Global Sales Gamification Software Market - Premium Insight, Industry Trends, FPNV Positioning Matrix, Competitive News Feed Analysis, Company Usability Profiles, Market Sizing & Forecasts to 2024 (Q3 2018 Update)
Table of Contents
1. Preface
- 1.1. Objectives of the Study
- 1.2. Market Segmentation & Coverage
- 1.3. Years Considered for the Study
- 1.4. Currency & Pricing
- 1.5. Stakeholders
2. Research & Forecasting
- 2.1. Research Methodology
- 2.1.1. Research Instruments
- 2.1.1.1. Secondary Instrument
- 2.1.1.2. Primary Instrument
- 2.1.2. Research Approaches
- 2.1.2.1. Bottom-up Approach
- 2.1.2.2. Top-down Approach
- 2.1.3. Research Reliability & Validity
- 2.1.4. Research Assumptions
- 2.1.5. Vendor Inclusion Criteria
- 2.1.1. Research Instruments
- 2.2. Forecasting Methodology
- 2.2.1. Methodology for Market Estimation & Forecasting
- 2.2.2. Significance and Importance of the Market Estimation & Forecasting
3. Executive Summary
4. Premium Insight
- 4.1. Market Connectivity
- 4.2. Market Data Feed
- 4.3. Market Vendor Ranking Analysis
- 4.4. Market Dynamics
- 4.4.1. Drivers
- 4.4.2. Restraints
- 4.4.3. Opportunities
- 4.4.4. Challenges
- 4.5. Porter’s Five Forces Analysis
- 4.5.1. Threat of New Entrants
- 4.5.2. Threat of Substitutes
- 4.5.3. Bargaining Power of Customers
- 4.5.4. Bargaining Power of Suppliers
- 4.5.5. Industry Rivalry
- 4.6. Competition Templates
- 4.7. Custom Competitions
- 4.8. Team Competitions
- 4.9. Simultaneous Competitions
- 4.10. Competition Adjustments
5. Global Sales Gamification Software Market, by Industry
- 5.1. Introduction
- 5.2. Aerospace & Defense
- 5.3. Automotive & Transportation
- 5.4. Banking, Financial Services & Insurance
- 5.5. Building, Construction & Real Estate
- 5.6. Consumer Goods & Retail
- 5.7. Education
- 5.8. Energy & Utilities
- 5.9. Government & Public Sector
- 5.10. Healthcare & Life Sciences
- 5.11. Information Technology
- 5.12. Manufacturing
- 5.13. Media & Entertainment
- 5.14. Telecommunication
- 5.15. Travel & Hospitality
6. Global Sales Gamification Software Market, by Deployment
- 6.1. Introduction
- 6.2. On-Cloud
- 6.3. On-Premises
7. Global Sales Gamification Software Market, by Geography
- 7.1. Introduction
- 7.2. Americas Sales Gamification Software Market
- 7.2.1. Americas Sales Gamification Software Market, by Country
- 7.2.1.1. United States
- 7.2.1.2. Brazil
- 7.2.1.3. Canada
- 7.2.1.4. Mexico
- 7.2.1.5. Argentina
- 7.2.2. Americas Sales Gamification Software Market, by Industry
- 7.2.3. Americas Sales Gamification Software Market, by Deployment
- 7.2.1. Americas Sales Gamification Software Market, by Country
- 7.3. Europe, Middle East & Africa Sales Gamification Software Market
- 7.3.1. Europe, Middle East & Africa Sales Gamification Software Market, by Country
- 7.3.1.1. United Kingdom
- 7.3.1.2. Germany
- 7.3.1.3. France
- 7.3.1.4. Saudi Arabia
- 7.3.1.5. United Arab Emirates
- 7.3.1.6. Italy
- 7.3.1.7. Russia
- 7.3.2. Europe, Middle East & Africa Sales Gamification Software Market, by Industry
- 7.3.3. Europe, Middle East & Africa Sales Gamification Software Market, by Deployment
- 7.3.1. Europe, Middle East & Africa Sales Gamification Software Market, by Country
- 7.4. Asia-Pacific Sales Gamification Software Market
- 7.4.1. Asia-Pacific Sales Gamification Software Market, by Country
- 7.4.1.1. China
- 7.4.1.2. Japan
- 7.4.1.3. India
- 7.4.1.4. Australia
- 7.4.2. Asia-Pacific Sales Gamification Software Market, by Industry
- 7.4.3. Asia-Pacific Sales Gamification Software Market, by Deployment
- 7.4.1. Asia-Pacific Sales Gamification Software Market, by Country
8. Competitive Strategic Window
- 8.1. Introduction
- 8.1.1. Leverage Zone
- 8.1.2. Vantage Zone
- 8.1.3. Speculative Zone
- 8.1.4. Bottleneck Zone
9. FPNV Positioning Matrix
- 9.1. Introduction
- 9.2. Scores
- 9.2.1. Forefront
- 9.2.2. Pathfinders
- 9.2.3. Niche
- 9.2.4. Vital
- 9.3. Business Strategy
- 9.4. Product Satisfaction
10. Competitive News Feed Analysis
11. Company Usability Profiles
- 11.1. Ambition
- 11.2. CallidusCloud
- 11.3. Catalyst
- 11.4. Funifier
- 11.5. GamEffective
- 11.6. Google Inc.
