Report Detail

Electronics & Semiconductor Global (United States, European Union and China) Home Video Game Consoles Market Research Report 2019-2025

  • RnM3321625
  • |
  • 17 April, 2019
  • |
  • Global
  • |
  • 113 Pages
  • |
  • QYResearch
  • |
  • Electronics & Semiconductor

In 2019, the market size of Home Video Game Consoles is million US$ and it will reach million US$ in 2025, growing at a CAGR of from 2019; while in China, the market size is valued at xx million US$ and will increase to xx million US$ in 2025, with a CAGR of xx% during forecast period.
In this report, 2018 has been considered as the base year and 2019 to 2025 as the forecast period to estimate the market size for Home Video Game Consoles.

This report studies the global market size of Home Video Game Consoles, especially focuses on the key regions like United States, European Union, China, and other regions (Japan, Korea, India and Southeast Asia).
This study presents the Home Video Game Consoles production, revenue, market share and growth rate for each key company, and also covers the breakdown data (production, consumption, revenue and market share) by regions, type and applications. history breakdown data from 2014 to 2019, and forecast to 2025.
For top companies in United States, European Union and China, this report investigates and analyzes the production, value, price, market share and growth rate for the top manufacturers, key data from 2014 to 2019.

In global market, the following companies are covered:
Nintendo
Microsoft
Sony
Envizions
Mad Catz
Navidia
Sega
Atari
Hudson Soft/NEC
OUYA

Market Segment by Product Type
Gamepads Controllers
Joystick Controllers
Motion Controllers
Other

Market Segment by Application
Adult
Chidren

Key Regions split in this report: breakdown data for each region.
United States
China
European Union
Rest of World (Japan, Korea, India and Southeast Asia)

The study objectives are:
To analyze and research the Home Video Game Consoles status and future forecast in United States, European Union and China, involving sales, value (revenue), growth rate (CAGR), market share, historical and forecast.
To present the key Home Video Game Consoles manufacturers, presenting the sales, revenue, market share, and recent development for key players.
To split the breakdown data by regions, type, companies and applications
To analyze the global and key regions market potential and advantage, opportunity and challenge, restraints and risks.
To identify significant trends, drivers, influence factors in global and regions
To analyze competitive developments such as expansions, agreements, new product launches, and acquisitions in the market

In this study, the years considered to estimate the market size of Home Video Game Consoles are as follows:
History Year: 2014-2018
Base Year: 2018
Estimated Year: 2019
Forecast Year 2019 to 2025


Table of Contents

    1 Report Overview

    • 1.1 Research Scope
    • 1.2 Major Manufacturers Covered in This Report
    • 1.3 Market Segment by Type
      • 1.3.1 Global Home Video Game Consoles Market Size Growth Rate by Type (2019-2025)
      • 1.3.2 Gamepads Controllers
      • 1.3.3 Joystick Controllers
      • 1.3.4 Motion Controllers
      • 1.3.5 Other
    • 1.4 Market Segment by Application
      • 1.4.1 Global Home Video Game Consoles Market Share by Application (2019-2025)
      • 1.4.2 Adult
      • 1.4.3 Chidren
    • 1.5 Study Objectives
    • 1.6 Years Considered

    2 Global Growth Trends

    • 2.1 Production and Capacity Analysis
      • 2.1.1 Global Home Video Game Consoles Production Value 2014-2025
      • 2.1.2 Global Home Video Game Consoles Production 2014-2025
      • 2.1.3 Global Home Video Game Consoles Capacity 2014-2025
      • 2.1.4 Global Home Video Game Consoles Marketing Pricing and Trends
    • 2.2 Key Producers Growth Rate (CAGR) 2019-2025
      • 2.2.1 Global Home Video Game Consoles Market Size CAGR of Key Regions
      • 2.2.2 Global Home Video Game Consoles Market Share of Key Regions
    • 2.3 Industry Trends
      • 2.3.1 Market Top Trends
      • 2.3.2 Market Drivers

    3 Market Share by Manufacturers

    • 3.1 Capacity and Production by Manufacturers
      • 3.1.1 Global Home Video Game Consoles Capacity by Manufacturers
      • 3.1.2 Global Home Video Game Consoles Production by Manufacturers
    • 3.2 Revenue by Manufacturers
      • 3.2.1 Home Video Game Consoles Revenue by Manufacturers (2014-2019)
      • 3.2.2 Home Video Game Consoles Revenue Share by Manufacturers (2014-2019)
      • 3.2.3 Global Home Video Game Consoles Market Concentration Ratio (CR5 and HHI)
    • 3.3 Home Video Game Consoles Price by Manufacturers
    • 3.4 Key Manufacturers Home Video Game Consoles Plants/Factories Distribution and Area Served
    • 3.5 Date of Key Manufacturers Enter into Home Video Game Consoles Market
    • 3.6 Key Manufacturers Home Video Game Consoles Product Offered
    • 3.7 Mergers & Acquisitions, Expansion Plans

