Report Detail

Consumer Goods Global PC Gaming Accessories Market Insights, Forecast to 2025

  • RnM3362349
  • |
  • 03 July, 2020
  • |
  • Global
  • |
  • 151 Pages
  • |
  • QYResearch
  • |
  • Consumer Goods

PC Gaming Accessories market is segmented by Type, and by Application. Players, stakeholders, and other participants in the global PC Gaming Accessories market will be able to gain the upper hand as they use the report as a powerful resource. The segmental analysis focuses on sales, revenue and forecast by Type and by Application for the period 2015-2026.

Segment by Type, the PC Gaming Accessories market is segmented into
Headsets
Mice
Keyboards
Surfaces
Controllers

Segment by Application, the PC Gaming Accessories market is segmented into
Distribution Channels
Third-Party Retail Channels
Direct Channels

Regional and Country-level Analysis
The PC Gaming Accessories market is analysed and market size information is provided by regions (countries).
The key regions covered in the PC Gaming Accessories market report are North America, Europe, Asia Pacific, Latin America, Middle East and Africa. It also covers key regions (countries), viz, U.S., Canada, Germany, France, U.K., Italy, Russia, China, Japan, South Korea, India, Australia, Taiwan, Indonesia, Thailand, Malaysia, Philippines, Vietnam, Mexico, Brazil, Turkey, Saudi Arabia, U.A.E, etc.
The report includes country-wise and region-wise market size for the period 2015-2026. It also includes market size and forecast by Type, and by Application segment in terms of sales and revenue for the period 2015-2026.
Competitive Landscape and PC Gaming Accessories Market Share Analysis
PC Gaming Accessories market competitive landscape provides details and data information by players. The report offers comprehensive analysis and accurate statistics on revenue by the player for the period 2015-2020. It also offers detailed analysis supported by reliable statistics on revenue (global and regional level) by players for the period 2015-2020. Details included are company description, major business, company total revenue and the sales, revenue generated in PC Gaming Accessories business, the date to enter into the PC Gaming Accessories market, PC Gaming Accessories product introduction, recent developments, etc.

The major vendors covered:
Razer
Logitech G (ASTRO)
Turtle Beach
Corsair
Sennheiser
Plantronics
SteelSeries
Mad Catz
ROCCAT
QPAD
Thrustmaster
HyperX
Tt eSPORTS
Cooler Master
ZOWIE
Sharkoon
Trust


1 Study Coverage

  • 1.1 PC Gaming Accessories Product Introduction
  • 1.2 Market Segments
  • 1.3 Key PC Gaming Accessories Manufacturers Covered: Ranking by Revenue
  • 1.4 Market by Type
    • 1.4.1 Global PC Gaming Accessories Market Size Growth Rate by Type
    • 1.4.2 Headsets
    • 1.4.3 Mice
    • 1.4.4 Keyboards
    • 1.4.5 Surfaces
    • 1.4.6 Controllers
  • 1.5 Market by Application
    • 1.5.1 Global PC Gaming Accessories Market Size Growth Rate by Application
    • 1.5.2 Distribution Channels
    • 1.5.3 Third-Party Retail Channels
    • 1.5.4 Direct Channels
  • 1.6 Study Objectives
  • 1.7 Years Considered

2 Executive Summary

  • 2.1 Global PC Gaming Accessories Market Size, Estimates and Forecasts
    • 2.1.1 Global PC Gaming Accessories Revenue 2015-2026
    • 2.1.2 Global PC Gaming Accessories Sales 2015-2026
  • 2.2 Global PC Gaming Accessories, Market Size by Producing Regions: 2015 VS 2020 VS 2026
    • 2.2.1 Global PC Gaming Accessories Retrospective Market Scenario in Sales by Region: 2015-2020
    • 2.2.2 Global PC Gaming Accessories Retrospective Market Scenario in Revenue by Region: 2015-2020

