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Global Online Multiplayer Strategy Games Market 2026 by Company, Regions, Type and Application, Forecast to 2032

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1 Market Overview

  • 1.1 Product Overview and Scope
  • 1.2 Market Estimation Caveats and Base Year
  • 1.3 Classification of Online Multiplayer Strategy Games by Type
    • 1.3.1 Overview: Global Online Multiplayer Strategy Games Market Size by Type: 2021 Versus 2025 Versus 2032
    • 1.3.2 Global Online Multiplayer Strategy Games Consumption Value Market Share by Type in 2025
    • 1.3.3 Real-time Strategy
    • 1.3.4 Turn-based Strategy
    • 1.3.5 Long-term Strategy
  • 1.4 Classification of Online Multiplayer Strategy Games by Mechanism
    • 1.4.1 Overview: Global Online Multiplayer Strategy Games Market Size by Mechanism: 2021 Versus 2025 Versus 2032
    • 1.4.2 Global Online Multiplayer Strategy Games Consumption Value Market Share by Mechanism in 2025
    • 1.4.3 Resource Management
    • 1.4.4 Area Control
    • 1.4.5 Fortified Position Defense
    • 1.4.6 Others
  • 1.5 Classification of Online Multiplayer Strategy Games by Interactive Mode
    • 1.5.1 Overview: Global Online Multiplayer Strategy Games Market Size by Interactive Mode: 2021 Versus 2025 Versus 2032
    • 1.5.2 Global Online Multiplayer Strategy Games Consumption Value Market Share by Interactive Mode in 2025
    • 1.5.3 Free Strategy
    • 1.5.4 Multiplayer Battle
    • 1.5.5 Others
  • 1.6 Global Online Multiplayer Strategy Games Market by Application
    • 1.6.1 Overview: Global Online Multiplayer Strategy Games Market Size by Application: 2021 Versus 2025 Versus 2032
    • 1.6.2 18-25 Years Old
    • 1.6.3 26-45 Years Old
    • 1.6.4 45 Years Old and Above
    • 1.6.5 Others
  • 1.7 Global Online Multiplayer Strategy Games Market Size & Forecast
  • 1.8 Global Online Multiplayer Strategy Games Market Size and Forecast by Region
    • 1.8.1 Global Online Multiplayer Strategy Games Market Size by Region: 2021 VS 2025 VS 2032
    • 1.8.2 Global Online Multiplayer Strategy Games Market Size by Region, (2021-2032)
    • 1.8.3 North America Online Multiplayer Strategy Games Market Size and Prospect (2021-2032)
    • 1.8.4 Europe Online Multiplayer Strategy Games Market Size and Prospect (2021-2032)
    • 1.8.5 Asia-Pacific Online Multiplayer Strategy Games Market Size and Prospect (2021-2032)
    • 1.8.6 South America Online Multiplayer Strategy Games Market Size and Prospect (2021-2032)
    • 1.8.7 Middle East & Africa Online Multiplayer Strategy Games Market Size and Prospect (2021-2032)

