1 Redemption Amusement Machine Market Overview 1.1 Product Overview and Scope of Redemption Amusement Machine 1.2 Redemption Amusement Machine Segment by Type1.2.1 Global Redemption Amusement Machine Sales Growth Rate Comparison by Type (2021-2027) 1.2.2 Ticket Redemption 1.2.3 Prize Redemption 1.2.4 Music Game 1.2.5 Dance Revolution 1.2.6 Racing Type Machine 1.2.7 Others 1.3 Redemption Amusement Machine Segment by Application1.3.1 Redemption Amusement Machine Sales Comparison by Application: (2021-2027) 1.3.2 Amusement Parks 1.3.3 Game Centers 1.3.4 Bars 1.3.5 Others 1.4 Global Redemption Amusement Machine Market Size Estimates and Forecasts1.4.1 Global Redemption Amusement Machine Revenue 2016-2027 1.4.2 Global Redemption Amusement Machine Sales 2016-2027 1.4.3 Redemption Amusement Machine Market Size by Region: 2016 Versus 2021 Versus 2027 2 Redemption Amusement Machine Market Competition by Manufacturers 2.1 Global Redemption Amusement Machine Sales Market Share by Manufacturers (2016-2021) 2.2 Global Redemption Amusement Machine Revenue Market Share by Manufacturers (2016-2021) 2.3 Global Redemption Amusement Machine Average Price by Manufacturers (2016-2021) 2.4 Manufacturers Redemption Amusement Machine Manufacturing Sites, Area Served, Product Type 2.5 Redemption Amusement Machine Market Competitive Situation and Trends2.5.1 Redemption Amusement Machine Market Concentration Rate 2.5.2 The Global Top 5 and Top 10 Largest Redemption Amusement Machine Players Market Share by Revenue 2.5.3 Global Redemption Amusement Machine Market Share by Company Type (Tier 1, Tier 2 and Tier 3) 2.6 Manufacturers Mergers & Acquisitions, Expansion Plans 3 Redemption Amusement Machine Retrospective Market Scenario by Region 3.1 Global Redemption Amusement Machine Retrospective Market Scenario in Revenue by Region: 2016-2021 3.2 Global Redemption Amusement Machine Retrospective Market Scenario in Sales by Region: 2016-2021 3.3 North America Redemption Amusement Machine Market Facts & Figures by Country3.3.1 North America Redemption Amusement Machine Sales by Country 3.3.2 North America Redemption Amusement Machine Revenue by Country 3.3.3 U.S. 3.3.4 Canada 3.4 Europe Redemption Amusement Machine Market Facts & Figures by Country3.4.1 Europe Redemption Amusement Machine Sales by Country 3.4.2 Europe Redemption Amusement Machine Revenue by Country 3.4.3 Germany 3.4.4 France 3.4.5 U.K. 3.4.6 Italy 3.4.7 Russia 3.5 Asia Pacific Redemption Amusement Machine Market Facts & Figures by Region3.5.1 Asia Pacific Redemption Amusement Machine Sales by Region 3.5.2 Asia Pacific Redemption Amusement Machine Revenue by Region 3.5.3 China 3.5.4 Japan 3.5.5 South Korea 3.5.6 India 3.5.7 Australia 3.5.8 Taiwan 3.5.9 Indonesia 3.5.10 Thailand 3.5.11 Malaysia 3.5.12 Philippines 3.5.13 Vietnam 3.6 Latin America Redemption Amusement Machine Market Facts & Figures by Country3.6.1 Latin America Redemption Amusement Machine Sales by Country 3.6.2 Latin America Redemption Amusement Machine Revenue by Country 3.6.3 Mexico 3.6.4 Brazil 3.6.5 Argentina 3.7 Middle East and Africa Redemption Amusement Machine Market Facts & Figures by Country3.7.1 Middle East and Africa Redemption Amusement Machine Sales by Country 3.7.2 Middle East and Africa Redemption Amusement Machine Revenue by Country 3.7.3 Turkey 3.7.4 Saudi Arabia 3.7.5 U.A.E 4 Global Redemption Amusement Machine Historic Market