Report Detail

Electronics & Semiconductor Global Online Smartphone & Tablet Games Market Growth 2019-2024

  • RnM3040657
  • |
  • 28 February, 2019
  • |
  • Global
  • |
  • 131 Pages
  • |
  • LPI(LP Information)
  • |
  • Electronics & Semiconductor

An online game is a video game that is either partially or primarily played through the Internet or another computer network.
At present, the market is developing rapidly and the key players include Activision Blizzard Inc., Gameloft SA, Glu Mobile, Kabam and Rovio Entertainment Ltd. etc.

United States, Germany, UK, France, Japan are the top players, and in the future, China, India and Southeast Asia will accelerate the marketization.

According to this study, over the next five years the Online Smartphone & Tablet Games market will register a xx% CAGR in terms of revenue, the global market size will reach US$ xx million by 2024, from US$ xx million in 2019. In particular, this report presents the global market share (sales and revenue) of key companies in Online Smartphone & Tablet Games business, shared in Chapter 3.

This report presents a comprehensive overview, market shares, and growth opportunities of Online Smartphone & Tablet Games market by product type, application, key manufacturers and key regions and countries.

This study considers the Online Smartphone & Tablet Games value and volume generated from the sales of the following segments:

Segmentation by product type: breakdown data from 2014 to 2019, in Section 2.3; and forecast to 2024 in section 11.7.
Casual
Social
Other
Table
Segmentation by application: breakdown data from 2014 to 2019, in Section 2.4; and forecast to 2024 in section 11.8.
IOS
Android
Windows

This report also splits the market by region: Breakdown data in Chapter 4, 5, 6, 7 and 8.
Americas
United States
Canada
Mexico
Brazil
APAC
China
Japan
Korea
Southeast Asia
India
Australia
Europe
Germany
France
UK
Italy
Russia
Spain
Middle East & Africa
Egypt
South Africa
Israel
Turkey
GCC Countries

The report also presents the market competition landscape and a corresponding detailed analysis of the major vendor/manufacturers in the market. The key manufacturers covered in this report: Breakdown data in in Chapter 3.
Activision Blizzard Inc.
Gameloft SA
Glu Mobile
Kabam
Rovio Entertainment Ltd.
Supercell Oy
Zynga Inc.
CyberAgent
Walt Disney
Gamevil

In addition, this report discusses the key drivers influencing market growth, opportunities, the challenges and the risks faced by key manufacturers and the market as a whole. It also analyzes key emerging trends and their impact on present and future development.

Research objectives
To study and analyze the global Online Smartphone & Tablet Games consumption (value & volume) by key regions/countries, product type and application, history data from 2014 to 2018, and forecast to 2024.
To understand the structure of Online Smartphone & Tablet Games market by identifying its various subsegments.
Focuses on the key global Online Smartphone & Tablet Games manufacturers, to define, describe and analyze the sales volume, value, market share, market competition landscape, SWOT analysis and development plans in next few years.
To analyze the Online Smartphone & Tablet Games with respect to individual growth trends, future prospects, and their contribution to the total market.
To share detailed information about the key factors influencing the growth of the market (growth potential, opportunities, drivers, industry-specific challenges and risks).
To project the consumption of Online Smartphone & Tablet Games submarkets, with respect to key regions (along with their respective key countries).
To analyze competitive developments such as expansions, agreements, new product launches, and acquisitions in the market.
To strategically profile the key players and comprehensively analyze their growth strategies.


Table of Contents

    2019-2024 Global Online Smartphone & Tablet Games Consumption Market Report

      1 Scope of the Report

      • 1.1 Market Introduction
      • 1.2 Research Objectives
      • 1.3 Years Considered
      • 1.4 Market Research Methodology
      • 1.5 Economic Indicators
      • 1.6 Currency Considered

