Global Neurogaming Technology Market 2025 by Company, Regions, Type and Application, Forecast to 2031
1 Market Overview
- 1.1 Product Overview and Scope
- 1.2 Market Estimation Caveats and Base Year
- 1.3 Classification of Neurogaming Technology by Type
- 1.3.1 Overview: Global Neurogaming Technology Market Size by Type: 2020 Versus 2024 Versus 2031
- 1.3.2 Global Neurogaming Technology Consumption Value Market Share by Type in 2024
- 1.3.3 Hardware
- 1.3.4 Software
- 1.4 Global Neurogaming Technology Market by Application
- 1.4.1 Overview: Global Neurogaming Technology Market Size by Application: 2020 Versus 2024 Versus 2031
- 1.4.2 Healthcare
- 1.4.3 Education
- 1.4.4 Entertainment
- 1.4.5 Others
- 1.5 Global Neurogaming Technology Market Size & Forecast
- 1.6 Global Neurogaming Technology Market Size and Forecast by Region
- 1.6.1 Global Neurogaming Technology Market Size by Region: 2020 VS 2024 VS 2031
- 1.6.2 Global Neurogaming Technology Market Size by Region, (2020-2031)
- 1.6.3 North America Neurogaming Technology Market Size and Prospect (2020-2031)
- 1.6.4 Europe Neurogaming Technology Market Size and Prospect (2020-2031)
- 1.6.5 Asia-Pacific Neurogaming Technology Market Size and Prospect (2020-2031)
- 1.6.6 South America Neurogaming Technology Market Size and Prospect (2020-2031)
- 1.6.7 Middle East & Africa Neurogaming Technology Market Size and Prospect (2020-2031)
2 Company Profiles
- 2.1 Emotiv
- 2.1.1 Emotiv Details
- 2.1.2 Emotiv Major Business
- 2.1.3 Emotiv Neurogaming Technology Product and Solutions
- 2.1.4 Emotiv Neurogaming Technology Revenue, Gross Margin and Market Share (2020-2025)
- 2.1.5 Emotiv Recent Developments and Future Plans
- 2.2 iMotions
- 2.2.1 iMotions Details
- 2.2.2 iMotions Major Business
- 2.2.3 iMotions Neurogaming Technology Product and Solutions
- 2.2.4 iMotions Neurogaming Technology Revenue, Gross Margin and Market Share (2020-2025)
- 2.2.5 iMotions Recent Developments and Future Plans
- 2.3 Qneuro
- 2.3.1 Qneuro Details
- 2.3.2 Qneuro Major Business
- 2.3.3 Qneuro Neurogaming Technology Product and Solutions
- 2.3.4 Qneuro Neurogaming Technology Revenue, Gross Margin and Market Share (2020-2025)
- 2.3.5 Qneuro Recent Developments and Future Plans
- 2.4 Ultraleap
- 2.4.1 Ultraleap Details
- 2.4.2 Ultraleap Major Business
- 2.4.3 Ultraleap Neurogaming Technology Product and Solutions
- 2.4.4 Ultraleap Neurogaming Technology Revenue, Gross Margin and Market Share (2020-2025)
- 2.4.5 Ultraleap Recent Developments and Future Plans
- 2.5 NeuroSky
- 2.5.1 NeuroSky Details
- 2.5.2 NeuroSky Major Business
- 2.5.3 NeuroSky Neurogaming Technology Product and Solutions
- 2.5.4 NeuroSky Neurogaming Technology Revenue, Gross Margin and Market Share (2020-2025)
- 2.5.5 NeuroSky Recent Developments and Future Plans
- 2.6 Affectiva
- 2.6.1 Affectiva Details
- 2.6.2 Affectiva Major Business
- 2.6.3 Affectiva Neurogaming Technology Product and Solutions
- 2.6.4 Affectiva Neurogaming Technology Revenue, Gross Margin and Market Share (2020-2025)
- 2.6.5 Affectiva Recent Developments and Future Plans
- 2.7 Neuro-gaming Technology
- 2.7.1 Neuro-gaming Technology Details
- 2.7.2 Neuro-gaming Technology Major Business
- 2.7.3 Neuro-gaming Technology Neurogaming Technology Product and Solutions
- 2.7.4 Neuro-gaming Technology Neurogaming Technology Revenue, Gross Margin and Market Share (2020-2025)
- 2.7.5 Neuro-gaming Technology Recent Developments and Future Plans
- 2.8 Smart Eye AB
- 2.8.1 Smart Eye AB Details
- 2.8.2 Smart Eye AB Major Business
- 2.8.3 Smart Eye AB Neurogaming Technology Product and Solutions
