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Global Neuro-gaming Technology Market Size, Status and Forecast 2020-2026

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1 Report Overview

  • 1.1 Study Scope
  • 1.2 Key Market Segments
  • 1.3 Market Analysis by Component
    • 1.3.1 Global Neuro-gaming Technology Market Size Growth Rate by Component: 2020 VS 2026
    • 1.3.2 Hardware
    • 1.3.3 Software
  • 1.4 Market by Application
    • 1.4.1 Global Neuro-gaming Technology Market Share by End-User: 2020 VS 2026
    • 1.4.2 Healthcare
    • 1.4.3 Education
    • 1.4.4 Entertainment
    • 1.4.5 Others
  • 1.5 Study Objectives
  • 1.6 Years Considered

2 Executive Summary

  • 2.1 Global Neuro-gaming Technology Market Perspective (2015-2026)
  • 2.2 Neuro-gaming Technology Growth Trends by Regions
    • 2.2.1 Neuro-gaming Technology Market Size by Regions: 2015 VS 2020 VS 2026
    • 2.2.2 Neuro-gaming Technology Historic Market Share by Regions (2018-2019)
  • 2.3 Neuro-gaming Technology Industry Dynamic
    • 2.3.1 Neuro-gaming Technology Market Trends
    • 2.3.2 Neuro-gaming Technology Market Drivers

3 Competition Landscape by Key Players

  • 3.1 Neuro-gaming Technology Revenue by Players (2019-2020)
  • 3.2 Neuro-gaming Technology Key Players Head office and Area Served
  • 3.3 Key Players Neuro-gaming Technology Product/Solution/Service
  • 3.4 Date of Enter into Neuro-gaming Technology Market
  • 3.5 Key Players Neuro-gaming Technology Funding/Investment Analysis
  • 3.6 Global Key Players Neuro-gaming Technology Valuation & Market Capitalization
  • 3.7 Mergers & Acquisitions, Expansion Plans

4 Global Neuro-gaming Technology Market Size by Component (2019-2026)

    5 Global Neuro-gaming Technology Market Size by End-User (2019-2026)

      6 North America

      • 6.1 North America Neuro-gaming Technology Market Forecast (2019-2026)
      • 6.2 North America Neuro-gaming Technology Market Size by Component (2015-2020)
      • 6.3 North America Neuro-gaming Technology Market Size by End-User (2015-2020)
      • 6.4 North America Neuro-gaming Technology Market Size by Country (2015-2020)
        • 6.4.1 United States
        • 6.4.2 Canada

      7 Europe

      • 7.1 Europe Neuro-gaming Technology Market Forecast (2019-2026)
      • 7.2 Europe Neuro-gaming Technology Market Size by Component (2015-2020)
      • 7.3 Europe Neuro-gaming Technology Market Size by End-User (2015-2020)
      • 7.4 Europe Neuro-gaming Technology Market Size by Country (2015-2020)
        • 7.4.1 Germany
        • 7.4.2 France
        • 7.4.3 U.K.
        • 7.4.4 Italy
        • 7.4.5 Russia
        • 7.4.6 Nordic

      8 Asia-Pacific

      • 8.1 Asia-Pacific Neuro-gaming Technology Market Forecast (2019-2026)
      • 8.2 Asia-Pacific Neuro-gaming Technology Market Size by Component (2015-2020)
      • 8.3 Asia-Pacific Neuro-gaming Technology Market Size by End-User (2015-2020)
      • 8.4 Asia-Pacific Neuro-gaming Technology Market Size by Region (2015-2020)
        • 8.4.1 China
        • 8.4.2 Japan
        • 8.4.3 South Korea
        • 8.4.4 Southeast Asia
        • 8.4.5 India
        • 8.4.6 Australia

      9 Latin America

      • 9.1 Latin America Neuro-gaming Technology Market Forecast (2019-2026)
      • 9.2 Latin America Neuro-gaming Technology Market Size by Component (2015-2020)
      • 9.3 Latin America Neuro-gaming Technology Market Size by End-User (2015-2020)
      • 9.4 Latin America Neuro-gaming Technology Market Size by Country (2015-2020)
        • 9.4.1 Mexico
        • 9.4.2 Brazil

      10 Middle East & Africa

      • 10.1 Middle East & Africa Neuro-gaming Technology Market Forecast (2019-2026)
      • 10.2 Middle East & Africa Neuro-gaming Technology Market Size by Type (2015-2020)
      • 10.3 Middle East & Africa Neuro-gaming Technology Market Size by Application (2015-2020)
      • 10.4 Middle East & Africa Neuro-gaming Technology Market Size by Country (2015-2020)
        • 10.4.1 Turkey
        • 10.4.2 Saudi Arabia
        • 10.4.3 UAE