      2 Executive Summary

      • 2.1 World Market Overview
        • 2.1.1 Global Online Smartphone & Tablet Games Consumption 2014-2024
        • 2.1.2 Online Smartphone & Tablet Games Consumption CAGR by Region
      • 2.2 Online Smartphone & Tablet Games Segment by Type
        • 2.2.1 Casual
        • 2.2.2 Social
        • 2.2.3 Other
        • 2.2.4 Table
      • 2.3 Online Smartphone & Tablet Games Consumption by Type
        • 2.3.1 Global Online Smartphone & Tablet Games Consumption Market Share by Type (2014-2019)
        • 2.3.2 Global Online Smartphone & Tablet Games Revenue and Market Share by Type (2014-2019)
        • 2.3.3 Global Online Smartphone & Tablet Games Sale Price by Type (2014-2019)
      • 2.4 Online Smartphone & Tablet Games Segment by Application
        • 2.4.1 IOS
        • 2.4.2 Android
        • 2.4.3 Windows
      • 2.5 Online Smartphone & Tablet Games Consumption by Application
        • 2.5.1 Global Online Smartphone & Tablet Games Consumption Market Share by Application (2014-2019)
        • 2.5.2 Global Online Smartphone & Tablet Games Value and Market Share by Application (2014-2019)
        • 2.5.3 Global Online Smartphone & Tablet Games Sale Price by Application (2014-2019)

      3 Global Online Smartphone & Tablet Games by Players

      • 3.1 Global Online Smartphone & Tablet Games Sales Market Share by Players
        • 3.1.1 Global Online Smartphone & Tablet Games Sales by Players (2017-2019)
        • 3.1.2 Global Online Smartphone & Tablet Games Sales Market Share by Players (2017-2019)
      • 3.2 Global Online Smartphone & Tablet Games Revenue Market Share by Players
        • 3.2.1 Global Online Smartphone & Tablet Games Revenue by Players (2017-2019)
        • 3.2.2 Global Online Smartphone & Tablet Games Revenue Market Share by Players (2017-2019)
      • 3.3 Global Online Smartphone & Tablet Games Sale Price by Players
      • 3.4 Global Online Smartphone & Tablet Games Manufacturing Base Distribution, Sales Area, Product Types by Players
        • 3.4.1 Global Online Smartphone & Tablet Games Manufacturing Base Distribution and Sales Area by Players
        • 3.4.2 Players Online Smartphone & Tablet Games Products Offered
      • 3.5 Market Concentration Rate Analysis
        • 3.5.1 Competition Landscape Analysis
        • 3.5.2 Concentration Ratio (CR3, CR5 and CR10) (2017-2019)
      • 3.6 New Products and Potential Entrants
      • 3.7 Mergers & Acquisitions, Expansion

      4 Online Smartphone & Tablet Games by Regions

      • 4.1 Online Smartphone & Tablet Games by Regions
        • 4.1.1 Global Online Smartphone & Tablet Games Consumption by Regions
        • 4.1.2 Global Online Smartphone & Tablet Games Value by Regions
      • 4.2 Americas Online Smartphone & Tablet Games Consumption Growth
      • 4.3 APAC Online Smartphone & Tablet Games Consumption Growth
      • 4.4 Europe Online Smartphone & Tablet Games Consumption Growth
      • 4.5 Middle East & Africa Online Smartphone & Tablet Games Consumption Growth

      5 Americas

      • 5.1 Americas Online Smartphone & Tablet Games Consumption by Countries
        • 5.1.1 Americas Online Smartphone & Tablet Games Consumption by Countries (2014-2019)
        • 5.1.2 Americas Online Smartphone & Tablet Games Value by Countries (2014-2019)
      • 5.2 Americas Online Smartphone & Tablet Games Consumption by Type
      • 5.3 Americas Online Smartphone & Tablet Games Consumption by Application
      • 5.4 United States
      • 5.5 Canada
      • 5.6 Mexico
      • 5.7 Key Economic Indicators of Few Americas Countries

      6 APAC

      • 6.1 APAC Online Smartphone & Tablet Games Consumption by Countries
        • 6.1.1 APAC Online Smartphone & Tablet Games Consumption by Countries (2014-2019)
        • 6.1.2 APAC Online Smartphone & Tablet Games Value by Countries (2014-2019)
      • 6.2 APAC Online Smartphone & Tablet Games Consumption by Type
      • 6.3 APAC Online Smartphone & Tablet Games Consumption by Application
      • 6.4 China
      • 6.5 Japan
      • 6.6 Korea
      • 6.7 Southeast Asia
      • 6.8 India
      • 6.9 Australia
      • 6.10 Key Economic Indicators of Few APAC Countries