2 Company Profiles

  • 2.1 IGG
    • 2.1.1 IGG Details
    • 2.1.2 IGG Major Business
    • 2.1.3 IGG Online Multiplayer Strategy Games Product and Solutions
    • 2.1.4 IGG Online Multiplayer Strategy Games Revenue, Gross Margin and Market Share (2021-2026)
    • 2.1.5 IGG Recent Developments and Future Plans
  • 2.2 Supercell
    • 2.2.1 Supercell Details
    • 2.2.2 Supercell Major Business
    • 2.2.3 Supercell Online Multiplayer Strategy Games Product and Solutions
    • 2.2.4 Supercell Online Multiplayer Strategy Games Revenue, Gross Margin and Market Share (2021-2026)
    • 2.2.5 Supercell Recent Developments and Future Plans
  • 2.3 InnoGames
    • 2.3.1 InnoGames Details
    • 2.3.2 InnoGames Major Business
    • 2.3.3 InnoGames Online Multiplayer Strategy Games Product and Solutions
    • 2.3.4 InnoGames Online Multiplayer Strategy Games Revenue, Gross Margin and Market Share (2021-2026)
    • 2.3.5 InnoGames Recent Developments and Future Plans
  • 2.4 Lilith Games
    • 2.4.1 Lilith Games Details
    • 2.4.2 Lilith Games Major Business
    • 2.4.3 Lilith Games Online Multiplayer Strategy Games Product and Solutions
    • 2.4.4 Lilith Games Online Multiplayer Strategy Games Revenue, Gross Margin and Market Share (2021-2026)
    • 2.4.5 Lilith Games Recent Developments and Future Plans
  • 2.5 Century Games
    • 2.5.1 Century Games Details
    • 2.5.2 Century Games Major Business
    • 2.5.3 Century Games Online Multiplayer Strategy Games Product and Solutions
    • 2.5.4 Century Games Online Multiplayer Strategy Games Revenue, Gross Margin and Market Share (2021-2026)
    • 2.5.5 Century Games Recent Developments and Future Plans
  • 2.6 FunPlus
    • 2.6.1 FunPlus Details
    • 2.6.2 FunPlus Major Business
    • 2.6.3 FunPlus Online Multiplayer Strategy Games Product and Solutions
    • 2.6.4 FunPlus Online Multiplayer Strategy Games Revenue, Gross Margin and Market Share (2021-2026)
    • 2.6.5 FunPlus Recent Developments and Future Plans
  • 2.7 Top Games Inc.
    • 2.7.1 Top Games Inc. Details
    • 2.7.2 Top Games Inc. Major Business
    • 2.7.3 Top Games Inc. Online Multiplayer Strategy Games Product and Solutions
    • 2.7.4 Top Games Inc. Online Multiplayer Strategy Games Revenue, Gross Margin and Market Share (2021-2026)
    • 2.7.5 Top Games Inc. Recent Developments and Future Plans
  • 2.8 Scopely
    • 2.8.1 Scopely Details
    • 2.8.2 Scopely Major Business
    • 2.8.3 Scopely Online Multiplayer Strategy Games Product and Solutions
    • 2.8.4 Scopely Online Multiplayer Strategy Games Revenue, Gross Margin and Market Share (2021-2026)
    • 2.8.5 Scopely Recent Developments and Future Plans
  • 2.9 Machine Zone
    • 2.9.1 Machine Zone Details
    • 2.9.2 Machine Zone Major Business
    • 2.9.3 Machine Zone Online Multiplayer Strategy Games Product and Solutions
    • 2.9.4 Machine Zone Online Multiplayer Strategy Games Revenue, Gross Margin and Market Share (2021-2026)
    • 2.9.5 Machine Zone Recent Developments and Future Plans
  • 2.10 Plarium
    • 2.10.1 Plarium Details
    • 2.10.2 Plarium Major Business
    • 2.10.3 Plarium Online Multiplayer Strategy Games Product and Solutions
    • 2.10.4 Plarium Online Multiplayer Strategy Games Revenue, Gross Margin and Market Share (2021-2026)
    • 2.10.5 Plarium Recent Developments and Future Plans
  • 2.11 Electronic Arts (EA)
    • 2.11.1 Electronic Arts (EA) Details
    • 2.11.2 Electronic Arts (EA) Major Business
    • 2.11.3 Electronic Arts (EA) Online Multiplayer Strategy Games Product and Solutions
    • 2.11.4 Electronic Arts (EA) Online Multiplayer Strategy Games Revenue, Gross Margin and Market Share (2021-2026)
    • 2.11.5 Electronic Arts (EA) Recent Developments and Future Plans
  • 2.12 Microsoft
    • 2.12.1 Microsoft Details
    • 2.12.2 Microsoft Major Business
    • 2.12.3 Microsoft Online Multiplayer Strategy Games Product and Solutions
    • 2.12.4 Microsoft Online Multiplayer Strategy Games Revenue, Gross Margin and Market Share (2021-2026)
    • 2.12.5 Microsoft Recent Developments and Future Plans
  • 2.13 Take-Two
    • 2.13.1 Take-Two Details
    • 2.13.2 Take-Two Major Business
    • 2.13.3 Take-Two Online Multiplayer Strategy Games Product and Solutions
    • 2.13.4 Take-Two Online Multiplayer Strategy Games Revenue, Gross Margin and Market Share (2021-2026)
    • 2.13.5 Take-Two Recent Developments and Future Plans
  • 2.14 Relic Entertainment
    • 2.14.1 Relic Entertainment Details
    • 2.14.2 Relic Entertainment Major Business
    • 2.14.3 Relic Entertainment Online Multiplayer Strategy Games Product and Solutions
    • 2.14.4 Relic Entertainment Online Multiplayer Strategy Games Revenue, Gross Margin and Market Share (2021-2026)
    • 2.14.5 Relic Entertainment Recent Developments and Future Plans
  • 2.15 Sega
    • 2.15.1 Sega Details
    • 2.15.2 Sega Major Business
    • 2.15.3 Sega Online Multiplayer Strategy Games Product and Solutions
    • 2.15.4 Sega Online Multiplayer Strategy Games Revenue, Gross Margin and Market Share (2021-2026)
    • 2.15.5 Sega Recent Developments and Future Plans
  • 2.16 Slitherine
    • 2.16.1 Slitherine Details
    • 2.16.2 Slitherine Major Business
    • 2.16.3 Slitherine Online Multiplayer Strategy Games Product and Solutions
    • 2.16.4 Slitherine Online Multiplayer Strategy Games Revenue, Gross Margin and Market Share (2021-2026)
    • 2.16.5 Slitherine Recent Developments and Future Plans
  • 2.17 Paradox Interactive
    • 2.17.1 Paradox Interactive Details
    • 2.17.2 Paradox Interactive Major Business
    • 2.17.3 Paradox Interactive Online Multiplayer Strategy Games Product and Solutions
    • 2.17.4 Paradox Interactive Online Multiplayer Strategy Games Revenue, Gross Margin and Market Share (2021-2026)
    • 2.17.5 Paradox Interactive Recent Developments and Future Plans
  • 2.18 NetEase Games
    • 2.18.1 NetEase Games Details
    • 2.18.2 NetEase Games Major Business
    • 2.18.3 NetEase Games Online Multiplayer Strategy Games Product and Solutions
    • 2.18.4 NetEase Games Online Multiplayer Strategy Games Revenue, Gross Margin and Market Share (2021-2026)
    • 2.18.5 NetEase Games Recent Developments and Future Plans
  • 2.19 Blizzard Entertainment
    • 2.19.1 Blizzard Entertainment Details
    • 2.19.2 Blizzard Entertainment Major Business
    • 2.19.3 Blizzard Entertainment Online Multiplayer Strategy Games Product and Solutions
    • 2.19.4 Blizzard Entertainment Online Multiplayer Strategy Games Revenue, Gross Margin and Market Share (2021-2026)
    • 2.19.5 Blizzard Entertainment Recent Developments and Future Plans
  • 2.20 Ubisoft
    • 2.20.1 Ubisoft Details
    • 2.20.2 Ubisoft Major Business
    • 2.20.3 Ubisoft Online Multiplayer Strategy Games Product and Solutions
    • 2.20.4 Ubisoft Online Multiplayer Strategy Games Revenue, Gross Margin and Market Share (2021-2026)
    • 2.20.5 Ubisoft Recent Developments and Future Plans

