Global PC Racing Games Market 2025 by Company, Regions, Type and Application, Forecast to 2031
1 Market Overview
- 1.1 Product Overview and Scope
- 1.2 Market Estimation Caveats and Base Year
- 1.3 Classification of PC Racing Games by Type
- 1.3.1 Overview: Global PC Racing Games Market Size by Type: 2020 Versus 2024 Versus 2031
- 1.3.2 Global PC Racing Games Consumption Value Market Share by Type in 2024
- 1.3.3 F2P
- 1.3.4 P2P
- 1.4 Global PC Racing Games Market by Application
- 1.4.1 Overview: Global PC Racing Games Market Size by Application: 2020 Versus 2024 Versus 2031
- 1.4.2 Online
- 1.4.3 Offline
- 1.5 Global PC Racing Games Market Size & Forecast
- 1.6 Global PC Racing Games Market Size and Forecast by Region
- 1.6.1 Global PC Racing Games Market Size by Region: 2020 VS 2024 VS 2031
- 1.6.2 Global PC Racing Games Market Size by Region, (2020-2031)
- 1.6.3 North America PC Racing Games Market Size and Prospect (2020-2031)
- 1.6.4 Europe PC Racing Games Market Size and Prospect (2020-2031)
- 1.6.5 Asia-Pacific PC Racing Games Market Size and Prospect (2020-2031)
- 1.6.6 South America PC Racing Games Market Size and Prospect (2020-2031)
- 1.6.7 Middle East & Africa PC Racing Games Market Size and Prospect (2020-2031)
2 Company Profiles
- 2.1 Tencent
- 2.1.1 Tencent Details
- 2.1.2 Tencent Major Business
- 2.1.3 Tencent PC Racing Games Product and Solutions
- 2.1.4 Tencent PC Racing Games Revenue, Gross Margin and Market Share (2020-2025)
- 2.1.5 Tencent Recent Developments and Future Plans
- 2.2 Electronic Arts
- 2.2.1 Electronic Arts Details
- 2.2.2 Electronic Arts Major Business
- 2.2.3 Electronic Arts PC Racing Games Product and Solutions
- 2.2.4 Electronic Arts PC Racing Games Revenue, Gross Margin and Market Share (2020-2025)
- 2.2.5 Electronic Arts Recent Developments and Future Plans
- 2.3 Xbox Games Studios
- 2.3.1 Xbox Games Studios Details
- 2.3.2 Xbox Games Studios Major Business
- 2.3.3 Xbox Games Studios PC Racing Games Product and Solutions
- 2.3.4 Xbox Games Studios PC Racing Games Revenue, Gross Margin and Market Share (2020-2025)
- 2.3.5 Xbox Games Studios Recent Developments and Future Plans
- 2.4 Ubisoft
- 2.4.1 Ubisoft Details
- 2.4.2 Ubisoft Major Business
- 2.4.3 Ubisoft PC Racing Games Product and Solutions
- 2.4.4 Ubisoft PC Racing Games Revenue, Gross Margin and Market Share (2020-2025)
- 2.4.5 Ubisoft Recent Developments and Future Plans
- 2.5 Vivendi
- 2.5.1 Vivendi Details
- 2.5.2 Vivendi Major Business
- 2.5.3 Vivendi PC Racing Games Product and Solutions
- 2.5.4 Vivendi PC Racing Games Revenue, Gross Margin and Market Share (2020-2025)
- 2.5.5 Vivendi Recent Developments and Future Plans
- 2.6 NetEase
- 2.6.1 NetEase Details
- 2.6.2 NetEase Major Business
- 2.6.3 NetEase PC Racing Games Product and Solutions
- 2.6.4 NetEase PC Racing Games Revenue, Gross Margin and Market Share (2020-2025)
- 2.6.5 NetEase Recent Developments and Future Plans
- 2.7 iRacing.com Motorsport Simulations
- 2.7.1 iRacing.com Motorsport Simulations Details
- 2.7.2 iRacing.com Motorsport Simulations Major Business
- 2.7.3 iRacing.com Motorsport Simulations PC Racing Games Product and Solutions
- 2.7.4 iRacing.com Motorsport Simulations PC Racing Games Revenue, Gross Margin and Market Share (2020-2025)
- 2.7.5 iRacing.com Motorsport Simulations Recent Developments and Future Plans
- 2.8 Kunos Simulazioni
- 2.8.1 Kunos Simulazioni Details
- 2.8.2 Kunos Simulazioni Major Business
- 2.8.3 Kunos Simulazioni PC Racing Games Product and Solutions
- 2.8.4 Kunos Simulazioni PC Racing Games Revenue, Gross Margin and Market Share (2020-2025)
- 2.8.5 Kunos Simulazioni Recent Developments and Future Plans
- 2.9 Milestone Srl
- 2.9.1 Milestone Srl Details
- 2.9.2 Milestone Srl Major Business
- 2.9.3 Milestone Srl PC Racing Games Product and Solutions
- 2.9.4 Milestone Srl PC Racing Games Revenue, Gross Margin and Market Share (2020-2025)
- 2.9.5 Milestone Srl Recent Developments and Future Plans
- 2.10 KW Studios
- 2.10.1 KW Studios Details
- 2.10.2 KW Studios Major Business
- 2.10.3 KW Studios PC Racing Games Product and Solutions
- 2.10.4 KW Studios PC Racing Games Revenue, Gross Margin and Market Share (2020-2025)
- 2.10.5 KW Studios Recent Developments and Future Plans
- 2.11 Microprose
- 2.11.1 Microprose Details
- 2.11.2 Microprose Major Business
- 2.11.3 Microprose PC Racing Games Product and Solutions
- 2.11.4 Microprose PC Racing Games Revenue, Gross Margin and Market Share (2020-2025)
- 2.11.5 Microprose Recent Developments and Future Plans
3 Market Competition, by Players
- 3.1 Global PC Racing Games Revenue and Share by Players (2020-2025)
- 3.2 Market Share Analysis (2024)