Analysis by Type 4.1 Global Redemption Amusement Machine Sales Market Share by Type (2016-2021) 4.2 Global Redemption Amusement Machine Revenue Market Share by Type (2016-2021) 4.3 Global Redemption Amusement Machine Price by Type (2016-2021) 5 Global Redemption Amusement Machine Historic Market Analysis by Application 5.1 Global Redemption Amusement Machine Sales Market Share by Application (2016-2021) 5.2 Global Redemption Amusement Machine Revenue Market Share by Application (2016-2021) 5.3 Global Redemption Amusement Machine Price by Application (2016-2021) 6 Key Companies Profiled 6.1 Adrenaline Amusements6.1.1 Adrenaline Amusements Corporation Information 6.1.2 Adrenaline Amusements Description and Business Overview 6.1.3 Adrenaline Amusements Redemption Amusement Machine Sales, Revenue and Gross Margin (2016-2021) 6.1.4 Adrenaline Amusements Product Portfolio 6.1.5 Adrenaline Amusements Recent Developments/Updates 6.2 SEGA6.2.1 SEGA Corporation Information 6.2.2 SEGA Description and Business Overview 6.2.3 SEGA Redemption Amusement Machine Sales, Revenue and Gross Margin (2016-2021) 6.2.4 SEGA Product Portfolio 6.2.5 SEGA Recent Developments/Updates 6.3 Coastal Amusements6.3.1 Coastal Amusements Corporation Information 6.3.2 Coastal Amusements Description and Business Overview 6.3.3 Coastal Amusements Redemption Amusement Machine Sales, Revenue and Gross Margin (2016-2021) 6.3.4 Coastal Amusements Product Portfolio 6.3.5 Coastal Amusements Recent Developments/Updates 6.4 BayTek6.4.1 BayTek Corporation Information 6.4.2 BayTek Description and Business Overview 6.4.3 BayTek Redemption Amusement Machine Sales, Revenue and Gross Margin (2016-2021) 6.4.4 BayTek Product Portfolio 6.4.5 BayTek Recent Developments/Updates 6.5 Elaut6.5.1 Elaut Corporation Information 6.5.2 Elaut Description and Business Overview 6.5.3 Elaut Redemption Amusement Machine Sales, Revenue and Gross Margin (2016-2021) 6.5.4 Elaut Product Portfolio 6.5.5 Elaut Recent Developments/Updates 6.6 Innovative Concepts in Entertainment6.6.1 Innovative Concepts in Entertainment Corporation Information 6.6.2 Innovative Concepts in Entertainment Description and Business Overview 6.6.3 Innovative Concepts in Entertainment Redemption Amusement Machine Sales, Revenue and Gross Margin (2016-2021) 6.6.4 Innovative Concepts in Entertainment Product Portfolio 6.6.5 Innovative Concepts in Entertainment Recent Developments/Updates 6.7 Raw Thrills6.6.1 Raw Thrills Corporation Information 6.6.2 Raw Thrills Description and Business Overview 6.6.3 Raw Thrills Redemption Amusement Machine Sales, Revenue and Gross Margin (2016-2021) 6.4.4 Raw Thrills Product Portfolio 6.7.5 Raw Thrills Recent Developments/Updates 6.8 Family Fun Companies6.8.1 Family Fun Companies Corporation Information 6.8.2 Family Fun Companies Description and Business Overview 6.8.3 Family Fun Companies Redemption Amusement Machine Sales, Revenue and Gross Margin (2016-2021) 6.8.4 Family Fun Companies Product Portfolio 6.8.5 Family Fun Companies Recent Developments/Updates 6.9 LAI Games6.9.1 LAI Games Corporation Information 6.9.2 LAI Games Description and Business Overview 6.9.3 LAI Games Redemption Amusement Machine Sales, Revenue and Gross Margin (2016-2021) 6.9.4 LAI Games Product Portfolio 6.9.5 LAI Games Recent Developments/Updates 6.10 Concept Games6.10.1 Concept Games Corporation Information 6.10.2 Concept Games