Report Detail

Service & Software Global Neurogaming Technology Market Growth (Status and Outlook) 2022-2028

  • RnM4486333
  • |
  • 25 August, 2022
  • |
  • Global
  • |
  • 101 Pages
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  • LPI(LP Information)
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  • Service & Software

The global market for Neurogaming Technology is estimated to increase from US$ million in 2021 to reach US$ million by 2028, exhibiting a CAGR of % during 2022-2028. Keeping in mind the uncertainties of COVID-19 and Russia-Ukraine War, we are continuously tracking and evaluating the direct as well as the indirect influence of the pandemic on different end use sectors. These insights are included in the report as a major market contributor.

The APAC Neurogaming Technology market is expected at value of US$ million in 2022 and grow at approximately % CAGR during 2022 and 2028.

The United States Neurogaming Technology market is expected at value of US$ million in 2022 and grow at approximately % CAGR during 2022 and 2028.

The Europe Neurogaming Technology market is expected at value of US$ million in 2022 and grow at approximately % CAGR during 2022 and 2028.

The China Neurogaming Technology market is expected at value of US$ million in 2022 and grow at approximately % CAGR during 2022 and 2028.

Global key Neurogaming Technology players cover Emotiv, iMotions, Qneuro, Ultraleap and NeuroSky, etc. In terms of revenue, the global largest two companies occupy a share nearly % in 2021.

Report Coverage
This latest report provides a deep insight into the global Neurogaming Technology market covering all its essential aspects. This ranges from a macro overview of the market to micro details of the market size, competitive landscape, development trend, niche market, key market drivers and challenges, value chain analysis, etc.

This report aims to provide a comprehensive picture of the global Neurogaming Technology market, with both quantitative and qualitative data, to help readers understand how the Neurogaming Technology market scenario changed across the globe during the pandemic and Russia-Ukraine War.

The base year considered for analyses is 2021, while the market estimates and forecasts are given from 2022 to 2028. The market estimates are provided in terms of revenue in USD millions.

Market Segmentation:
The study segments the Neurogaming Technology market and forecasts the market size by Type (Hardware and Software,), by Application (Healthcare, Education, Entertainment and Others), and region (APAC, Americas, Europe, and Middle East & Africa).

Segmentation by type
Hardware
Software

Segmentation by application
Healthcare
Education
Entertainment
Others

Segmentation by region
Americas
United States
Canada
Mexico
Brazil
APAC
China
Japan
Korea
Southeast Asia
India
Australia
Europe
Germany
France
UK
Italy
Russia
Middle East & Africa
Egypt
South Africa
Israel
Turkey
GCC Countries

Major companies covered
Emotiv
iMotions
Qneuro
Ultraleap
NeuroSky
Affectiva
Neuro-gaming Technology
Smart Eye AB
Bit and Brain Technologies SL
EON Reality
Magic Leap
Leap Motion
Niantic
Neuralink Corporation

Chapter Introduction
Chapter 1: Scope of Neurogaming Technology, Research Methodology, etc.
Chapter 2: Executive Summary, global Neurogaming Technology market size and CAGR, Neurogaming Technology market size by region, by type, by application, historical data from 2017 to 2022, and forecast to 2028.
Chapter 3: Neurogaming Technology revenue, global market share, and industry ranking by company, 2017-2022
Chapter 4: Global Neurogaming Technology revenue by region and by country. Country specific data and market value analysis for the U.S., Canada, Europe, China, Japan, South Korea, Southeast Asia, India, Latin America and Middle East & Africa.
Chapter 5, 6, 7, 8: Americas, APAC, Europe, Middle East & Africa, revenue segment by country, by type, and application.
Chapter 9: Analysis of the current market trends, market forecast, opportunities and economic trends that are affecting the future marketplace
Chapter 10: Manufacturing cost structure analysis
Chapter 11: Sales channel, distributors, and customers
Chapter 12: Global Neurogaming Technology market size forecast by region, by country, by type, and application
Chapter 13: Comprehensive company profiles of the leading players, including Emotiv, iMotions, Qneuro, Ultraleap, NeuroSky, Affectiva, Neuro-gaming Technology, Smart Eye AB and Bit and Brain Technologies SL, etc.
Chapter 14: Research Findings and Conclusion
The global market for Neurogaming Technology is estimated to increase from US$ million in 2021 to reach US$ million by 2028, exhibiting a CAGR of % during 2022-2028. Keeping in mind the uncertainties of COVID-19 and Russia-Ukraine War, we are continuously tracking and evaluating the direct as well as the indirect influence of the pandemic on different end use sectors. These insights are included in the report as a major market contributor.