- 11.7. Hoopla Software
- 11.8. Hurrah!
- 11.9. InsideSales.com
- 11.10. LevelEleven
- 11.11. Microsoft Corporation
- 11.12. Repignite
- 11.13. Spinify
- 11.14. SuMo Motivate
- 11.15. ZOHO Corporation
12. Appendix
- 12.1. Top Reports
- 12.2. Author Details
LIST OF TABLES (36 TABLES)
TABLE 1. GLOBAL SALES GAMIFICATION SOFTWARE MARKET SIZE, 2016 - 2024 (USD MILLION)
TABLE 2. GLOBAL SALES GAMIFICATION SOFTWARE MARKET RANKING, BY VENDORS, 2017
TABLE 3. GLOBAL SALES GAMIFICATION SOFTWARE MARKET SIZE, BY INDUSTRY, 2016 - 2024 (USD MILLION)
TABLE 4. GLOBAL SALES GAMIFICATION SOFTWARE MARKET SIZE, BY AEROSPACE & DEFENSE, BY GEOGRAPHY, 2016 - 2024 (USD MILLION)
TABLE 5. GLOBAL SALES GAMIFICATION SOFTWARE MARKET SIZE, BY AUTOMOTIVE & TRANSPORTATION, BY GEOGRAPHY, 2016 - 2024 (USD MILLION)
TABLE 6. GLOBAL SALES GAMIFICATION SOFTWARE MARKET SIZE, BY BANKING, FINANCIAL SERVICES & INSURANCE, BY GEOGRAPHY, 2016 - 2024 (USD MILLION)
TABLE 7. GLOBAL SALES GAMIFICATION SOFTWARE MARKET SIZE, BY BUILDING, CONSTRUCTION & REAL ESTATE, BY GEOGRAPHY, 2016 - 2024 (USD MILLION)
TABLE 8. GLOBAL SALES GAMIFICATION SOFTWARE MARKET SIZE, BY CONSUMER GOODS & RETAIL, BY GEOGRAPHY, 2016 - 2024 (USD MILLION)
TABLE 9. GLOBAL SALES GAMIFICATION SOFTWARE MARKET SIZE, BY EDUCATION, BY GEOGRAPHY, 2016 - 2024 (USD MILLION)
TABLE 10. GLOBAL SALES GAMIFICATION SOFTWARE MARKET SIZE, BY ENERGY & UTILITIES, BY GEOGRAPHY, 2016 - 2024 (USD MILLION)
TABLE 11. GLOBAL SALES GAMIFICATION SOFTWARE MARKET SIZE, BY GOVERNMENT & PUBLIC SECTOR, BY GEOGRAPHY, 2016 - 2024 (USD MILLION)
TABLE 12. GLOBAL SALES GAMIFICATION SOFTWARE MARKET SIZE, BY HEALTHCARE & LIFE SCIENCES, BY GEOGRAPHY, 2016 - 2024 (USD MILLION)
TABLE 13. GLOBAL SALES GAMIFICATION SOFTWARE MARKET SIZE, BY INFORMATION TECHNOLOGY, BY GEOGRAPHY, 2016 - 2024 (USD MILLION)
TABLE 14. GLOBAL SALES GAMIFICATION SOFTWARE MARKET SIZE, BY MANUFACTURING, BY GEOGRAPHY, 2016 - 2024 (USD MILLION)
TABLE 15. GLOBAL SALES GAMIFICATION SOFTWARE MARKET SIZE, BY MEDIA & ENTERTAINMENT, BY GEOGRAPHY, 2016 - 2024 (USD MILLION)
TABLE 16. GLOBAL SALES GAMIFICATION SOFTWARE MARKET SIZE, BY TELECOMMUNICATION, BY GEOGRAPHY, 2016 - 2024 (USD MILLION)
TABLE 17. GLOBAL SALES GAMIFICATION SOFTWARE MARKET SIZE, BY TRAVEL & HOSPITALITY, BY GEOGRAPHY, 2016 - 2024 (USD MILLION)
TABLE 18. GLOBAL SALES GAMIFICATION SOFTWARE MARKET SIZE, BY DEPLOYMENT, 2016 - 2024 (USD MILLION)
TABLE 19. GLOBAL SALES GAMIFICATION SOFTWARE MARKET SIZE, BY ON-CLOUD, BY GEOGRAPHY, 2016 - 2024 (USD MILLION)
TABLE 20. GLOBAL SALES GAMIFICATION SOFTWARE MARKET SIZE, BY ON-PREMISES, BY GEOGRAPHY, 2016 - 2024 (USD MILLION)
