Report Detail

Service & Software Global Online Game Market Size, Status and Forecast 2019-2025

  • RnM2716898
  • |
  • 27 July, 2020
  • |
  • Global
  • |
  • 129 Pages
  • |
  • QYResearch
  • |
  • Service & Software

Online Game market is segmented by Type, and by Application. Players, stakeholders, and other participants in the global Online Game market will be able to gain the upper hand as they use the report as a powerful resource. The segmental analysis focuses on revenue and forecast by Type and by Application in terms of revenue and forecast for the period 2015-2026.

The key players covered in this study
Microsoft
Sony
Electronic Arts
Sega
Ubisoft
Supercell
Zynga
CyberAgent
Netease
Nintendo
Square Enix
Activision Blizzard
Gameloft
Glu
Tecent
Kabam
Rovio Entertainment
Walt Disney
Gamevil

Market segment by Type, the product can be split into
IOS
Android
Windows
Market segment by Application, split into
Smartphone and Tablet
PC
TV
Others

Market segment by Regions/Countries, this report covers
North America
Europe
China
Japan
Southeast Asia
India
Central & South America


1 Report Overview

  • 1.1 Study Scope
  • 1.2 Key Market Segments
  • 1.3 Players Covered: Ranking by Online Game Revenue
  • 1.4 Market by Type
    • 1.4.1 Global Online Game Market Size Growth Rate by Type: 2020 VS 2026
    • 1.4.2 IOS
    • 1.4.3 Android
    • 1.4.4 Windows
  • 1.5 Market by Application
    • 1.5.1 Global Online Game Market Share by Application: 2020 VS 2026
    • 1.5.2 Smartphone and Tablet
    • 1.5.3 PC
    • 1.5.4 TV
    • 1.5.5 Others
  • 1.6 Study Objectives
  • 1.7 Years Considered

2 Global Growth Trends

  • 2.1 Global Online Game Market Perspective (2015-2026)
  • 2.2 Global Online Game Growth Trends by Regions
    • 2.2.1 Online Game Market Size by Regions: 2015 VS 2020 VS 2026
    • 2.2.2 Online Game Historic Market Share by Regions (2015-2020)
    • 2.2.3 Online Game Forecasted Market Size by Regions (2021-2026)
  • 2.3 Industry Trends and Growth Strategy
    • 2.3.1 Market Top Trends
    • 2.3.2 Market Drivers
    • 2.3.3 Market Challenges
    • 2.3.4 Porter’s Five Forces Analysis
    • 2.3.5 Online Game Market Growth Strategy
    • 2.3.6 Primary Interviews with Key Online Game Players (Opinion Leaders)

3 Competition Landscape by Key Players

  • 3.1 Global Top Online Game Players by Market Size
    • 3.1.1 Global Top Online Game Players by Revenue (2015-2020)
    • 3.1.2 Global Online Game Revenue Market Share by Players (2015-2020)
    • 3.1.3 Global Online Game Market Share by Company Type (Tier 1, Tier 2 and Tier 3)
  • 3.2 Global Online Game Market Concentration Ratio
    • 3.2.1 Global Online Game Market Concentration Ratio (CR5 and HHI)
    • 3.2.2 Global Top 10 and Top 5 Companies by Online Game Revenue in 2019
  • 3.3 Online Game Key Players Head office and Area Served
  • 3.4 Key Players Online Game Product Solution and Service
  • 3.5 Date of Enter into Online Game Market
  • 3.6 Mergers & Acquisitions, Expansion Plans

4 Market Size by Type (2015-2026)

  • 4.1 Global Online Game Historic Market Size by Type (2015-2020)
  • 4.2 Global Online Game Forecasted Market Size by Type (2021-2026)

5 Market Size by Application (2015-2026)

  • 5.1 Global Online Game Market Size by Application (2015-2020)
  • 5.2 Global Online Game Forecasted Market Size by Application (2021-2026)

6 North America

  • 6.1 North America Online Game Market Size (2015-2020)
  • 6.2 Online Game Key Players in North America (2019-2020)
  • 6.3 North America Online Game Market Size by Type (2015-2020)
  • 6.4 North America Online Game Market Size by Application (2015-2020)