- 3.2.1 Market Share of PC Racing Games by Company Revenue
- 3.2.2 Top 3 PC Racing Games Players Market Share in 2024
- 3.2.3 Top 6 PC Racing Games Players Market Share in 2024
- 3.3 PC Racing Games Market: Overall Company Footprint Analysis
- 3.3.1 PC Racing Games Market: Region Footprint
- 3.3.2 PC Racing Games Market: Company Product Type Footprint
- 3.3.3 PC Racing Games Market: Company Product Application Footprint
- 3.4 New Market Entrants and Barriers to Market Entry
- 3.5 Mergers, Acquisition, Agreements, and Collaborations
4 Market Size Segment by Type
- 4.1 Global PC Racing Games Consumption Value and Market Share by Type (2020-2025)
- 4.2 Global PC Racing Games Market Forecast by Type (2026-2031)
5 Market Size Segment by Application
- 5.1 Global PC Racing Games Consumption Value Market Share by Application (2020-2025)
- 5.2 Global PC Racing Games Market Forecast by Application (2026-2031)
6 North America
- 6.1 North America PC Racing Games Consumption Value by Type (2020-2031)
- 6.2 North America PC Racing Games Market Size by Application (2020-2031)
- 6.3 North America PC Racing Games Market Size by Country
- 6.3.1 North America PC Racing Games Consumption Value by Country (2020-2031)
- 6.3.2 United States PC Racing Games Market Size and Forecast (2020-2031)
- 6.3.3 Canada PC Racing Games Market Size and Forecast (2020-2031)
- 6.3.4 Mexico PC Racing Games Market Size and Forecast (2020-2031)
7 Europe
- 7.1 Europe PC Racing Games Consumption Value by Type (2020-2031)
- 7.2 Europe PC Racing Games Consumption Value by Application (2020-2031)
- 7.3 Europe PC Racing Games Market Size by Country
- 7.3.1 Europe PC Racing Games Consumption Value by Country (2020-2031)
- 7.3.2 Germany PC Racing Games Market Size and Forecast (2020-2031)
- 7.3.3 France PC Racing Games Market Size and Forecast (2020-2031)
- 7.3.4 United Kingdom PC Racing Games Market Size and Forecast (2020-2031)
- 7.3.5 Russia PC Racing Games Market Size and Forecast (2020-2031)
- 7.3.6 Italy PC Racing Games Market Size and Forecast (2020-2031)
8 Asia-Pacific
- 8.1 Asia-Pacific PC Racing Games Consumption Value by Type (2020-2031)
- 8.2 Asia-Pacific PC Racing Games Consumption Value by Application (2020-2031)
- 8.3 Asia-Pacific PC Racing Games Market Size by Region
- 8.3.1 Asia-Pacific PC Racing Games Consumption Value by Region (2020-2031)
- 8.3.2 China PC Racing Games Market Size and Forecast (2020-2031)
- 8.3.3 Japan PC Racing Games Market Size and Forecast (2020-2031)
- 8.3.4 South Korea PC Racing Games Market Size and Forecast (2020-2031)
- 8.3.5 India PC Racing Games Market Size and Forecast (2020-2031)
- 8.3.6 Southeast Asia PC Racing Games Market Size and Forecast (2020-2031)
- 8.3.7 Australia PC Racing Games Market Size and Forecast (2020-2031)
9 South America
- 9.1 South America PC Racing Games Consumption Value by Type (2020-2031)
- 9.2 South America PC Racing Games Consumption Value by Application (2020-2031)
- 9.3 South America PC Racing Games Market Size by Country
- 9.3.1 South America PC Racing Games Consumption Value by Country (2020-2031)
- 9.3.2 Brazil PC Racing Games Market Size and Forecast (2020-2031)
- 9.3.3 Argentina PC Racing Games Market Size and Forecast (2020-2031)
10 Middle East & Africa
- 10.1 Middle East & Africa PC Racing Games Consumption Value by Type (2020-2031)
- 10.2 Middle East & Africa PC Racing Games Consumption Value by Application (2020-2031)
- 10.3 Middle East & Africa PC Racing Games Market Size by Country
- 10.3.1 Middle East & Africa PC Racing Games Consumption Value by Country (2020-2031)
- 10.3.2 Turkey PC Racing Games Market Size and Forecast (2020-2031)
- 10.3.3 Saudi Arabia PC Racing Games Market Size and Forecast (2020-2031)
- 10.3.4 UAE PC Racing Games Market Size and Forecast (2020-2031)
11 Market Dynamics
- 11.1 PC Racing Games Market Drivers
- 11.2 PC Racing Games Market Restraints
- 11.3 PC Racing Games Trends Analysis
- 11.4 Porters Five Forces Analysis
- 11.4.1 Threat of New Entrants
- 11.4.2 Bargaining Power of Suppliers
- 11.4.3 Bargaining Power of Buyers
- 11.4.4 Threat of Substitutes
- 11.4.5 Competitive Rivalry
12 Industry Chain Analysis
- 12.1 PC Racing Games Industry Chain
- 12.2 PC Racing Games Upstream Analysis
- 12.3 PC Racing Games Midstream Analysis
- 12.4 PC Racing Games Downstream Analysis
13 Research Findings and Conclusion
14 Appendix
- 14.1 Methodology
- 14.2 Research Process and Data Source
According to our (Global Info Research) latest study, the global PC Racing Games market size was valued at US$ 660 million in 2024 and is forecast to a readjusted size of USD 855 million by 2031 with a CAGR of 3.8% during review period.
