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Global (United States, European Union and China) PC Gaming Accessories Market Research Report 2019-2025

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Table of Contents

    1 Report Overview

    • 1.1 Study Scope
    • 1.2 Major Manufacturers Covered in This Report
    • 1.3 Market Segment by Type
      • 1.3.1 Global PC Gaming Accessories Market Size Growth Rate by Type (2019-2025)
      • 1.3.2 Headsets
      • 1.3.3 Mice
      • 1.3.4 Keyboards
      • 1.3.5 Surfaces
      • 1.3.6 Controllers
    • 1.4 Market Segment by Application
      • 1.4.1 Global PC Gaming Accessories Market Share by Application (2019-2025)
      • 1.4.2 Distribution Channels
      • 1.4.3 Third-Party Retail Channels
      • 1.4.4 Direct Channels
    • 1.5 Study Objectives
    • 1.6 Years Considered

    2 Global Growth Trends

    • 2.1 Global PC Gaming Accessories Market Size
      • 2.1.1 Global PC Gaming Accessories Revenue 2014-2025
      • 2.1.2 Global PC Gaming Accessories Sales 2014-2025
    • 2.2 PC Gaming Accessories Growth Rate by Regions
      • 2.2.1 Global PC Gaming Accessories Sales by Regions 2014-2019
      • 2.2.2 Global PC Gaming Accessories Revenue by Regions 2014-2019
    • 2.3 Industry Trends
      • 2.3.1 Market Top Trends
      • 2.3.2 Market Drivers

    3 Market Share by Manufacturers

    • 3.1 PC Gaming Accessories Sales by Manufacturers
      • 3.1.1 PC Gaming Accessories Sales by Manufacturers 2014-2019
      • 3.1.2 PC Gaming Accessories Sales Market Share by Manufacturers 2014-2019
    • 3.2 Revenue by Manufacturers
      • 3.2.1 PC Gaming Accessories Revenue by Manufacturers (2014-2019)
      • 3.2.2 PC Gaming Accessories Revenue Share by Manufacturers (2014-2019)
      • 3.2.3 Global PC Gaming Accessories Market Concentration Ratio (CR5 and HHI)
    • 3.3 PC Gaming Accessories Price by Manufacturers
    • 3.4 Key Manufacturers PC Gaming Accessories Plants/Factories Distribution and Area Served
    • 3.5 Date of Key Manufacturers Enter into PC Gaming Accessories Market
    • 3.6 Key Manufacturers PC Gaming Accessories Product Offered
    • 3.7 Mergers & Acquisitions, Expansion Plans

    4 Market Size by Type

    • 4.1 Sales and Revenue for Each Type
      • 4.1.1 Headsets Sales and Revenue (2014-2019)
      • 4.1.2 Mice Sales and Revenue (2014-2019)
      • 4.1.3 Keyboards Sales and Revenue (2014-2019)
      • 4.1.4 Surfaces Sales and Revenue (2014-2019)
      • 4.1.5 Controllers Sales and Revenue (2014-2019)
    • 4.2 Global PC Gaming Accessories Sales Market Share by Type
    • 4.3 Global PC Gaming Accessories Revenue Market Share by Type
    • 4.4 PC Gaming Accessories Price by Type

    5 Market Size by Application

    • 5.1 Overview
    • 5.2 Global PC Gaming Accessories Sales by Application

    6 United States

    • 6.1 United States PC Gaming Accessories Breakdown Data by Company
    • 6.2 United States PC Gaming Accessories Breakdown Data by Type
    • 6.3 United States PC Gaming Accessories Breakdown Data by Application

    7 European Union

    • 7.1 European Union PC Gaming Accessories Breakdown Data by Company
    • 7.2 European Union PC Gaming Accessories Breakdown Data by Type
    • 7.3 European Union PC Gaming Accessories Breakdown Data by Application

    8 China

    • 8.1 China PC Gaming Accessories Breakdown Data by Company
    • 8.2 China PC Gaming Accessories Breakdown Data by Type
    • 8.3 China PC Gaming Accessories Breakdown Data by Application

