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Global Toys Market Growth 2019-2024

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Table of Contents

    2019-2024 Global Toys Consumption Market Report

      1 Scope of the Report

      • 1.1 Market Introduction
      • 1.2 Research Objectives
      • 1.3 Years Considered
      • 1.4 Market Research Methodology
      • 1.5 Economic Indicators
      • 1.6 Currency Considered

      2 Executive Summary

      • 2.1 World Market Overview
        • 2.1.1 Global Toys Consumption 2014-2024
        • 2.1.2 Toys Consumption CAGR by Region
      • 2.2 Toys Segment by Type
        • 2.2.1 Outdoor & Sports Toys
        • 2.2.2 Dolls
        • 2.2.3 Infant/Toddler/Preschool Toys
        • 2.2.4 Games/Puzzles
        • 2.2.5 Building Sets
        • 2.2.6 Action Figures & Accessories
        • 2.2.7 Others
      • 2.3 Toys Consumption by Type
        • 2.3.1 Global Toys Consumption Market Share by Type (2014-2019)
        • 2.3.2 Global Toys Revenue and Market Share by Type (2014-2019)
        • 2.3.3 Global Toys Sale Price by Type (2014-2019)
      • 2.4 Toys Segment by Application
        • 2.4.1 Age 0-3
        • 2.4.2 Age 3-6
        • 2.4.3 Age 6-12
        • 2.4.4 Other
      • 2.5 Toys Consumption by Application
        • 2.5.1 Global Toys Consumption Market Share by Application (2014-2019)
        • 2.5.2 Global Toys Value and Market Share by Application (2014-2019)
        • 2.5.3 Global Toys Sale Price by Application (2014-2019)

      3 Global Toys by Players

      • 3.1 Global Toys Sales Market Share by Players
        • 3.1.1 Global Toys Sales by Players (2017-2019)
        • 3.1.2 Global Toys Sales Market Share by Players (2017-2019)
      • 3.2 Global Toys Revenue Market Share by Players
        • 3.2.1 Global Toys Revenue by Players (2017-2019)
        • 3.2.2 Global Toys Revenue Market Share by Players (2017-2019)
      • 3.3 Global Toys Sale Price by Players
      • 3.4 Global Toys Manufacturing Base Distribution, Sales Area, Product Types by Players
        • 3.4.1 Global Toys Manufacturing Base Distribution and Sales Area by Players
        • 3.4.2 Players Toys Products Offered
      • 3.5 Market Concentration Rate Analysis
        • 3.5.1 Competition Landscape Analysis
        • 3.5.2 Concentration Ratio (CR3, CR5 and CR10) (2017-2019)
      • 3.6 New Products and Potential Entrants
      • 3.7 Mergers & Acquisitions, Expansion

      4 Toys by Regions

      • 4.1 Toys by Regions
        • 4.1.1 Global Toys Consumption by Regions
        • 4.1.2 Global Toys Value by Regions
      • 4.2 Americas Toys Consumption Growth
      • 4.3 APAC Toys Consumption Growth
      • 4.4 Europe Toys Consumption Growth
      • 4.5 Middle East & Africa Toys Consumption Growth

      5 Americas

      • 5.1 Americas Toys Consumption by Countries
        • 5.1.1 Americas Toys Consumption by Countries (2014-2019)
        • 5.1.2 Americas Toys Value by Countries (2014-2019)
      • 5.2 Americas Toys Consumption by Type
      • 5.3 Americas Toys Consumption by Application
      • 5.4 United States
      • 5.5 Canada
      • 5.6 Mexico
      • 5.7 Key Economic Indicators of Few Americas Countries

      6 APAC

      • 6.1 APAC Toys Consumption by Countries
        • 6.1.1 APAC Toys Consumption by Countries (2014-2019)
        • 6.1.2 APAC Toys Value by Countries (2014-2019)
      • 6.2 APAC Toys Consumption by Type
      • 6.3 APAC Toys Consumption by Application
      • 6.4 China
      • 6.5 Japan
      • 6.6 Korea
      • 6.7 Southeast Asia
      • 6.8 India
      • 6.9 Australia
      • 6.10 Key Economic Indicators of Few APAC Countries

      7 Europe

      • 7.1 Europe Toys by Countries
        • 7.1.1 Europe Toys Consumption by Countries (2014-2019)
        • 7.1.2 Europe Toys Value by Countries (2014-2019)
      • 7.2 Europe Toys Consumption by Type
      • 7.3 Europe Toys Consumption by Application
      • 7.4 Germany
      • 7.5 France
      • 7.6 UK
      • 7.7 Italy
      • 7.8 Russia
      • 7.9 Spain
      • 7.10 Key Economic Indicators of Few Europe Countries

      8 Middle East & Africa

      • 8.1 Middle East & Africa Toys by Countries
        • 8.1.1 Middle East & Africa Toys Consumption by Countries (2014-2019)
        • 8.1.2 Middle East & Africa Toys Value by Countries (2014-2019)
      • 8.2 Middle East & Africa Toys Consumption by Type
      • 8.3 Middle East & Africa Toys Consumption by Application
      • 8.4 Egypt
      • 8.5 South Africa
      • 8.6 Israel
      • 8.7 Turkey
      • 8.8 GCC Countries