3 Market Competition, by Players

  • 3.1 Global Online Multiplayer Strategy Games Revenue and Share by Players (2021-2026)
  • 3.2 Market Share Analysis (2025)
    • 3.2.1 Market Share of Online Multiplayer Strategy Games by Company Revenue
    • 3.2.2 Top 3 Online Multiplayer Strategy Games Players Market Share in 2025
    • 3.2.3 Top 6 Online Multiplayer Strategy Games Players Market Share in 2025
  • 3.3 Online Multiplayer Strategy Games Market: Overall Company Footprint Analysis
    • 3.3.1 Online Multiplayer Strategy Games Market: Region Footprint
    • 3.3.2 Online Multiplayer Strategy Games Market: Company Product Type Footprint
    • 3.3.3 Online Multiplayer Strategy Games Market: Company Product Application Footprint
  • 3.4 New Market Entrants and Barriers to Market Entry
  • 3.5 Mergers, Acquisition, Agreements, and Collaborations

4 Market Size Segment by Type

  • 4.1 Global Online Multiplayer Strategy Games Consumption Value and Market Share by Type (2021-2026)
  • 4.2 Global Online Multiplayer Strategy Games Market Forecast by Type (2027-2032)

5 Market Size Segment by Application

  • 5.1 Global Online Multiplayer Strategy Games Consumption Value Market Share by Application (2021-2026)
  • 5.2 Global Online Multiplayer Strategy Games Market Forecast by Application (2027-2032)

6 North America

  • 6.1 North America Online Multiplayer Strategy Games Consumption Value by Type (2021-2032)
  • 6.2 North America Online Multiplayer Strategy Games Market Size by Application (2021-2032)
  • 6.3 North America Online Multiplayer Strategy Games Market Size by Country
    • 6.3.1 North America Online Multiplayer Strategy Games Consumption Value by Country (2021-2032)
    • 6.3.2 United States Online Multiplayer Strategy Games Market Size and Forecast (2021-2032)
    • 6.3.3 Canada Online Multiplayer Strategy Games Market Size and Forecast (2021-2032)
    • 6.3.4 Mexico Online Multiplayer Strategy Games Market Size and Forecast (2021-2032)

