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Global Online Betting and Gaming Market 2026 by Company, Regions, Type and Application, Forecast to 2032

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1 Market Overview

  • 1.1 Product Overview and Scope
  • 1.2 Market Estimation Caveats and Base Year
  • 1.3 Classification of Online Betting and Gaming by Type
    • 1.3.1 Overview: Global Online Betting and Gaming Market Size by Type: 2021 Versus 2025 Versus 2032
    • 1.3.2 Global Online Betting and Gaming Consumption Value Market Share by Type in 2025
    • 1.3.3 Casino
    • 1.3.4 Sports Betting
    • 1.3.5 Poker
    • 1.3.6 Bingo
    • 1.3.7 Lottery
    • 1.3.8 Others
  • 1.4 Classification of Online Betting and Gaming by Operating Platform
    • 1.4.1 Overview: Global Online Betting and Gaming Market Size by Operating Platform: 2021 Versus 2025 Versus 2032
    • 1.4.2 Global Online Betting and Gaming Consumption Value Market Share by Operating Platform in 2025
    • 1.4.3 Desktop
    • 1.4.4 Mobile Devices
  • 1.5 Global Online Betting and Gaming Market by Application
    • 1.5.1 Overview: Global Online Betting and Gaming Market Size by Application: 2021 Versus 2025 Versus 2032
    • 1.5.2 18-29 Years Old
    • 1.5.3 30-39 Years Old
    • 1.5.4 40-49 Years Old
    • 1.5.5 Others
  • 1.6 Global Online Betting and Gaming Market Size & Forecast
  • 1.7 Global Online Betting and Gaming Market Size and Forecast by Region
    • 1.7.1 Global Online Betting and Gaming Market Size by Region: 2021 VS 2025 VS 2032
    • 1.7.2 Global Online Betting and Gaming Market Size by Region, (2021-2032)
    • 1.7.3 North America Online Betting and Gaming Market Size and Prospect (2021-2032)
    • 1.7.4 Europe Online Betting and Gaming Market Size and Prospect (2021-2032)
    • 1.7.5 Asia-Pacific Online Betting and Gaming Market Size and Prospect (2021-2032)
    • 1.7.6 South America Online Betting and Gaming Market Size and Prospect (2021-2032)
    • 1.7.7 Middle East & Africa Online Betting and Gaming Market Size and Prospect (2021-2032)

