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Global USB Headsets Market Insights, Forecast to 2025

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Table of Contents

    1 Study Coverage

    • 1.1 USB Headsets Product
    • 1.2 Key Market Segments in This Study
    • 1.3 Key Manufacturers Covered
    • 1.4 Market by Type
      • 1.4.1 Global USB Headsets Market Size Growth Rate by Type
      • 1.4.2 Professional
      • 1.4.3 Personal
    • 1.5 Market by Application
      • 1.5.1 Global USB Headsets Market Size Growth Rate by Application
      • 1.5.2 Entertainment
      • 1.5.3 Communication
      • 1.5.4 Gaming
      • 1.5.5 Stereo
      • 1.5.6 Other
    • 1.6 Study Objectives
    • 1.7 Years Considered

    2 Executive Summary

    • 2.1 Global USB Headsets Market Size
      • 2.1.1 Global USB Headsets Revenue 2014-2025
      • 2.1.2 Global USB Headsets Production 2014-2025
    • 2.2 USB Headsets Growth Rate (CAGR) 2019-2025
    • 2.3 Analysis of Competitive Landscape
      • 2.3.1 Manufacturers Market Concentration Ratio (CR5 and HHI)
      • 2.3.2 Key USB Headsets Manufacturers
        • 2.3.2.1 USB Headsets Manufacturing Base Distribution, Headquarters
        • 2.3.2.2 Manufacturers USB Headsets Product Offered
        • 2.3.2.3 Date of Manufacturers Enter into USB Headsets Market
    • 2.4 Key Trends for USB Headsets Markets & Products

    3 Market Size by Manufacturers

    • 3.1 USB Headsets Production by Manufacturers
      • 3.1.1 USB Headsets Production by Manufacturers
      • 3.1.2 USB Headsets Production Market Share by Manufacturers
    • 3.2 USB Headsets Revenue by Manufacturers
      • 3.2.1 USB Headsets Revenue by Manufacturers (2014-2019)
      • 3.2.2 USB Headsets Revenue Share by Manufacturers (2014-2019)
    • 3.3 USB Headsets Price by Manufacturers
    • 3.4 Mergers & Acquisitions, Expansion Plans

    4 USB Headsets Production by Regions

    • 4.1 Global USB Headsets Production by Regions
      • 4.1.1 Global USB Headsets Production Market Share by Regions
      • 4.1.2 Global USB Headsets Revenue Market Share by Regions
    • 4.2 United States
      • 4.2.1 United States USB Headsets Production
      • 4.2.2 United States USB Headsets Revenue
      • 4.2.3 Key Players in United States
      • 4.2.4 United States USB Headsets Import & Export
    • 4.3 Europe
      • 4.3.1 Europe USB Headsets Production
      • 4.3.2 Europe USB Headsets Revenue
      • 4.3.3 Key Players in Europe
      • 4.3.4 Europe USB Headsets Import & Export
    • 4.4 China
      • 4.4.1 China USB Headsets Production
      • 4.4.2 China USB Headsets Revenue
      • 4.4.3 Key Players in China
      • 4.4.4 China USB Headsets Import & Export
    • 4.5 Japan
      • 4.5.1 Japan USB Headsets Production
      • 4.5.2 Japan USB Headsets Revenue
      • 4.5.3 Key Players in Japan
      • 4.5.4 Japan USB Headsets Import & Export
    • 4.6 South Korea
      • 4.6.1 South Korea USB Headsets Production
      • 4.6.2 South Korea USB Headsets Revenue
      • 4.6.3 Key Players in South Korea
      • 4.6.4 South Korea USB Headsets Import & Export
    • 4.7 Other Regions
      • 4.7.1 Taiwan
      • 4.7.2 India
      • 4.7.3 Southeast Asia

