Global Neuro-gaming Technology Market Size, Status and Forecast 2020-2026
1 Report Overview
- 1.1 Study Scope
- 1.2 Key Market Segments
- 1.3 Market Analysis by Component
- 1.3.1 Global Neuro-gaming Technology Market Size Growth Rate by Component: 2020 VS 2026
- 1.3.2 Hardware
- 1.3.3 Software
- 1.4 Market by Application
- 1.4.1 Global Neuro-gaming Technology Market Share by End-User: 2020 VS 2026
- 1.4.2 Healthcare
- 1.4.3 Education
- 1.4.4 Entertainment
- 1.4.5 Others
- 1.5 Study Objectives
- 1.6 Years Considered
2 Executive Summary
- 2.1 Global Neuro-gaming Technology Market Perspective (2015-2026)
- 2.2 Neuro-gaming Technology Growth Trends by Regions
- 2.2.1 Neuro-gaming Technology Market Size by Regions: 2015 VS 2020 VS 2026
- 2.2.2 Neuro-gaming Technology Historic Market Share by Regions (2018-2019)
- 2.3 Neuro-gaming Technology Industry Dynamic
- 2.3.1 Neuro-gaming Technology Market Trends
- 2.3.2 Neuro-gaming Technology Market Drivers
3 Competition Landscape by Key Players
- 3.1 Neuro-gaming Technology Revenue by Players (2019-2020)
- 3.2 Neuro-gaming Technology Key Players Head office and Area Served
- 3.3 Key Players Neuro-gaming Technology Product/Solution/Service
- 3.4 Date of Enter into Neuro-gaming Technology Market
- 3.5 Key Players Neuro-gaming Technology Funding/Investment Analysis
- 3.6 Global Key Players Neuro-gaming Technology Valuation & Market Capitalization
- 3.7 Mergers & Acquisitions, Expansion Plans
4 Global Neuro-gaming Technology Market Size by Component (2019-2026)
5 Global Neuro-gaming Technology Market Size by End-User (2019-2026)
6 North America
- 6.1 North America Neuro-gaming Technology Market Forecast (2019-2026)
- 6.2 North America Neuro-gaming Technology Market Size by Component (2015-2020)
- 6.3 North America Neuro-gaming Technology Market Size by End-User (2015-2020)
- 6.4 North America Neuro-gaming Technology Market Size by Country (2015-2020)
- 6.4.1 United States
- 6.4.2 Canada
7 Europe
- 7.1 Europe Neuro-gaming Technology Market Forecast (2019-2026)
- 7.2 Europe Neuro-gaming Technology Market Size by Component (2015-2020)
- 7.3 Europe Neuro-gaming Technology Market Size by End-User (2015-2020)
- 7.4 Europe Neuro-gaming Technology Market Size by Country (2015-2020)
- 7.4.1 Germany
- 7.4.2 France
- 7.4.3 U.K.
- 7.4.4 Italy
- 7.4.5 Russia
- 7.4.6 Nordic
8 Asia-Pacific
- 8.1 Asia-Pacific Neuro-gaming Technology Market Forecast (2019-2026)
- 8.2 Asia-Pacific Neuro-gaming Technology Market Size by Component (2015-2020)
- 8.3 Asia-Pacific Neuro-gaming Technology Market Size by End-User (2015-2020)
- 8.4 Asia-Pacific Neuro-gaming Technology Market Size by Region (2015-2020)
- 8.4.1 China
- 8.4.2 Japan
- 8.4.3 South Korea
- 8.4.4 Southeast Asia
- 8.4.5 India
- 8.4.6 Australia
9 Latin America
- 9.1 Latin America Neuro-gaming Technology Market Forecast (2019-2026)
- 9.2 Latin America Neuro-gaming Technology Market Size by Component (2015-2020)
- 9.3 Latin America Neuro-gaming Technology Market Size by End-User (2015-2020)
- 9.4 Latin America Neuro-gaming Technology Market Size by Country (2015-2020)
- 9.4.1 Mexico
- 9.4.2 Brazil
10 Middle East & Africa
- 10.1 Middle East & Africa Neuro-gaming Technology Market Forecast (2019-2026)
- 10.2 Middle East & Africa Neuro-gaming Technology Market Size by Type (2015-2020)
- 10.3 Middle East & Africa Neuro-gaming Technology Market Size by Application (2015-2020)
- 10.4 Middle East & Africa Neuro-gaming Technology Market Size by Country (2015-2020)
- 10.4.1 Turkey
- 10.4.2 Saudi Arabia
- 10.4.3 UAE
11Key Players Profiles
- 11.1 VRTech Group
- 11.1.1 VRTech Group Company Details
- 11.1.2 VRTech Group Business Overview
- 11.1.3 VRTech Group Neuro-gaming Technology Introduction
- 11.1.4 VRTech Group Revenue in Neuro-gaming Technology Business (2019-2020))
- 11.1.5 VRTech Group Recent Development
- 11.2 Emotiv Inc
- 11.2.1 Emotiv Inc Company Details
- 11.2.2 Emotiv Inc Business Overview
- 11.2.3 Emotiv Inc Neuro-gaming Technology Introduction
- 11.2.4 Emotiv Inc Revenue in Neuro-gaming Technology Business (2019-2020))
- 11.2.5 Emotiv Inc Recent Development
- 11.3 Microsoft Corporation
- 11.3.1 Microsoft Corporation Company Details
- 11.3.2 Microsoft Corporation Business Overview
- 11.3.3 Microsoft Corporation Neuro-gaming Technology Introduction
