Report Detail

Consumer Goods Global Portable Video Game Consoles Market Growth 2022-2028

  • RnM4499672
  • |
  • 21 December, 2022
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  • Global
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  • 109 Pages
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  • LPI(LP Information)
  • |
  • Consumer Goods

A video game console is an electronic or computer device that outputs a video signal or visual image to display a video game that one or more people can play through some type of game controller. These can be home consoles that are usually placed on a TV or other display device and controlled by a separate game controller, or handheld systems that include their own display unit and controller functionality built into the unit, And can be played anywhere.

The global market for Portable Video Game Consoles is estimated to increase from US$ million in 2021 to reach US$ million by 2028, exhibiting a CAGR of % during 2022-2028. Keeping in mind the uncertainties of COVID-19 and Russia-Ukraine War, we are continuously tracking and evaluating the direct as well as the indirect influence of the pandemic on different end use sectors. These insights are included in the report as a major market contributor.

The APAC Portable Video Game Consoles market is expected at value of US$ million in 2022 and grow at approximately % CAGR during 2022 and 2028.

The United States Portable Video Game Consoles market is expected at value of US$ million in 2022 and grow at approximately % CAGR during 2022 and 2028.

The Europe Portable Video Game Consoles market is expected at value of US$ million in 2022 and grow at approximately % CAGR during 2022 and 2028.

The China Portable Video Game Consoles market is expected at value of US$ million in 2022 and grow at approximately % CAGR during 2022 and 2028.

Global key Portable Video Game Consoles players cover ANBERNIC, Atari, Envizions, Hudson Soft/NEC and Logitech, etc. In terms of revenue, the global largest two companies occupy a share nearly % in 2021.

Report Coverage
This latest report provides a deep insight into the global Portable Video Game Consoles market covering all its essential aspects. This ranges from a macro overview of the market to micro details of the market size, competitive landscape, development trend, niche market, key market drivers and challenges, value chain analysis, etc.

This report aims to provide a comprehensive picture of the global Portable Video Game Consoles market, with both quantitative and qualitative data, to help readers understand how the Portable Video Game Consoles market scenario changed across the globe during the pandemic and Russia-Ukraine War.

The base year considered for analyses is 2021, while the market estimates and forecasts are given from 2022 to 2028. The market estimates are provided in terms of revenue in USD millions and volume in K Units.

Market Segmentation:
The study segments the Portable Video Game Consoles market and forecasts the market size by Type (Rechargeable and Battery Storage,), by Application (Household and Commercial.), and region (APAC, Americas, Europe, and Middle East & Africa).

Segmentation by type
Rechargeable
Battery Storage

Segmentation by application
Household
Commercial

Segmentation by region
Americas
United States
Canada
Mexico
Brazil
APAC
China
Japan
Korea
Southeast Asia
India
Australia
Europe
Germany
France
UK
Italy
Russia
Middle East & Africa
Egypt
South Africa
Israel
Turkey
GCC Countries

Major companies covered
ANBERNIC
Atari
Envizions
Hudson Soft/NEC
Logitech
Mad Catz
Microsoft
Navidia
Nintendo
OUYA
Sega
Sony

Chapter Introduction
Chapter 1: Scope of Portable Video Game Consoles, Research Methodology, etc.
Chapter 2: Executive Summary, global Portable Video Game Consoles market size (sales and revenue) and CAGR, Portable Video Game Consoles market size by region, by type, by application, historical data from 2017 to 2022, and forecast to 2028.
Chapter 3: Portable Video Game Consoles sales, revenue, average price, global market share, and industry ranking by company, 2017-2022
Chapter 4: Global Portable Video Game Consoles sales and revenue by region and by country. Country specific data and market value analysis for the U.S., Canada, Europe, China, Japan, South Korea, Southeast Asia, India, Latin America and Middle East & Africa.
Chapter 5, 6, 7, 8: Americas, APAC, Europe, Middle East & Africa, sales segment by country, by type, and type.
Chapter 9: Analysis of the current market trends, market forecast, opportunities and economic trends that are affecting the future marketplace
Chapter 10: Manufacturing cost structure analysis
Chapter 11: Sales channel, distributors, and customers
Chapter 12: Global Portable Video Game Consoles market size forecast by region, by country, by type, and application.
Chapter 13: Comprehensive company profiles of the leading players, including ANBERNIC, Atari, Envizions, Hudson Soft/NEC, Logitech, Mad Catz, Microsoft, Navidia and Nintendo, etc.
Chapter 14: Research Findings and Conclusion


