Copyright Reports & Markets. All rights reserved.

Global Online Game Platforms Market Size, Status and Forecast 2020-2026

Buy now

Table of Contents

    1 Report Overview

    • 1.1 Study Scope
    • 1.2 Key Market Segments
    • 1.3 Players Covered: Ranking by Online Game Platforms Revenue
    • 1.4 Market Analysis by Type
      • 1.4.1 Global Online Game Platforms Market Size Growth Rate by Type: 2020 VS 2026
      • 1.4.2 Cloud-Based
      • 1.4.3 On-premise
    • 1.5 Market by Application
      • 1.5.1 Global Online Game Platforms Market Share by Application: 2020 VS 2026
      • 1.5.2 PC
      • 1.5.3 Mobile Phone
      • 1.5.4 Console Game
    • 1.6 Study Objectives
    • 1.7 Years Considered

    2 Global Growth Trends by Regions

    • 2.1 Online Game Platforms Market Perspective (2015-2026)
    • 2.2 Online Game Platforms Growth Trends by Regions
      • 2.2.1 Online Game Platforms Market Size by Regions: 2015 VS 2020 VS 2026
      • 2.2.2 Online Game Platforms Historic Market Share by Regions (2015-2020)
      • 2.2.3 Online Game Platforms Forecasted Market Size by Regions (2021-2026)
    • 2.3 Industry Trends and Growth Strategy
      • 2.3.1 Market Top Trends
      • 2.3.2 Market Drivers
      • 2.3.3 Market Challenges
      • 2.3.4 Porter’s Five Forces Analysis
      • 2.3.5 Online Game Platforms Market Growth Strategy
      • 2.3.6 Primary Interviews with Key Online Game Platforms Players (Opinion Leaders)

    3 Competition Landscape by Key Players

    • 3.1 Global Top Online Game Platforms Players by Market Size
      • 3.1.1 Global Top Online Game Platforms Players by Revenue (2015-2020)
      • 3.1.2 Global Online Game Platforms Revenue Market Share by Players (2015-2020)
      • 3.1.3 Global Online Game Platforms Market Share by Company Type (Tier 1, Tier 2 and Tier 3)
    • 3.2 Global Online Game Platforms Market Concentration Ratio
      • 3.2.1 Global Online Game Platforms Market Concentration Ratio (CR5 and HHI)
      • 3.2.2 Global Top 10 and Top 5 Companies by Online Game Platforms Revenue in 2019
    • 3.3 Online Game Platforms Key Players Head office and Area Served
    • 3.4 Key Players Online Game Platforms Product Solution and Service
    • 3.5 Date of Enter into Online Game Platforms Market
    • 3.6 Mergers & Acquisitions, Expansion Plans

    4 Breakdown Data by Type (2015-2026)

    • 4.1 Global Online Game Platforms Historic Market Size by Type (2015-2020)
    • 4.2 Global Online Game Platforms Forecasted Market Size by Type (2021-2026)

    5 Online Game Platforms Breakdown Data by Application (2015-2026)

    • 5.1 Global Online Game Platforms Market Size by Application (2015-2020)
    • 5.2 Global Online Game Platforms Forecasted Market Size by Application (2021-2026)

    6 North America

    • 6.1 North America Online Game Platforms Market Size (2015-2020)
    • 6.2 Online Game Platforms Key Players in North America (2019-2020)
    • 6.3 North America Online Game Platforms Market Size by Type (2015-2020)
    • 6.4 North America Online Game Platforms Market Size by Application (2015-2020)

    7 Europe

    • 7.1 Europe Online Game Platforms Market Size (2015-2020)
    • 7.2 Online Game Platforms Key Players in Europe (2019-2020)
    • 7.3 Europe Online Game Platforms Market Size by Type (2015-2020)
    • 7.4 Europe Online Game Platforms Market Size by Application (2015-2020)

    8 China

    • 8.1 China Online Game Platforms Market Size (2015-2020)
    • 8.2 Online Game Platforms Key Players in China (2019-2020)
    • 8.3 China Online Game Platforms Market Size by Type (2015-2020)
    • 8.4 China Online Game Platforms Market Size by Application (2015-2020)