3 Global PC Gaming Accessories Competitor Landscape by Players

  • 3.1 PC Gaming Accessories Sales by Manufacturers
    • 3.1.1 PC Gaming Accessories Sales by Manufacturers (2015-2020)
    • 3.1.2 PC Gaming Accessories Sales Market Share by Manufacturers (2015-2020)
  • 3.2 PC Gaming Accessories Revenue by Manufacturers
    • 3.2.1 PC Gaming Accessories Revenue by Manufacturers (2015-2020)
    • 3.2.2 PC Gaming Accessories Revenue Share by Manufacturers (2015-2020)
    • 3.2.3 Global PC Gaming Accessories Market Concentration Ratio (CR5 and HHI) (2015-2020)
    • 3.2.4 Global Top 10 and Top 5 Companies by PC Gaming Accessories Revenue in 2019
    • 3.2.5 Global PC Gaming Accessories Market Share by Company Type (Tier 1, Tier 2 and Tier 3)
  • 3.3 PC Gaming Accessories Price by Manufacturers
  • 3.4 PC Gaming Accessories Manufacturing Base Distribution, Product Types
    • 3.4.1 PC Gaming Accessories Manufacturers Manufacturing Base Distribution, Headquarters
    • 3.4.2 Manufacturers PC Gaming Accessories Product Type
    • 3.4.3 Date of International Manufacturers Enter into PC Gaming Accessories Market
  • 3.5 Manufacturers Mergers & Acquisitions, Expansion Plans

4 Market Size by Type (2015-2026)

  • 4.1 Global PC Gaming Accessories Market Size by Type (2015-2020)
    • 4.1.1 Global PC Gaming Accessories Sales by Type (2015-2020)
    • 4.1.2 Global PC Gaming Accessories Revenue by Type (2015-2020)
    • 4.1.3 PC Gaming Accessories Average Selling Price (ASP) by Type (2015-2026)
  • 4.2 Global PC Gaming Accessories Market Size Forecast by Type (2021-2026)
    • 4.2.1 Global PC Gaming Accessories Sales Forecast by Type (2021-2026)
    • 4.2.2 Global PC Gaming Accessories Revenue Forecast by Type (2021-2026)
    • 4.2.3 PC Gaming Accessories Average Selling Price (ASP) Forecast by Type (2021-2026)
  • 4.3 Global PC Gaming Accessories Market Share by Price Tier (2015-2020): Low-End, Mid-Range and High-End

5 Market Size by Application (2015-2026)

  • 5.1 Global PC Gaming Accessories Market Size by Application (2015-2020)
    • 5.1.1 Global PC Gaming Accessories Sales by Application (2015-2020)
    • 5.1.2 Global PC Gaming Accessories Revenue by Application (2015-2020)
    • 5.1.3 PC Gaming Accessories Price by Application (2015-2020)
  • 5.2 PC Gaming Accessories Market Size Forecast by Application (2021-2026)
    • 5.2.1 Global PC Gaming Accessories Sales Forecast by Application (2021-2026)
    • 5.2.2 Global PC Gaming Accessories Revenue Forecast by Application (2021-2026)
    • 5.2.3 Global PC Gaming Accessories Price Forecast by Application (2021-2026)

6 North America

  • 6.1 North America PC Gaming Accessories by Country
    • 6.1.1 North America PC Gaming Accessories Sales by Country
    • 6.1.2 North America PC Gaming Accessories Revenue by Country
    • 6.1.3 U.S.
    • 6.1.4 Canada
  • 6.2 North America PC Gaming Accessories Market Facts & Figures by Type
  • 6.3 North America PC Gaming Accessories Market Facts & Figures by Application

7 Europe

  • 7.1 Europe PC Gaming Accessories by Country
    • 7.1.1 Europe PC Gaming Accessories Sales by Country
    • 7.1.2 Europe PC Gaming Accessories Revenue by Country
    • 7.1.3 Germany
    • 7.1.4 France
    • 7.1.5 U.K.
    • 7.1.6 Italy
    • 7.1.7 Russia
  • 7.2 Europe PC Gaming Accessories Market Facts & Figures by Type
  • 7.3 Europe PC Gaming Accessories Market Facts & Figures by Application