- 2.8.4 Smart Eye AB Neurogaming Technology Revenue, Gross Margin and Market Share (2020-2025)
- 2.8.5 Smart Eye AB Recent Developments and Future Plans
- 2.9 Bit and Brain Technologies SL
- 2.9.1 Bit and Brain Technologies SL Details
- 2.9.2 Bit and Brain Technologies SL Major Business
- 2.9.3 Bit and Brain Technologies SL Neurogaming Technology Product and Solutions
- 2.9.4 Bit and Brain Technologies SL Neurogaming Technology Revenue, Gross Margin and Market Share (2020-2025)
- 2.9.5 Bit and Brain Technologies SL Recent Developments and Future Plans
- 2.10 EON Reality
- 2.10.1 EON Reality Details
- 2.10.2 EON Reality Major Business
- 2.10.3 EON Reality Neurogaming Technology Product and Solutions
- 2.10.4 EON Reality Neurogaming Technology Revenue, Gross Margin and Market Share (2020-2025)
- 2.10.5 EON Reality Recent Developments and Future Plans
- 2.11 Magic Leap
- 2.11.1 Magic Leap Details
- 2.11.2 Magic Leap Major Business
- 2.11.3 Magic Leap Neurogaming Technology Product and Solutions
- 2.11.4 Magic Leap Neurogaming Technology Revenue, Gross Margin and Market Share (2020-2025)
- 2.11.5 Magic Leap Recent Developments and Future Plans
- 2.12 Leap Motion
- 2.12.1 Leap Motion Details
- 2.12.2 Leap Motion Major Business
- 2.12.3 Leap Motion Neurogaming Technology Product and Solutions
- 2.12.4 Leap Motion Neurogaming Technology Revenue, Gross Margin and Market Share (2020-2025)
- 2.12.5 Leap Motion Recent Developments and Future Plans
- 2.13 Niantic
- 2.13.1 Niantic Details
- 2.13.2 Niantic Major Business
- 2.13.3 Niantic Neurogaming Technology Product and Solutions
- 2.13.4 Niantic Neurogaming Technology Revenue, Gross Margin and Market Share (2020-2025)
- 2.13.5 Niantic Recent Developments and Future Plans
- 2.14 Neuralink Corporation
- 2.14.1 Neuralink Corporation Details
- 2.14.2 Neuralink Corporation Major Business
- 2.14.3 Neuralink Corporation Neurogaming Technology Product and Solutions
- 2.14.4 Neuralink Corporation Neurogaming Technology Revenue, Gross Margin and Market Share (2020-2025)
- 2.14.5 Neuralink Corporation Recent Developments and Future Plans
3 Market Competition, by Players
- 3.1 Global Neurogaming Technology Revenue and Share by Players (2020-2025)
- 3.2 Market Share Analysis (2024)
- 3.2.1 Market Share of Neurogaming Technology by Company Revenue
- 3.2.2 Top 3 Neurogaming Technology Players Market Share in 2024
- 3.2.3 Top 6 Neurogaming Technology Players Market Share in 2024
- 3.3 Neurogaming Technology Market: Overall Company Footprint Analysis
- 3.3.1 Neurogaming Technology Market: Region Footprint
- 3.3.2 Neurogaming Technology Market: Company Product Type Footprint
- 3.3.3 Neurogaming Technology Market: Company Product Application Footprint
- 3.4 New Market Entrants and Barriers to Market Entry
- 3.5 Mergers, Acquisition, Agreements, and Collaborations
4 Market Size Segment by Type
- 4.1 Global Neurogaming Technology Consumption Value and Market Share by Type (2020-2025)
- 4.2 Global Neurogaming Technology Market Forecast by Type (2026-2031)
5 Market Size Segment by Application
- 5.1 Global Neurogaming Technology Consumption Value Market Share by Application (2020-2025)
- 5.2 Global Neurogaming Technology Market Forecast by Application (2026-2031)
6 North America
- 6.1 North America Neurogaming Technology Consumption Value by Type (2020-2031)
- 6.2 North America Neurogaming Technology Market Size by Application (2020-2031)
- 6.3 North America Neurogaming Technology Market Size by Country
- 6.3.1 North America Neurogaming Technology Consumption Value by Country (2020-2031)
- 6.3.2 United States Neurogaming Technology Market Size and Forecast (2020-2031)
