Report Detail

Consumer Goods Global PC Gaming Accessories Market Professional Survey Report 2019

  • RnM3751155
  • |
  • 16 September, 2019
  • |
  • Global
  • |
  • 112 Pages
  • |
  • QYResearch
  • |
  • Consumer Goods

PC Gaming accessories are hardware devices, such as mice, keyboards, headsets, surfaces and controllers, used to play games in conjunction.
Much of the revenue growth comes from demanding hard-core gamers. As video games get more complex and competitive, the most dedicated players are looking for any edge they can get—like golfers looking for the longest hitting driver.
Razer is the world leading player in global PC Gaming Peripherals market with the market share of 12.83%, in terms of revenue, and followed by Logitech G (ASTRO), Turtle Beach, Corsair and Sennheiser.

The global PC Gaming Accessories market was valued at xx million US$ in 2018 and will reach xx million US$ by the end of 2025, growing at a CAGR of xx% during 2019-2025.
This report focuses on PC Gaming Accessories volume and value at global level, regional level and company level. From a global perspective, this report represents overall PC Gaming Accessories market size by analyzing historical data and future prospect.
Regionally, this report categorizes the production, apparent consumption, export and import of PC Gaming Accessories in North America, Europe, China, Japan, Southeast Asia and India.
For each manufacturer covered, this report analyzes their PC Gaming Accessories manufacturing sites, capacity, production, ex-factory price, revenue and market share in global market.

The following manufacturers are covered:
Razer
Logitech G (ASTRO)
Turtle Beach
Corsair
Sennheiser
Plantronics
SteelSeries
Mad Catz
ROCCAT
QPAD
Thrustmaster
HyperX
Tt eSPORTS
Cooler Master
ZOWIE
Sharkoon
Trust

Segment by Regions
North America
Europe
China
Japan
Southeast Asia
India

Segment by Type
Headsets
Mice
Keyboards
Surfaces
Controllers

Segment by Application
Distribution Channels
Third-Party Retail Channels
Direct Channels


Table of Contents

    Executive Summary

      1 Industry Overview of PC Gaming Accessories

      • 1.1 Definition of PC Gaming Accessories
      • 1.2 PC Gaming Accessories Segment by Type
        • 1.2.1 Global PC Gaming Accessories Production Growth Rate Comparison by Types (2014-2025)
        • 1.2.2 Headsets
        • 1.2.3 Mice
        • 1.2.4 Keyboards
        • 1.2.5 Surfaces
        • 1.2.6 Controllers
      • 1.3 PC Gaming Accessories Segment by Applications
        • 1.3.1 Global PC Gaming Accessories Consumption Comparison by Applications (2014-2025)
        • 1.3.2 Distribution Channels
        • 1.3.3 Third-Party Retail Channels
        • 1.3.4 Direct Channels
      • 1.4 Global PC Gaming Accessories Overall Market
        • 1.4.1 Global PC Gaming Accessories Revenue (2014-2025)
        • 1.4.2 Global PC Gaming Accessories Production (2014-2025)
        • 1.4.3 North America PC Gaming Accessories Status and Prospect (2014-2025)
        • 1.4.4 Europe PC Gaming Accessories Status and Prospect (2014-2025)
        • 1.4.5 China PC Gaming Accessories Status and Prospect (2014-2025)
        • 1.4.6 Japan PC Gaming Accessories Status and Prospect (2014-2025)
        • 1.4.7 Southeast Asia PC Gaming Accessories Status and Prospect (2014-2025)
        • 1.4.8 India PC Gaming Accessories Status and Prospect (2014-2025)

      2 Manufacturing Cost Structure Analysis

      • 2.1 Raw Material and Suppliers
      • 2.2 Manufacturing Cost Structure Analysis of PC Gaming Accessories
      • 2.3 Manufacturing Process Analysis of PC Gaming Accessories
      • 2.4 Industry Chain Structure of PC Gaming Accessories

      3 Development and Manufacturing Plants Analysis of PC Gaming Accessories

      • 3.1 Capacity and Commercial Production Date
      • 3.2 Global PC Gaming Accessories Manufacturing Plants Distribution
      • 3.3 Major Manufacturers Technology Source and Market Position of PC Gaming Accessories
      • 3.4 Recent Development and Expansion Plans

      4 Key Figures of Major Manufacturers

      • 4.1 PC Gaming Accessories Production and Capacity Analysis
      • 4.2 PC Gaming Accessories Revenue Analysis
      • 4.3 PC Gaming Accessories Price Analysis
      • 4.4 Market Concentration Degree

