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Global Racing Game Peripheral Market 2026 by Manufacturers, Regions, Type and Application, Forecast to 2032

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1 Market Overview

  • 1.1 Product Overview and Scope
  • 1.2 Market Estimation Caveats and Base Year
  • 1.3 Market Analysis by Type
    • 1.3.1 Overview: Global Racing Game Peripheral Consumption Value by Type: 2021 Versus 2025 Versus 2032
    • 1.3.2 Display
    • 1.3.3 Controller
    • 1.3.4 Environment Simulator
  • 1.4 Market Analysis by Application
    • 1.4.1 Overview: Global Racing Game Peripheral Consumption Value by Application: 2021 Versus 2025 Versus 2032
    • 1.4.2 Domestic
    • 1.4.3 Commercial
  • 1.5 Global Racing Game Peripheral Market Size & Forecast
    • 1.5.1 Global Racing Game Peripheral Consumption Value (2021 & 2025 & 2032)
    • 1.5.2 Global Racing Game Peripheral Sales Quantity (2021-2032)
    • 1.5.3 Global Racing Game Peripheral Average Price (2021-2032)

2 Manufacturers Profiles

  • 2.1 Logitech
    • 2.1.1 Logitech Details
    • 2.1.2 Logitech Major Business
    • 2.1.3 Logitech Racing Game Peripheral Product and Services
    • 2.1.4 Logitech Racing Game Peripheral Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2021-2026)
    • 2.1.5 Logitech Recent Developments/Updates
  • 2.2 Thrustmaster
    • 2.2.1 Thrustmaster Details
    • 2.2.2 Thrustmaster Major Business
    • 2.2.3 Thrustmaster Racing Game Peripheral Product and Services
    • 2.2.4 Thrustmaster Racing Game Peripheral Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2021-2026)
    • 2.2.5 Thrustmaster Recent Developments/Updates
  • 2.3 CAMMUS
    • 2.3.1 CAMMUS Details
    • 2.3.2 CAMMUS Major Business
    • 2.3.3 CAMMUS Racing Game Peripheral Product and Services
    • 2.3.4 CAMMUS Racing Game Peripheral Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2021-2026)
    • 2.3.5 CAMMUS Recent Developments/Updates
  • 2.4 Fanatec Clubsport
    • 2.4.1 Fanatec Clubsport Details
    • 2.4.2 Fanatec Clubsport Major Business
    • 2.4.3 Fanatec Clubsport Racing Game Peripheral Product and Services
    • 2.4.4 Fanatec Clubsport Racing Game Peripheral Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2021-2026)
    • 2.4.5 Fanatec Clubsport Recent Developments/Updates
  • 2.5 Hori
    • 2.5.1 Hori Details
    • 2.5.2 Hori Major Business
    • 2.5.3 Hori Racing Game Peripheral Product and Services
    • 2.5.4 Hori Racing Game Peripheral Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2021-2026)
    • 2.5.5 Hori Recent Developments/Updates
  • 2.6 Mad Catz
    • 2.6.1 Mad Catz Details
    • 2.6.2 Mad Catz Major Business
    • 2.6.3 Mad Catz Racing Game Peripheral Product and Services
    • 2.6.4 Mad Catz Racing Game Peripheral Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2021-2026)
    • 2.6.5 Mad Catz Recent Developments/Updates
  • 2.7 Playseat
    • 2.7.1 Playseat Details
    • 2.7.2 Playseat Major Business
    • 2.7.3 Playseat Racing Game Peripheral Product and Services
    • 2.7.4 Playseat Racing Game Peripheral Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2021-2026)
    • 2.7.5 Playseat Recent Developments/Updates
  • 2.8 OpenWheeler
    • 2.8.1 OpenWheeler Details
    • 2.8.2 OpenWheeler Major Business
    • 2.8.3 OpenWheeler Racing Game Peripheral Product and Services
    • 2.8.4 OpenWheeler Racing Game Peripheral Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2021-2026)
    • 2.8.5 OpenWheeler Recent Developments/Updates
  • 2.9 GTR Simulator
    • 2.9.1 GTR Simulator Details
    • 2.9.2 GTR Simulator Major Business
    • 2.9.3 GTR Simulator Racing Game Peripheral Product and Services
    • 2.9.4 GTR Simulator Racing Game Peripheral Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2021-2026)
    • 2.9.5 GTR Simulator Recent Developments/Updates
  • 2.10 SimXperience
    • 2.10.1 SimXperience Details
    • 2.10.2 SimXperience Major Business
    • 2.10.3 SimXperience Racing Game Peripheral Product and Services
    • 2.10.4 SimXperience Racing Game Peripheral Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2021-2026)
    • 2.10.5 SimXperience Recent Developments/Updates
  • 2.11 PXN
    • 2.11.1 PXN Details
    • 2.11.2 PXN Major Business
    • 2.11.3 PXN Racing Game Peripheral Product and Services
    • 2.11.4 PXN Racing Game Peripheral Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2021-2026)
    • 2.11.5 PXN Recent Developments/Updates
  • 2.12 F1 Simulatormaniac
    • 2.12.1 F1 Simulatormaniac Details
    • 2.12.2 F1 Simulatormaniac Major Business
    • 2.12.3 F1 Simulatormaniac Racing Game Peripheral Product and Services
    • 2.12.4 F1 Simulatormaniac Racing Game Peripheral Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2021-2026)
    • 2.12.5 F1 Simulatormaniac Recent Developments/Updates