Description and Business Overview 6.10.3 Concept Games Redemption Amusement Machine Sales, Revenue and Gross Margin (2016-2021) 6.10.4 Concept Games Product Portfolio 6.10.5 Concept Games Recent Developments/Updates 6.11 Superwing6.11.1 Superwing Corporation Information 6.11.2 Superwing Redemption Amusement Machine Description and Business Overview 6.11.3 Superwing Redemption Amusement Machine Sales, Revenue and Gross Margin (2016-2021) 6.11.4 Superwing Product Portfolio 6.11.5 Superwing Recent Developments/Updates 6.12 India Amusement6.12.1 India Amusement Corporation Information 6.12.2 India Amusement Redemption Amusement Machine Description and Business Overview 6.12.3 India Amusement Redemption Amusement Machine Sales, Revenue and Gross Margin (2016-2021) 6.12.4 India Amusement Product Portfolio 6.12.5 India Amusement Recent Developments/Updates 6.13 TouchMagix6.13.1 TouchMagix Corporation Information 6.13.2 TouchMagix Redemption Amusement Machine Description and Business Overview 6.13.3 TouchMagix Redemption Amusement Machine Sales, Revenue and Gross Margin (2016-2021) 6.13.4 TouchMagix Product Portfolio 6.13.5 TouchMagix Recent Developments/Updates 6.14 Sunflower Amusement6.14.1 Sunflower Amusement Corporation Information 6.14.2 Sunflower Amusement Redemption Amusement Machine Description and Business Overview 6.14.3 Sunflower Amusement Redemption Amusement Machine Sales, Revenue and Gross Margin (2016-2021) 6.14.4 Sunflower Amusement Product Portfolio 6.14.5 Sunflower Amusement Recent Developments/Updates 6.15 UNIS Technology6.15.1 UNIS Technology Corporation Information 6.15.2 UNIS Technology Redemption Amusement Machine Description and Business Overview 6.15.3 UNIS Technology Redemption Amusement Machine Sales, Revenue and Gross Margin (2016-2021) 6.15.4 UNIS Technology Product Portfolio 6.15.5 UNIS Technology Recent Developments/Updates 6.16 KONAMI Group6.16.1 KONAMI Group Corporation Information 6.16.2 KONAMI Group Redemption Amusement Machine Description and Business Overview 6.16.3 KONAMI Group Redemption Amusement Machine Sales, Revenue and Gross Margin (2016-2021) 6.16.4 KONAMI Group Product Portfolio 6.16.5 KONAMI Group Recent Developments/Updates 6.17 Bandai Namco Amusement6.17.1 Bandai Namco Amusement Corporation Information 6.17.2 Bandai Namco Amusement Redemption Amusement Machine Description and Business Overview 6.17.3 Bandai Namco Amusement Redemption Amusement Machine Sales, Revenue and Gross Margin (2016-2021) 6.17.4 Bandai Namco Amusement Product Portfolio 6.17.5 Bandai Namco Amusement Recent Developments/Updates 6.18 Andamiro6.18.1 Andamiro Corporation Information 6.18.2 Andamiro Redemption Amusement Machine Description and Business Overview 6.18.3 Andamiro Redemption Amusement Machine Sales, Revenue and Gross Margin (2016-2021) 6.18.4 Andamiro Product Portfolio 6.18.5 Andamiro Recent Developments/Updates 6.19 Wahlap Technology6.19.1 Wahlap Technology Corporation Information 6.19.2 Wahlap Technology Redemption Amusement Machine Description and Business Overview 6.19.3 Wahlap Technology Redemption Amusement Machine Sales, Revenue and Gross Margin (2016-2021) 6.19.4 Wahlap Technology Product Portfolio 6.19.5 Wahlap Technology Recent Developments/Updates 7 Redemption Amusement Machine Manufacturing Cost Analysis 7.1 Redemption Amusement Machine Key Raw Materials Analysis7.1.1 Key Raw Materials 7.1.2 Key Suppliers of Raw