      5 PC Gaming Accessories Regional Market Analysis

      • 5.1 PC Gaming Accessories Production by Regions
        • 5.1.1 Global PC Gaming Accessories Production by Regions
        • 5.1.2 Global PC Gaming Accessories Revenue by Regions
      • 5.2 PC Gaming Accessories Consumption by Regions
      • 5.3 North America PC Gaming Accessories Market Analysis
        • 5.3.1 North America PC Gaming Accessories Production
        • 5.3.2 North America PC Gaming Accessories Revenue
        • 5.3.3 Key Manufacturers in North America
        • 5.3.4 North America PC Gaming Accessories Import and Export
      • 5.4 Europe PC Gaming Accessories Market Analysis
        • 5.4.1 Europe PC Gaming Accessories Production
        • 5.4.2 Europe PC Gaming Accessories Revenue
        • 5.4.3 Key Manufacturers in Europe
        • 5.4.4 Europe PC Gaming Accessories Import and Export
      • 5.5 China PC Gaming Accessories Market Analysis
        • 5.5.1 China PC Gaming Accessories Production
        • 5.5.2 China PC Gaming Accessories Revenue
        • 5.5.3 Key Manufacturers in China
        • 5.5.4 China PC Gaming Accessories Import and Export
      • 5.6 Japan PC Gaming Accessories Market Analysis
        • 5.6.1 Japan PC Gaming Accessories Production
        • 5.6.2 Japan PC Gaming Accessories Revenue
        • 5.6.3 Key Manufacturers in Japan
        • 5.6.4 Japan PC Gaming Accessories Import and Export
      • 5.7 Southeast Asia PC Gaming Accessories Market Analysis
        • 5.7.1 Southeast Asia PC Gaming Accessories Production
        • 5.7.2 Southeast Asia PC Gaming Accessories Revenue
        • 5.7.3 Key Manufacturers in Southeast Asia
        • 5.7.4 Southeast Asia PC Gaming Accessories Import and Export
      • 5.8 India PC Gaming Accessories Market Analysis
        • 5.8.1 India PC Gaming Accessories Production
        • 5.8.2 India PC Gaming Accessories Revenue
        • 5.8.3 Key Manufacturers in India
        • 5.8.4 India PC Gaming Accessories Import and Export

      6 PC Gaming Accessories Segment Market Analysis (by Type)

      • 6.1 Global PC Gaming Accessories Production by Type
      • 6.2 Global PC Gaming Accessories Revenue by Type
      • 6.3 PC Gaming Accessories Price by Type

      7 PC Gaming Accessories Segment Market Analysis (by Application)

      • 7.1 Global PC Gaming Accessories Consumption by Application
      • 7.2 Global PC Gaming Accessories Consumption Market Share by Application (2014-2019)

