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Global and United States Smart Phone Games Market Size, Status and Forecast 2020-2026

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1 Report Overview

  • 1.1 Study Scope
  • 1.2 Market Analysis by Type
    • 1.2.1 Global Smart Phone Games Market Size Growth Rate by Type: 2020 VS 2026
    • 1.2.2 Action Game
    • 1.2.3 Adventure Game
    • 1.2.4 Card Game
    • 1.2.5 Sport Game
    • 1.2.6 RPG Game
    • 1.2.7 Other
  • 1.3 Market by Application
    • 1.3.1 Global Smart Phone Games Market Share by Application: 2020 VS 2026
    • 1.3.2 Apple
    • 1.3.3 Windows
    • 1.3.4 Android
  • 1.4 Study Objectives
  • 1.5 Years Considered

2 Global Growth Trends

  • 2.1 Global Smart Phone Games Market Perspective (2015-2026)
  • 2.2 Global Smart Phone Games Growth Trends by Regions
    • 2.2.1 Smart Phone Games Market Size by Regions: 2015 VS 2020 VS 2026
    • 2.2.2 Smart Phone Games Historic Market Share by Regions (2015-2020)
    • 2.2.3 Smart Phone Games Forecasted Market Size by Regions (2021-2026)
  • 2.3 Industry Trends and Growth Strategy
    • 2.3.1 Market Trends
    • 2.3.2 Market Drivers
    • 2.3.3 Market Challenges
    • 2.3.4 Market Restraints

3 Competition Landscape by Key Players

  • 3.1 Global Top Smart Phone Games Players by Market Size
    • 3.1.1 Global Top Smart Phone Games Players by Revenue (2015-2020)
    • 3.1.2 Global Smart Phone Games Revenue Market Share by Players (2015-2020)
  • 3.2 Global Smart Phone Games Market Share by Company Type (Tier 1, Tier 2 and Tier 3)
  • 3.3 Players Covered: Ranking by Smart Phone Games Revenue
  • 3.4 Global Smart Phone Games Market Concentration Ratio
    • 3.4.1 Global Smart Phone Games Market Concentration Ratio (CR5 and HHI)
    • 3.4.2 Global Top 10 and Top 5 Companies by Smart Phone Games Revenue in 2019
  • 3.5 Key Players Smart Phone Games Area Served
  • 3.6 Key Players Smart Phone Games Product Solution and Service
  • 3.7 Date of Enter into Smart Phone Games Market
  • 3.8 Mergers & Acquisitions, Expansion Plans

4 Smart Phone Games Breakdown Data by Type (2015-2026)

  • 4.1 Global Smart Phone Games Historic Market Size by Type (2015-2020)
  • 4.2 Global Smart Phone Games Forecasted Market Size by Type (2021-2026)

5 Smart Phone Games Breakdown Data by Application (2015-2026)

  • 5.1 Global Smart Phone Games Historic Market Size by Application (2015-2020)
  • 5.2 Global Smart Phone Games Forecasted Market Size by Application (2021-2026)

6 North America

  • 6.1 North America Smart Phone Games Market Size (2015-2026)
  • 6.2 North America Smart Phone Games Market Size by Type (2015-2020)
  • 6.3 North America Smart Phone Games Market Size by Application (2015-2020)
  • 6.4 North America Smart Phone Games Market Size by Country (2015-2020)
    • 6.4.1 United States
    • 6.4.2 Canada

7 Europe

  • 7.1 Europe Smart Phone Games Market Size (2015-2026)
  • 7.2 Europe Smart Phone Games Market Size by Type (2015-2020)
  • 7.3 Europe Smart Phone Games Market Size by Application (2015-2020)
  • 7.4 Europe Smart Phone Games Market Size by Country (2015-2020)
    • 7.4.1 Germany
    • 7.4.2 France
    • 7.4.3 U.K.
    • 7.4.4 Italy
    • 7.4.5 Russia
    • 7.4.6 Nordic
    • 7.4.7 Rest of Europe

8 China

  • 8.1 China Smart Phone Games Market Size (2015-2026)
  • 8.2 China Smart Phone Games Market Size by Type (2015-2020)
  • 8.3 China Smart Phone Games Market Size by Application (2015-2020)
  • 8.4 China Smart Phone Games Market Size by Region (2015-2020)
    • 8.4.1 China
    • 8.4.2 Japan
    • 8.4.3 South Korea
    • 8.4.4 Southeast Asia
    • 8.4.5 India
    • 8.4.6 Australia
    • 8.4.7 Rest of Asia-Pacific