      11Key Players Profiles

      • 11.1 VRTech Group
        • 11.1.1 VRTech Group Company Details
        • 11.1.2 VRTech Group Business Overview
        • 11.1.3 VRTech Group Neuro-gaming Technology Introduction
        • 11.1.4 VRTech Group Revenue in Neuro-gaming Technology Business (2019-2020))
        • 11.1.5 VRTech Group Recent Development
      • 11.2 Emotiv Inc
        • 11.2.1 Emotiv Inc Company Details
        • 11.2.2 Emotiv Inc Business Overview
        • 11.2.3 Emotiv Inc Neuro-gaming Technology Introduction
        • 11.2.4 Emotiv Inc Revenue in Neuro-gaming Technology Business (2019-2020))
        • 11.2.5 Emotiv Inc Recent Development
      • 11.3 Microsoft Corporation
        • 11.3.1 Microsoft Corporation Company Details
        • 11.3.2 Microsoft Corporation Business Overview
        • 11.3.3 Microsoft Corporation Neuro-gaming Technology Introduction
        • 11.3.4 Microsoft Corporation Revenue in Neuro-gaming Technology Business (2019-2020))
        • 11.3.5 Microsoft Corporation Recent Development
      • 11.4 Sony Corporation
        • 11.4.1 Sony Corporation Company Details
        • 11.4.2 Sony Corporation Business Overview
        • 11.4.3 Sony Corporation Neuro-gaming Technology Introduction
        • 11.4.4 Sony Corporation Revenue in Neuro-gaming Technology Business (2019-2020))
        • 11.4.5 Sony Corporation Recent Development
      • 11.5 Leap Motion, Inc
        • 11.5.1 Leap Motion, Inc Company Details
        • 11.5.2 Leap Motion, Inc Business Overview
        • 11.5.3 Leap Motion, Inc Neuro-gaming Technology Introduction
        • 11.5.4 Leap Motion, Inc Revenue in Neuro-gaming Technology Business (2019-2020))
        • 11.5.5 Leap Motion, Inc Recent Development
      • 11.6 NeuroSky, Inc
        • 11.6.1 NeuroSky, Inc Company Details
        • 11.6.2 NeuroSky, Inc Business Overview
        • 11.6.3 NeuroSky, Inc Neuro-gaming Technology Introduction
        • 11.6.4 NeuroSky, Inc Revenue in Neuro-gaming Technology Business (2019-2020))
        • 11.6.5 NeuroSky, Inc Recent Development
      • 11.7 Affectiva
        • 11.7.1 Affectiva Company Details
        • 11.7.2 Affectiva Business Overview
        • 11.7.3 Affectiva Neuro-gaming Technology Introduction
        • 11.7.4 Affectiva Revenue in Neuro-gaming Technology Business (2019-2020))
        • 11.7.5 Affectiva Recent Development
      • 11.8 iMotions A/S
        • 11.8.1 iMotions A/S Company Details
        • 11.8.2 iMotions A/S Business Overview
        • 11.8.3 iMotions A/S Neuro-gaming Technology Introduction
        • 11.8.4 iMotions A/S Revenue in Neuro-gaming Technology Business (2019-2020))
        • 11.8.5 iMotions A/S Recent Development
      • 11.9 Qneuro Inc.
        • 11.9.1 Qneuro Inc. Company Details
        • 11.9.2 Qneuro Inc. Business Overview
        • 11.9.3 Qneuro Inc. Neuro-gaming Technology Introduction
        • 11.9.4 Qneuro Inc. Revenue in Neuro-gaming Technology Business (2019-2020))
        • 11.9.5 Qneuro Inc. Recent Development
      • 11.10 Ultraleap Ltd.
        • 11.10.1 Ultraleap Ltd. Company Details
        • 11.10.2 Ultraleap Ltd. Business Overview
        • 11.10.3 Ultraleap Ltd. Neuro-gaming Technology Introduction
        • 11.10.4 Ultraleap Ltd. Revenue in Neuro-gaming Technology Business (2019-2020))
        • 11.10.5 Ultraleap Ltd. Recent Development
      • 11.11 Neuro-gaming Technology Ltd.
        • 10.11.1 Neuro-gaming Technology Ltd. Company Details
        • 10.11.2 Neuro-gaming Technology Ltd. Business Overview
        • 10.11.3 Neuro-gaming Technology Ltd. Neuro-gaming Technology Introduction
        • 10.11.4 Neuro-gaming Technology Ltd. Revenue in Neuro-gaming Technology Business (2019-2020))
        • 10.11.5 Neuro-gaming Technology Ltd. Recent Development

      12 Market Dynamics

      • 12.1 Drivers
      • 12.2 Challenges
      • 12.3 Porter’s Five Forces Analysis
      • 12.4 Market Ecosystem and Value Chain Analysis

      13 Key Findings in This Report

      • 13.1 Research Methodology
        • 13.1.1 Methodology/Research Approach
        • 13.1.2 Data Source
      • 13.2 Disclaimer

      Neuro-gaming Technology market is segmented by company, region (country), by Type, and by Application. Players, stakeholders, and other participants in the global Neuro-gaming Technology market will be able to gain the upper hand as they use the report as a powerful resource. The segmental analysis focuses on revenue and forecast by Component and by End-User in terms of revenue and forecast for the period 2015-2026.

      Market segment by Component, the product can be split into
      Hardware
      Software

      Market segment by End-User, split into
      Healthcare
      Education
      Entertainment
      Others

      Based on regional and country-level analysis, the Neuro-gaming Technology market has been segmented as follows:
      North America
      United States
      Canada
      Europe
      Germany
      France
      U.K.
      Italy
      Russia
      Nordic
      Asia-Pacific
      China
      Japan
      South Korea
      Southeast Asia
      India
      Australia
      Latin America
      Mexico
      Brazil
      Middle East & Africa
      Turkey
      Saudi Arabia
      UAE

      In the competitive analysis section of the report, leading as well as prominent players of the global Neuro-gaming Technology market are broadly studied on the basis of key factors. The report offers comprehensive analysis and accurate statistics on revenue by the player for the period 2015-2020. It also offers detailed analysis supported by reliable statistics on price and revenue (global level) by player for the period 2015-2020.
      The key players covered in this study
      VRTech Group
      Emotiv Inc
      Microsoft Corporation
      Sony Corporation
      Leap Motion, Inc
      NeuroSky, Inc
      Affectiva
      iMotions A/S
      Qneuro Inc.
      Ultraleap Ltd.

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