2 Company Profiles

  • 2.1 Flutter Entertainment
    • 2.1.1 Flutter Entertainment Details
    • 2.1.2 Flutter Entertainment Major Business
    • 2.1.3 Flutter Entertainment Online Betting and Gaming Product and Solutions
    • 2.1.4 Flutter Entertainment Online Betting and Gaming Revenue, Gross Margin and Market Share (2021-2026)
    • 2.1.5 Flutter Entertainment Recent Developments and Future Plans
  • 2.2 Bet365
    • 2.2.1 Bet365 Details
    • 2.2.2 Bet365 Major Business
    • 2.2.3 Bet365 Online Betting and Gaming Product and Solutions
    • 2.2.4 Bet365 Online Betting and Gaming Revenue, Gross Margin and Market Share (2021-2026)
    • 2.2.5 Bet365 Recent Developments and Future Plans
  • 2.3 Entain plc
    • 2.3.1 Entain plc Details
    • 2.3.2 Entain plc Major Business
    • 2.3.3 Entain plc Online Betting and Gaming Product and Solutions
    • 2.3.4 Entain plc Online Betting and Gaming Revenue, Gross Margin and Market Share (2021-2026)
    • 2.3.5 Entain plc Recent Developments and Future Plans
  • 2.4 DraftKings
    • 2.4.1 DraftKings Details
    • 2.4.2 DraftKings Major Business
    • 2.4.3 DraftKings Online Betting and Gaming Product and Solutions
    • 2.4.4 DraftKings Online Betting and Gaming Revenue, Gross Margin and Market Share (2021-2026)
    • 2.4.5 DraftKings Recent Developments and Future Plans
  • 2.5 Kindred Group
    • 2.5.1 Kindred Group Details
    • 2.5.2 Kindred Group Major Business
    • 2.5.3 Kindred Group Online Betting and Gaming Product and Solutions
    • 2.5.4 Kindred Group Online Betting and Gaming Revenue, Gross Margin and Market Share (2021-2026)
    • 2.5.5 Kindred Group Recent Developments and Future Plans
  • 2.6 Evoke plc
    • 2.6.1 Evoke plc Details
    • 2.6.2 Evoke plc Major Business
    • 2.6.3 Evoke plc Online Betting and Gaming Product and Solutions
    • 2.6.4 Evoke plc Online Betting and Gaming Revenue, Gross Margin and Market Share (2021-2026)
    • 2.6.5 Evoke plc Recent Developments and Future Plans
  • 2.7 Gamesys
    • 2.7.1 Gamesys Details
    • 2.7.2 Gamesys Major Business
    • 2.7.3 Gamesys Online Betting and Gaming Product and Solutions
    • 2.7.4 Gamesys Online Betting and Gaming Revenue, Gross Margin and Market Share (2021-2026)
    • 2.7.5 Gamesys Recent Developments and Future Plans
  • 2.8 Betsson AB
    • 2.8.1 Betsson AB Details
    • 2.8.2 Betsson AB Major Business
    • 2.8.3 Betsson AB Online Betting and Gaming Product and Solutions
    • 2.8.4 Betsson AB Online Betting and Gaming Revenue, Gross Margin and Market Share (2021-2026)
    • 2.8.5 Betsson AB Recent Developments and Future Plans
  • 2.9 Betway
    • 2.9.1 Betway Details
    • 2.9.2 Betway Major Business
    • 2.9.3 Betway Online Betting and Gaming Product and Solutions
    • 2.9.4 Betway Online Betting and Gaming Revenue, Gross Margin and Market Share (2021-2026)
    • 2.9.5 Betway Recent Developments and Future Plans
  • 2.10 Pinnacle
    • 2.10.1 Pinnacle Details
    • 2.10.2 Pinnacle Major Business
    • 2.10.3 Pinnacle Online Betting and Gaming Product and Solutions
    • 2.10.4 Pinnacle Online Betting and Gaming Revenue, Gross Margin and Market Share (2021-2026)
    • 2.10.5 Pinnacle Recent Developments and Future Plans
  • 2.11 SBOBET
    • 2.11.1 SBOBET Details
    • 2.11.2 SBOBET Major Business
    • 2.11.3 SBOBET Online Betting and Gaming Product and Solutions
    • 2.11.4 SBOBET Online Betting and Gaming Revenue, Gross Margin and Market Share (2021-2026)
    • 2.11.5 SBOBET Recent Developments and Future Plans
  • 2.12 Betfred
    • 2.12.1 Betfred Details
    • 2.12.2 Betfred Major Business
    • 2.12.3 Betfred Online Betting and Gaming Product and Solutions
    • 2.12.4 Betfred Online Betting and Gaming Revenue, Gross Margin and Market Share (2021-2026)
    • 2.12.5 Betfred Recent Developments and Future Plans
  • 2.13 BetVictor
    • 2.13.1 BetVictor Details
    • 2.13.2 BetVictor Major Business
    • 2.13.3 BetVictor Online Betting and Gaming Product and Solutions
    • 2.13.4 BetVictor Online Betting and Gaming Revenue, Gross Margin and Market Share (2021-2026)
    • 2.13.5 BetVictor Recent Developments and Future Plans
  • 2.14 EveryGame
    • 2.14.1 EveryGame Details
    • 2.14.2 EveryGame Major Business
    • 2.14.3 EveryGame Online Betting and Gaming Product and Solutions
    • 2.14.4 EveryGame Online Betting and Gaming Revenue, Gross Margin and Market Share (2021-2026)
    • 2.14.5 EveryGame Recent Developments and Future Plans
  • 2.15 Interwetten
    • 2.15.1 Interwetten Details
    • 2.15.2 Interwetten Major Business
    • 2.15.3 Interwetten Online Betting and Gaming Product and Solutions
    • 2.15.4 Interwetten Online Betting and Gaming Revenue, Gross Margin and Market Share (2021-2026)
    • 2.15.5 Interwetten Recent Developments and Future Plans
  • 2.16 Bet-at-home.com
    • 2.16.1 Bet-at-home.com Details
    • 2.16.2 Bet-at-home.com Major Business
    • 2.16.3 Bet-at-home.com Online Betting and Gaming Product and Solutions
    • 2.16.4 Bet-at-home.com Online Betting and Gaming Revenue, Gross Margin and Market Share (2021-2026)
    • 2.16.5 Bet-at-home.com Recent Developments and Future Plans
  • 2.17 BetWinner
    • 2.17.1 BetWinner Details
    • 2.17.2 BetWinner Major Business
    • 2.17.3 BetWinner Online Betting and Gaming Product and Solutions
    • 2.17.4 BetWinner Online Betting and Gaming Revenue, Gross Margin and Market Share (2021-2026)
    • 2.17.5 BetWinner Recent Developments and Future Plans
  • 2.18 Sportech
    • 2.18.1 Sportech Details
    • 2.18.2 Sportech Major Business
    • 2.18.3 Sportech Online Betting and Gaming Product and Solutions
    • 2.18.4 Sportech Online Betting and Gaming Revenue, Gross Margin and Market Share (2021-2026)
    • 2.18.5 Sportech Recent Developments and Future Plans
  • 2.19 BetOnline
    • 2.19.1 BetOnline Details
    • 2.19.2 BetOnline Major Business
    • 2.19.3 BetOnline Online Betting and Gaming Product and Solutions
    • 2.19.4 BetOnline Online Betting and Gaming Revenue, Gross Margin and Market Share (2021-2026)
    • 2.19.5 BetOnline Recent Developments and Future Plans
  • 2.20 EGB
    • 2.20.1 EGB Details
    • 2.20.2 EGB Major Business
    • 2.20.3 EGB Online Betting and Gaming Product and Solutions
    • 2.20.4 EGB Online Betting and Gaming Revenue, Gross Margin and Market Share (2021-2026)
    • 2.20.5 EGB Recent Developments and Future Plans
  • 2.21 Sports Interaction
    • 2.21.1 Sports Interaction Details
    • 2.21.2 Sports Interaction Major Business
    • 2.21.3 Sports Interaction Online Betting and Gaming Product and Solutions
    • 2.21.4 Sports Interaction Online Betting and Gaming Revenue, Gross Margin and Market Share (2021-2026)
    • 2.21.5 Sports Interaction Recent Developments and Future Plans