1 Scope of the Report

  • 1.1 Market Introduction
  • 1.2 Years Considered
  • 1.3 Research Objectives
  • 1.4 Market Research Methodology
  • 1.5 Research Process and Data Source
  • 1.6 Economic Indicators
  • 1.7 Currency Considered

2 Executive Summary

  • 2.1 World Market Overview
    • 2.1.1 Global Portable Video Game Consoles Annual Sales 2017-2028
    • 2.1.2 World Current & Future Analysis for Portable Video Game Consoles by Geographic Region, 2017, 2022 & 2028
    • 2.1.3 World Current & Future Analysis for Portable Video Game Consoles by Country/Region, 2017, 2022 & 2028
  • 2.2 Portable Video Game Consoles Segment by Type
    • 2.2.1 Rechargeable
    • 2.2.2 Battery Storage
  • 2.3 Portable Video Game Consoles Sales by Type
    • 2.3.1 Global Portable Video Game Consoles Sales Market Share by Type (2017-2022)
    • 2.3.2 Global Portable Video Game Consoles Revenue and Market Share by Type (2017-2022)
    • 2.3.3 Global Portable Video Game Consoles Sale Price by Type (2017-2022)
  • 2.4 Portable Video Game Consoles Segment by Application
    • 2.4.1 Household
    • 2.4.2 Commercial
  • 2.5 Portable Video Game Consoles Sales by Application
    • 2.5.1 Global Portable Video Game Consoles Sale Market Share by Application (2017-2022)
    • 2.5.2 Global Portable Video Game Consoles Revenue and Market Share by Application (2017-2022)
    • 2.5.3 Global Portable Video Game Consoles Sale Price by Application (2017-2022)

3 Global Portable Video Game Consoles by Company

  • 3.1 Global Portable Video Game Consoles Breakdown Data by Company
    • 3.1.1 Global Portable Video Game Consoles Annual Sales by Company (2020-2022)
    • 3.1.2 Global Portable Video Game Consoles Sales Market Share by Company (2020-2022)
  • 3.2 Global Portable Video Game Consoles Annual Revenue by Company (2020-2022)
    • 3.2.1 Global Portable Video Game Consoles Revenue by Company (2020-2022)
    • 3.2.2 Global Portable Video Game Consoles Revenue Market Share by Company (2020-2022)
  • 3.3 Global Portable Video Game Consoles Sale Price by Company
  • 3.4 Key Manufacturers Portable Video Game Consoles Producing Area Distribution, Sales Area, Product Type
    • 3.4.1 Key Manufacturers Portable Video Game Consoles Product Location Distribution
    • 3.4.2 Players Portable Video Game Consoles Products Offered
  • 3.5 Market Concentration Rate Analysis
    • 3.5.1 Competition Landscape Analysis
    • 3.5.2 Concentration Ratio (CR3, CR5 and CR10) & (2020-2022)
  • 3.6 New Products and Potential Entrants
  • 3.7 Mergers & Acquisitions, Expansion

4 World Historic Review for Portable Video Game Consoles by Geographic Region

  • 4.1 World Historic Portable Video Game Consoles Market Size by Geographic Region (2017-2022)
    • 4.1.1 Global Portable Video Game Consoles Annual Sales by Geographic Region (2017-2022)
    • 4.1.2 Global Portable Video Game Consoles Annual Revenue by Geographic Region
  • 4.2 World Historic Portable Video Game Consoles Market Size by Country/Region (2017-2022)
    • 4.2.1 Global Portable Video Game Consoles Annual Sales by Country/Region (2017-2022)
    • 4.2.2 Global Portable Video Game Consoles Annual Revenue by Country/Region
  • 4.3 Americas Portable Video Game Consoles Sales Growth
  • 4.4 APAC Portable Video Game Consoles Sales Growth
  • 4.5 Europe Portable Video Game Consoles Sales Growth
  • 4.6 Middle East & Africa Portable Video Game Consoles Sales Growth