- 6.3.3 Canada Neurogaming Technology Market Size and Forecast (2020-2031)
- 6.3.4 Mexico Neurogaming Technology Market Size and Forecast (2020-2031)
7 Europe
- 7.1 Europe Neurogaming Technology Consumption Value by Type (2020-2031)
- 7.2 Europe Neurogaming Technology Consumption Value by Application (2020-2031)
- 7.3 Europe Neurogaming Technology Market Size by Country
- 7.3.1 Europe Neurogaming Technology Consumption Value by Country (2020-2031)
- 7.3.2 Germany Neurogaming Technology Market Size and Forecast (2020-2031)
- 7.3.3 France Neurogaming Technology Market Size and Forecast (2020-2031)
- 7.3.4 United Kingdom Neurogaming Technology Market Size and Forecast (2020-2031)
- 7.3.5 Russia Neurogaming Technology Market Size and Forecast (2020-2031)
- 7.3.6 Italy Neurogaming Technology Market Size and Forecast (2020-2031)
8 Asia-Pacific
- 8.1 Asia-Pacific Neurogaming Technology Consumption Value by Type (2020-2031)
- 8.2 Asia-Pacific Neurogaming Technology Consumption Value by Application (2020-2031)
- 8.3 Asia-Pacific Neurogaming Technology Market Size by Region
- 8.3.1 Asia-Pacific Neurogaming Technology Consumption Value by Region (2020-2031)
- 8.3.2 China Neurogaming Technology Market Size and Forecast (2020-2031)
- 8.3.3 Japan Neurogaming Technology Market Size and Forecast (2020-2031)
- 8.3.4 South Korea Neurogaming Technology Market Size and Forecast (2020-2031)
- 8.3.5 India Neurogaming Technology Market Size and Forecast (2020-2031)
- 8.3.6 Southeast Asia Neurogaming Technology Market Size and Forecast (2020-2031)
- 8.3.7 Australia Neurogaming Technology Market Size and Forecast (2020-2031)
9 South America
- 9.1 South America Neurogaming Technology Consumption Value by Type (2020-2031)
- 9.2 South America Neurogaming Technology Consumption Value by Application (2020-2031)
- 9.3 South America Neurogaming Technology Market Size by Country
- 9.3.1 South America Neurogaming Technology Consumption Value by Country (2020-2031)
- 9.3.2 Brazil Neurogaming Technology Market Size and Forecast (2020-2031)
- 9.3.3 Argentina Neurogaming Technology Market Size and Forecast (2020-2031)
10 Middle East & Africa
- 10.1 Middle East & Africa Neurogaming Technology Consumption Value by Type (2020-2031)
- 10.2 Middle East & Africa Neurogaming Technology Consumption Value by Application (2020-2031)
- 10.3 Middle East & Africa Neurogaming Technology Market Size by Country
- 10.3.1 Middle East & Africa Neurogaming Technology Consumption Value by Country (2020-2031)
- 10.3.2 Turkey Neurogaming Technology Market Size and Forecast (2020-2031)
- 10.3.3 Saudi Arabia Neurogaming Technology Market Size and Forecast (2020-2031)
- 10.3.4 UAE Neurogaming Technology Market Size and Forecast (2020-2031)
11 Market Dynamics
- 11.1 Neurogaming Technology Market Drivers
- 11.2 Neurogaming Technology Market Restraints
- 11.3 Neurogaming Technology Trends Analysis
- 11.4 Porters Five Forces Analysis
- 11.4.1 Threat of New Entrants
- 11.4.2 Bargaining Power of Suppliers
- 11.4.3 Bargaining Power of Buyers
- 11.4.4 Threat of Substitutes
- 11.4.5 Competitive Rivalry
12 Industry Chain Analysis
- 12.1 Neurogaming Technology Industry Chain
- 12.2 Neurogaming Technology Upstream Analysis
- 12.3 Neurogaming Technology Midstream Analysis
- 12.4 Neurogaming Technology Downstream Analysis
13 Research Findings and Conclusion
14 Appendix
- 14.1 Methodology
- 14.2 Research Process and Data Source
According to our (Global Info Research) latest study, the global Neurogaming Technology market size was valued at US$ million in 2024 and is forecast to a readjusted size of USD million by 2031 with a CAGR of %during review period.