    5 USB Headsets Consumption by Regions

    • 5.1 Global USB Headsets Consumption by Regions
      • 5.1.1 Global USB Headsets Consumption by Regions
      • 5.1.2 Global USB Headsets Consumption Market Share by Regions
    • 5.2 North America
      • 5.2.1 North America USB Headsets Consumption by Application
      • 5.2.2 North America USB Headsets Consumption by Countries
      • 5.2.3 United States
      • 5.2.4 Canada
      • 5.2.5 Mexico
    • 5.3 Europe
      • 5.3.1 Europe USB Headsets Consumption by Application
      • 5.3.2 Europe USB Headsets Consumption by Countries
      • 5.3.3 Germany
      • 5.3.4 France
      • 5.3.5 UK
      • 5.3.6 Italy
      • 5.3.7 Russia
    • 5.4 Asia Pacific
      • 5.4.1 Asia Pacific USB Headsets Consumption by Application
      • 5.4.2 Asia Pacific USB Headsets Consumption by Countries
      • 5.4.3 China
      • 5.4.4 Japan
      • 5.4.5 South Korea
      • 5.4.6 India
      • 5.4.7 Australia
      • 5.4.8 Indonesia
      • 5.4.9 Thailand
      • 5.4.10 Malaysia
      • 5.4.11 Philippines
      • 5.4.12 Vietnam
    • 5.5 Central & South America
      • 5.5.1 Central & South America USB Headsets Consumption by Application
      • 5.5.2 Central & South America USB Headsets Consumption by Country
      • 5.5.3 Brazil
    • 5.6 Middle East and Africa
      • 5.6.1 Middle East and Africa USB Headsets Consumption by Application
      • 5.6.2 Middle East and Africa USB Headsets Consumption by Countries
      • 5.6.3 GCC Countries
      • 5.6.4 Egypt
      • 5.6.5 South Africa

    6 Market Size by Type

    • 6.1 Global USB Headsets Production by Type
    • 6.2 Global USB Headsets Revenue by Type
    • 6.3 USB Headsets Price by Type

    7 Market Size by Application

    • 7.1 Overview
    • 7.2 Global USB Headsets Breakdown Dada by Application
      • 7.2.1 Global USB Headsets Consumption by Application
      • 7.2.2 Global USB Headsets Consumption Market Share by Application (2014-2019)

    8 Manufacturers Profiles

    • 8.1 Microsoft
      • 8.1.1 Microsoft Company Details
      • 8.1.2 Company Overview
      • 8.1.3 Microsoft USB Headsets Production Revenue and Gross Margin (2014-2019)
      • 8.1.4 Microsoft USB Headsets Product Description
      • 8.1.5 Microsoft Recent Development
    • 8.2 Jabra
      • 8.2.1 Jabra Company Details
      • 8.2.2 Company Overview
      • 8.2.3 Jabra USB Headsets Production Revenue and Gross Margin (2014-2019)
      • 8.2.4 Jabra USB Headsets Product Description
      • 8.2.5 Jabra Recent Development
    • 8.3 Sennheiser
      • 8.3.1 Sennheiser Company Details
      • 8.3.2 Company Overview
      • 8.3.3 Sennheiser USB Headsets Production Revenue and Gross Margin (2014-2019)
      • 8.3.4 Sennheiser USB Headsets Product Description
      • 8.3.5 Sennheiser Recent Development
    • 8.4 Logitech
      • 8.4.1 Logitech Company Details
      • 8.4.2 Company Overview
      • 8.4.3 Logitech USB Headsets Production Revenue and Gross Margin (2014-2019)
      • 8.4.4 Logitech USB Headsets Product Description
      • 8.4.5 Logitech Recent Development
    • 8.5 Plantronics
      • 8.5.1 Plantronics Company Details
      • 8.5.2 Company Overview
      • 8.5.3 Plantronics USB Headsets Production Revenue and Gross Margin (2014-2019)
      • 8.5.4 Plantronics USB Headsets Product Description
      • 8.5.5 Plantronics Recent Development
    • 8.6 iMicro
      • 8.6.1 iMicro Company Details
      • 8.6.2 Company Overview
      • 8.6.3 iMicro USB Headsets Production Revenue and Gross Margin (2014-2019)
      • 8.6.4 iMicro USB Headsets Product Description
      • 8.6.5 iMicro Recent Development
    • 8.7 SONY
      • 8.7.1 SONY Company Details
      • 8.7.2 Company Overview
      • 8.7.3 SONY USB Headsets Production Revenue and Gross Margin (2014-2019)
      • 8.7.4 SONY USB Headsets Product Description
      • 8.7.5 SONY Recent Development
    • 8.8 KOSS
      • 8.8.1 KOSS Company Details
      • 8.8.2 Company Overview
      • 8.8.3 KOSS USB Headsets Production Revenue and Gross Margin (2014-2019)
      • 8.8.4 KOSS USB Headsets Product Description
      • 8.8.5 KOSS Recent Development
    • 8.9 Sandberg
      • 8.9.1 Sandberg Company Details
      • 8.9.2 Company Overview
      • 8.9.3 Sandberg USB Headsets Production Revenue and Gross Margin (2014-2019)
      • 8.9.4 Sandberg USB Headsets Product Description
      • 8.9.5 Sandberg Recent Development
    • 8.10 JPL
      • 8.10.1 JPL Company Details
      • 8.10.2 Company Overview
      • 8.10.3 JPL USB Headsets Production Revenue and Gross Margin (2014-2019)
      • 8.10.4 JPL USB Headsets Product Description
      • 8.10.5 JPL Recent Development
    • 8.11 CANYON
    • 8.12 VXi Corporation
    • 8.13 Somic
    • 8.14 Creative Technology