    9 Japan

    • 9.1 Japan Online Game Platforms Market Size (2015-2020)
    • 9.2 Online Game Platforms Key Players in Japan (2019-2020)
    • 9.3 Japan Online Game Platforms Market Size by Type (2015-2020)
    • 9.4 Japan Online Game Platforms Market Size by Application (2015-2020)

    10 Southeast Asia

    • 10.1 Southeast Asia Online Game Platforms Market Size (2015-2020)
    • 10.2 Online Game Platforms Key Players in Southeast Asia (2019-2020)
    • 10.3 Southeast Asia Online Game Platforms Market Size by Type (2015-2020)
    • 10.4 Southeast Asia Online Game Platforms Market Size by Application (2015-2020)

    11 India

    • 11.1 India Online Game Platforms Market Size (2015-2020)
    • 11.2 Online Game Platforms Key Players in India (2019-2020)
    • 11.3 India Online Game Platforms Market Size by Type (2015-2020)
    • 11.4 India Online Game Platforms Market Size by Application (2015-2020)

    12 Central & South America

    • 12.1 Central & South America Online Game Platforms Market Size (2015-2020)
    • 12.2 Online Game Platforms Key Players in Central & South America (2019-2020)
    • 12.3 Central & South America Online Game Platforms Market Size by Type (2015-2020)
    • 12.4 Central & South America Online Game Platforms Market Size by Application (2015-2020)

    13 Key Players Profiles

    • 13.1 Epic Games
      • 13.1.1 Epic Games Company Details
      • 13.1.2 Epic Games Business Overview and Its Total Revenue
      • 13.1.3 Epic Games Online Game Platforms Introduction
      • 13.1.4 Epic Games Revenue in Online Game Platforms Business (2015-2020))
      • 13.1.5 Epic Games Recent Development
    • 13.2 Valve Corporation
      • 13.2.1 Valve Corporation Company Details
      • 13.2.2 Valve Corporation Business Overview and Its Total Revenue
      • 13.2.3 Valve Corporation Online Game Platforms Introduction
      • 13.2.4 Valve Corporation Revenue in Online Game Platforms Business (2015-2020)
      • 13.2.5 Valve Corporation Recent Development
    • 13.3 CD Projekt
      • 13.3.1 CD Projekt Company Details
      • 13.3.2 CD Projekt Business Overview and Its Total Revenue
      • 13.3.3 CD Projekt Online Game Platforms Introduction
      • 13.3.4 CD Projekt Revenue in Online Game Platforms Business (2015-2020)
      • 13.3.5 CD Projekt Recent Development
    • 13.4 Activision Blizzard
      • 13.4.1 Activision Blizzard Company Details
      • 13.4.2 Activision Blizzard Business Overview and Its Total Revenue
      • 13.4.3 Activision Blizzard Online Game Platforms Introduction
      • 13.4.4 Activision Blizzard Revenue in Online Game Platforms Business (2015-2020)
      • 13.4.5 Activision Blizzard Recent Development
    • 13.5 Electronic Arts (EA)
      • 13.5.1 Electronic Arts (EA) Company Details
      • 13.5.2 Electronic Arts (EA) Business Overview and Its Total Revenue
      • 13.5.3 Electronic Arts (EA) Online Game Platforms Introduction
      • 13.5.4 Electronic Arts (EA) Revenue in Online Game Platforms Business (2015-2020)
      • 13.5.5 Electronic Arts (EA) Recent Development
    • 13.6 Ubisoft Massive
      • 13.6.1 Ubisoft Massive Company Details
      • 13.6.2 Ubisoft Massive Business Overview and Its Total Revenue
      • 13.6.3 Ubisoft Massive Online Game Platforms Introduction
      • 13.6.4 Ubisoft Massive Revenue in Online Game Platforms Business (2015-2020)
      • 13.6.5 Ubisoft Massive Recent Development
    • 13.7 Tencent Holdings
      • 13.7.1 Tencent Holdings Company Details
      • 13.7.2 Tencent Holdings Business Overview and Its Total Revenue
      • 13.7.3 Tencent Holdings Online Game Platforms Introduction
      • 13.7.4 Tencent Holdings Revenue in Online Game Platforms Business (2015-2020)
      • 13.7.5 Tencent Holdings Recent Development
    • 13.8 Google
      • 13.8.1 Google Company Details
      • 13.8.2 Google Business Overview and Its Total Revenue
      • 13.8.3 Google Online Game Platforms Introduction
      • 13.8.4 Google Revenue in Online Game Platforms Business (2015-2020)
      • 13.8.5 Google Recent Development
    • 13.9 Sonkwo
      • 13.9.1 Sonkwo Company Details
      • 13.9.2 Sonkwo Business Overview and Its Total Revenue
      • 13.9.3 Sonkwo Online Game Platforms Introduction
      • 13.9.4 Sonkwo Revenue in Online Game Platforms Business (2015-2020)
      • 13.9.5 Sonkwo Recent Development
    • 13.10 Snail Games
      • 13.10.1 Snail Games Company Details
      • 13.10.2 Snail Games Business Overview and Its Total Revenue
      • 13.10.3 Snail Games Online Game Platforms Introduction
      • 13.10.4 Snail Games Revenue in Online Game Platforms Business (2015-2020)
      • 13.10.5 Snail Games Recent Development
    • 13.11 Take-Two Interactive
      • 10.11.1 Take-Two Interactive Company Details
      • 10.11.2 Take-Two Interactive Business Overview and Its Total Revenue
      • 10.11.3 Take-Two Interactive Online Game Platforms Introduction
      • 10.11.4 Take-Two Interactive Revenue in Online Game Platforms Business (2015-2020)
      • 10.11.5 Take-Two Interactive Recent Development
    • 13.12 Microsoft
      • 10.12.1 Microsoft Company Details
      • 10.12.2 Microsoft Business Overview and Its Total Revenue
      • 10.12.3 Microsoft Online Game Platforms Introduction
      • 10.12.4 Microsoft Revenue in Online Game Platforms Business (2015-2020)
      • 10.12.5 Microsoft Recent Development
    • 13.13 TapTap
      • 10.13.1 TapTap Company Details
      • 10.13.2 TapTap Business Overview and Its Total Revenue
      • 10.13.3 TapTap Online Game Platforms Introduction
      • 10.13.4 TapTap Revenue in Online Game Platforms Business (2015-2020)
      • 10.13.5 TapTap Recent Development