TABLE 21. GLOBAL SALES GAMIFICATION SOFTWARE MARKET SIZE, BY GEOGRAPHY, 2016 - 2024 (USD MILLION)
TABLE 22. AMERICAS SALES GAMIFICATION SOFTWARE MARKET SIZE, 2016 - 2024 (USD MILLION)
TABLE 23. AMERICAS SALES GAMIFICATION SOFTWARE MARKET SIZE, BY INDUSTRY, 2016 - 2024 (USD MILLION)
TABLE 24. AMERICAS SALES GAMIFICATION SOFTWARE MARKET SIZE, BY DEPLOYMENT, 2016 - 2024 (USD MILLION)
TABLE 25. EUROPE, MIDDLE EAST & AFRICA SALES GAMIFICATION SOFTWARE MARKET SIZE, 2016 - 2024 (USD MILLION)
TABLE 26. EUROPE, MIDDLE EAST & AFRICA SALES GAMIFICATION SOFTWARE MARKET SIZE, BY INDUSTRY, 2016 - 2024 (USD MILLION)
TABLE 27. EUROPE, MIDDLE EAST & AFRICA SALES GAMIFICATION SOFTWARE MARKET SIZE, BY DEPLOYMENT, 2016 - 2024 (USD MILLION)
TABLE 28. ASIA-PACIFIC SALES GAMIFICATION SOFTWARE MARKET SIZE, 2016 - 2024 (USD MILLION)
TABLE 29. ASIA-PACIFIC SALES GAMIFICATION SOFTWARE MARKET SIZE, BY INDUSTRY, 2016 - 2024 (USD MILLION)
TABLE 30. ASIA-PACIFIC SALES GAMIFICATION SOFTWARE MARKET SIZE, BY DEPLOYMENT, 2016 - 2024 (USD MILLION)
TABLE 31. 360IRESEARCH SCORES FOR FOREFRONT IN SALES GAMIFICATION SOFTWARE MARKET
TABLE 32. 360IRESEARCH SCORES FOR PATHFINDERS IN SALES GAMIFICATION SOFTWARE MARKET
TABLE 33. 360IRESEARCH SCORES FOR NICHE IN SALES GAMIFICATION SOFTWARE MARKET
TABLE 34. 360IRESEARCH SCORES FOR VITAL IN SALES GAMIFICATION SOFTWARE MARKET
TABLE 35. 360IRESEARCH FPNV POSITIONING MATRIX BUSINESS STRATEGY FOR SALES GAMIFICATION SOFTWARE MARKET
TABLE 36. 360IRESEARCH FPNV POSITIONING MATRIX PRODUCT SATISFACTION FOR SALES GAMIFICATION SOFTWARE MARKET
LIST OF FIGURES (34 TABLES)
FIGURE 1. GLOBAL SALES GAMIFICATION SOFTWARE MARKET: YEARS CONSIDERED FOR THE STUDY
FIGURE 2. GLOBAL SALES GAMIFICATION SOFTWARE MARKET: KEY RESEARCH METHODOLOGY
FIGURE 3. GLOBAL SALES GAMIFICATION SOFTWARE MARKET: KEY RESEARCH INSTRUMENTS
FIGURE 4. GLOBAL SALES GAMIFICATION SOFTWARE MARKET: KEY SECONDARY INSTRUMENT SOURCES
FIGURE 5. GLOBAL SALES GAMIFICATION SOFTWARE MARKET: KEY POTENTIAL RESPONDENTS
FIGURE 6. GLOBAL SALES GAMIFICATION SOFTWARE MARKET: KEY BREAKDOWN OF PRIMARY INSTRUMENT
FIGURE 7. GLOBAL SALES GAMIFICATION SOFTWARE MARKET: KEY RESEARCH APPROACHES
FIGURE 8. GLOBAL SALES GAMIFICATION SOFTWARE MARKET: KEY DATA TRIANGULATION
FIGURE 9. GLOBAL SALES GAMIFICATION SOFTWARE MARKET: KEY RESEARCH ASSUMPTIONS
FIGURE 10. SALES GAMIFICATION SOFTWARE MARKET: KEY MARKET CONNECTIVITY
FIGURE 11. GLOBAL SALES GAMIFICATION SOFTWARE MARKET SIZE, 2016 - 2024 (USD MILLION)