    9 Production Forecasts

    • 9.1 USB Headsets Production and Revenue Forecast
      • 9.1.1 Global USB Headsets Production Forecast 2019-2025
      • 9.1.2 Global USB Headsets Revenue Forecast 2019-2025
    • 9.2 USB Headsets Production and Revenue Forecast by Regions
      • 9.2.1 Global USB Headsets Revenue Forecast by Regions
      • 9.2.2 Global USB Headsets Production Forecast by Regions
    • 9.3 USB Headsets Key Producers Forecast
      • 9.3.1 United States
      • 9.3.2 Europe
      • 9.3.3 China
      • 9.3.4 Japan
      • 9.3.5 South Korea
    • 9.4 Forecast by Type
      • 9.4.1 Global USB Headsets Production Forecast by Type
      • 9.4.2 Global USB Headsets Revenue Forecast by Type

    10 Consumption Forecast

    • 10.1 USB Headsets Consumption Forecast by Application
    • 10.2 USB Headsets Consumption Forecast by Regions
    • 10.3 North America Market Consumption Forecast
      • 10.3.1 North America USB Headsets Consumption Forecast by Regions 2019-2025
      • 10.3.2 United States
      • 10.3.3 Canada
      • 10.3.4 Mexico
    • 10.4 Europe Market Consumption Forecast
      • 10.4.1 Europe USB Headsets Consumption Forecast by Regions 2019-2025
      • 10.4.2 Germany
      • 10.4.3 France
      • 10.4.4 UK
      • 10.4.5 Italy
      • 10.4.6 Russia
    • 10.5 Asia Pacific Market Consumption Forecast
      • 10.5.1 Asia Pacific USB Headsets Consumption Forecast by Regions 2019-2025
      • 10.5.2 China
      • 10.5.3 Japan
      • 10.5.4 South Korea
      • 10.5.5 India
      • 10.5.6 Australia
      • 10.5.7 Indonesia
      • 10.5.8 Thailand
      • 10.5.9 Malaysia
      • 10.5.10 Philippines
      • 10.5.11 Vietnam
    • 10.6 Central & South America Market Consumption Forecast
      • 10.6.1 Central & South America USB Headsets Consumption Forecast by Regions 2019-2025
      • 10.6.2 Brazil
    • 10.7 Middle East and Africa Market Consumption Forecast
      • 10.7.1 Middle East and Africa USB Headsets Consumption Forecast by Regions 2019-2025
      • 10.7.2 GCC Countries
      • 10.7.3 Egypt
      • 10.7.4 South Africa