7 Europe

  • 7.1 Europe Online Game Market Size (2015-2020)
  • 7.2 Online Game Key Players in Europe (2019-2020)
  • 7.3 Europe Online Game Market Size by Type (2015-2020)
  • 7.4 Europe Online Game Market Size by Application (2015-2020)

8 China

  • 8.1 China Online Game Market Size (2015-2020)
  • 8.2 Online Game Key Players in China (2019-2020)
  • 8.3 China Online Game Market Size by Type (2015-2020)
  • 8.4 China Online Game Market Size by Application (2015-2020)

9 Japan

  • 9.1 Japan Online Game Market Size (2015-2020)
  • 9.2 Online Game Key Players in Japan (2019-2020)
  • 9.3 Japan Online Game Market Size by Type (2015-2020)
  • 9.4 Japan Online Game Market Size by Application (2015-2020)

10 Southeast Asia

  • 10.1 Southeast Asia Online Game Market Size (2015-2020)
  • 10.2 Online Game Key Players in Southeast Asia (2019-2020)
  • 10.3 Southeast Asia Online Game Market Size by Type (2015-2020)
  • 10.4 Southeast Asia Online Game Market Size by Application (2015-2020)

11 India

  • 11.1 India Online Game Market Size (2015-2020)
  • 11.2 Online Game Key Players in India (2019-2020)
  • 11.3 India Online Game Market Size by Type (2015-2020)
  • 11.4 India Online Game Market Size by Application (2015-2020)

12 Central & South America

  • 12.1 Central & South America Online Game Market Size (2015-2020)
  • 12.2 Online Game Key Players in Central & South America (2019-2020)
  • 12.3 Central & South America Online Game Market Size by Type (2015-2020)
  • 12.4 Central & South America Online Game Market Size by Application (2015-2020)