8 Asia Pacific

  • 8.1 Asia Pacific PC Gaming Accessories by Region
    • 8.1.1 Asia Pacific PC Gaming Accessories Sales by Region
    • 8.1.2 Asia Pacific PC Gaming Accessories Revenue by Region
    • 8.1.3 China
    • 8.1.4 Japan
    • 8.1.5 South Korea
    • 8.1.6 India
    • 8.1.7 Australia
    • 8.1.8 Taiwan
    • 8.1.9 Indonesia
    • 8.1.10 Thailand
    • 8.1.11 Malaysia
    • 8.1.12 Philippines
    • 8.1.13 Vietnam
  • 8.2 Asia Pacific PC Gaming Accessories Market Facts & Figures by Type
  • 8.3 Asia Pacific PC Gaming Accessories Market Facts & Figures by Application

9 Latin America

  • 9.1 Latin America PC Gaming Accessories by Country
    • 9.1.1 Latin America PC Gaming Accessories Sales by Country
    • 9.1.2 Latin America PC Gaming Accessories Revenue by Country
    • 9.1.3 Mexico
    • 9.1.4 Brazil
    • 9.1.5 Argentina
  • 9.2 Central & South America PC Gaming Accessories Market Facts & Figures by Type
  • 9.3 Central & South America PC Gaming Accessories Market Facts & Figures by Application

10 Middle East and Africa

  • 10.1 Middle East and Africa PC Gaming Accessories by Country
    • 10.1.1 Middle East and Africa PC Gaming Accessories Sales by Country
    • 10.1.2 Middle East and Africa PC Gaming Accessories Revenue by Country
    • 10.1.3 Turkey
    • 10.1.4 Saudi Arabia
    • 10.1.5 U.A.E
  • 10.2 Middle East and Africa PC Gaming Accessories Market Facts & Figures by Type
  • 10.3 Middle East and Africa PC Gaming Accessories Market Facts & Figures by Application