    9 Rest of World

    • 9.1 Rest of World PC Gaming Accessories Breakdown Data by Company
    • 9.2 Rest of World PC Gaming Accessories Breakdown Data by Type
    • 9.3 Rest of World PC Gaming Accessories Breakdown Data by Application
    • 9.4 Rest of World PC Gaming Accessories Breakdown Data by Countries
      • 9.4.1 Rest of World PC Gaming Accessories Sales by Countries
      • 9.4.2 Rest of World PC Gaming Accessories Revenue by Countries
      • 9.4.3 Japan
      • 9.4.4 Korea
      • 9.4.5 India
      • 9.4.6 Southeast Asia

    10 Company Profiles

    • 10.1 Razer
      • 10.1.1 Razer Company Details
      • 10.1.2 Company Description and Business Overview
      • 10.1.3 Sales, Revenue and Market Share of PC Gaming Accessories
      • 10.1.4 PC Gaming Accessories Product Introduction
      • 10.1.5 Razer Recent Development
    • 10.2 Logitech G (ASTRO)
      • 10.2.1 Logitech G (ASTRO) Company Details
      • 10.2.2 Company Description and Business Overview
      • 10.2.3 Sales, Revenue and Market Share of PC Gaming Accessories
      • 10.2.4 PC Gaming Accessories Product Introduction
      • 10.2.5 Logitech G (ASTRO) Recent Development
    • 10.3 Turtle Beach
      • 10.3.1 Turtle Beach Company Details
      • 10.3.2 Company Description and Business Overview
      • 10.3.3 Sales, Revenue and Market Share of PC Gaming Accessories
      • 10.3.4 PC Gaming Accessories Product Introduction
      • 10.3.5 Turtle Beach Recent Development
    • 10.4 Corsair
      • 10.4.1 Corsair Company Details
      • 10.4.2 Company Description and Business Overview
      • 10.4.3 Sales, Revenue and Market Share of PC Gaming Accessories
      • 10.4.4 PC Gaming Accessories Product Introduction
      • 10.4.5 Corsair Recent Development
    • 10.5 Sennheiser
      • 10.5.1 Sennheiser Company Details
      • 10.5.2 Company Description and Business Overview
      • 10.5.3 Sales, Revenue and Market Share of PC Gaming Accessories
      • 10.5.4 PC Gaming Accessories Product Introduction
      • 10.5.5 Sennheiser Recent Development
    • 10.6 Plantronics
      • 10.6.1 Plantronics Company Details
      • 10.6.2 Company Description and Business Overview
      • 10.6.3 Sales, Revenue and Market Share of PC Gaming Accessories
      • 10.6.4 PC Gaming Accessories Product Introduction
      • 10.6.5 Plantronics Recent Development
    • 10.7 SteelSeries
      • 10.7.1 SteelSeries Company Details
      • 10.7.2 Company Description and Business Overview
      • 10.7.3 Sales, Revenue and Market Share of PC Gaming Accessories
      • 10.7.4 PC Gaming Accessories Product Introduction
      • 10.7.5 SteelSeries Recent Development
    • 10.8 Mad Catz
      • 10.8.1 Mad Catz Company Details
      • 10.8.2 Company Description and Business Overview
      • 10.8.3 Sales, Revenue and Market Share of PC Gaming Accessories
      • 10.8.4 PC Gaming Accessories Product Introduction
      • 10.8.5 Mad Catz Recent Development
    • 10.9 ROCCAT
      • 10.9.1 ROCCAT Company Details
      • 10.9.2 Company Description and Business Overview
      • 10.9.3 Sales, Revenue and Market Share of PC Gaming Accessories
      • 10.9.4 PC Gaming Accessories Product Introduction
      • 10.9.5 ROCCAT Recent Development
    • 10.10 QPAD
      • 10.10.1 QPAD Company Details
      • 10.10.2 Company Description and Business Overview
      • 10.10.3 Sales, Revenue and Market Share of PC Gaming Accessories
      • 10.10.4 PC Gaming Accessories Product Introduction
      • 10.10.5 QPAD Recent Development
    • 10.11 Thrustmaster
    • 10.12 HyperX
    • 10.13 Tt eSPORTS
    • 10.14 Cooler Master
    • 10.15 ZOWIE
    • 10.16 Sharkoon
    • 10.17 Trust

    11 Value Chain and Sales Channels Analysis

    • 11.1 Value Chain Analysis
    • 11.2 Sales Channels Analysis
      • 11.2.1 PC Gaming Accessories Sales Channels
      • 11.2.2 PC Gaming Accessories Distributors
    • 11.3 PC Gaming Accessories Customers