7 Europe

  • 7.1 Europe Online Multiplayer Strategy Games Consumption Value by Type (2021-2032)
  • 7.2 Europe Online Multiplayer Strategy Games Consumption Value by Application (2021-2032)
  • 7.3 Europe Online Multiplayer Strategy Games Market Size by Country
    • 7.3.1 Europe Online Multiplayer Strategy Games Consumption Value by Country (2021-2032)
    • 7.3.2 Germany Online Multiplayer Strategy Games Market Size and Forecast (2021-2032)
    • 7.3.3 France Online Multiplayer Strategy Games Market Size and Forecast (2021-2032)
    • 7.3.4 United Kingdom Online Multiplayer Strategy Games Market Size and Forecast (2021-2032)
    • 7.3.5 Russia Online Multiplayer Strategy Games Market Size and Forecast (2021-2032)
    • 7.3.6 Italy Online Multiplayer Strategy Games Market Size and Forecast (2021-2032)

8 Asia-Pacific

  • 8.1 Asia-Pacific Online Multiplayer Strategy Games Consumption Value by Type (2021-2032)
  • 8.2 Asia-Pacific Online Multiplayer Strategy Games Consumption Value by Application (2021-2032)
  • 8.3 Asia-Pacific Online Multiplayer Strategy Games Market Size by Region
    • 8.3.1 Asia-Pacific Online Multiplayer Strategy Games Consumption Value by Region (2021-2032)
    • 8.3.2 China Online Multiplayer Strategy Games Market Size and Forecast (2021-2032)
    • 8.3.3 Japan Online Multiplayer Strategy Games Market Size and Forecast (2021-2032)
    • 8.3.4 South Korea Online Multiplayer Strategy Games Market Size and Forecast (2021-2032)
    • 8.3.5 India Online Multiplayer Strategy Games Market Size and Forecast (2021-2032)
    • 8.3.6 Southeast Asia Online Multiplayer Strategy Games Market Size and Forecast (2021-2032)
    • 8.3.7 Australia Online Multiplayer Strategy Games Market Size and Forecast (2021-2032)

9 South America

  • 9.1 South America Online Multiplayer Strategy Games Consumption Value by Type (2021-2032)
  • 9.2 South America Online Multiplayer Strategy Games Consumption Value by Application (2021-2032)
  • 9.3 South America Online Multiplayer Strategy Games Market Size by Country
    • 9.3.1 South America Online Multiplayer Strategy Games Consumption Value by Country (2021-2032)
    • 9.3.2 Brazil Online Multiplayer Strategy Games Market Size and Forecast (2021-2032)
    • 9.3.3 Argentina Online Multiplayer Strategy Games Market Size and Forecast (2021-2032)

10 Middle East & Africa

  • 10.1 Middle East & Africa Online Multiplayer Strategy Games Consumption Value by Type (2021-2032)
  • 10.2 Middle East & Africa Online Multiplayer Strategy Games Consumption Value by Application (2021-2032)
  • 10.3 Middle East & Africa Online Multiplayer Strategy Games Market Size by Country
    • 10.3.1 Middle East & Africa Online Multiplayer Strategy Games Consumption Value by Country (2021-2032)
    • 10.3.2 Turkey Online Multiplayer Strategy Games Market Size and Forecast (2021-2032)
    • 10.3.3 Saudi Arabia Online Multiplayer Strategy Games Market Size and Forecast (2021-2032)
    • 10.3.4 UAE Online Multiplayer Strategy Games Market Size and Forecast (2021-2032)

11 Market Dynamics

  • 11.1 Online Multiplayer Strategy Games Market Drivers
  • 11.2 Online Multiplayer Strategy Games Market Restraints
  • 11.3 Online Multiplayer Strategy Games Trends Analysis
  • 11.4 Porters Five Forces Analysis
    • 11.4.1 Threat of New Entrants
    • 11.4.2 Bargaining Power of Suppliers
    • 11.4.3 Bargaining Power of Buyers
    • 11.4.4 Threat of Substitutes
    • 11.4.5 Competitive Rivalry

12 Industry Chain Analysis

  • 12.1 Online Multiplayer Strategy Games Industry Chain
  • 12.2 Online Multiplayer Strategy Games Upstream Analysis
  • 12.3 Online Multiplayer Strategy Games Midstream Analysis
  • 12.4 Online Multiplayer Strategy Games Downstream Analysis