      7 Europe

      • 7.1 Europe Online Smartphone & Tablet Games by Countries
        • 7.1.1 Europe Online Smartphone & Tablet Games Consumption by Countries (2014-2019)
        • 7.1.2 Europe Online Smartphone & Tablet Games Value by Countries (2014-2019)
      • 7.2 Europe Online Smartphone & Tablet Games Consumption by Type
      • 7.3 Europe Online Smartphone & Tablet Games Consumption by Application
      • 7.4 Germany
      • 7.5 France
      • 7.6 UK
      • 7.7 Italy
      • 7.8 Russia
      • 7.9 Spain
      • 7.10 Key Economic Indicators of Few Europe Countries

      8 Middle East & Africa

      • 8.1 Middle East & Africa Online Smartphone & Tablet Games by Countries
        • 8.1.1 Middle East & Africa Online Smartphone & Tablet Games Consumption by Countries (2014-2019)
        • 8.1.2 Middle East & Africa Online Smartphone & Tablet Games Value by Countries (2014-2019)
      • 8.2 Middle East & Africa Online Smartphone & Tablet Games Consumption by Type
      • 8.3 Middle East & Africa Online Smartphone & Tablet Games Consumption by Application
      • 8.4 Egypt
      • 8.5 South Africa
      • 8.6 Israel
      • 8.7 Turkey
      • 8.8 GCC Countries

      9 Market Drivers, Challenges and Trends

      • 9.1 Market Drivers and Impact
        • 9.1.1 Growing Demand from Key Regions
        • 9.1.2 Growing Demand from Key Applications and Potential Industries
      • 9.2 Market Challenges and Impact
      • 9.3 Market Trends

      10 Marketing, Distributors and Customer

      • 10.1 Sales Channel
        • 10.1.1 Direct Channels
        • 10.1.2 Indirect Channels
      • 10.2 Online Smartphone & Tablet Games Distributors
      • 10.3 Online Smartphone & Tablet Games Customer

      11 Global Online Smartphone & Tablet Games Market Forecast

      • 11.1 Global Online Smartphone & Tablet Games Consumption Forecast (2019-2024)
      • 11.2 Global Online Smartphone & Tablet Games Forecast by Regions
        • 11.2.1 Global Online Smartphone & Tablet Games Forecast by Regions (2019-2024)
        • 11.2.2 Global Online Smartphone & Tablet Games Value Forecast by Regions (2019-2024)
        • 11.2.3 Americas Consumption Forecast
        • 11.2.4 APAC Consumption Forecast
        • 11.2.5 Europe Consumption Forecast
        • 11.2.6 Middle East & Africa Consumption Forecast
      • 11.3 Americas Forecast by Countries
        • 11.3.1 United States Market Forecast
        • 11.3.2 Canada Market Forecast
        • 11.3.3 Mexico Market Forecast
        • 11.3.4 Brazil Market Forecast
      • 11.4 APAC Forecast by Countries
        • 11.4.1 China Market Forecast
        • 11.4.2 Japan Market Forecast
        • 11.4.3 Korea Market Forecast
        • 11.4.4 Southeast Asia Market Forecast
        • 11.4.5 India Market Forecast
        • 11.4.6 Australia Market Forecast
      • 11.5 Europe Forecast by Countries
        • 11.5.1 Germany Market Forecast
        • 11.5.2 France Market Forecast
        • 11.5.3 UK Market Forecast
        • 11.5.4 Italy Market Forecast
        • 11.5.5 Russia Market Forecast
        • 11.5.6 Spain Market Forecast
      • 11.6 Middle East & Africa Forecast by Countries
        • 11.6.1 Egypt Market Forecast
        • 11.6.2 South Africa Market Forecast
        • 11.6.3 Israel Market Forecast
        • 11.6.4 Turkey Market Forecast
        • 11.6.5 GCC Countries Market Forecast
      • 11.7 Global Online Smartphone & Tablet Games Forecast by Type
      • 11.8 Global Online Smartphone & Tablet Games Forecast by Application