      8 PC Gaming Accessories Major Manufacturers Analysis

      • 8.1 Razer
        • 8.1.1 Razer PC Gaming Accessories Production Sites and Area Served
        • 8.1.2 Razer Product Introduction, Application and Specification
        • 8.1.3 Razer PC Gaming Accessories Production, Revenue, Ex-factory Price and Gross Margin (2014-2019)
        • 8.1.4 Main Business and Markets Served
      • 8.2 Logitech G (ASTRO)
        • 8.2.1 Logitech G (ASTRO) PC Gaming Accessories Production Sites and Area Served
        • 8.2.2 Logitech G (ASTRO) Product Introduction, Application and Specification
        • 8.2.3 Logitech G (ASTRO) PC Gaming Accessories Production, Revenue, Ex-factory Price and Gross Margin (2014-2019)
        • 8.2.4 Main Business and Markets Served
      • 8.3 Turtle Beach
        • 8.3.1 Turtle Beach PC Gaming Accessories Production Sites and Area Served
        • 8.3.2 Turtle Beach Product Introduction, Application and Specification
        • 8.3.3 Turtle Beach PC Gaming Accessories Production, Revenue, Ex-factory Price and Gross Margin (2014-2019)
        • 8.3.4 Main Business and Markets Served
      • 8.4 Corsair
        • 8.4.1 Corsair PC Gaming Accessories Production Sites and Area Served
        • 8.4.2 Corsair Product Introduction, Application and Specification
        • 8.4.3 Corsair PC Gaming Accessories Production, Revenue, Ex-factory Price and Gross Margin (2014-2019)
        • 8.4.4 Main Business and Markets Served
      • 8.5 Sennheiser
        • 8.5.1 Sennheiser PC Gaming Accessories Production Sites and Area Served
        • 8.5.2 Sennheiser Product Introduction, Application and Specification
        • 8.5.3 Sennheiser PC Gaming Accessories Production, Revenue, Ex-factory Price and Gross Margin (2014-2019)
        • 8.5.4 Main Business and Markets Served
      • 8.6 Plantronics
        • 8.6.1 Plantronics PC Gaming Accessories Production Sites and Area Served
        • 8.6.2 Plantronics Product Introduction, Application and Specification
        • 8.6.3 Plantronics PC Gaming Accessories Production, Revenue, Ex-factory Price and Gross Margin (2014-2019)
        • 8.6.4 Main Business and Markets Served
      • 8.7 SteelSeries
        • 8.7.1 SteelSeries PC Gaming Accessories Production Sites and Area Served
        • 8.7.2 SteelSeries Product Introduction, Application and Specification
        • 8.7.3 SteelSeries PC Gaming Accessories Production, Revenue, Ex-factory Price and Gross Margin (2014-2019)
        • 8.7.4 Main Business and Markets Served
      • 8.8 Mad Catz
        • 8.8.1 Mad Catz PC Gaming Accessories Production Sites and Area Served
        • 8.8.2 Mad Catz Product Introduction, Application and Specification
        • 8.8.3 Mad Catz PC Gaming Accessories Production, Revenue, Ex-factory Price and Gross Margin (2014-2019)
        • 8.8.4 Main Business and Markets Served
      • 8.9 ROCCAT
        • 8.9.1 ROCCAT PC Gaming Accessories Production Sites and Area Served
        • 8.9.2 ROCCAT Product Introduction, Application and Specification
        • 8.9.3 ROCCAT PC Gaming Accessories Production, Revenue, Ex-factory Price and Gross Margin (2014-2019)
        • 8.9.4 Main Business and Markets Served
      • 8.10 QPAD
        • 8.10.1 QPAD PC Gaming Accessories Production Sites and Area Served
        • 8.10.2 QPAD Product Introduction, Application and Specification
        • 8.10.3 QPAD PC Gaming Accessories Production, Revenue, Ex-factory Price and Gross Margin (2014-2019)
        • 8.10.4 Main Business and Markets Served
      • 8.11 Thrustmaster
      • 8.12 HyperX
      • 8.13 Tt eSPORTS
      • 8.14 Cooler Master
      • 8.15 ZOWIE
      • 8.16 Sharkoon
      • 8.17 Trust

      9 Development Trend of Analysis of PC Gaming Accessories Market

      • 9.1 Global PC Gaming Accessories Market Trend Analysis
        • 9.1.1 Global PC Gaming Accessories Market Size (Volume and Value) Forecast 2019-2025
      • 9.2 PC Gaming Accessories Regional Market Trend
        • 9.2.1 North America PC Gaming Accessories Forecast 2019-2025
        • 9.2.2 Europe PC Gaming Accessories Forecast 2019-2025
        • 9.2.3 China PC Gaming Accessories Forecast 2019-2025
        • 9.2.4 Japan PC Gaming Accessories Forecast 2019-2025
        • 9.2.5 Southeast Asia PC Gaming Accessories Forecast 2019-2025
        • 9.2.6 India PC Gaming Accessories Forecast 2019-2025
      • 9.3 PC Gaming Accessories Market Trend (Product Type)
      • 9.4 PC Gaming Accessories Market Trend (Application)
      • 10.1 Marketing Channel
        • 10.1.1 Direct Marketing
        • 10.1.2 Indirect Marketing
      • 10.3 PC Gaming Accessories Customers

      11 Market Dynamics

      • 11.1 Market Trends
      • 11.2 Opportunities
      • 11.3 Market Drivers
      • 11.4 Challenges
      • 11.5 Influence Factors

      12 Conclusion

        13 Appendix

        • 13.1 Methodology/Research Approach
          • 13.1.1 Research Programs/Design
          • 13.1.2 Market Size Estimation
          • 13.1.3 Market Breakdown and Data Triangulation
        • 13.2 Data Source
          • 13.2.1 Secondary Sources
          • 13.2.2 Primary Sources
        • 13.3 Author List

        Summary:
        Get latest Market Research Reports on PC Gaming Accessories. Industry analysis & Market Report on PC Gaming Accessories is a syndicated market report, published as Global PC Gaming Accessories Market Professional Survey Report 2019. It is complete Research Study and Industry Analysis of PC Gaming Accessories market, to understand, Market Demand, Growth, trends analysis and Factor Influencing market.

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