FIGURE 12. GLOBAL SALES GAMIFICATION SOFTWARE MARKET SIZE, BY INDUSTRY, 2017 VS 2024 (USD MILLION)
FIGURE 13. GLOBAL SALES GAMIFICATION SOFTWARE MARKET SIZE, BY AEROSPACE & DEFENSE, BY GEOGRAPHY, 2017 VS 2024 (USD MILLION)
FIGURE 14. GLOBAL SALES GAMIFICATION SOFTWARE MARKET SIZE, BY AUTOMOTIVE & TRANSPORTATION, BY GEOGRAPHY, 2017 VS 2024 (USD MILLION)
FIGURE 15. GLOBAL SALES GAMIFICATION SOFTWARE MARKET SIZE, BY BANKING, FINANCIAL SERVICES & INSURANCE, BY GEOGRAPHY, 2017 VS 2024 (USD MILLION)
FIGURE 16. GLOBAL SALES GAMIFICATION SOFTWARE MARKET SIZE, BY BUILDING, CONSTRUCTION & REAL ESTATE, BY GEOGRAPHY, 2017 VS 2024 (USD MILLION)
FIGURE 17. GLOBAL SALES GAMIFICATION SOFTWARE MARKET SIZE, BY CONSUMER GOODS & RETAIL, BY GEOGRAPHY, 2017 VS 2024 (USD MILLION)
FIGURE 18. GLOBAL SALES GAMIFICATION SOFTWARE MARKET SIZE, BY EDUCATION, BY GEOGRAPHY, 2017 VS 2024 (USD MILLION)
FIGURE 19. GLOBAL SALES GAMIFICATION SOFTWARE MARKET SIZE, BY ENERGY & UTILITIES, BY GEOGRAPHY, 2017 VS 2024 (USD MILLION)
FIGURE 20. GLOBAL SALES GAMIFICATION SOFTWARE MARKET SIZE, BY GOVERNMENT & PUBLIC SECTOR, BY GEOGRAPHY, 2017 VS 2024 (USD MILLION)
FIGURE 21. GLOBAL SALES GAMIFICATION SOFTWARE MARKET SIZE, BY HEALTHCARE & LIFE SCIENCES, BY GEOGRAPHY, 2017 VS 2024 (USD MILLION)
FIGURE 22. GLOBAL SALES GAMIFICATION SOFTWARE MARKET SIZE, BY INFORMATION TECHNOLOGY, BY GEOGRAPHY, 2017 VS 2024 (USD MILLION)
FIGURE 23. GLOBAL SALES GAMIFICATION SOFTWARE MARKET SIZE, BY MANUFACTURING, BY GEOGRAPHY, 2017 VS 2024 (USD MILLION)
FIGURE 24. GLOBAL SALES GAMIFICATION SOFTWARE MARKET SIZE, BY MEDIA & ENTERTAINMENT, BY GEOGRAPHY, 2017 VS 2024 (USD MILLION)
FIGURE 25. GLOBAL SALES GAMIFICATION SOFTWARE MARKET SIZE, BY TELECOMMUNICATION, BY GEOGRAPHY, 2017 VS 2024 (USD MILLION)
FIGURE 26. GLOBAL SALES GAMIFICATION SOFTWARE MARKET SIZE, BY TRAVEL & HOSPITALITY, BY GEOGRAPHY, 2017 VS 2024 (USD MILLION)
FIGURE 27. GLOBAL SALES GAMIFICATION SOFTWARE MARKET SIZE, BY DEPLOYMENT, 2017 VS 2024 (USD MILLION)
FIGURE 28. GLOBAL SALES GAMIFICATION SOFTWARE MARKET SIZE, BY ON-CLOUD, BY GEOGRAPHY, 2017 VS 2024 (USD MILLION)
FIGURE 29. GLOBAL SALES GAMIFICATION SOFTWARE MARKET SIZE, BY ON-PREMISES, BY GEOGRAPHY, 2017 VS 2024 (USD MILLION)
FIGURE 30. GLOBAL SALES GAMIFICATION SOFTWARE MARKET SIZE, BY GEOGRAPHY, 2017 (USD MILLION)
FIGURE 31. 360IRESEARCH COMPETITIVE STRATEGIC WINDOW FOR GLOBAL SALES GAMIFICATION SOFTWARE MARKET, BY INDUSTRY, 2024
FIGURE 32. 360IRESEARCH COMPETITIVE STRATEGIC WINDOW FOR GLOBAL SALES GAMIFICATION SOFTWARE MARKET, BY DEPLOYMENT, 2024
FIGURE 33. 360IRESEARCH COMPETITIVE STRATEGIC WINDOW FOR GLOBAL SALES GAMIFICATION SOFTWARE MARKET, BY GEOGRAPHY, 2024