      9 Market Drivers, Challenges and Trends

      • 9.1 Market Drivers and Impact
        • 9.1.1 Growing Demand from Key Regions
        • 9.1.2 Growing Demand from Key Applications and Potential Industries
      • 9.2 Market Challenges and Impact
      • 9.3 Market Trends

      10 Marketing, Distributors and Customer

      • 10.1 Sales Channel
        • 10.1.1 Direct Channels
        • 10.1.2 Indirect Channels
      • 10.2 Toys Distributors
      • 10.3 Toys Customer

      11 Global Toys Market Forecast

      • 11.1 Global Toys Consumption Forecast (2019-2024)
      • 11.2 Global Toys Forecast by Regions
        • 11.2.1 Global Toys Forecast by Regions (2019-2024)
        • 11.2.2 Global Toys Value Forecast by Regions (2019-2024)
        • 11.2.3 Americas Consumption Forecast
        • 11.2.4 APAC Consumption Forecast
        • 11.2.5 Europe Consumption Forecast
        • 11.2.6 Middle East & Africa Consumption Forecast
      • 11.3 Americas Forecast by Countries
        • 11.3.1 United States Market Forecast
        • 11.3.2 Canada Market Forecast
        • 11.3.3 Mexico Market Forecast
        • 11.3.4 Brazil Market Forecast
      • 11.4 APAC Forecast by Countries
        • 11.4.1 China Market Forecast
        • 11.4.2 Japan Market Forecast
        • 11.4.3 Korea Market Forecast
        • 11.4.4 Southeast Asia Market Forecast
        • 11.4.5 India Market Forecast
        • 11.4.6 Australia Market Forecast
      • 11.5 Europe Forecast by Countries
        • 11.5.1 Germany Market Forecast
        • 11.5.2 France Market Forecast
        • 11.5.3 UK Market Forecast
        • 11.5.4 Italy Market Forecast
        • 11.5.5 Russia Market Forecast
        • 11.5.6 Spain Market Forecast
      • 11.6 Middle East & Africa Forecast by Countries
        • 11.6.1 Egypt Market Forecast
        • 11.6.2 South Africa Market Forecast
        • 11.6.3 Israel Market Forecast
        • 11.6.4 Turkey Market Forecast
        • 11.6.5 GCC Countries Market Forecast
      • 11.7 Global Toys Forecast by Type
      • 11.8 Global Toys Forecast by Application

      12 Key Players Analysis

      • 12.1 Lego
        • 12.1.1 Company Details
        • 12.1.2 Toys Product Offered
        • 12.1.3 Lego Toys Sales, Revenue, Price and Gross Margin (2017-2019)
        • 12.1.4 Main Business Overview
        • 12.1.5 Lego News
      • 12.2 Mattel
        • 12.2.1 Company Details
        • 12.2.2 Toys Product Offered
        • 12.2.3 Mattel Toys Sales, Revenue, Price and Gross Margin (2017-2019)
        • 12.2.4 Main Business Overview
        • 12.2.5 Mattel News
      • 12.3 Bandai Namco
        • 12.3.1 Company Details
        • 12.3.2 Toys Product Offered
        • 12.3.3 Bandai Namco Toys Sales, Revenue, Price and Gross Margin (2017-2019)
        • 12.3.4 Main Business Overview
        • 12.3.5 Bandai Namco News
      • 12.4 Fisher-Price
        • 12.4.1 Company Details
        • 12.4.2 Toys Product Offered
        • 12.4.3 Fisher-Price Toys Sales, Revenue, Price and Gross Margin (2017-2019)
        • 12.4.4 Main Business Overview
        • 12.4.5 Fisher-Price News
      • 12.5 Barbie
        • 12.5.1 Company Details
        • 12.5.2 Toys Product Offered
        • 12.5.3 Barbie Toys Sales, Revenue, Price and Gross Margin (2017-2019)
        • 12.5.4 Main Business Overview
        • 12.5.5 Barbie News
      • 12.6 Nerf
        • 12.6.1 Company Details
        • 12.6.2 Toys Product Offered
        • 12.6.3 Nerf Toys Sales, Revenue, Price and Gross Margin (2017-2019)
        • 12.6.4 Main Business Overview
        • 12.6.5 Nerf News
      • 12.7 Hasbro
        • 12.7.1 Company Details
        • 12.7.2 Toys Product Offered
        • 12.7.3 Hasbro Toys Sales, Revenue, Price and Gross Margin (2017-2019)
        • 12.7.4 Main Business Overview
        • 12.7.5 Hasbro News
      • 12.8 Hot Wheels
        • 12.8.1 Company Details
        • 12.8.2 Toys Product Offered
        • 12.8.3 Hot Wheels Toys Sales, Revenue, Price and Gross Margin (2017-2019)
        • 12.8.4 Main Business Overview
        • 12.8.5 Hot Wheels News
      • 12.9 My Little Pony
        • 12.9.1 Company Details
        • 12.9.2 Toys Product Offered
        • 12.9.3 My Little Pony Toys Sales, Revenue, Price and Gross Margin (2017-2019)
        • 12.9.4 Main Business Overview
        • 12.9.5 My Little Pony News
      • 12.10 Mobile Suit Gundam
        • 12.10.1 Company Details
        • 12.10.2 Toys Product Offered
        • 12.10.3 Mobile Suit Gundam Toys Sales, Revenue, Price and Gross Margin (2017-2019)
        • 12.10.4 Main Business Overview
        • 12.10.5 Mobile Suit Gundam News
      • 12.11 Play-Doh
      • 12.12 Monopoly
      • 12.13 Playskool
      • 12.14 Magic: The Gathering
      • 12.15 Monster High
      • 12.16 MEGA Bloks
      • 12.17 Yo-Kai Watch
      • 12.18 Transformers
      • 12.19 Power Rangers
      • 12.20 American Girl
      • 12.21 Littlest Pet Shop
      • 12.22 Masked Rider
      • 12.23 TOMICA
      • 12.24 Tomy Company
      • 12.25 FurReal Friends