    14 Analyst's Viewpoints/Conclusions

      15 Appendix

      • 15.1 Research Methodology
        • 15.1.1 Methodology/Research Approach
        • 15.1.2 Data Source
      • 15.2 Disclaimer

      This report focuses on the global Online Game Platforms status, future forecast, growth opportunity, key market and key players. The study objectives are to present the Online Game Platforms development in North America, Europe, China, Japan, Southeast Asia, India and Central & South America.

      The key players covered in this study
      Epic Games
      Valve Corporation
      CD Projekt
      Activision Blizzard
      Electronic Arts (EA)
      Ubisoft Massive
      Tencent Holdings
      Google
      Sonkwo
      Snail Games
      Take-Two Interactive
      Microsoft
      TapTap

      Market segment by Type, the product can be split into
      Cloud-Based
      On-premise
      Market segment by Application, split into
      PC
      Mobile Phone
      Console Game

      Market segment by Regions/Countries, this report covers
      North America
      Europe
      China
      Japan
      Southeast Asia
      India
      Central & South America

      The study objectives of this report are:
      To analyze global Online Game Platforms status, future forecast, growth opportunity, key market and key players.
      To present the Online Game Platforms development in North America, Europe, China, Japan, Southeast Asia, India and Central & South America.
      To strategically profile the key players and comprehensively analyze their development plan and strategies.
      To define, describe and forecast the market by type, market and key regions.

      In this study, the years considered to estimate the market size of Online Game Platforms are as follows:
      History Year: 2015-2019
      Base Year: 2019
      Estimated Year: 2020
      Forecast Year 2020 to 2026
      For the data information by region, company, type and application, 2019 is considered as the base year. Whenever data information was unavailable for the base year, the prior year has been considered.

      Buy now