9 Japan

  • 9.1 Japan Smart Phone Games Market Size (2015-2026)
  • 9.2 Japan Smart Phone Games Market Size by Type (2015-2020)
  • 9.3 Japan Smart Phone Games Market Size by Application (2015-2020)
  • 9.4 Japan Smart Phone Games Market Size by Country (2015-2020)
    • 9.4.1 Mexico
    • 9.4.2 Brazil

10 Southeast Asia

  • 10.1 Southeast Asia Smart Phone Games Market Size (2015-2026)
  • 10.2 Southeast Asia Smart Phone Games Market Size by Type (2015-2020)
  • 10.3 Southeast Asia Smart Phone Games Market Size by Application (2015-2020)
  • 10.4 Southeast Asia Smart Phone Games Market Size by Country (2015-2020)
    • 10.4.1 Turkey
    • 10.4.2 Saudi Arabia
    • 10.4.3 UAE
    • 10.4.4 Rest of Middle East & Africa

11 Key Players Profiles

  • 11.1 Activision Blizzard
    • 11.1.1 Activision Blizzard Company Details
    • 11.1.2 Activision Blizzard Business Overview
    • 11.1.3 Activision Blizzard Smart Phone Games Introduction
    • 11.1.4 Activision Blizzard Revenue in Smart Phone Games Business (2015-2020))
    • 11.1.5 Activision Blizzard Recent Development
  • 11.2 Electronic Arts Inc
    • 11.2.1 Electronic Arts Inc Company Details
    • 11.2.2 Electronic Arts Inc Business Overview
    • 11.2.3 Electronic Arts Inc Smart Phone Games Introduction
    • 11.2.4 Electronic Arts Inc Revenue in Smart Phone Games Business (2015-2020)
    • 11.2.5 Electronic Arts Inc Recent Development
  • 11.3 Gameloft
    • 11.3.1 Gameloft Company Details
    • 11.3.2 Gameloft Business Overview
    • 11.3.3 Gameloft Smart Phone Games Introduction
    • 11.3.4 Gameloft Revenue in Smart Phone Games Business (2015-2020)
    • 11.3.5 Gameloft Recent Development
  • 11.4 Glu Mobile
    • 11.4.1 Glu Mobile Company Details
    • 11.4.2 Glu Mobile Business Overview
    • 11.4.3 Glu Mobile Smart Phone Games Introduction
    • 11.4.4 Glu Mobile Revenue in Smart Phone Games Business (2015-2020)
    • 11.4.5 Glu Mobile Recent Development
  • 11.5 GungHo Online Entertainment
    • 11.5.1 GungHo Online Entertainment Company Details
    • 11.5.2 GungHo Online Entertainment Business Overview
    • 11.5.3 GungHo Online Entertainment Smart Phone Games Introduction
    • 11.5.4 GungHo Online Entertainment Revenue in Smart Phone Games Business (2015-2020)
    • 11.5.5 GungHo Online Entertainment Recent Development
  • 11.6 Kabam, Inc
    • 11.6.1 Kabam, Inc Company Details
    • 11.6.2 Kabam, Inc Business Overview
    • 11.6.3 Kabam, Inc Smart Phone Games Introduction
    • 11.6.4 Kabam, Inc Revenue in Smart Phone Games Business (2015-2020)
    • 11.6.5 Kabam, Inc Recent Development
  • 11.7 King Digital Entertainment plc
    • 11.7.1 King Digital Entertainment plc Company Details
    • 11.7.2 King Digital Entertainment plc Business Overview
    • 11.7.3 King Digital Entertainment plc Smart Phone Games Introduction
    • 11.7.4 King Digital Entertainment plc Revenue in Smart Phone Games Business (2015-2020)
    • 11.7.5 King Digital Entertainment plc Recent Development
  • 11.8 Rovio Entertainment Ltd
    • 11.8.1 Rovio Entertainment Ltd Company Details
    • 11.8.2 Rovio Entertainment Ltd Business Overview
    • 11.8.3 Rovio Entertainment Ltd Smart Phone Games Introduction
    • 11.8.4 Rovio Entertainment Ltd Revenue in Smart Phone Games Business (2015-2020)
    • 11.8.5 Rovio Entertainment Ltd Recent Development
  • 11.9 Supercell
    • 11.9.1 Supercell Company Details
    • 11.9.2 Supercell Business Overview
    • 11.9.3 Supercell Smart Phone Games Introduction
    • 11.9.4 Supercell Revenue in Smart Phone Games Business (2015-2020)
    • 11.9.5 Supercell Recent Development
  • 11.10 Zynga
    • 11.10.1 Zynga Company Details
    • 11.10.2 Zynga Business Overview
    • 11.10.3 Zynga Smart Phone Games Introduction
    • 11.10.4 Zynga Revenue in Smart Phone Games Business (2015-2020)
    • 11.10.5 Zynga Recent Development
  • 11.11 Netmarble Games
    • 10.11.1 Netmarble Games Company Details
    • 10.11.2 Netmarble Games Business Overview
    • 10.11.3 Netmarble Games Smart Phone Games Introduction
    • 10.11.4 Netmarble Games Revenue in Smart Phone Games Business (2015-2020)
    • 10.11.5 Netmarble Games Recent Development
  • 11.12 Colopl
    • 10.12.1 Colopl Company Details
    • 10.12.2 Colopl Business Overview
    • 10.12.3 Colopl Smart Phone Games Introduction
    • 10.12.4 Colopl Revenue in Smart Phone Games Business (2015-2020)
    • 10.12.5 Colopl Recent Development
  • 11.13 CyberAgent
    • 10.13.1 CyberAgent Company Details
    • 10.13.2 CyberAgent Business Overview
    • 10.13.3 CyberAgent Smart Phone Games Introduction
    • 10.13.4 CyberAgent Revenue in Smart Phone Games Business (2015-2020)
    • 10.13.5 CyberAgent Recent Development
  • 11.14 DeNA
    • 10.14.1 DeNA Company Details
    • 10.14.2 DeNA Business Overview
    • 10.14.3 DeNA Smart Phone Games Introduction
    • 10.14.4 DeNA Revenue in Smart Phone Games Business (2015-2020)
    • 10.14.5 DeNA Recent Development