      13 Research Findings and Conclusion

      A toy is an item that is used in play, especially one designed for such use. Playing with toys can be an enjoyable means of training young children for life in society. Different materials like wood, clay, paper, and plastic are used to make toys. Many items are designed to serve as toys, but goods produced for other purposes can also be used. For instance, a small child may fold an ordinary piece of paper into an airplane shape and "fly it". Newer forms of toys include interactive digital entertainment. Some toys are produced primarily as collectors' items and are intended for display only.

      Playing with toys is considered to be important when it comes to growing up and learning about the world around us. Younger children use toys to discover their identity, help their bodies grow strong, learn cause and effect, explore relationships, and practice skills they will need as adults. Adults on occasion use toys to form and strengthen social bonds, teach, help in therapy, and to remember and reinforce lessons from their youth.

      According to this study, over the next five years the Toys market will register a xx% CAGR in terms of revenue, the global market size will reach US$ xx million by 2024, from US$ xx million in 2019. In particular, this report presents the global market share (sales and revenue) of key companies in Toys business, shared in Chapter 3.

      This report presents a comprehensive overview, market shares, and growth opportunities of Toys market by product type, application, key manufacturers and key regions and countries.

      This study considers the Toys value and volume generated from the sales of the following segments:

      Segmentation by product type: breakdown data from 2014 to 2019, in Section 2.3; and forecast to 2024 in section 11.7.
      Outdoor & Sports Toys
      Dolls
      Infant/Toddler/Preschool Toys
      Games/Puzzles
      Building Sets
      Action Figures & Accessories
      Others
      Segmentation by application: breakdown data from 2014 to 2019, in Section 2.4; and forecast to 2024 in section 11.8.
      Age 0-3
      Age 3-6
      Age 6-12
      Other

      This report also splits the market by region: Breakdown data in Chapter 4, 5, 6, 7 and 8.
      Americas
      United States
      Canada
      Mexico
      Brazil
      APAC
      China
      Japan
      Korea
      Southeast Asia
      India
      Australia
      Europe
      Germany
      France
      UK
      Italy
      Russia
      Spain
      Middle East & Africa
      Egypt
      South Africa
      Israel
      Turkey
      GCC Countries

      The report also presents the market competition landscape and a corresponding detailed analysis of the major vendor/manufacturers in the market. The key manufacturers covered in this report: Breakdown data in in Chapter 3.
      Lego
      Mattel
      Bandai Namco
      Fisher-Price
      Barbie
      Nerf
      Hasbro
      Hot Wheels
      My Little Pony
      Mobile Suit Gundam
      Play-Doh
      Monopoly
      Playskool
      Magic: The Gathering
      Monster High
      MEGA Bloks
      Yo-Kai Watch
      Transformers
      Power Rangers
      American Girl
      Littlest Pet Shop
      Masked Rider
      TOMICA
      Tomy Company
      FurReal Friends

      In addition, this report discusses the key drivers influencing market growth, opportunities, the challenges and the risks faced by key manufacturers and the market as a whole. It also analyzes key emerging trends and their impact on present and future development.

      Research objectives
      To study and analyze the global Toys consumption (value & volume) by key regions/countries, product type and application, history data from 2014 to 2018, and forecast to 2024.
      To understand the structure of Toys market by identifying its various subsegments.
      Focuses on the key global Toys manufacturers, to define, describe and analyze the sales volume, value, market share, market competition landscape, SWOT analysis and development plans in next few years.
      To analyze the Toys with respect to individual growth trends, future prospects, and their contribution to the total market.
      To share detailed information about the key factors influencing the growth of the market (growth potential, opportunities, drivers, industry-specific challenges and risks).
      To project the consumption of Toys submarkets, with respect to key regions (along with their respective key countries).
      To analyze competitive developments such as expansions, agreements, new product launches, and acquisitions in the market.
      To strategically profile the key players and comprehensively analyze their growth strategies.

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