5 Americas

  • 5.1 Americas Portable Video Game Consoles Sales by Country
    • 5.1.1 Americas Portable Video Game Consoles Sales by Country (2017-2022)
    • 5.1.2 Americas Portable Video Game Consoles Revenue by Country (2017-2022)
  • 5.2 Americas Portable Video Game Consoles Sales by Type
  • 5.3 Americas Portable Video Game Consoles Sales by Application
  • 5.4 United States
  • 5.5 Canada
  • 5.6 Mexico
  • 5.7 Brazil

6 APAC

  • 6.1 APAC Portable Video Game Consoles Sales by Region
    • 6.1.1 APAC Portable Video Game Consoles Sales by Region (2017-2022)
    • 6.1.2 APAC Portable Video Game Consoles Revenue by Region (2017-2022)
  • 6.2 APAC Portable Video Game Consoles Sales by Type
  • 6.3 APAC Portable Video Game Consoles Sales by Application
  • 6.4 China
  • 6.5 Japan
  • 6.6 South Korea
  • 6.7 Southeast Asia
  • 6.8 India
  • 6.9 Australia
  • 6.10 China Taiwan

7 Europe

  • 7.1 Europe Portable Video Game Consoles by Country
    • 7.1.1 Europe Portable Video Game Consoles Sales by Country (2017-2022)
    • 7.1.2 Europe Portable Video Game Consoles Revenue by Country (2017-2022)
  • 7.2 Europe Portable Video Game Consoles Sales by Type
  • 7.3 Europe Portable Video Game Consoles Sales by Application
  • 7.4 Germany
  • 7.5 France
  • 7.6 UK
  • 7.7 Italy
  • 7.8 Russia

8 Middle East & Africa

  • 8.1 Middle East & Africa Portable Video Game Consoles by Country
    • 8.1.1 Middle East & Africa Portable Video Game Consoles Sales by Country (2017-2022)
    • 8.1.2 Middle East & Africa Portable Video Game Consoles Revenue by Country (2017-2022)
  • 8.2 Middle East & Africa Portable Video Game Consoles Sales by Type
  • 8.3 Middle East & Africa Portable Video Game Consoles Sales by Application
  • 8.4 Egypt
  • 8.5 South Africa
  • 8.6 Israel
  • 8.7 Turkey
  • 8.8 GCC Countries

9 Market Drivers, Challenges and Trends

  • 9.1 Market Drivers & Growth Opportunities
  • 9.2 Market Challenges & Risks
  • 9.3 Industry Trends

10 Manufacturing Cost Structure Analysis

  • 10.1 Raw Material and Suppliers
  • 10.2 Manufacturing Cost Structure Analysis of Portable Video Game Consoles
  • 10.3 Manufacturing Process Analysis of Portable Video Game Consoles
  • 10.4 Industry Chain Structure of Portable Video Game Consoles

11 Marketing, Distributors and Customer

  • 11.1 Sales Channel
    • 11.1.1 Direct Channels
    • 11.1.2 Indirect Channels
  • 11.2 Portable Video Game Consoles Distributors
  • 11.3 Portable Video Game Consoles Customer

12 World Forecast Review for Portable Video Game Consoles by Geographic Region

  • 12.1 Global Portable Video Game Consoles Market Size Forecast by Region
    • 12.1.1 Global Portable Video Game Consoles Forecast by Region (2023-2028)
    • 12.1.2 Global Portable Video Game Consoles Annual Revenue Forecast by Region (2023-2028)
  • 12.2 Americas Forecast by Country
  • 12.3 APAC Forecast by Region
  • 12.4 Europe Forecast by Country
  • 12.5 Middle East & Africa Forecast by Country
  • 12.6 Global Portable Video Game Consoles Forecast by Type
  • 12.7 Global Portable Video Game Consoles Forecast by Application