3 Competitive Environment: Racing Game Peripheral by Manufacturer

  • 3.1 Global Racing Game Peripheral Sales Quantity by Manufacturer (2021-2026)
  • 3.2 Global Racing Game Peripheral Revenue by Manufacturer (2021-2026)
  • 3.3 Global Racing Game Peripheral Average Price by Manufacturer (2021-2026)
  • 3.4 Market Share Analysis (2025)
    • 3.4.1 Producer Shipments of Racing Game Peripheral by Manufacturer Revenue ($MM) and Market Share (%): 2025
    • 3.4.2 Top 3 Racing Game Peripheral Manufacturer Market Share in 2025
    • 3.4.3 Top 6 Racing Game Peripheral Manufacturer Market Share in 2025
  • 3.5 Racing Game Peripheral Market: Overall Company Footprint Analysis
    • 3.5.1 Racing Game Peripheral Market: Region Footprint
    • 3.5.2 Racing Game Peripheral Market: Company Product Type Footprint
    • 3.5.3 Racing Game Peripheral Market: Company Product Application Footprint
  • 3.6 New Market Entrants and Barriers to Market Entry
  • 3.7 Mergers, Acquisition, Agreements, and Collaborations

4 Consumption Analysis by Region

  • 4.1 Global Racing Game Peripheral Market Size by Region
    • 4.1.1 Global Racing Game Peripheral Sales Quantity by Region (2021-2032)
    • 4.1.2 Global Racing Game Peripheral Consumption Value by Region (2021-2032)
    • 4.1.3 Global Racing Game Peripheral Average Price by Region (2021-2032)
  • 4.2 North America Racing Game Peripheral Consumption Value (2021-2032)
  • 4.3 Europe Racing Game Peripheral Consumption Value (2021-2032)
  • 4.4 Asia-Pacific Racing Game Peripheral Consumption Value (2021-2032)
  • 4.5 South America Racing Game Peripheral Consumption Value (2021-2032)
  • 4.6 Middle East & Africa Racing Game Peripheral Consumption Value (2021-2032)

5 Market Segment by Type

  • 5.1 Global Racing Game Peripheral Sales Quantity by Type (2021-2032)
  • 5.2 Global Racing Game Peripheral Consumption Value by Type (2021-2032)
  • 5.3 Global Racing Game Peripheral Average Price by Type (2021-2032)

6 Market Segment by Application

  • 6.1 Global Racing Game Peripheral Sales Quantity by Application (2021-2032)
  • 6.2 Global Racing Game Peripheral Consumption Value by Application (2021-2032)
  • 6.3 Global Racing Game Peripheral Average Price by Application (2021-2032)

7 North America

  • 7.1 North America Racing Game Peripheral Sales Quantity by Type (2021-2032)
  • 7.2 North America Racing Game Peripheral Sales Quantity by Application (2021-2032)
  • 7.3 North America Racing Game Peripheral Market Size by Country
    • 7.3.1 North America Racing Game Peripheral Sales Quantity by Country (2021-2032)
    • 7.3.2 North America Racing Game Peripheral Consumption Value by Country (2021-2032)
    • 7.3.3 United States Market Size and Forecast (2021-2032)
    • 7.3.4 Canada Market Size and Forecast (2021-2032)
    • 7.3.5 Mexico Market Size and Forecast (2021-2032)