    11 Value Chain and Sales Channels Analysis

    • 11.1 Value Chain Analysis
    • 11.2 Sales Channels Analysis
      • 11.2.1 USB Headsets Sales Channels
      • 11.2.2 USB Headsets Distributors
    • 11.3 USB Headsets Customers

    12 Market Opportunities & Challenges, Risks and Influences Factors Analysis

    • 12.1 Market Opportunities and Drivers
    • 12.2 Market Challenges
    • 12.3 Market Risks/Restraints

    13 Key Findings in the Global USB Headsets Study

      14 Appendix

      • 14.1 Research Methodology
        • 14.1.1 Methodology/Research Approach
          • 14.1.1.1 Research Programs/Design
          • 14.1.1.2 Market Size Estimation
          • 14.1.1.3 Market Breakdown and Data Triangulation
        • 14.1.2 Data Source
          • 14.1.2.1 Secondary Sources
          • 14.1.2.2 Primary Sources
      • 14.2 Author Details

      The USB Headsets market was valued at Million US$ in 2018 and is projected to reach Million US$ by 2025, at a CAGR of during the forecast period. In this study, 2018 has been considered as the base year and 2019 to 2025 as the forecast period to estimate the market size for USB Headsets.

      This report presents the worldwide USB Headsets market size (value, production and consumption), splits the breakdown (data status 2014-2019 and forecast to 2025), by manufacturers, region, type and application.
      This study also analyzes the market status, market share, growth rate, future trends, market drivers, opportunities and challenges, risks and entry barriers, sales channels, distributors and Porter's Five Forces Analysis.

      The following manufacturers are covered in this report:
      Microsoft
      Jabra
      Sennheiser
      Logitech
      Plantronics
      iMicro
      SONY
      KOSS
      Sandberg
      JPL
      CANYON
      VXi Corporation
      Somic
      Creative Technology

      USB Headsets Breakdown Data by Type
      Professional
      Personal
      USB Headsets Breakdown Data by Application
      Entertainment
      Communication
      Gaming
      Stereo
      Other

      USB Headsets Production by Region
      United States
      Europe
      China
      Japan
      South Korea
      Other Regions

      USB Headsets Consumption by Region
      North America
      United States
      Canada
      Mexico
      Asia-Pacific
      China
      India
      Japan
      South Korea
      Australia
      Indonesia
      Malaysia
      Philippines
      Thailand
      Vietnam
      Europe
      Germany
      France
      UK
      Italy
      Russia
      Rest of Europe
      Central & South America
      Brazil
      Rest of South America
      Middle East & Africa
      GCC Countries
      Turkey
      Egypt
      South Africa
      Rest of Middle East & Africa

      The study objectives are:
      To analyze and research the global USB Headsets status and future forecast,involving, production, revenue, consumption, historical and forecast.
      To present the key USB Headsets manufacturers, production, revenue, market share, and recent development.
      To split the breakdown data by regions, type, manufacturers and applications.
      To analyze the global and key regions market potential and advantage, opportunity and challenge, restraints and risks.
      To identify significant trends, drivers, influence factors in global and regions.
      To analyze competitive developments such as expansions, agreements, new product launches, and acquisitions in the market.

      In this study, the years considered to estimate the market size of USB Headsets :
      History Year: 2014 - 2018
      Base Year: 2018
      Estimated Year: 2019
      Forecast Year: 2019 - 2025

      This report includes the estimation of market size for value (million USD) and volume (K Units). Both top-down and bottom-up approaches have been used to estimate and validate the market size of USB Headsets market, to estimate the size of various other dependent submarkets in the overall market. Key players in the market have been identified through secondary research, and their market shares have been determined through primary and secondary research. All percentage shares, splits, and breakdowns have been determined using secondary sources and verified primary sources.

      For the data information by region, company, type and application, 2018 is considered as the base year. Whenever data information was unavailable for the base year, the prior year has been considered.

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