The APAC Neurogaming Technology market is expected at value of US$ million in 2022 and grow at approximately % CAGR during 2022 and 2028.

The United States Neurogaming Technology market is expected at value of US$ million in 2022 and grow at approximately % CAGR during 2022 and 2028.

The Europe Neurogaming Technology market is expected at value of US$ million in 2022 and grow at approximately % CAGR during 2022 and 2028.

The China Neurogaming Technology market is expected at value of US$ million in 2022 and grow at approximately % CAGR during 2022 and 2028.

Global key Neurogaming Technology players cover Emotiv, iMotions, Qneuro, Ultraleap and NeuroSky, etc. In terms of revenue, the global largest two companies occupy a share nearly % in 2021.

Report Coverage
This latest report provides a deep insight into the global Neurogaming Technology market covering all its essential aspects. This ranges from a macro overview of the market to micro details of the market size, competitive landscape, development trend, niche market, key market drivers and challenges, value chain analysis, etc.

This report aims to provide a comprehensive picture of the global Neurogaming Technology market, with both quantitative and qualitative data, to help readers understand how the Neurogaming Technology market scenario changed across the globe during the pandemic and Russia-Ukraine War.

The base year considered for analyses is 2021, while the market estimates and forecasts are given from 2022 to 2028. The market estimates are provided in terms of revenue in USD millions.

Market Segmentation:
The study segments the Neurogaming Technology market and forecasts the market size by Type (Hardware and Software,), by Application (Healthcare, Education, Entertainment and Others), and region (APAC, Americas, Europe, and Middle East & Africa).

Segmentation by type
Hardware
Software

Segmentation by application
Healthcare
Education
Entertainment
Others

Segmentation by region
Americas
United States
Canada
Mexico
Brazil
APAC
China
Japan
Korea
Southeast Asia
India
Australia
Europe
Germany
France
UK
Italy
Russia
Middle East & Africa
Egypt
South Africa
Israel
Turkey
GCC Countries

Major companies covered
Emotiv
iMotions
Qneuro
Ultraleap
NeuroSky
Affectiva
Neuro-gaming Technology
Smart Eye AB
Bit and Brain Technologies SL
EON Reality
Magic Leap
Leap Motion
Niantic
Neuralink Corporation

Chapter Introduction
Chapter 1: Scope of Neurogaming Technology, Research Methodology, etc.
Chapter 2: Executive Summary, global Neurogaming Technology market size and CAGR, Neurogaming Technology market size by region, by type, by application, historical data from 2017 to 2022, and forecast to 2028.
Chapter 3: Neurogaming Technology revenue, global market share, and industry ranking by company, 2017-2022
Chapter 4: Global Neurogaming Technology revenue by region and by country. Country specific data and market value analysis for the U.S., Canada, Europe, China, Japan, South Korea, Southeast Asia, India, Latin America and Middle East & Africa.
Chapter 5, 6, 7, 8: Americas, APAC, Europe, Middle East & Africa, revenue segment by country, by type, and application.
Chapter 9: Analysis of the current market trends, market forecast, opportunities and economic trends that are affecting the future marketplace
Chapter 10: Manufacturing cost structure analysis
Chapter 11: Sales channel, distributors, and customers
Chapter 12: Global Neurogaming Technology market size forecast by region, by country, by type, and application
Chapter 13: Comprehensive company profiles of the leading players, including Emotiv, iMotions, Qneuro, Ultraleap, NeuroSky, Affectiva, Neuro-gaming Technology, Smart Eye AB and Bit and Brain Technologies SL, etc.
Chapter 14: Research Findings and Conclusion


1 Scope of the Report

  • 1.1 Market Introduction
  • 1.2 Years Considered
  • 1.3 Research Objectives
  • 1.4 Market Research Methodology
  • 1.5 Research Process and Data Source
  • 1.6 Economic Indicators
  • 1.7 Currency Considered