8 Europe

  • 8.1 Europe Racing Game Peripheral Sales Quantity by Type (2021-2032)
  • 8.2 Europe Racing Game Peripheral Sales Quantity by Application (2021-2032)
  • 8.3 Europe Racing Game Peripheral Market Size by Country
    • 8.3.1 Europe Racing Game Peripheral Sales Quantity by Country (2021-2032)
    • 8.3.2 Europe Racing Game Peripheral Consumption Value by Country (2021-2032)
    • 8.3.3 Germany Market Size and Forecast (2021-2032)
    • 8.3.4 France Market Size and Forecast (2021-2032)
    • 8.3.5 United Kingdom Market Size and Forecast (2021-2032)
    • 8.3.6 Russia Market Size and Forecast (2021-2032)
    • 8.3.7 Italy Market Size and Forecast (2021-2032)

9 Asia-Pacific

  • 9.1 Asia-Pacific Racing Game Peripheral Sales Quantity by Type (2021-2032)
  • 9.2 Asia-Pacific Racing Game Peripheral Sales Quantity by Application (2021-2032)
  • 9.3 Asia-Pacific Racing Game Peripheral Market Size by Region
    • 9.3.1 Asia-Pacific Racing Game Peripheral Sales Quantity by Region (2021-2032)
    • 9.3.2 Asia-Pacific Racing Game Peripheral Consumption Value by Region (2021-2032)
    • 9.3.3 China Market Size and Forecast (2021-2032)
    • 9.3.4 Japan Market Size and Forecast (2021-2032)
    • 9.3.5 South Korea Market Size and Forecast (2021-2032)
    • 9.3.6 India Market Size and Forecast (2021-2032)
    • 9.3.7 Southeast Asia Market Size and Forecast (2021-2032)
    • 9.3.8 Australia Market Size and Forecast (2021-2032)

10 South America

  • 10.1 South America Racing Game Peripheral Sales Quantity by Type (2021-2032)
  • 10.2 South America Racing Game Peripheral Sales Quantity by Application (2021-2032)
  • 10.3 South America Racing Game Peripheral Market Size by Country
    • 10.3.1 South America Racing Game Peripheral Sales Quantity by Country (2021-2032)
    • 10.3.2 South America Racing Game Peripheral Consumption Value by Country (2021-2032)
    • 10.3.3 Brazil Market Size and Forecast (2021-2032)
    • 10.3.4 Argentina Market Size and Forecast (2021-2032)

11 Middle East & Africa

  • 11.1 Middle East & Africa Racing Game Peripheral Sales Quantity by Type (2021-2032)
  • 11.2 Middle East & Africa Racing Game Peripheral Sales Quantity by Application (2021-2032)
  • 11.3 Middle East & Africa Racing Game Peripheral Market Size by Country
    • 11.3.1 Middle East & Africa Racing Game Peripheral Sales Quantity by Country (2021-2032)
    • 11.3.2 Middle East & Africa Racing Game Peripheral Consumption Value by Country (2021-2032)
    • 11.3.3 Turkey Market Size and Forecast (2021-2032)
    • 11.3.4 Egypt Market Size and Forecast (2021-2032)
    • 11.3.5 Saudi Arabia Market Size and Forecast (2021-2032)
    • 11.3.6 South Africa Market Size and Forecast (2021-2032)

12 Market Dynamics

  • 12.1 Racing Game Peripheral Market Drivers
  • 12.2 Racing Game Peripheral Market Restraints
  • 12.3 Racing Game Peripheral Trends Analysis
  • 12.4 Porters Five Forces Analysis
    • 12.4.1 Threat of New Entrants
    • 12.4.2 Bargaining Power of Suppliers
    • 12.4.3 Bargaining Power of Buyers
    • 12.4.4 Threat of Substitutes
    • 12.4.5 Competitive Rivalry

13 Raw Material and Industry Chain

  • 13.1 Raw Material of Racing Game Peripheral and Key Manufacturers
  • 13.2 Manufacturing Costs Percentage of Racing Game Peripheral
  • 13.3 Racing Game Peripheral Production Process
  • 13.4 Industry Value Chain Analysis

14 Shipments by Distribution Channel

  • 14.1 Sales Channel
    • 14.1.1 Direct to End-User
    • 14.1.2 Distributors
  • 14.2 Racing Game Peripheral Typical Distributors
  • 14.3 Racing Game Peripheral Typical Customers