FIGURE 34. 360IRESEARCH FPNV POSITIONING MATRIX FOR SALES GAMIFICATION SOFTWARE MARKET
The global sales gamification software market is expected to grow from USD 731.68 million 2017 to USD 1,982.58 million by the end of 2024 at a Compound Annual Growth Rate (CAGR) of 15.30%.
On the basis of industry, the global sales gamification software market is studied across Aerospace & Defense, Automotive & Transportation, Banking, Financial Services & Insurance, Building, Construction & Real Estate, Consumer Goods & Retail, Education, Energy & Utilities, Government & Public Sector, Healthcare & Life Sciences, Information Technology, Manufacturing, Media & Entertainment, Telecommunication, and Travel & Hospitality.
On the basis of deployment, the global sales gamification software market is studied across On-Cloud and On-Premises.
On the basis of geography, the global sales gamification software market is studied across Americas, (United States, Brazil, Canada, Mexico, and Argentina) Europe, Middle East & Africa, (United Kingdom, Germany, France, Saudi Arabia, United Arab Emirates, Italy, and Russia) and Asia-Pacific (China, Japan, India, and Australia).
“Ambition: The potential growing player for the global sales gamification software market”
The key players profiled in the global sales gamification software market are Ambition, CallidusCloud, Catalyst, Funifier, GamEffective, Google Inc., Hoopla Software, Hurrah!, InsideSales.com, LevelEleven, Microsoft Corporation, Repignite, Spinify, SuMo Motivate, and ZOHO Corporation.
The report provides insights on the following pointers:
1. Market Penetration: Provides comprehensive information on sulfuric acid offered by the key players in the global sales gamification software market.
2. Product Development & Innovation: Provides intelligent insights on future technologies, R&D activities, and new product developments in the global sales gamification software market.
3. Market Development: Provides in-depth information about lucrative emerging markets and analyzes the markets for the global sales gamification software market.
4. Market Diversification: Provides detailed information about new products launches, untapped geographies, recent developments, and investments in the global sales gamification software market.
5. Competitive Assessment & Intelligence: Provides exhaustive assessment of market shares, strategies, products, and manufacturing capabilities of the leading players in the global sales gamification software market.