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Global Online Microtransaction Market Size, Status and Forecast 2020-2026

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1 Report Overview

  • 1.1 Study Scope
  • 1.2 Key Market Segments
  • 1.3 Market Analysis by Type
    • 1.3.1 Global Online Microtransaction Market Size Growth Rate by Type: 2020 VS 2026
    • 1.3.2 In-Game Curriencies
    • 1.3.3 Random Chance Puchases
    • 1.3.4 In-Game Items
    • 1.3.5 Expiration
    • 1.3.6 Othes
  • 1.4 Market by Application
    • 1.4.1 Global Online Microtransaction Market Share by Application: 2020 VS 2026
    • 1.4.2 Teenager
    • 1.4.3 Adult
  • 1.5 Study Objectives
  • 1.6 Years Considered

2 Global Growth Trends

  • 2.1 Global Online Microtransaction Market Perspective (2015-2026)
  • 2.2 Online Microtransaction Growth Trends by Regions
    • 2.2.1 Online Microtransaction Market Size by Regions: 2015 VS 2020 VS 2026
    • 2.2.2 Online Microtransaction Historic Market Share by Regions (2015-2020)
    • 2.2.3 Online Microtransaction Forecasted Market Size by Regions (2021-2026)
  • 2.3 Online Microtransaction Industry Dynamic
    • 2.3.1 Online Microtransaction Market Trends
    • 2.3.2 Online Microtransaction Market Drivers
    • 2.3.3 Online Microtransaction Market Challenges
    • 2.3.4 Online Microtransaction Market Restraints

3 Competition Landscape by Key Players

  • 3.1 Global Top Online Microtransaction Players by Market Size
    • 3.1.1 Global Top Online Microtransaction Players by Revenue (2015-2020)
    • 3.1.2 Global Online Microtransaction Revenue Market Share by Players (2015-2020)
  • 3.2 Global Online Microtransaction Market Share by Company Type (Tier 1, Tier 2 and Tier 3)
  • 3.3 Players Covered: Ranking by Online Microtransaction Revenue
  • 3.4 Global Online Microtransaction Market Concentration Ratio
    • 3.4.1 Global Online Microtransaction Market Concentration Ratio (CR5 and HHI)
    • 3.4.2 Global Top 10 and Top 5 Companies by Online Microtransaction Revenue in 2019
  • 3.5 Key Players Online Microtransaction Area Served
  • 3.6 Key Players Online Microtransaction Product Solution and Service
  • 3.7 Date of Enter into Online Microtransaction Market
  • 3.8 Mergers & Acquisitions, Expansion Plans

4 Online Microtransaction Breakdown Data by Type

  • 4.1 Global Online Microtransaction Historic Market Size by Type (2015-2020)
  • 4.2 Global Online Microtransaction Forecasted Market Size by Type (2021-2026)

5 Online Microtransaction Breakdown Data by Application

  • 5.1 Global Online Microtransaction Historic Market Size by Application (2015-2020)
  • 5.2 Global Online Microtransaction Forecasted Market Size by Application (2021-2026)

6 North America

  • 6.1 North America Online Microtransaction Market Size (2015-2026)
  • 6.2 North America Online Microtransaction Market Size by Type (2015-2020)
  • 6.3 North America Online Microtransaction Market Size by Application (2015-2020)
  • 6.4 North America Online Microtransaction Market Size by Country (2015-2020)
    • 6.4.1 United States
    • 6.4.2 Canada

7 Europe

  • 7.1 Europe Online Microtransaction Market Size (2015-2026)
  • 7.2 Europe Online Microtransaction Market Size by Type (2015-2020)
  • 7.3 Europe Online Microtransaction Market Size by Application (2015-2020)
  • 7.4 Europe Online Microtransaction Market Size by Country (2015-2020)
    • 7.4.1 Germany
    • 7.4.2 France
    • 7.4.3 U.K.
    • 7.4.4 Italy
    • 7.4.5 Russia
    • 7.4.6 Nordic

8 Asia-Pacific

  • 8.1 Asia-Pacific Online Microtransaction Market Size (2015-2026)
  • 8.2 Asia-Pacific Online Microtransaction Market Size by Type (2015-2020)
  • 8.3 Asia-Pacific Online Microtransaction Market Size by Application (2015-2020)
  • 8.4 Asia-Pacific Online Microtransaction Market Size by Region (2015-2020)
    • 8.4.1 China
    • 8.4.2 Japan
    • 8.4.3 South Korea
    • 8.4.4 Southeast Asia
    • 8.4.5 India
    • 8.4.6 Australia