    4 Market Size by Type

    • 4.1 Production and Production Value for Each Type
      • 4.1.1 Gamepads Controllers Production and Production Value (2014-2019)
      • 4.1.2 Joystick Controllers Production and Production Value (2014-2019)
      • 4.1.3 Motion Controllers Production and Production Value (2014-2019)
      • 4.1.4 Other Production and Production Value (2014-2019)
    • 4.2 Global Home Video Game Consoles Production Market Share by Type
    • 4.3 Global Home Video Game Consoles Production Value Market Share by Type
    • 4.4 Home Video Game Consoles Ex-factory Price by Type

    5 Market Size by Application

    • 5.1 Overview
    • 5.2 Global Home Video Game Consoles Consumption by Application

    6 Production by Regions

    • 6.1 Global Home Video Game Consoles Production (History Data) by Regions 2014-2019
    • 6.2 Global Home Video Game Consoles Production Value (History Data) by Regions
    • 6.3 United States
      • 6.3.1 United States Home Video Game Consoles Production Growth Rate 2014-2019
      • 6.3.2 United States Home Video Game Consoles Production Value Growth Rate 2014-2019
      • 6.3.3 Key Players in United States
      • 6.3.4 United States Home Video Game Consoles Import & Export
    • 6.4 European Union
      • 6.4.1 European Union Home Video Game Consoles Production Growth Rate 2014-2019
      • 6.4.2 European Union Home Video Game Consoles Production Value Growth Rate 2014-2019
      • 6.4.3 Key Players in European Union
      • 6.4.4 European Union Home Video Game Consoles Import & Export
    • 6.5 China
      • 6.5.1 China Home Video Game Consoles Production Growth Rate 2014-2019
      • 6.5.2 China Home Video Game Consoles Production Value Growth Rate 2014-2019
      • 6.5.3 Key Players in China
      • 6.5.4 China Home Video Game Consoles Import & Export
    • 6.6 Rest of World
      • 6.6.1 Japan
      • 6.6.2 Korea
      • 6.6.3 India
      • 6.6.4 Southeast Asia

    7 Home Video Game Consoles Consumption by Regions

    • 7.1 Global Home Video Game Consoles Consumption (History Data) by Regions
    • 7.2 United States
      • 7.2.1 United States Home Video Game Consoles Consumption by Type
      • 7.2.2 United States Home Video Game Consoles Consumption by Application
    • 7.3 European Union
      • 7.3.1 European Union Home Video Game Consoles Consumption by Type
      • 7.3.2 European Union Home Video Game Consoles Consumption by Application
    • 7.4 China
      • 7.4.1 China Home Video Game Consoles Consumption by Type
      • 7.4.2 China Home Video Game Consoles Consumption by Application
    • 7.5 Rest of World
      • 7.5.1 Rest of World Home Video Game Consoles Consumption by Type
      • 7.5.2 Rest of World Home Video Game Consoles Consumption by Application
      • 7.5.1 Japan
      • 7.5.2 Korea
      • 7.5.3 India
      • 7.5.4 Southeast Asia