2 Executive Summary

  • 2.1 World Market Overview
    • 2.1.1 Global Neurogaming Technology Market Size 2017-2028
    • 2.1.2 Neurogaming Technology Market Size CAGR by Region 2017 VS 2022 VS 2028
  • 2.2 Neurogaming Technology Segment by Type
    • 2.2.1 Hardware
    • 2.2.2 Software
  • 2.3 Neurogaming Technology Market Size by Type
    • 2.3.1 Neurogaming Technology Market Size CAGR by Type (2017 VS 2022 VS 2028)
    • 2.3.2 Global Neurogaming Technology Market Size Market Share by Type (2017-2022)
  • 2.4 Neurogaming Technology Segment by Application
    • 2.4.1 Healthcare
    • 2.4.2 Education
    • 2.4.3 Entertainment
    • 2.4.4 Others
  • 2.5 Neurogaming Technology Market Size by Application
    • 2.5.1 Neurogaming Technology Market Size CAGR by Application (2017 VS 2022 VS 2028)
    • 2.5.2 Global Neurogaming Technology Market Size Market Share by Application (2017-2022)

3 Neurogaming Technology Market Size by Player

  • 3.1 Neurogaming Technology Market Size Market Share by Players
    • 3.1.1 Global Neurogaming Technology Revenue by Players (2020-2022)
    • 3.1.2 Global Neurogaming Technology Revenue Market Share by Players (2020-2022)
  • 3.2 Global Neurogaming Technology Key Players Head office and Products Offered
  • 3.3 Market Concentration Rate Analysis
    • 3.3.1 Competition Landscape Analysis
    • 3.3.2 Concentration Ratio (CR3, CR5 and CR10) & (2020-2022)
  • 3.4 New Products and Potential Entrants
  • 3.5 Mergers & Acquisitions, Expansion

4 Neurogaming Technology by Regions

  • 4.1 Neurogaming Technology Market Size by Regions (2017-2022)
  • 4.2 Americas Neurogaming Technology Market Size Growth (2017-2022)
  • 4.3 APAC Neurogaming Technology Market Size Growth (2017-2022)
  • 4.4 Europe Neurogaming Technology Market Size Growth (2017-2022)
  • 4.5 Middle East & Africa Neurogaming Technology Market Size Growth (2017-2022)

5 Americas

  • 5.1 Americas Neurogaming Technology Market Size by Country (2017-2022)
  • 5.2 Americas Neurogaming Technology Market Size by Type (2017-2022)
  • 5.3 Americas Neurogaming Technology Market Size by Application (2017-2022)
  • 5.4 United States
  • 5.5 Canada
  • 5.6 Mexico
  • 5.7 Brazil

6 APAC

  • 6.1 APAC Neurogaming Technology Market Size by Region (2017-2022)
  • 6.2 APAC Neurogaming Technology Market Size by Type (2017-2022)
  • 6.3 APAC Neurogaming Technology Market Size by Application (2017-2022)
  • 6.4 China
  • 6.5 Japan
  • 6.6 Korea
  • 6.7 Southeast Asia
  • 6.8 India
  • 6.9 Australia

7 Europe

  • 7.1 Europe Neurogaming Technology by Country (2017-2022)
  • 7.2 Europe Neurogaming Technology Market Size by Type (2017-2022)
  • 7.3 Europe Neurogaming Technology Market Size by Application (2017-2022)
  • 7.4 Germany
  • 7.5 France
  • 7.6 UK
  • 7.7 Italy
  • 7.8 Russia

8 Middle East & Africa

  • 8.1 Middle East & Africa Neurogaming Technology by Region (2017-2022)
  • 8.2 Middle East & Africa Neurogaming Technology Market Size by Type (2017-2022)
  • 8.3 Middle East & Africa Neurogaming Technology Market Size by Application (2017-2022)
  • 8.4 Egypt
  • 8.5 South Africa
  • 8.6 Israel
  • 8.7 Turkey
  • 8.8 GCC Countries

9 Market Drivers, Challenges and Trends

  • 9.1 Market Drivers & Growth Opportunities
  • 9.2 Market Challenges & Risks
  • 9.3 Industry Trends