13 Key Players Profiles

  • 13.1 Microsoft
    • 13.1.1 Microsoft Company Details
    • 13.1.2 Microsoft Business Overview
    • 13.1.3 Microsoft Online Game Introduction
    • 13.1.4 Microsoft Revenue in Online Game Business (2015-2020))
    • 13.1.5 Microsoft Recent Development
  • 13.2 Sony
    • 13.2.1 Sony Company Details
    • 13.2.2 Sony Business Overview
    • 13.2.3 Sony Online Game Introduction
    • 13.2.4 Sony Revenue in Online Game Business (2015-2020)
    • 13.2.5 Sony Recent Development
  • 13.3 Electronic Arts
    • 13.3.1 Electronic Arts Company Details
    • 13.3.2 Electronic Arts Business Overview
    • 13.3.3 Electronic Arts Online Game Introduction
    • 13.3.4 Electronic Arts Revenue in Online Game Business (2015-2020)
    • 13.3.5 Electronic Arts Recent Development
  • 13.4 Sega
    • 13.4.1 Sega Company Details
    • 13.4.2 Sega Business Overview
    • 13.4.3 Sega Online Game Introduction
    • 13.4.4 Sega Revenue in Online Game Business (2015-2020)
    • 13.4.5 Sega Recent Development
  • 13.5 Ubisoft
    • 13.5.1 Ubisoft Company Details
    • 13.5.2 Ubisoft Business Overview
    • 13.5.3 Ubisoft Online Game Introduction
    • 13.5.4 Ubisoft Revenue in Online Game Business (2015-2020)
    • 13.5.5 Ubisoft Recent Development
  • 13.6 Supercell
    • 13.6.1 Supercell Company Details
    • 13.6.2 Supercell Business Overview
    • 13.6.3 Supercell Online Game Introduction
    • 13.6.4 Supercell Revenue in Online Game Business (2015-2020)
    • 13.6.5 Supercell Recent Development
  • 13.7 Zynga
    • 13.7.1 Zynga Company Details
    • 13.7.2 Zynga Business Overview
    • 13.7.3 Zynga Online Game Introduction
    • 13.7.4 Zynga Revenue in Online Game Business (2015-2020)
    • 13.7.5 Zynga Recent Development
  • 13.8 CyberAgent
    • 13.8.1 CyberAgent Company Details
    • 13.8.2 CyberAgent Business Overview
    • 13.8.3 CyberAgent Online Game Introduction
    • 13.8.4 CyberAgent Revenue in Online Game Business (2015-2020)
    • 13.8.5 CyberAgent Recent Development
  • 13.9 Netease
    • 13.9.1 Netease Company Details
    • 13.9.2 Netease Business Overview
    • 13.9.3 Netease Online Game Introduction
    • 13.9.4 Netease Revenue in Online Game Business (2015-2020)
    • 13.9.5 Netease Recent Development
  • 13.10 Nintendo
    • 13.10.1 Nintendo Company Details
    • 13.10.2 Nintendo Business Overview
    • 13.10.3 Nintendo Online Game Introduction
    • 13.10.4 Nintendo Revenue in Online Game Business (2015-2020)
    • 13.10.5 Nintendo Recent Development
  • 13.11 Square Enix
    • 10.11.1 Square Enix Company Details
    • 10.11.2 Square Enix Business Overview
    • 10.11.3 Square Enix Online Game Introduction
    • 10.11.4 Square Enix Revenue in Online Game Business (2015-2020)
    • 10.11.5 Square Enix Recent Development
  • 13.12 Activision Blizzard
    • 10.12.1 Activision Blizzard Company Details
    • 10.12.2 Activision Blizzard Business Overview
    • 10.12.3 Activision Blizzard Online Game Introduction
    • 10.12.4 Activision Blizzard Revenue in Online Game Business (2015-2020)
    • 10.12.5 Activision Blizzard Recent Development
  • 13.13 Gameloft
    • 10.13.1 Gameloft Company Details
    • 10.13.2 Gameloft Business Overview
    • 10.13.3 Gameloft Online Game Introduction
    • 10.13.4 Gameloft Revenue in Online Game Business (2015-2020)
    • 10.13.5 Gameloft Recent Development
  • 13.14 Glu
    • 10.14.1 Glu Company Details
    • 10.14.2 Glu Business Overview
    • 10.14.3 Glu Online Game Introduction
    • 10.14.4 Glu Revenue in Online Game Business (2015-2020)
    • 10.14.5 Glu Recent Development
  • 13.15 Tecent
    • 10.15.1 Tecent Company Details
    • 10.15.2 Tecent Business Overview
    • 10.15.3 Tecent Online Game Introduction
    • 10.15.4 Tecent Revenue in Online Game Business (2015-2020)
    • 10.15.5 Tecent Recent Development
  • 13.16 Kabam
    • 10.16.1 Kabam Company Details
    • 10.16.2 Kabam Business Overview
    • 10.16.3 Kabam Online Game Introduction
    • 10.16.4 Kabam Revenue in Online Game Business (2015-2020)
    • 10.16.5 Kabam Recent Development
  • 13.17 Rovio Entertainment
    • 10.17.1 Rovio Entertainment Company Details
    • 10.17.2 Rovio Entertainment Business Overview
    • 10.17.3 Rovio Entertainment Online Game Introduction
    • 10.17.4 Rovio Entertainment Revenue in Online Game Business (2015-2020)
    • 10.17.5 Rovio Entertainment Recent Development
  • 13.18 Walt Disney
    • 10.18.1 Walt Disney Company Details
    • 10.18.2 Walt Disney Business Overview
    • 10.18.3 Walt Disney Online Game Introduction
    • 10.18.4 Walt Disney Revenue in Online Game Business (2015-2020)
    • 10.18.5 Walt Disney Recent Development
  • 13.19 Gamevil
    • 10.19.1 Gamevil Company Details
    • 10.19.2 Gamevil Business Overview
    • 10.19.3 Gamevil Online Game Introduction
    • 10.19.4 Gamevil Revenue in Online Game Business (2015-2020)
    • 10.19.5 Gamevil Recent Development

14 Analyst's Viewpoints/Conclusions

    15 Appendix

    • 15.1 Research Methodology
      • 15.1.1 Methodology/Research Approach
      • 15.1.2 Data Source
    • 15.2 Disclaimer

    Summary:
    Get latest Market Research Reports on Online Game. Industry analysis & Market Report on Online Game is a syndicated market report, published as Global Online Game Market Size, Status and Forecast 2019-2025. It is complete Research Study and Industry Analysis of Online Game market, to understand, Market Demand, Growth, trends analysis and Factor Influencing market.

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