    8 Company Profiles

    • 8.1 Nintendo
      • 8.1.1 Nintendo Company Details
      • 8.1.2 Company Description and Business Overview
      • 8.1.3 Production and Revenue of Home Video Game Consoles
      • 8.1.4 Home Video Game Consoles Product Introduction
      • 8.1.5 Nintendo Recent Development
    • 8.2 Microsoft
      • 8.2.1 Microsoft Company Details
      • 8.2.2 Company Description and Business Overview
      • 8.2.3 Production and Revenue of Home Video Game Consoles
      • 8.2.4 Home Video Game Consoles Product Introduction
      • 8.2.5 Microsoft Recent Development
    • 8.3 Sony
      • 8.3.1 Sony Company Details
      • 8.3.2 Company Description and Business Overview
      • 8.3.3 Production and Revenue of Home Video Game Consoles
      • 8.3.4 Home Video Game Consoles Product Introduction
      • 8.3.5 Sony Recent Development
    • 8.4 Envizions
      • 8.4.1 Envizions Company Details
      • 8.4.2 Company Description and Business Overview
      • 8.4.3 Production and Revenue of Home Video Game Consoles
      • 8.4.4 Home Video Game Consoles Product Introduction
      • 8.4.5 Envizions Recent Development
    • 8.5 Mad Catz
      • 8.5.1 Mad Catz Company Details
      • 8.5.2 Company Description and Business Overview
      • 8.5.3 Production and Revenue of Home Video Game Consoles
      • 8.5.4 Home Video Game Consoles Product Introduction
      • 8.5.5 Mad Catz Recent Development
    • 8.6 Navidia
      • 8.6.1 Navidia Company Details
      • 8.6.2 Company Description and Business Overview
      • 8.6.3 Production and Revenue of Home Video Game Consoles
      • 8.6.4 Home Video Game Consoles Product Introduction
      • 8.6.5 Navidia Recent Development
    • 8.7 Sega
      • 8.7.1 Sega Company Details
      • 8.7.2 Company Description and Business Overview
      • 8.7.3 Production and Revenue of Home Video Game Consoles
      • 8.7.4 Home Video Game Consoles Product Introduction
      • 8.7.5 Sega Recent Development
    • 8.8 Atari
      • 8.8.1 Atari Company Details
      • 8.8.2 Company Description and Business Overview
      • 8.8.3 Production and Revenue of Home Video Game Consoles
      • 8.8.4 Home Video Game Consoles Product Introduction
      • 8.8.5 Atari Recent Development
    • 8.9 Hudson Soft/NEC
      • 8.9.1 Hudson Soft/NEC Company Details
      • 8.9.2 Company Description and Business Overview
      • 8.9.3 Production and Revenue of Home Video Game Consoles
      • 8.9.4 Home Video Game Consoles Product Introduction
      • 8.9.5 Hudson Soft/NEC Recent Development
    • 8.10 OUYA
      • 8.10.1 OUYA Company Details
      • 8.10.2 Company Description and Business Overview
      • 8.10.3 Production and Revenue of Home Video Game Consoles
      • 8.10.4 Home Video Game Consoles Product Introduction
      • 8.10.5 OUYA Recent Development

    9 Market Forecast

    • 9.1 Global Market Size Forecast
      • 9.1.1 Global Home Video Game Consoles Capacity, Production Forecast 2019-2025
      • 9.1.2 Global Home Video Game Consoles Production Value Forecast 2019-2025
    • 9.2 Market Forecast by Regions
      • 9.2.1 Global Home Video Game Consoles Production and Value Forecast by Regions 2019-2025
      • 9.2.2 Global Home Video Game Consoles Consumption Forecast by Regions 2019-2025
    • 9.3 United States
      • 9.3.1 Production and Value Forecast in United States
      • 9.3.2 Consumption Forecast in United States
    • 9.4 European Union
      • 9.4.1 Production and Value Forecast in European Union
      • 9.4.2 Consumption Forecast in European Union
    • 9.5 China
      • 9.5.1 Production and Value Forecast in China
      • 9.5.2 Consumption Forecast in China
    • 9.6 Rest of World
      • 9.6.1 Japan
      • 9.6.2 Korea
      • 9.6.3 India
      • 9.6.4 Southeast Asia
    • 9.7 Forecast by Type
      • 9.7.1 Global Home Video Game Consoles Production Forecast by Type
      • 9.7.2 Global Home Video Game Consoles Production Value Forecast by Type
    • 9.8 Consumption Forecast by Application

    10 Value Chain and Sales Channels Analysis

    • 10.1 Value Chain Analysis
    • 10.2 Sales Channels Analysis
      • 10.2.1 Home Video Game Consoles Sales Channels
      • 10.2.2 Home Video Game Consoles Distributors
    • 10.3 Home Video Game Consoles Customers

    11 Opportunities & Challenges, Threat and Affecting Factors

    • 11.1 Market Opportunities
    • 11.2 Market Challenges
    • 11.3 Porter's Five Forces Analysis

    12 Key Findings

      13 Appendix

      • 13.1 Research Methodology
        • 13.1.1 Methodology/Research Approach
          • 13.1.1.1 Research Programs/Design
          • 13.1.1.2 Market Size Estimation
          • 13.1.1.3 Market Breakdown and Data Triangulation
        • 13.1.2 Data Source
          • 13.1.2.1 Secondary Sources
          • 13.1.2.2 Primary Sources
      • 13.2 Author Details

      Summary:
      Get latest Market Research Reports on Home Video Game Consoles . Industry analysis & Market Report on Home Video Game Consoles is a syndicated market report, published as Global (United States, European Union and China) Home Video Game Consoles Market Research Report 2019-2025. It is complete Research Study and Industry Analysis of Home Video Game Consoles market, to understand, Market Demand, Growth, trends analysis and Factor Influencing market.

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