Materials 7.2 Proportion of Manufacturing Cost Structure 7.3 Manufacturing Process Analysis of Redemption Amusement Machine 7.4 Redemption Amusement Machine Industrial Chain Analysis 8 Marketing Channel, Distributors and Customers 8.1 Marketing Channel 8.2 Redemption Amusement Machine Distributors List 8.3 Redemption Amusement Machine Customers 9 Redemption Amusement Machine Market Dynamics 9.1 Redemption Amusement Machine Industry Trends 9.2 Redemption Amusement Machine Growth Drivers 9.3 Redemption Amusement Machine Market Challenges 9.4 Redemption Amusement Machine Market Restraints 10 Global Market Forecast 10.1 Redemption Amusement Machine Market Estimates and Projections by Type10.1.1 Global Forecasted Sales of Redemption Amusement Machine by Type (2022-2027) 10.1.2 Global Forecasted Revenue of Redemption Amusement Machine by Type (2022-2027) 10.2 Redemption Amusement Machine Market Estimates and Projections by Application10.2.1 Global Forecasted Sales of Redemption Amusement Machine by Application (2022-2027) 10.2.2 Global Forecasted Revenue of Redemption Amusement Machine by Application (2022-2027) 10.3 Redemption Amusement Machine Market Estimates and Projections by Region10.3.1 Global Forecasted Sales of Redemption Amusement Machine by Region (2022-2027) 10.3.2 Global Forecasted Revenue of Redemption Amusement Machine by Region (2022-2027) 11 Research Finding and Conclusion 12 Methodology and Data Source 12.1 Methodology/Research Approach12.1.1 Research Programs/Design 12.1.2 Market Size Estimation 12.1.3 Market Breakdown and Data Triangulation 12.2 Data Source12.2.1 Secondary Sources 12.2.2 Primary Sources 12.3 Author List
The research report includes specific segments by region (country), by company, by Type and by Application. This study provides information about the sales and revenue during the historic and forecasted period of 2016 to 2027. Understanding the segments helps in identifying the importance of different factors that aid the market growth.
Segment by Type
Ticket Redemption
Prize Redemption
Music Game
Dance Revolution
Racing Type Machine
Others
Ticket redemption machine is the most widely used type which takes up about 39% of the total in 2018 in global.
Segment by Application
Amusement Parks
Game Centers
Bars
Others
Game centers was the most widely used area which took up about 50% of the global total in 2018.
By Region
North America
U.S.
Canada
Europe
Germany
France
U.K.
Italy
Russia
Asia-Pacific
China
Japan
South Korea
India
Australia
Taiwan
Indonesia
Thailand
Malaysia
Philippines
Vietnam
Latin America
Mexico
Brazil
Argentina
Middle East & Africa
Turkey
Saudi Arabia
U.A.E
By Company
Adrenaline Amusements
SEGA
Coastal Amusements
BayTek
Elaut
Innovative Concepts in Entertainment
Raw Thrills
Family Fun Companies
LAI Games
Concept Games
Superwing
India Amusement
TouchMagix
Sunflower Amusement
UNIS Technology
KONAMI Group
Bandai Namco Amusement
Andamiro
Wahlap Technology
Summary: Get latest Market Research Reports on Redemption Amusement Machine. Industry analysis & Market Report on Redemption Amusement Machine is a syndicated market report, published as Global Redemption Amusement Machine Market Research Report 2021. It is complete Research Study and Industry Analysis of Redemption Amusement Machine market, to understand, Market Demand, Growth, trends analysis and Factor Influencing market.
Last updated on 15 February, 2021