9 Latin America

  • 9.1 Latin America Online Microtransaction Market Size (2015-2026)
  • 9.2 Latin America Online Microtransaction Market Size by Type (2015-2020)
  • 9.3 Latin America Online Microtransaction Market Size by Application (2015-2020)
  • 9.4 Latin America Online Microtransaction Market Size by Country (2015-2020)
    • 9.4.1 Mexico
    • 9.4.2 Brazil

10 Middle East & Africa

  • 10.1 Middle East & Africa Online Microtransaction Market Size (2015-2026)
  • 10.2 Middle East & Africa Online Microtransaction Market Size by Type (2015-2020)
  • 10.3 Middle East & Africa Online Microtransaction Market Size by Application (2015-2020)
  • 10.4 Middle East & Africa Online Microtransaction Market Size by Country (2015-2020)
    • 10.4.1 Turkey
    • 10.4.2 Saudi Arabia
    • 10.4.3 UAE

11Key Players Profiles

  • 11.1 SmileGate (CrossFire)
    • 11.1.1 SmileGate (CrossFire) Company Details
    • 11.1.2 SmileGate (CrossFire) Business Overview
    • 11.1.3 SmileGate (CrossFire) Online Microtransaction Introduction
    • 11.1.4 SmileGate (CrossFire) Revenue in Online Microtransaction Business (2015-2020))
    • 11.1.5 SmileGate (CrossFire) Recent Development
  • 11.2 Riot Games, Inc
    • 11.2.1 Riot Games, Inc Company Details
    • 11.2.2 Riot Games, Inc Business Overview
    • 11.2.3 Riot Games, Inc Online Microtransaction Introduction
    • 11.2.4 Riot Games, Inc Revenue in Online Microtransaction Business (2015-2020)
    • 11.2.5 Riot Games, Inc Recent Development
  • 11.3 Nexon Co. Ltd
    • 11.3.1 Nexon Co. Ltd Company Details
    • 11.3.2 Nexon Co. Ltd Business Overview
    • 11.3.3 Nexon Co. Ltd Online Microtransaction Introduction
    • 11.3.4 Nexon Co. Ltd Revenue in Online Microtransaction Business (2015-2020)
    • 11.3.5 Nexon Co. Ltd Recent Development
  • 11.4 Wargaming.net
    • 11.4.1 Wargaming.net Company Details
    • 11.4.2 Wargaming.net Business Overview
    • 11.4.3 Wargaming.net Online Microtransaction Introduction
    • 11.4.4 Wargaming.net Revenue in Online Microtransaction Business (2015-2020)
    • 11.4.5 Wargaming.net Recent Development
  • 11.5 NCSoft
    • 11.5.1 NCSoft Company Details
    • 11.5.2 NCSoft Business Overview
    • 11.5.3 NCSoft Online Microtransaction Introduction
    • 11.5.4 NCSoft Revenue in Online Microtransaction Business (2015-2020)
    • 11.5.5 NCSoft Recent Development
  • 11.6 Activision Blizzard Inc
    • 11.6.1 Activision Blizzard Inc Company Details
    • 11.6.2 Activision Blizzard Inc Business Overview
    • 11.6.3 Activision Blizzard Inc Online Microtransaction Introduction
    • 11.6.4 Activision Blizzard Inc Revenue in Online Microtransaction Business (2015-2020)
    • 11.6.5 Activision Blizzard Inc Recent Development
  • 11.7 Electronic Arts Inc
    • 11.7.1 Electronic Arts Inc Company Details
    • 11.7.2 Electronic Arts Inc Business Overview
    • 11.7.3 Electronic Arts Inc Online Microtransaction Introduction
    • 11.7.4 Electronic Arts Inc Revenue in Online Microtransaction Business (2015-2020)
    • 11.7.5 Electronic Arts Inc Recent Development
  • 11.8 Valve Corporation
    • 11.8.1 Valve Corporation Company Details
    • 11.8.2 Valve Corporation Business Overview
    • 11.8.3 Valve Corporation Online Microtransaction Introduction
    • 11.8.4 Valve Corporation Revenue in Online Microtransaction Business (2015-2020)
    • 11.8.5 Valve Corporation Recent Development
  • 11.9 Tencent Holdings Ltd
    • 11.9.1 Tencent Holdings Ltd Company Details
    • 11.9.2 Tencent Holdings Ltd Business Overview
    • 11.9.3 Tencent Holdings Ltd Online Microtransaction Introduction
    • 11.9.4 Tencent Holdings Ltd Revenue in Online Microtransaction Business (2015-2020)
    • 11.9.5 Tencent Holdings Ltd Recent Development
  • 11.10 NetEase Inc
    • 11.10.1 NetEase Inc Company Details
    • 11.10.2 NetEase Inc Business Overview
    • 11.10.3 NetEase Inc Online Microtransaction Introduction
    • 11.10.4 NetEase Inc Revenue in Online Microtransaction Business (2015-2020)
    • 11.10.5 NetEase Inc Recent Development
  • 11.11 Microsoft Corp
    • 10.11.1 Microsoft Corp Company Details
    • 10.11.2 Microsoft Corp Business Overview
    • 10.11.3 Microsoft Corp Online Microtransaction Introduction
    • 10.11.4 Microsoft Corp Revenue in Online Microtransaction Business (2015-2020)
    • 10.11.5 Microsoft Corp Recent Development
  • 11.12 GungHo Online Entertainment Inc
    • 10.12.1 GungHo Online Entertainment Inc Company Details
    • 10.12.2 GungHo Online Entertainment Inc Business Overview
    • 10.12.3 GungHo Online Entertainment Inc Online Microtransaction Introduction
    • 10.12.4 GungHo Online Entertainment Inc Revenue in Online Microtransaction Business (2015-2020)
    • 10.12.5 GungHo Online Entertainment Inc Recent Development
  • 11.13 CyberAgent Inc
    • 10.13.1 CyberAgent Inc Company Details
    • 10.13.2 CyberAgent Inc Business Overview
    • 10.13.3 CyberAgent Inc Online Microtransaction Introduction
    • 10.13.4 CyberAgent Inc Revenue in Online Microtransaction Business (2015-2020)
    • 10.13.5 CyberAgent Inc Recent Development
  • 11.14 Ubisoft Entertainment
    • 10.14.1 Ubisoft Entertainment Company Details
    • 10.14.2 Ubisoft Entertainment Business Overview
    • 10.14.3 Ubisoft Entertainment Online Microtransaction Introduction
    • 10.14.4 Ubisoft Entertainment Revenue in Online Microtransaction Business (2015-2020)
    • 10.14.5 Ubisoft Entertainment Recent Development
  • 11.15 Niantic Inc
    • 10.15.1 Niantic Inc Company Details
    • 10.15.2 Niantic Inc Business Overview
    • 10.15.3 Niantic Inc Online Microtransaction Introduction
    • 10.15.4 Niantic Inc Revenue in Online Microtransaction Business (2015-2020)
    • 10.15.5 Niantic Inc Recent Development
  • 11.16 Take-Two Interactive
    • 10.16.1 Take-Two Interactive Company Details
    • 10.16.2 Take-Two Interactive Business Overview
    • 10.16.3 Take-Two Interactive Online Microtransaction Introduction
    • 10.16.4 Take-Two Interactive Revenue in Online Microtransaction Business (2015-2020)
    • 10.16.5 Take-Two Interactive Recent Development