      12 Key Players Analysis

      • 12.1 Activision Blizzard Inc.
        • 12.1.1 Company Details
        • 12.1.2 Online Smartphone & Tablet Games Product Offered
        • 12.1.3 Activision Blizzard Inc. Online Smartphone & Tablet Games Sales, Revenue, Price and Gross Margin (2017-2019)
        • 12.1.4 Main Business Overview
        • 12.1.5 Activision Blizzard Inc. News
      • 12.2 Gameloft SA
        • 12.2.1 Company Details
        • 12.2.2 Online Smartphone & Tablet Games Product Offered
        • 12.2.3 Gameloft SA Online Smartphone & Tablet Games Sales, Revenue, Price and Gross Margin (2017-2019)
        • 12.2.4 Main Business Overview
        • 12.2.5 Gameloft SA News
      • 12.3 Glu Mobile
        • 12.3.1 Company Details
        • 12.3.2 Online Smartphone & Tablet Games Product Offered
        • 12.3.3 Glu Mobile Online Smartphone & Tablet Games Sales, Revenue, Price and Gross Margin (2017-2019)
        • 12.3.4 Main Business Overview
        • 12.3.5 Glu Mobile News
      • 12.4 Kabam
        • 12.4.1 Company Details
        • 12.4.2 Online Smartphone & Tablet Games Product Offered
        • 12.4.3 Kabam Online Smartphone & Tablet Games Sales, Revenue, Price and Gross Margin (2017-2019)
        • 12.4.4 Main Business Overview
        • 12.4.5 Kabam News
      • 12.5 Rovio Entertainment Ltd.
        • 12.5.1 Company Details
        • 12.5.2 Online Smartphone & Tablet Games Product Offered
        • 12.5.3 Rovio Entertainment Ltd. Online Smartphone & Tablet Games Sales, Revenue, Price and Gross Margin (2017-2019)
        • 12.5.4 Main Business Overview
        • 12.5.5 Rovio Entertainment Ltd. News
      • 12.6 Supercell Oy
        • 12.6.1 Company Details
        • 12.6.2 Online Smartphone & Tablet Games Product Offered
        • 12.6.3 Supercell Oy Online Smartphone & Tablet Games Sales, Revenue, Price and Gross Margin (2017-2019)
        • 12.6.4 Main Business Overview
        • 12.6.5 Supercell Oy News
      • 12.7 Zynga Inc.
        • 12.7.1 Company Details
        • 12.7.2 Online Smartphone & Tablet Games Product Offered
        • 12.7.3 Zynga Inc. Online Smartphone & Tablet Games Sales, Revenue, Price and Gross Margin (2017-2019)
        • 12.7.4 Main Business Overview
        • 12.7.5 Zynga Inc. News
      • 12.8 CyberAgent
        • 12.8.1 Company Details
        • 12.8.2 Online Smartphone & Tablet Games Product Offered
        • 12.8.3 CyberAgent Online Smartphone & Tablet Games Sales, Revenue, Price and Gross Margin (2017-2019)
        • 12.8.4 Main Business Overview
        • 12.8.5 CyberAgent News
      • 12.9 Walt Disney
        • 12.9.1 Company Details
        • 12.9.2 Online Smartphone & Tablet Games Product Offered
        • 12.9.3 Walt Disney Online Smartphone & Tablet Games Sales, Revenue, Price and Gross Margin (2017-2019)
        • 12.9.4 Main Business Overview
        • 12.9.5 Walt Disney News
      • 12.10 Gamevil
        • 12.10.1 Company Details
        • 12.10.2 Online Smartphone & Tablet Games Product Offered
        • 12.10.3 Gamevil Online Smartphone & Tablet Games Sales, Revenue, Price and Gross Margin (2017-2019)
        • 12.10.4 Main Business Overview
        • 12.10.5 Gamevil News

      13 Research Findings and Conclusion

      Summary:
      Get latest Market Research Reports on Online Smartphone & Tablet Games . Industry analysis & Market Report on Online Smartphone & Tablet Games is a syndicated market report, published as Global Online Smartphone & Tablet Games Market Growth 2019-2024. It is complete Research Study and Industry Analysis of Online Smartphone & Tablet Games market, to understand, Market Demand, Growth, trends analysis and Factor Influencing market.

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