11 Company Profiles

  • 11.1 Razer
    • 11.1.1 Razer Corporation Information
    • 11.1.2 Razer Description and Business Overview
    • 11.1.3 Razer Sales, Revenue and Gross Margin (2015-2020)
    • 11.1.4 Razer PC Gaming Accessories Products Offered
    • 11.1.5 Razer Related Developments
  • 11.2 Logitech G (ASTRO)
    • 11.2.1 Logitech G (ASTRO) Corporation Information
    • 11.2.2 Logitech G (ASTRO) Description and Business Overview
    • 11.2.3 Logitech G (ASTRO) Sales, Revenue and Gross Margin (2015-2020)
    • 11.2.4 Logitech G (ASTRO) PC Gaming Accessories Products Offered
    • 11.2.5 Logitech G (ASTRO) Related Developments
  • 11.3 Turtle Beach
    • 11.3.1 Turtle Beach Corporation Information
    • 11.3.2 Turtle Beach Description and Business Overview
    • 11.3.3 Turtle Beach Sales, Revenue and Gross Margin (2015-2020)
    • 11.3.4 Turtle Beach PC Gaming Accessories Products Offered
    • 11.3.5 Turtle Beach Related Developments
  • 11.4 Corsair
    • 11.4.1 Corsair Corporation Information
    • 11.4.2 Corsair Description and Business Overview
    • 11.4.3 Corsair Sales, Revenue and Gross Margin (2015-2020)
    • 11.4.4 Corsair PC Gaming Accessories Products Offered
    • 11.4.5 Corsair Related Developments
  • 11.5 Sennheiser
    • 11.5.1 Sennheiser Corporation Information
    • 11.5.2 Sennheiser Description and Business Overview
    • 11.5.3 Sennheiser Sales, Revenue and Gross Margin (2015-2020)
    • 11.5.4 Sennheiser PC Gaming Accessories Products Offered
    • 11.5.5 Sennheiser Related Developments
  • 11.6 Plantronics
    • 11.6.1 Plantronics Corporation Information
    • 11.6.2 Plantronics Description and Business Overview
    • 11.6.3 Plantronics Sales, Revenue and Gross Margin (2015-2020)
    • 11.6.4 Plantronics PC Gaming Accessories Products Offered
    • 11.6.5 Plantronics Related Developments
  • 11.7 SteelSeries
    • 11.7.1 SteelSeries Corporation Information
    • 11.7.2 SteelSeries Description and Business Overview
    • 11.7.3 SteelSeries Sales, Revenue and Gross Margin (2015-2020)
    • 11.7.4 SteelSeries PC Gaming Accessories Products Offered
    • 11.7.5 SteelSeries Related Developments
  • 11.8 Mad Catz
    • 11.8.1 Mad Catz Corporation Information
    • 11.8.2 Mad Catz Description and Business Overview
    • 11.8.3 Mad Catz Sales, Revenue and Gross Margin (2015-2020)
    • 11.8.4 Mad Catz PC Gaming Accessories Products Offered
    • 11.8.5 Mad Catz Related Developments
  • 11.9 ROCCAT
    • 11.9.1 ROCCAT Corporation Information
    • 11.9.2 ROCCAT Description and Business Overview
    • 11.9.3 ROCCAT Sales, Revenue and Gross Margin (2015-2020)
    • 11.9.4 ROCCAT PC Gaming Accessories Products Offered
    • 11.9.5 ROCCAT Related Developments
  • 11.10 QPAD
    • 11.10.1 QPAD Corporation Information
    • 11.10.2 QPAD Description and Business Overview
    • 11.10.3 QPAD Sales, Revenue and Gross Margin (2015-2020)
    • 11.10.4 QPAD PC Gaming Accessories Products Offered
    • 11.10.5 QPAD Related Developments
  • 11.1 Razer
    • 11.1.1 Razer Corporation Information
    • 11.1.2 Razer Description and Business Overview
    • 11.1.3 Razer Sales, Revenue and Gross Margin (2015-2020)
    • 11.1.4 Razer PC Gaming Accessories Products Offered
    • 11.1.5 Razer Related Developments
  • 11.12 HyperX
    • 11.12.1 HyperX Corporation Information
    • 11.12.2 HyperX Description and Business Overview
    • 11.12.3 HyperX Sales, Revenue and Gross Margin (2015-2020)
    • 11.12.4 HyperX Products Offered
    • 11.12.5 HyperX Related Developments
  • 11.13 Tt eSPORTS
    • 11.13.1 Tt eSPORTS Corporation Information
    • 11.13.2 Tt eSPORTS Description and Business Overview
    • 11.13.3 Tt eSPORTS Sales, Revenue and Gross Margin (2015-2020)
    • 11.13.4 Tt eSPORTS Products Offered
    • 11.13.5 Tt eSPORTS Related Developments
  • 11.14 Cooler Master
    • 11.14.1 Cooler Master Corporation Information
    • 11.14.2 Cooler Master Description and Business Overview
    • 11.14.3 Cooler Master Sales, Revenue and Gross Margin (2015-2020)
    • 11.14.4 Cooler Master Products Offered
    • 11.14.5 Cooler Master Related Developments
  • 11.15 ZOWIE
    • 11.15.1 ZOWIE Corporation Information
    • 11.15.2 ZOWIE Description and Business Overview
    • 11.15.3 ZOWIE Sales, Revenue and Gross Margin (2015-2020)
    • 11.15.4 ZOWIE Products Offered
    • 11.15.5 ZOWIE Related Developments
  • 11.16 Sharkoon
    • 11.16.1 Sharkoon Corporation Information
    • 11.16.2 Sharkoon Description and Business Overview
    • 11.16.3 Sharkoon Sales, Revenue and Gross Margin (2015-2020)
    • 11.16.4 Sharkoon Products Offered
    • 11.16.5 Sharkoon Related Developments
  • 11.17 Trust
    • 11.17.1 Trust Corporation Information
    • 11.17.2 Trust Description and Business Overview
    • 11.17.3 Trust Sales, Revenue and Gross Margin (2015-2020)
    • 11.17.4 Trust Products Offered
    • 11.17.5 Trust Related Developments