- 11.3.4 Microsoft Corporation Revenue in Neuro-gaming Technology Business (2019-2020))
- 11.3.5 Microsoft Corporation Recent Development
- 11.4 Sony Corporation
- 11.4.1 Sony Corporation Company Details
- 11.4.2 Sony Corporation Business Overview
- 11.4.3 Sony Corporation Neuro-gaming Technology Introduction
- 11.4.4 Sony Corporation Revenue in Neuro-gaming Technology Business (2019-2020))
- 11.4.5 Sony Corporation Recent Development
- 11.5 Leap Motion, Inc
- 11.5.1 Leap Motion, Inc Company Details
- 11.5.2 Leap Motion, Inc Business Overview
- 11.5.3 Leap Motion, Inc Neuro-gaming Technology Introduction
- 11.5.4 Leap Motion, Inc Revenue in Neuro-gaming Technology Business (2019-2020))
- 11.5.5 Leap Motion, Inc Recent Development
- 11.6 NeuroSky, Inc
- 11.6.1 NeuroSky, Inc Company Details
- 11.6.2 NeuroSky, Inc Business Overview
- 11.6.3 NeuroSky, Inc Neuro-gaming Technology Introduction
- 11.6.4 NeuroSky, Inc Revenue in Neuro-gaming Technology Business (2019-2020))
- 11.6.5 NeuroSky, Inc Recent Development
- 11.7 Affectiva
- 11.7.1 Affectiva Company Details
- 11.7.2 Affectiva Business Overview
- 11.7.3 Affectiva Neuro-gaming Technology Introduction
- 11.7.4 Affectiva Revenue in Neuro-gaming Technology Business (2019-2020))
- 11.7.5 Affectiva Recent Development
- 11.8 iMotions A/S
- 11.8.1 iMotions A/S Company Details
- 11.8.2 iMotions A/S Business Overview
- 11.8.3 iMotions A/S Neuro-gaming Technology Introduction
- 11.8.4 iMotions A/S Revenue in Neuro-gaming Technology Business (2019-2020))
- 11.8.5 iMotions A/S Recent Development
- 11.9 Qneuro Inc.
- 11.9.1 Qneuro Inc. Company Details
- 11.9.2 Qneuro Inc. Business Overview
- 11.9.3 Qneuro Inc. Neuro-gaming Technology Introduction
- 11.9.4 Qneuro Inc. Revenue in Neuro-gaming Technology Business (2019-2020))
- 11.9.5 Qneuro Inc. Recent Development
- 11.10 Ultraleap Ltd.
- 11.10.1 Ultraleap Ltd. Company Details
- 11.10.2 Ultraleap Ltd. Business Overview
- 11.10.3 Ultraleap Ltd. Neuro-gaming Technology Introduction
- 11.10.4 Ultraleap Ltd. Revenue in Neuro-gaming Technology Business (2019-2020))
- 11.10.5 Ultraleap Ltd. Recent Development
- 11.11 Neuro-gaming Technology Ltd.
- 10.11.1 Neuro-gaming Technology Ltd. Company Details
- 10.11.2 Neuro-gaming Technology Ltd. Business Overview
- 10.11.3 Neuro-gaming Technology Ltd. Neuro-gaming Technology Introduction
- 10.11.4 Neuro-gaming Technology Ltd. Revenue in Neuro-gaming Technology Business (2019-2020))
- 10.11.5 Neuro-gaming Technology Ltd. Recent Development
12 Market Dynamics
- 12.1 Drivers
- 12.2 Challenges
- 12.3 Porter’s Five Forces Analysis
- 12.4 Market Ecosystem and Value Chain Analysis
13 Key Findings in This Report
- 13.1 Research Methodology
- 13.1.1 Methodology/Research Approach
- 13.1.2 Data Source
- 13.2 Disclaimer
Neuro-gaming Technology market is segmented by company, region (country), by Type, and by Application. Players, stakeholders, and other participants in the global Neuro-gaming Technology market will be able to gain the upper hand as they use the report as a powerful resource. The segmental analysis focuses on revenue and forecast by Component and by End-User in terms of revenue and forecast for the period 2015-2026.
Market segment by Component, the product can be split into
Hardware
Software
Market segment by End-User, split into
Healthcare
Education
Entertainment
Others
Based on regional and country-level analysis, the Neuro-gaming Technology market has been segmented as follows:
North America
United States
Canada
Europe
Germany
France
U.K.
Italy
Russia
Nordic
Asia-Pacific
China
Japan
South Korea
Southeast Asia
India
Australia
Latin America
Mexico
Brazil
Middle East & Africa
Turkey
Saudi Arabia
UAE
In the competitive analysis section of the report, leading as well as prominent players of the global Neuro-gaming Technology market are broadly studied on the basis of key factors. The report offers comprehensive analysis and accurate statistics on revenue by the player for the period 2015-2020. It also offers detailed analysis supported by reliable statistics on price and revenue (global level) by player for the period 2015-2020.
The key players covered in this study
VRTech Group
Emotiv Inc
Microsoft Corporation
Sony Corporation
Leap Motion, Inc
NeuroSky, Inc
Affectiva
iMotions A/S
Qneuro Inc.
Ultraleap Ltd.