3 Market Competition, by Players

  • 3.1 Global Online Betting and Gaming Revenue and Share by Players (2021-2026)
  • 3.2 Market Share Analysis (2025)
    • 3.2.1 Market Share of Online Betting and Gaming by Company Revenue
    • 3.2.2 Top 3 Online Betting and Gaming Players Market Share in 2025
    • 3.2.3 Top 6 Online Betting and Gaming Players Market Share in 2025
  • 3.3 Online Betting and Gaming Market: Overall Company Footprint Analysis
    • 3.3.1 Online Betting and Gaming Market: Region Footprint
    • 3.3.2 Online Betting and Gaming Market: Company Product Type Footprint
    • 3.3.3 Online Betting and Gaming Market: Company Product Application Footprint
  • 3.4 New Market Entrants and Barriers to Market Entry
  • 3.5 Mergers, Acquisition, Agreements, and Collaborations

4 Market Size Segment by Type

  • 4.1 Global Online Betting and Gaming Consumption Value and Market Share by Type (2021-2026)
  • 4.2 Global Online Betting and Gaming Market Forecast by Type (2027-2032)

5 Market Size Segment by Application

  • 5.1 Global Online Betting and Gaming Consumption Value Market Share by Application (2021-2026)
  • 5.2 Global Online Betting and Gaming Market Forecast by Application (2027-2032)

6 North America

  • 6.1 North America Online Betting and Gaming Consumption Value by Type (2021-2032)
  • 6.2 North America Online Betting and Gaming Market Size by Application (2021-2032)
  • 6.3 North America Online Betting and Gaming Market Size by Country
    • 6.3.1 North America Online Betting and Gaming Consumption Value by Country (2021-2032)
    • 6.3.2 United States Online Betting and Gaming Market Size and Forecast (2021-2032)
    • 6.3.3 Canada Online Betting and Gaming Market Size and Forecast (2021-2032)
    • 6.3.4 Mexico Online Betting and Gaming Market Size and Forecast (2021-2032)

7 Europe

  • 7.1 Europe Online Betting and Gaming Consumption Value by Type (2021-2032)
  • 7.2 Europe Online Betting and Gaming Consumption Value by Application (2021-2032)
  • 7.3 Europe Online Betting and Gaming Market Size by Country
    • 7.3.1 Europe Online Betting and Gaming Consumption Value by Country (2021-2032)
    • 7.3.2 Germany Online Betting and Gaming Market Size and Forecast (2021-2032)
    • 7.3.3 France Online Betting and Gaming Market Size and Forecast (2021-2032)
    • 7.3.4 United Kingdom Online Betting and Gaming Market Size and Forecast (2021-2032)
    • 7.3.5 Russia Online Betting and Gaming Market Size and Forecast (2021-2032)
    • 7.3.6 Italy Online Betting and Gaming Market Size and Forecast (2021-2032)