13 Key Players Analysis

  • 13.1 ANBERNIC
    • 13.1.1 ANBERNIC Company Information
    • 13.1.2 ANBERNIC Portable Video Game Consoles Product Offered
    • 13.1.3 ANBERNIC Portable Video Game Consoles Sales, Revenue, Price and Gross Margin (2020-2022)
    • 13.1.4 ANBERNIC Main Business Overview
    • 13.1.5 ANBERNIC Latest Developments
  • 13.2 Atari
    • 13.2.1 Atari Company Information
    • 13.2.2 Atari Portable Video Game Consoles Product Offered
    • 13.2.3 Atari Portable Video Game Consoles Sales, Revenue, Price and Gross Margin (2020-2022)
    • 13.2.4 Atari Main Business Overview
    • 13.2.5 Atari Latest Developments
  • 13.3 Envizions
    • 13.3.1 Envizions Company Information
    • 13.3.2 Envizions Portable Video Game Consoles Product Offered
    • 13.3.3 Envizions Portable Video Game Consoles Sales, Revenue, Price and Gross Margin (2020-2022)
    • 13.3.4 Envizions Main Business Overview
    • 13.3.5 Envizions Latest Developments
  • 13.4 Hudson Soft/NEC
    • 13.4.1 Hudson Soft/NEC Company Information
    • 13.4.2 Hudson Soft/NEC Portable Video Game Consoles Product Offered
    • 13.4.3 Hudson Soft/NEC Portable Video Game Consoles Sales, Revenue, Price and Gross Margin (2020-2022)
    • 13.4.4 Hudson Soft/NEC Main Business Overview
    • 13.4.5 Hudson Soft/NEC Latest Developments
  • 13.5 Logitech
    • 13.5.1 Logitech Company Information
    • 13.5.2 Logitech Portable Video Game Consoles Product Offered
    • 13.5.3 Logitech Portable Video Game Consoles Sales, Revenue, Price and Gross Margin (2020-2022)
    • 13.5.4 Logitech Main Business Overview
    • 13.5.5 Logitech Latest Developments
  • 13.6 Mad Catz
    • 13.6.1 Mad Catz Company Information
    • 13.6.2 Mad Catz Portable Video Game Consoles Product Offered
    • 13.6.3 Mad Catz Portable Video Game Consoles Sales, Revenue, Price and Gross Margin (2020-2022)
    • 13.6.4 Mad Catz Main Business Overview
    • 13.6.5 Mad Catz Latest Developments
  • 13.7 Microsoft
    • 13.7.1 Microsoft Company Information
    • 13.7.2 Microsoft Portable Video Game Consoles Product Offered
    • 13.7.3 Microsoft Portable Video Game Consoles Sales, Revenue, Price and Gross Margin (2020-2022)
    • 13.7.4 Microsoft Main Business Overview
    • 13.7.5 Microsoft Latest Developments
  • 13.8 Navidia
    • 13.8.1 Navidia Company Information
    • 13.8.2 Navidia Portable Video Game Consoles Product Offered
    • 13.8.3 Navidia Portable Video Game Consoles Sales, Revenue, Price and Gross Margin (2020-2022)
    • 13.8.4 Navidia Main Business Overview
    • 13.8.5 Navidia Latest Developments
  • 13.9 Nintendo
    • 13.9.1 Nintendo Company Information
    • 13.9.2 Nintendo Portable Video Game Consoles Product Offered
    • 13.9.3 Nintendo Portable Video Game Consoles Sales, Revenue, Price and Gross Margin (2020-2022)
    • 13.9.4 Nintendo Main Business Overview
    • 13.9.5 Nintendo Latest Developments
  • 13.10 OUYA
    • 13.10.1 OUYA Company Information
    • 13.10.2 OUYA Portable Video Game Consoles Product Offered
    • 13.10.3 OUYA Portable Video Game Consoles Sales, Revenue, Price and Gross Margin (2020-2022)
    • 13.10.4 OUYA Main Business Overview
    • 13.10.5 OUYA Latest Developments
  • 13.11 Sega
    • 13.11.1 Sega Company Information
    • 13.11.2 Sega Portable Video Game Consoles Product Offered
    • 13.11.3 Sega Portable Video Game Consoles Sales, Revenue, Price and Gross Margin (2020-2022)
    • 13.11.4 Sega Main Business Overview
    • 13.11.5 Sega Latest Developments
  • 13.12 Sony
    • 13.12.1 Sony Company Information
    • 13.12.2 Sony Portable Video Game Consoles Product Offered
    • 13.12.3 Sony Portable Video Game Consoles Sales, Revenue, Price and Gross Margin (2020-2022)
    • 13.12.4 Sony Main Business Overview
    • 13.12.5 Sony Latest Developments

14 Research Findings and Conclusion

Summary:
Get latest Market Research Reports on Portable Video Game Consoles . Industry analysis & Market Report on Portable Video Game Consoles is a syndicated market report, published as Global Portable Video Game Consoles Market Growth 2022-2028. It is complete Research Study and Industry Analysis of Portable Video Game Consoles market, to understand, Market Demand, Growth, trends analysis and Factor Influencing market.

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