12 Future Forecast by Regions (Countries) (2021-2026)

  • 12.1 PC Gaming Accessories Market Estimates and Projections by Region
    • 12.1.1 Global PC Gaming Accessories Sales Forecast by Regions 2021-2026
    • 12.1.2 Global PC Gaming Accessories Revenue Forecast by Regions 2021-2026
  • 12.2 North America PC Gaming Accessories Market Size Forecast (2021-2026)
    • 12.2.1 North America: PC Gaming Accessories Sales Forecast (2021-2026)
    • 12.2.2 North America: PC Gaming Accessories Revenue Forecast (2021-2026)
    • 12.2.3 North America: PC Gaming Accessories Market Size Forecast by Country (2021-2026)
  • 12.3 Europe PC Gaming Accessories Market Size Forecast (2021-2026)
    • 12.3.1 Europe: PC Gaming Accessories Sales Forecast (2021-2026)
    • 12.3.2 Europe: PC Gaming Accessories Revenue Forecast (2021-2026)
    • 12.3.3 Europe: PC Gaming Accessories Market Size Forecast by Country (2021-2026)
  • 12.4 Asia Pacific PC Gaming Accessories Market Size Forecast (2021-2026)
    • 12.4.1 Asia Pacific: PC Gaming Accessories Sales Forecast (2021-2026)
    • 12.4.2 Asia Pacific: PC Gaming Accessories Revenue Forecast (2021-2026)
    • 12.4.3 Asia Pacific: PC Gaming Accessories Market Size Forecast by Region (2021-2026)
  • 12.5 Latin America PC Gaming Accessories Market Size Forecast (2021-2026)
    • 12.5.1 Latin America: PC Gaming Accessories Sales Forecast (2021-2026)
    • 12.5.2 Latin America: PC Gaming Accessories Revenue Forecast (2021-2026)
    • 12.5.3 Latin America: PC Gaming Accessories Market Size Forecast by Country (2021-2026)
  • 12.6 Middle East and Africa PC Gaming Accessories Market Size Forecast (2021-2026)
    • 12.6.1 Middle East and Africa: PC Gaming Accessories Sales Forecast (2021-2026)
    • 12.6.2 Middle East and Africa: PC Gaming Accessories Revenue Forecast (2021-2026)
    • 12.6.3 Middle East and Africa: PC Gaming Accessories Market Size Forecast by Country (2021-2026)

13 Market Opportunities, Challenges, Risks and Influences Factors Analysis

  • 13.1 Market Opportunities and Drivers
  • 13.2 Market Challenges
  • 13.3 Market Risks/Restraints
  • 13.4 Porter's Five Forces Analysis
  • 13.5 Primary Interviews with Key PC Gaming Accessories Players (Opinion Leaders)

14 Value Chain and Sales Channels Analysis

  • 14.1 Value Chain Analysis
  • 14.2 PC Gaming Accessories Customers
  • 14.3 Sales Channels Analysis
    • 14.3.1 Sales Channels
    • 14.3.2 Distributors

15 Research Findings and Conclusion

    16 Appendix

    • 16.1 Research Methodology
      • 16.1.1 Methodology/Research Approach
      • 16.1.2 Data Source
    • 16.2 Author Details

    Summary:
    Get latest Market Research Reports on PC Gaming Accessories . Industry analysis & Market Report on PC Gaming Accessories is a syndicated market report, published as Global PC Gaming Accessories Market Insights, Forecast to 2025. It is complete Research Study and Industry Analysis of PC Gaming Accessories market, to understand, Market Demand, Growth, trends analysis and Factor Influencing market.

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