12Analyst's Viewpoints/Conclusions

    13Appendix

    • 13.1 Research Methodology
      • 13.1.1 Methodology/Research Approach
      • 13.1.2 Data Source
    • 13.2 Disclaimer

    Online Microtransaction market is segmented by company, region (country), by Type, and by Application. Players, stakeholders, and other participants in the global Online Microtransaction market will be able to gain the upper hand as they use the report as a powerful resource. The segmental analysis focuses on revenue and forecast by Type and by Application in terms of revenue and forecast for the period 2015-2026.

    Market segment by Type, the product can be split into
    By Type
    In-Game Curriencies
    Random Chance Puchases
    In-Game Items
    Expiration
    Othes
    By Device
    Mobile
    Gaming Console
    PC
    Others

    Market segment by Application, split into
    Teenager
    Adult

    Based on regional and country-level analysis, the Online Microtransaction market has been segmented as follows:
    North America
    United States
    Canada
    Europe
    Germany
    France
    U.K.
    Italy
    Russia
    Nordic
    Asia-Pacific
    China
    Japan
    South Korea
    Southeast Asia
    India
    Australia
    Latin America
    Mexico
    Brazil
    Middle East & Africa
    Turkey
    Saudi Arabia
    UAE

    In the competitive analysis section of the report, leading as well as prominent players of the global Online Microtransaction market are broadly studied on the basis of key factors. The report offers comprehensive analysis and accurate statistics on revenue by the player for the period 2015-2020. It also offers detailed analysis supported by reliable statistics on price and revenue (global level) by player for the period 2015-2020.
    The key players covered in this study
    SmileGate (CrossFire)
    Riot Games, Inc
    Nexon Co. Ltd
    Wargaming.net
    NCSoft
    Activision Blizzard Inc
    Electronic Arts Inc
    Valve Corporation
    Tencent Holdings Ltd
    NetEase Inc
    Microsoft Corp
    GungHo Online Entertainment Inc
    CyberAgent Inc
    Ubisoft Entertainment
    Niantic Inc

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