13 Research Findings and Conclusion

    14 Appendix

    • 14.1 Methodology
    • 14.2 Research Process and Data Source

    According to our (Global Info Research) latest study, the global Online Multiplayer Strategy Games market size was valued at US$ 22163 million in 2025 and is forecast to a readjusted size of US$ 42225 million by 2032 with a CAGR of 9.5% during review period.
    Online Multiplayer Strategy Games are a genre of video games that operate online and revolve around players' strategic planning, decision-making, and resource management. Players can compete or cooperate with human players or artificial intelligence worldwide through the internet, achieving victory through tactical design and long-term planning. Victory depends primarily on the quality of decision-making rather than random luck, and its core appeal lies in testing players' logical thinking and game theory abilities.
    This report is a detailed and comprehensive analysis for global Online Multiplayer Strategy Games market. Both quantitative and qualitative analyses are presented by company, by region & country, by Type and by Application. As the market is constantly changing, this report explores the competition, supply and demand trends, as well as key factors that contribute to its changing demands across many markets. Company profiles and product examples of selected competitors, along with market share estimates of some of the selected leaders for the year 2025, are provided.
    Key Features:
    Global Online Multiplayer Strategy Games market size and forecasts, in consumption value ($ Million), 2021-2032
    Global Online Multiplayer Strategy Games market size and forecasts by region and country, in consumption value ($ Million), 2021-2032
    Global Online Multiplayer Strategy Games market size and forecasts, by Type and by Application, in consumption value ($ Million), 2021-2032
    Global Online Multiplayer Strategy Games market shares of main players, in revenue ($ Million), 2021-2026
    The Primary Objectives in This Report Are:
    To determine the size of the total market opportunity of global and key countries
    To assess the growth potential for Online Multiplayer Strategy Games
    To forecast future growth in each product and end-use market
    To assess competitive factors affecting the marketplace
    This report profiles key players in the global Online Multiplayer Strategy Games market based on the following parameters - company overview, revenue, gross margin, product portfolio, geographical presence, and key developments. Key companies covered as a part of this study include IGG, Supercell, InnoGames, Lilith Games, Century Games, FunPlus, Top Games Inc., Scopely, Machine Zone, Plarium, etc.
    This report also provides key insights about market drivers, restraints, opportunities, new product launches or approvals.
    Market segmentation
    Online Multiplayer Strategy Games market is split by Type and by Application. For the period 2021-2032, the growth among segments provides accurate calculations and forecasts for Consumption Value by Type and by Application. This analysis can help you expand your business by targeting qualified niche markets.
    Market segment by Type
    Real-time Strategy
    Turn-based Strategy
    Long-term Strategy
    Market segment by Mechanism
    Resource Management
    Area Control
    Fortified Position Defense
    Others
    Market segment by Interactive Mode
    Free Strategy
    Multiplayer Battle
    Others
    Market segment by Application
    18-25 Years Old
    26-45 Years Old
    45 Years Old and Above
    Others
    Market segment by players, this report covers
    IGG
    Supercell
    InnoGames
    Lilith Games
    Century Games
    FunPlus
    Top Games Inc.
    Scopely
    Machine Zone
    Plarium
    Electronic Arts (EA)
    Microsoft
    Take-Two
    Relic Entertainment
    Sega
    Slitherine
    Paradox Interactive
    NetEase Games
    Blizzard Entertainment
    Ubisoft
    Market segment by regions, regional analysis covers
    North America (United States, Canada and Mexico)
    Europe (Germany, France, UK, Russia, Italy and Rest of Europe)
    Asia-Pacific (China, Japan, South Korea, India, Southeast Asia and Rest of Asia-Pacific)
    South America (Brazil, Rest of South America)
    Middle East & Africa (Turkey, Saudi Arabia, UAE, Rest of Middle East & Africa)
    The content of the study subjects, includes a total of 13 chapters:
    Chapter 1, to describe Online Multiplayer Strategy Games product scope, market overview, market estimation caveats and base year.
    Chapter 2, to profile the top players of Online Multiplayer Strategy Games, with revenue, gross margin, and global market share of Online Multiplayer Strategy Games from 2021 to 2026.
    Chapter 3, the Online Multiplayer Strategy Games competitive situation, revenue, and global market share of top players are analyzed emphatically by landscape contrast.
    Chapter 4 and 5, to segment the market size by Type and by Application, with consumption value and growth rate by Type, by Application, from 2021 to 2032.
    Chapter 6, 7, 8, 9, and 10, to break the market size data at the country level, with revenue and market share for key countries in the world, from 2021 to 2026.and Online Multiplayer Strategy Games market forecast, by regions, by Type and by Application, with consumption value, from 2027 to 2032.
    Chapter 11, market dynamics, drivers, restraints, trends, Porters Five Forces analysis.
    Chapter 12, the key raw materials and key suppliers, and industry chain of Online Multiplayer Strategy Games.
    Chapter 13, to describe Online Multiplayer Strategy Games research findings and conclusion.

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