10 Global Neurogaming Technology Market Forecast

  • 10.1 Global Neurogaming Technology Forecast by Regions (2023-2028)
    • 10.1.1 Global Neurogaming Technology Forecast by Regions (2023-2028)
    • 10.1.2 Americas Neurogaming Technology Forecast
    • 10.1.3 APAC Neurogaming Technology Forecast
    • 10.1.4 Europe Neurogaming Technology Forecast
    • 10.1.5 Middle East & Africa Neurogaming Technology Forecast
  • 10.2 Americas Neurogaming Technology Forecast by Country (2023-2028)
    • 10.2.1 United States Neurogaming Technology Market Forecast
    • 10.2.2 Canada Neurogaming Technology Market Forecast
    • 10.2.3 Mexico Neurogaming Technology Market Forecast
    • 10.2.4 Brazil Neurogaming Technology Market Forecast
  • 10.3 APAC Neurogaming Technology Forecast by Region (2023-2028)
    • 10.3.1 China Neurogaming Technology Market Forecast
    • 10.3.2 Japan Neurogaming Technology Market Forecast
    • 10.3.3 Korea Neurogaming Technology Market Forecast
    • 10.3.4 Southeast Asia Neurogaming Technology Market Forecast
    • 10.3.5 India Neurogaming Technology Market Forecast
    • 10.3.6 Australia Neurogaming Technology Market Forecast
  • 10.4 Europe Neurogaming Technology Forecast by Country (2023-2028)
    • 10.4.1 Germany Neurogaming Technology Market Forecast
    • 10.4.2 France Neurogaming Technology Market Forecast
    • 10.4.3 UK Neurogaming Technology Market Forecast
    • 10.4.4 Italy Neurogaming Technology Market Forecast
    • 10.4.5 Russia Neurogaming Technology Market Forecast
  • 10.5 Middle East & Africa Neurogaming Technology Forecast by Region (2023-2028)
    • 10.5.1 Egypt Neurogaming Technology Market Forecast
    • 10.5.2 South Africa Neurogaming Technology Market Forecast
    • 10.5.3 Israel Neurogaming Technology Market Forecast
    • 10.5.4 Turkey Neurogaming Technology Market Forecast
    • 10.5.5 GCC Countries Neurogaming Technology Market Forecast
  • 10.6 Global Neurogaming Technology Forecast by Type (2023-2028)
  • 10.7 Global Neurogaming Technology Forecast by Application (2023-2028)