15 Research Findings and Conclusion

    16 Appendix

    • 16.1 Methodology
    • 16.2 Research Process and Data Source

    According to our (Global Info Research) latest study, the global Racing Game Peripheral market size was valued at US$ million in 2025 and is forecast to a readjusted size of US$ million by 2032 with a CAGR of %during review period.
    Racing game peripherals are hardware devices designed to enhance the racing game experience. They simulate the real driving environment, allowing players to experience the fun of racing more immersively. Common racing game peripherals include steering wheels, pedals, handbrakes, gear shifters, etc. These peripherals typically need to be connected to a computer or game console to function properly.
    The steering wheel is the most common type of racing game peripheral, and it can simulate the real driving experience using force feedback technology. Pedals can simulate the real brake and accelerator control, handbrakes can provide a more realistic parking experience, and gear shifters can allow players to control the speed of the car more freely.
    This report is a detailed and comprehensive analysis for global Racing Game Peripheral market. Both quantitative and qualitative analyses are presented by manufacturers, by region & country, by Type and by Application. As the market is constantly changing, this report explores the competition, supply and demand trends, as well as key factors that contribute to its changing demands across many markets. Company profiles and product examples of selected competitors, along with market share estimates of some of the selected leaders for the year 2025, are provided.
    Key Features:
    Global Racing Game Peripheral market size and forecasts, in consumption value ($ Million), sales quantity (K Units), and average selling prices (US$/Unit), 2021-2032
    Global Racing Game Peripheral market size and forecasts by region and country, in consumption value ($ Million), sales quantity (K Units), and average selling prices (US$/Unit), 2021-2032
    Global Racing Game Peripheral market size and forecasts, by Type and by Application, in consumption value ($ Million), sales quantity (K Units), and average selling prices (US$/Unit), 2021-2032
    Global Racing Game Peripheral market shares of main players, shipments in revenue ($ Million), sales quantity (K Units), and ASP (US$/Unit), 2021-2026
    The Primary Objectives in This Report Are:
    To determine the size of the total market opportunity of global and key countries
    To assess the growth potential for Racing Game Peripheral
    To forecast future growth in each product and end-use market
    To assess competitive factors affecting the marketplace
    This report profiles key players in the global Racing Game Peripheral market based on the following parameters - company overview, sales quantity, revenue, price, gross margin, product portfolio, geographical presence, and key developments. Key companies covered as a part of this study include Logitech, Thrustmaster, CAMMUS, Fanatec Clubsport, Hori, Mad Catz, Playseat, OpenWheeler, GTR Simulator, SimXperience, etc.
    This report also provides key insights about market drivers, restraints, opportunities, new product launches or approvals.
    Market Segmentation
    Racing Game Peripheral market is split by Type and by Application. For the period 2021-2032, the growth among segments provides accurate calculations and forecasts for consumption value by Type, and by Application in terms of volume and value. This analysis can help you expand your business by targeting qualified niche markets.
    Market segment by Type
    Display
    Controller
    Environment Simulator
    Market segment by Application
    Domestic
    Commercial
    Major players covered
    Logitech
    Thrustmaster
    CAMMUS
    Fanatec Clubsport
    Hori
    Mad Catz
    Playseat
    OpenWheeler
    GTR Simulator
    SimXperience
    PXN
    F1 Simulatormaniac
    Market segment by region, regional analysis covers
    North America (United States, Canada, and Mexico)
    Europe (Germany, France, United Kingdom, Russia, Italy, and Rest of Europe)
    Asia-Pacific (China, Japan, Korea, India, Southeast Asia, and Australia)
    South America (Brazil, Argentina, Colombia, and Rest of South America)
    Middle East & Africa (Saudi Arabia, UAE, Egypt, South Africa, and Rest of Middle East & Africa)
    The content of the study subjects, includes a total of 15 chapters:
    Chapter 1, to describe Racing Game Peripheral product scope, market overview, market estimation caveats and base year.
    Chapter 2, to profile the top manufacturers of Racing Game Peripheral, with price, sales quantity, revenue, and global market share of Racing Game Peripheral from 2021 to 2026.
    Chapter 3, the Racing Game Peripheral competitive situation, sales quantity, revenue, and global market share of top manufacturers are analyzed emphatically by landscape contrast.
    Chapter 4, the Racing Game Peripheral breakdown data are shown at the regional level, to show the sales quantity, consumption value, and growth by regions, from 2021 to 2032.
    Chapter 5 and 6, to segment the sales by Type and by Application, with sales market share and growth rate by Type, by Application, from 2021 to 2032.
    Chapter 7, 8, 9, 10 and 11, to break the sales data at the country level, with sales quantity, consumption value, and market share for key countries in the world, from 2021 to 2026.and Racing Game Peripheral market forecast, by regions, by Type, and by Application, with sales and revenue, from 2027 to 2032.
    Chapter 12, market dynamics, drivers, restraints, trends, and Porters Five Forces analysis.
    Chapter 13, the key raw materials and key suppliers, and industry chain of Racing Game Peripheral.
    Chapter 14 and 15, to describe Racing Game Peripheral sales channel, distributors, customers, research findings and conclusion.

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