Global Online Game market is projected to reach US$ 274680 million in 2029, increasing from US$ 120820 million in 2022, with the CAGR of 12.3% during the period of 2023 to 2029.
In 2023, Asia-Pacific is anticipated to hold the largest market share in the online game industry, countries such as China, Japan, and South Korea show high potential in the market growth.
United States is the second largest market of online game industry.
Tencent is the largest market player.
This report is a detailed and comprehensive analysis for global PC Racing Games market. Both quantitative and qualitative analyses are presented by company, by region & country, by Type and by Application. As the market is constantly changing, this report explores the competition, supply and demand trends, as well as key factors that contribute to its changing demands across many markets. Company profiles and product examples of selected competitors, along with market share estimates of some of the selected leaders for the year 2025, are provided.
Key Features:
Global PC Racing Games market size and forecasts, in consumption value ($ Million), 2020-2031
Global PC Racing Games market size and forecasts by region and country, in consumption value ($ Million), 2020-2031
Global PC Racing Games market size and forecasts, by Type and by Application, in consumption value ($ Million), 2020-2031
Global PC Racing Games market shares of main players, in revenue ($ Million), 2020-2025
The Primary Objectives in This Report Are:
To determine the size of the total market opportunity of global and key countries
To assess the growth potential for PC Racing Games
To forecast future growth in each product and end-use market
To assess competitive factors affecting the marketplace
This report profiles key players in the global PC Racing Games market based on the following parameters - company overview, revenue, gross margin, product portfolio, geographical presence, and key developments. Key companies covered as a part of this study include Tencent, Electronic Arts, Xbox Games Studios, Ubisoft, Vivendi, NetEase, iRacing.com Motorsport Simulations, Kunos Simulazioni, Milestone Srl, KW Studios, etc.
This report also provides key insights about market drivers, restraints, opportunities, new product launches or approvals.
Market segmentation
PC Racing Games market is split by Type and by Application. For the period 2020-2031, the growth among segments provides accurate calculations and forecasts for Consumption Value by Type and by Application. This analysis can help you expand your business by targeting qualified niche markets.
Market segment by Type
F2P
P2P
Market segment by Application
Online
Offline
Market segment by players, this report covers
Tencent
Electronic Arts
Xbox Games Studios
Ubisoft
Vivendi
NetEase
iRacing.com Motorsport Simulations
Kunos Simulazioni
Milestone Srl
KW Studios
Microprose
Market segment by regions, regional analysis covers
North America (United States, Canada and Mexico)
Europe (Germany, France, UK, Russia, Italy and Rest of Europe)
Asia-Pacific (China, Japan, South Korea, India, Southeast Asia and Rest of Asia-Pacific)
South America (Brazil, Rest of South America)
Middle East & Africa (Turkey, Saudi Arabia, UAE, Rest of Middle East & Africa)
The content of the study subjects, includes a total of 13 chapters:
Chapter 1, to describe PC Racing Games product scope, market overview, market estimation caveats and base year.
Chapter 2, to profile the top players of PC Racing Games, with revenue, gross margin, and global market share of PC Racing Games from 2020 to 2025.
Chapter 3, the PC Racing Games competitive situation, revenue, and global market share of top players are analyzed emphatically by landscape contrast.
Chapter 4 and 5, to segment the market size by Type and by Application, with consumption value and growth rate by Type, by Application, from 2020 to 2031
Chapter 6, 7, 8, 9, and 10, to break the market size data at the country level, with revenue and market share for key countries in the world, from 2020 to 2025.and PC Racing Games market forecast, by regions, by Type and by Application, with consumption value, from 2026 to 2031.
Chapter 11, market dynamics, drivers, restraints, trends, Porters Five Forces analysis.
Chapter 12, the key raw materials and key suppliers, and industry chain of PC Racing Games.
Chapter 13, to describe PC Racing Games research findings and conclusion.