    12 Market Forecast

    • 12.1 Global PC Gaming Accessories Sales and Revenue Forecast 2019-2025
    • 12.2 Global PC Gaming Accessories Sales Forecast by Type
    • 12.3 Global PC Gaming Accessories Sales Forecast by Application
    • 12.4 PC Gaming Accessories Forecast by Regions
      • 12.4.1 Global PC Gaming Accessories Sales Forecast by Regions 2019-2025
      • 12.4.2 Global PC Gaming Accessories Revenue Forecast by Regions 2019-2025
    • 12.5 United States Market Forecast
    • 12.6 European Union Market Forecast
    • 12.7 China Market Forecast
    • 12.8 Rest of World
      • 12.8.1 Japan
      • 12.8.2 Korea
      • 12.8.3 India

    13 Research Findings and Conclusion

      14 Appendix

      • 14.1 Research Methodology
        • 14.1.1 Methodology/Research Approach
          • 14.1.1.1 Research Programs/Design
          • 14.1.1.2 Market Size Estimation
          • 14.1.1.3 Market Breakdown and Data Triangulation
        • 14.1.2 Data Source
          • 14.1.2.1 Secondary Sources
          • 14.1.2.2 Primary Sources
      • 14.2 Author Details

      PC Gaming accessories are hardware devices, such as mice, keyboards, headsets, surfaces and controllers, used to play games in conjunction.
      Much of the revenue growth comes from demanding hard-core gamers. As video games get more complex and competitive, the most dedicated players are looking for any edge they can get—like golfers looking for the longest hitting driver.
      Razer is the world leading player in global PC Gaming Peripherals market with the market share of 12.83%, in terms of revenue, and followed by Logitech G (ASTRO), Turtle Beach, Corsair and Sennheiser.
      In 2019, the market size of PC Gaming Accessories is xx million US$ and it will reach xx million US$ in 2025, growing at a CAGR of xx% from 2019; while in China, the market size is valued at xx million US$ and will increase to xx million US$ in 2025, with a CAGR of xx% during forecast period.
      In this report, 2018 has been considered as the base year and 2019 to 2025 as the forecast period to estimate the market size for PC Gaming Accessories.

      This report studies the global market size of PC Gaming Accessories, especially focuses on the key regions like United States, European Union, China, and other regions (Japan, Korea, India and Southeast Asia).
      This study presents the PC Gaming Accessories sales volume, revenue, market share and growth rate for each key company, and also covers the breakdown data (sales, revenue and market share) by regions, type and applications. history breakdown data from 2014 to 2019, and forecast to 2025.
      For top companies in United States, European Union and China, this report investigates and analyzes the production, value, price, market share and growth rate for the top manufacturers, key data from 2014 to 2019.

      In global market, the following companies are covered:
      Razer
      Logitech G (ASTRO)
      Turtle Beach
      Corsair
      Sennheiser
      Plantronics
      SteelSeries
      Mad Catz
      ROCCAT
      QPAD
      Thrustmaster
      HyperX
      Tt eSPORTS
      Cooler Master
      ZOWIE
      Sharkoon
      Trust

      Market Segment by Product Type
      Headsets
      Mice
      Keyboards
      Surfaces
      Controllers

      Market Segment by Application
      Distribution Channels
      Third-Party Retail Channels
      Direct Channels

      Key Regions split in this report: breakdown data for each region.
      United States
      China
      European Union
      Rest of World (Japan, Korea, India and Southeast Asia)

      The study objectives are:
      To analyze and research the PC Gaming Accessories status and future forecast in United States, European Union and China, involving sales, value (revenue), growth rate (CAGR), market share, historical and forecast.
      To present the key PC Gaming Accessories manufacturers, presenting the sales, revenue, market share, and recent development for key players.
      To split the breakdown data by regions, type, companies and applications
      To analyze the global and key regions market potential and advantage, opportunity and challenge, restraints and risks.
      To identify significant trends, drivers, influence factors in global and regions
      To analyze competitive developments such as expansions, agreements, new product launches, and acquisitions in the market

      In this study, the years considered to estimate the market size of PC Gaming Accessories are as follows:
      History Year: 2014-2018
      Base Year: 2018
      Estimated Year: 2019
      Forecast Year 2019 to 2025

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