12 Analyst's Viewpoints/Conclusions

    13 Appendix

    • 13.1 Research Methodology
      • 13.1.1 Methodology/Research Approach
      • 13.1.2 Data Source
    • 13.2 Disclaimer

    Global Smart Phone Games Scope and Market Size
    Smart Phone Games market is segmented by Type, and by Application. Players, stakeholders, and other participants in the global Smart Phone Games market will be able to gain the upper hand as they use the report as a powerful resource. The segmental analysis focuses on revenue and forecast by Type and by Application in terms of revenue and forecast for the period 2015-2026.

    Market segment by Type, the product can be split into
    Action Game
    Adventure Game
    Card Game
    Sport Game
    RPG Game
    Other

    Market segment by Application, split into
    Apple
    Windows
    Android

    Based on regional and country-level analysis, the Smart Phone Games market has been segmented as follows:
    North America
    United States
    Canada
    Europe
    Germany
    France
    U.K.
    Italy
    Russia
    Nordic
    Rest of Europe
    Asia-Pacific
    China
    Japan
    South Korea
    Southeast Asia
    India
    Australia
    Rest of Asia-Pacific
    Latin America
    Mexico
    Brazil
    Middle East & Africa
    Turkey
    Saudi Arabia
    UAE
    Rest of Middle East & Africa

    In the competitive analysis section of the report, leading as well as prominent players of the global Smart Phone Games market are broadly studied on the basis of key factors. The report offers comprehensive analysis and accurate statistics on revenue by the player for the period 2015-2020. It also offers detailed analysis supported by reliable statistics on price and revenue (global level) by player for the period 2015-2020.
    The key players covered in this study
    Activision Blizzard
    Electronic Arts Inc
    Gameloft
    Glu Mobile
    GungHo Online Entertainment
    Kabam, Inc
    King Digital Entertainment plc
    Rovio Entertainment Ltd
    Supercell
    Zynga
    Netmarble Games
    Colopl
    CyberAgent
    DeNA

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