8 Asia-Pacific

  • 8.1 Asia-Pacific Online Betting and Gaming Consumption Value by Type (2021-2032)
  • 8.2 Asia-Pacific Online Betting and Gaming Consumption Value by Application (2021-2032)
  • 8.3 Asia-Pacific Online Betting and Gaming Market Size by Region
    • 8.3.1 Asia-Pacific Online Betting and Gaming Consumption Value by Region (2021-2032)
    • 8.3.2 China Online Betting and Gaming Market Size and Forecast (2021-2032)
    • 8.3.3 Japan Online Betting and Gaming Market Size and Forecast (2021-2032)
    • 8.3.4 South Korea Online Betting and Gaming Market Size and Forecast (2021-2032)
    • 8.3.5 India Online Betting and Gaming Market Size and Forecast (2021-2032)
    • 8.3.6 Southeast Asia Online Betting and Gaming Market Size and Forecast (2021-2032)
    • 8.3.7 Australia Online Betting and Gaming Market Size and Forecast (2021-2032)

9 South America

  • 9.1 South America Online Betting and Gaming Consumption Value by Type (2021-2032)
  • 9.2 South America Online Betting and Gaming Consumption Value by Application (2021-2032)
  • 9.3 South America Online Betting and Gaming Market Size by Country
    • 9.3.1 South America Online Betting and Gaming Consumption Value by Country (2021-2032)
    • 9.3.2 Brazil Online Betting and Gaming Market Size and Forecast (2021-2032)
    • 9.3.3 Argentina Online Betting and Gaming Market Size and Forecast (2021-2032)

10 Middle East & Africa

  • 10.1 Middle East & Africa Online Betting and Gaming Consumption Value by Type (2021-2032)
  • 10.2 Middle East & Africa Online Betting and Gaming Consumption Value by Application (2021-2032)
  • 10.3 Middle East & Africa Online Betting and Gaming Market Size by Country
    • 10.3.1 Middle East & Africa Online Betting and Gaming Consumption Value by Country (2021-2032)
    • 10.3.2 Turkey Online Betting and Gaming Market Size and Forecast (2021-2032)
    • 10.3.3 Saudi Arabia Online Betting and Gaming Market Size and Forecast (2021-2032)
    • 10.3.4 UAE Online Betting and Gaming Market Size and Forecast (2021-2032)

11 Market Dynamics

  • 11.1 Online Betting and Gaming Market Drivers
  • 11.2 Online Betting and Gaming Market Restraints
  • 11.3 Online Betting and Gaming Trends Analysis
  • 11.4 Porters Five Forces Analysis
    • 11.4.1 Threat of New Entrants
    • 11.4.2 Bargaining Power of Suppliers
    • 11.4.3 Bargaining Power of Buyers
    • 11.4.4 Threat of Substitutes
    • 11.4.5 Competitive Rivalry

12 Industry Chain Analysis

  • 12.1 Online Betting and Gaming Industry Chain
  • 12.2 Online Betting and Gaming Upstream Analysis
  • 12.3 Online Betting and Gaming Midstream Analysis
  • 12.4 Online Betting and Gaming Downstream Analysis