This report is a detailed and comprehensive analysis for global Neurogaming Technology market. Both quantitative and qualitative analyses are presented by company, by region & country, by Type and by Application. As the market is constantly changing, this report explores the competition, supply and demand trends, as well as key factors that contribute to its changing demands across many markets. Company profiles and product examples of selected competitors, along with market share estimates of some of the selected leaders for the year 2025, are provided.
Key Features:
Global Neurogaming Technology market size and forecasts, in consumption value ($ Million), 2020-2031
Global Neurogaming Technology market size and forecasts by region and country, in consumption value ($ Million), 2020-2031
Global Neurogaming Technology market size and forecasts, by Type and by Application, in consumption value ($ Million), 2020-2031
Global Neurogaming Technology market shares of main players, in revenue ($ Million), 2020-2025
The Primary Objectives in This Report Are:
To determine the size of the total market opportunity of global and key countries
To assess the growth potential for Neurogaming Technology
To forecast future growth in each product and end-use market
To assess competitive factors affecting the marketplace
This report profiles key players in the global Neurogaming Technology market based on the following parameters - company overview, revenue, gross margin, product portfolio, geographical presence, and key developments. Key companies covered as a part of this study include Emotiv, iMotions, Qneuro, Ultraleap, NeuroSky, Affectiva, Neuro-gaming Technology, Smart Eye AB, Bit and Brain Technologies SL, EON Reality, etc.
This report also provides key insights about market drivers, restraints, opportunities, new product launches or approvals.
Market segmentation
Neurogaming Technology market is split by Type and by Application. For the period 2020-2031, the growth among segments provides accurate calculations and forecasts for Consumption Value by Type and by Application. This analysis can help you expand your business by targeting qualified niche markets.
Market segment by Type
Hardware
Software
Market segment by Application
Healthcare
Education
Entertainment
Others
Market segment by players, this report covers
Emotiv
iMotions
Qneuro
Ultraleap
NeuroSky
Affectiva
Neuro-gaming Technology
Smart Eye AB
Bit and Brain Technologies SL
EON Reality
Magic Leap
Leap Motion
Niantic
Neuralink Corporation
Market segment by regions, regional analysis covers
North America (United States, Canada and Mexico)
Europe (Germany, France, UK, Russia, Italy and Rest of Europe)
Asia-Pacific (China, Japan, South Korea, India, Southeast Asia and Rest of Asia-Pacific)
South America (Brazil, Rest of South America)
Middle East & Africa (Turkey, Saudi Arabia, UAE, Rest of Middle East & Africa)
The content of the study subjects, includes a total of 13 chapters:
Chapter 1, to describe Neurogaming Technology product scope, market overview, market estimation caveats and base year.
Chapter 2, to profile the top players of Neurogaming Technology, with revenue, gross margin, and global market share of Neurogaming Technology from 2020 to 2025.
Chapter 3, the Neurogaming Technology competitive situation, revenue, and global market share of top players are analyzed emphatically by landscape contrast.
Chapter 4 and 5, to segment the market size by Type and by Application, with consumption value and growth rate by Type, by Application, from 2020 to 2031
Chapter 6, 7, 8, 9, and 10, to break the market size data at the country level, with revenue and market share for key countries in the world, from 2020 to 2025.and Neurogaming Technology market forecast, by regions, by Type and by Application, with consumption value, from 2026 to 2031.
Chapter 11, market dynamics, drivers, restraints, trends, Porters Five Forces analysis.
Chapter 12, the key raw materials and key suppliers, and industry chain of Neurogaming Technology.
Chapter 13, to describe Neurogaming Technology research findings and conclusion.