11 Key Players Analysis

  • 11.1 Emotiv
    • 11.1.1 Emotiv Company Information
    • 11.1.2 Emotiv Neurogaming Technology Product Offered
    • 11.1.3 Emotiv Neurogaming Technology Revenue, Gross Margin and Market Share (2020-2022)
    • 11.1.4 Emotiv Main Business Overview
    • 11.1.5 Emotiv Latest Developments
  • 11.2 iMotions
    • 11.2.1 iMotions Company Information
    • 11.2.2 iMotions Neurogaming Technology Product Offered
    • 11.2.3 iMotions Neurogaming Technology Revenue, Gross Margin and Market Share (2020-2022)
    • 11.2.4 iMotions Main Business Overview
    • 11.2.5 iMotions Latest Developments
  • 11.3 Qneuro
    • 11.3.1 Qneuro Company Information
    • 11.3.2 Qneuro Neurogaming Technology Product Offered
    • 11.3.3 Qneuro Neurogaming Technology Revenue, Gross Margin and Market Share (2020-2022)
    • 11.3.4 Qneuro Main Business Overview
    • 11.3.5 Qneuro Latest Developments
  • 11.4 Ultraleap
    • 11.4.1 Ultraleap Company Information
    • 11.4.2 Ultraleap Neurogaming Technology Product Offered
    • 11.4.3 Ultraleap Neurogaming Technology Revenue, Gross Margin and Market Share (2020-2022)
    • 11.4.4 Ultraleap Main Business Overview
    • 11.4.5 Ultraleap Latest Developments
  • 11.5 NeuroSky
    • 11.5.1 NeuroSky Company Information
    • 11.5.2 NeuroSky Neurogaming Technology Product Offered
    • 11.5.3 NeuroSky Neurogaming Technology Revenue, Gross Margin and Market Share (2020-2022)
    • 11.5.4 NeuroSky Main Business Overview
    • 11.5.5 NeuroSky Latest Developments
  • 11.6 Affectiva
    • 11.6.1 Affectiva Company Information
    • 11.6.2 Affectiva Neurogaming Technology Product Offered
    • 11.6.3 Affectiva Neurogaming Technology Revenue, Gross Margin and Market Share (2020-2022)
    • 11.6.4 Affectiva Main Business Overview
    • 11.6.5 Affectiva Latest Developments
  • 11.7 Neuro-gaming Technology
    • 11.7.1 Neuro-gaming Technology Company Information
    • 11.7.2 Neuro-gaming Technology Neurogaming Technology Product Offered
    • 11.7.3 Neuro-gaming Technology Neurogaming Technology Revenue, Gross Margin and Market Share (2020-2022)
    • 11.7.4 Neuro-gaming Technology Main Business Overview
    • 11.7.5 Neuro-gaming Technology Latest Developments
  • 11.8 Smart Eye AB
    • 11.8.1 Smart Eye AB Company Information
    • 11.8.2 Smart Eye AB Neurogaming Technology Product Offered
    • 11.8.3 Smart Eye AB Neurogaming Technology Revenue, Gross Margin and Market Share (2020-2022)
    • 11.8.4 Smart Eye AB Main Business Overview
    • 11.8.5 Smart Eye AB Latest Developments
  • 11.9 Bit and Brain Technologies SL
    • 11.9.1 Bit and Brain Technologies SL Company Information
    • 11.9.2 Bit and Brain Technologies SL Neurogaming Technology Product Offered
    • 11.9.3 Bit and Brain Technologies SL Neurogaming Technology Revenue, Gross Margin and Market Share (2020-2022)
    • 11.9.4 Bit and Brain Technologies SL Main Business Overview
    • 11.9.5 Bit and Brain Technologies SL Latest Developments
  • 11.10 EON Reality
    • 11.10.1 EON Reality Company Information
    • 11.10.2 EON Reality Neurogaming Technology Product Offered
    • 11.10.3 EON Reality Neurogaming Technology Revenue, Gross Margin and Market Share (2020-2022)
    • 11.10.4 EON Reality Main Business Overview
    • 11.10.5 EON Reality Latest Developments
  • 11.11 Magic Leap
    • 11.11.1 Magic Leap Company Information
    • 11.11.2 Magic Leap Neurogaming Technology Product Offered
    • 11.11.3 Magic Leap Neurogaming Technology Revenue, Gross Margin and Market Share (2020-2022)
    • 11.11.4 Magic Leap Main Business Overview
    • 11.11.5 Magic Leap Latest Developments
  • 11.12 Leap Motion
    • 11.12.1 Leap Motion Company Information
    • 11.12.2 Leap Motion Neurogaming Technology Product Offered
    • 11.12.3 Leap Motion Neurogaming Technology Revenue, Gross Margin and Market Share (2020-2022)
    • 11.12.4 Leap Motion Main Business Overview
    • 11.12.5 Leap Motion Latest Developments
  • 11.13 Niantic
    • 11.13.1 Niantic Company Information
    • 11.13.2 Niantic Neurogaming Technology Product Offered
    • 11.13.3 Niantic Neurogaming Technology Revenue, Gross Margin and Market Share (2020-2022)
    • 11.13.4 Niantic Main Business Overview
    • 11.13.5 Niantic Latest Developments
  • 11.14 Neuralink Corporation
    • 11.14.1 Neuralink Corporation Company Information
    • 11.14.2 Neuralink Corporation Neurogaming Technology Product Offered
    • 11.14.3 Neuralink Corporation Neurogaming Technology Revenue, Gross Margin and Market Share (2020-2022)
    • 11.14.4 Neuralink Corporation Main Business Overview
    • 11.14.5 Neuralink Corporation Latest Developments

12 Research Findings and Conclusion

Summary:
Get latest Market Research Reports on Neurogaming Technology. Industry analysis & Market Report on Neurogaming Technology is a syndicated market report, published as Global Neurogaming Technology Market Growth (Status and Outlook) 2022-2028. It is complete Research Study and Industry Analysis of Neurogaming Technology market, to understand, Market Demand, Growth, trends analysis and Factor Influencing market.

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