13 Research Findings and Conclusion

    14 Appendix

    • 14.1 Methodology
    • 14.2 Research Process and Data Source

    According to our (Global Info Research) latest study, the global Online Betting and Gaming market size was valued at US$ 127672 million in 2025 and is forecast to a readjusted size of US$ 203174 million by 2032 with a CAGR of 6.6% during review period.
    Online Betting and Gaming refer to all real-money wagering activities conducted over the internet via websites, mobile apps, or other digital platforms, rather than in a physical venue like a casino or betting shop.
    In industry practice, online gambling and betting typically includes products such as sports betting, online casino games (slots, roulette, blackjack, etc.), poker, bingo, and sometimes online lotteries. Players register an account, deposit funds using electronic payment methods, place bets or play games remotely, and can withdraw any winnings through the same or similar channels.
    The sector is usually regulated on a country- or state-by-state basis, with licensed operators required to follow rules on consumer protection, responsible gambling, anti-money-laundering, and data security. Companies in this space may operate direct-to-consumer platforms (online sportsbooks and casinos) or provide B2B technology and content (platforms, odds feeds, and games) to licensed operators.
    After a period of very strong double-digit expansion in 2020–2024 (CAGR 12.42%), we view the sector as transitioning into a more mature yet still robust growth phase. Incremental growth is increasingly driven by product-mix optimisation, ongoing regulatory development, and deeper penetration among younger, digital-native customer segments.
    From a competitive landscape perspective, we characterise the sector as structurally fragmented, combining a small number of large global groups with a long tail of regional and niche operators. In 2024, the “Global Other” category still represents about 66.37% of total market revenues, underscoring the breadth of smaller players. Among disclosed companies, Flutter Entertainment stands out as the clear market leader, rising from US$ 5,662 million in 2020 to US$ 14,048 million in 2024 and increasing its global share from 7.85% to 12.19%; it is projected to reach US$ 15,940 million in 2025, with share edging up to 12.85%, reflecting a highly diversified, multi-brand and multi-region portfolio.
    This report is a detailed and comprehensive analysis for global Online Betting and Gaming market. Both quantitative and qualitative analyses are presented by company, by region & country, by Type and by Application. As the market is constantly changing, this report explores the competition, supply and demand trends, as well as key factors that contribute to its changing demands across many markets. Company profiles and product examples of selected competitors, along with market share estimates of some of the selected leaders for the year 2025, are provided.
    Key Features:
    Global Online Betting and Gaming market size and forecasts, in consumption value ($ Million), 2021-2032
    Global Online Betting and Gaming market size and forecasts by region and country, in consumption value ($ Million), 2021-2032
    Global Online Betting and Gaming market size and forecasts, by Type and by Application, in consumption value ($ Million), 2021-2032
    Global Online Betting and Gaming market shares of main players, in revenue ($ Million), 2021-2026
    The Primary Objectives in This Report Are:
    To determine the size of the total market opportunity of global and key countries
    To assess the growth potential for Online Betting and Gaming
    To forecast future growth in each product and end-use market
    To assess competitive factors affecting the marketplace
    This report profiles key players in the global Online Betting and Gaming market based on the following parameters - company overview, revenue, gross margin, product portfolio, geographical presence, and key developments. Key companies covered as a part of this study include Flutter Entertainment, Bet365, Entain plc, DraftKings, Kindred Group, Evoke plc, Gamesys, Betsson AB, Betway, Pinnacle, etc.
    This report also provides key insights about market drivers, restraints, opportunities, new product launches or approvals.
    Market segmentation
    Online Betting and Gaming market is split by Type and by Application. For the period 2021-2032, the growth among segments provides accurate calculations and forecasts for Consumption Value by Type and by Application. This analysis can help you expand your business by targeting qualified niche markets.
    Market segment by Type
    Casino
    Sports Betting
    Poker
    Bingo
    Lottery
    Others
    Market segment by Operating Platform
    Desktop
    Mobile Devices
    Market segment by Application
    18-29 Years Old
    30-39 Years Old
    40-49 Years Old
    Others
    Market segment by players, this report covers
    Flutter Entertainment
    Bet365
    Entain plc
    DraftKings
    Kindred Group
    Evoke plc
    Gamesys
    Betsson AB
    Betway
    Pinnacle
    SBOBET
    Betfred
    BetVictor
    EveryGame
    Interwetten
    Bet-at-home.com
    BetWinner
    Sportech
    BetOnline
    EGB
    Sports Interaction
    Market segment by regions, regional analysis covers
    North America (United States, Canada and Mexico)
    Europe (Germany, France, UK, Russia, Italy and Rest of Europe)
    Asia-Pacific (China, Japan, South Korea, India, Southeast Asia and Rest of Asia-Pacific)
    South America (Brazil, Rest of South America)
    Middle East & Africa (Turkey, Saudi Arabia, UAE, Rest of Middle East & Africa)
    The content of the study subjects, includes a total of 13 chapters:
    Chapter 1, to describe Online Betting and Gaming product scope, market overview, market estimation caveats and base year.
    Chapter 2, to profile the top players of Online Betting and Gaming, with revenue, gross margin, and global market share of Online Betting and Gaming from 2021 to 2026.
    Chapter 3, the Online Betting and Gaming competitive situation, revenue, and global market share of top players are analyzed emphatically by landscape contrast.
    Chapter 4 and 5, to segment the market size by Type and by Application, with consumption value and growth rate by Type, by Application, from 2021 to 2032.
    Chapter 6, 7, 8, 9, and 10, to break the market size data at the country level, with revenue and market share for key countries in the world, from 2021 to 2026.and Online Betting and Gaming market forecast, by regions, by Type and by Application, with consumption value, from 2027 to 2032.
    Chapter 11, market dynamics, drivers, restraints, trends, Porters Five Forces analysis.
    Chapter 12, the key raw materials and key suppliers, and industry chain of Online Betting and Gaming.
    Chapter 13, to describe Online Betting and Gaming research findings and conclusion.

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