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Global and Japan Mobile Augmented Reality (MAR) Market Size, Status and Forecast 2020-2026

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1 Report Overview

  • 1.1 Study Scope
  • 1.2 Market Analysis by Type
    • 1.2.1 Global Mobile Augmented Reality (MAR) Market Size Growth Rate by Type: 2020 VS 2026
    • 1.2.2 Monitor-Based
    • 1.2.3 Video See-through HMD
    • 1.2.4 Head-mounted Displays
  • 1.3 Market by Application
    • 1.3.1 Global Mobile Augmented Reality (MAR) Market Share by Application: 2020 VS 2026
    • 1.3.2 Medical Field
    • 1.3.3 Military
    • 1.3.4 Protection Of Cultural Heritage
    • 1.3.5 Industrial Maintenance
    • 1.3.6 Network Communication
    • 1.3.7 Entertainment
    • 1.3.8 Other
  • 1.4 Study Objectives
  • 1.5 Years Considered

2 Global Growth Trends

  • 2.1 Global Mobile Augmented Reality (MAR) Market Perspective (2015-2026)
  • 2.2 Global Mobile Augmented Reality (MAR) Growth Trends by Regions
    • 2.2.1 Mobile Augmented Reality (MAR) Market Size by Regions: 2015 VS 2020 VS 2026
    • 2.2.2 Mobile Augmented Reality (MAR) Historic Market Share by Regions (2015-2020)
    • 2.2.3 Mobile Augmented Reality (MAR) Forecasted Market Size by Regions (2021-2026)
  • 2.3 Industry Trends and Growth Strategy
    • 2.3.1 Market Trends
    • 2.3.2 Market Drivers
    • 2.3.3 Market Challenges
    • 2.3.4 Market Restraints

3 Competition Landscape by Key Players

  • 3.1 Global Top Mobile Augmented Reality (MAR) Players by Market Size
    • 3.1.1 Global Top Mobile Augmented Reality (MAR) Players by Revenue (2015-2020)
    • 3.1.2 Global Mobile Augmented Reality (MAR) Revenue Market Share by Players (2015-2020)
  • 3.2 Global Mobile Augmented Reality (MAR) Market Share by Company Type (Tier 1, Tier 2 and Tier 3)
  • 3.3 Players Covered: Ranking by Mobile Augmented Reality (MAR) Revenue
  • 3.4 Global Mobile Augmented Reality (MAR) Market Concentration Ratio
    • 3.4.1 Global Mobile Augmented Reality (MAR) Market Concentration Ratio (CR5 and HHI)
    • 3.4.2 Global Top 10 and Top 5 Companies by Mobile Augmented Reality (MAR) Revenue in 2019
  • 3.5 Key Players Mobile Augmented Reality (MAR) Area Served
  • 3.6 Key Players Mobile Augmented Reality (MAR) Product Solution and Service
  • 3.7 Date of Enter into Mobile Augmented Reality (MAR) Market
  • 3.8 Mergers & Acquisitions, Expansion Plans

4 Mobile Augmented Reality (MAR) Breakdown Data by Type (2015-2026)

  • 4.1 Global Mobile Augmented Reality (MAR) Historic Market Size by Type (2015-2020)
  • 4.2 Global Mobile Augmented Reality (MAR) Forecasted Market Size by Type (2021-2026)

5 Mobile Augmented Reality (MAR) Breakdown Data by Application (2015-2026)

  • 5.1 Global Mobile Augmented Reality (MAR) Historic Market Size by Application (2015-2020)
  • 5.2 Global Mobile Augmented Reality (MAR) Forecasted Market Size by Application (2021-2026)

6 North America

  • 6.1 North America Mobile Augmented Reality (MAR) Market Size (2015-2026)
  • 6.2 North America Mobile Augmented Reality (MAR) Market Size by Type (2015-2020)
  • 6.3 North America Mobile Augmented Reality (MAR) Market Size by Application (2015-2020)
  • 6.4 North America Mobile Augmented Reality (MAR) Market Size by Country (2015-2020)
    • 6.4.1 United States
    • 6.4.2 Canada

7 Europe

  • 7.1 Europe Mobile Augmented Reality (MAR) Market Size (2015-2026)
  • 7.2 Europe Mobile Augmented Reality (MAR) Market Size by Type (2015-2020)
  • 7.3 Europe Mobile Augmented Reality (MAR) Market Size by Application (2015-2020)
  • 7.4 Europe Mobile Augmented Reality (MAR) Market Size by Country (2015-2020)
    • 7.4.1 Germany
    • 7.4.2 France
    • 7.4.3 U.K.
    • 7.4.4 Italy
    • 7.4.5 Russia
    • 7.4.6 Nordic
    • 7.4.7 Rest of Europe

8 China

  • 8.1 China Mobile Augmented Reality (MAR) Market Size (2015-2026)
  • 8.2 China Mobile Augmented Reality (MAR) Market Size by Type (2015-2020)
  • 8.3 China Mobile Augmented Reality (MAR) Market Size by Application (2015-2020)
  • 8.4 China Mobile Augmented Reality (MAR) Market Size by Region (2015-2020)
    • 8.4.1 China
    • 8.4.2 Japan
    • 8.4.3 South Korea
    • 8.4.4 Southeast Asia
    • 8.4.5 India
    • 8.4.6 Australia
    • 8.4.7 Rest of Asia-Pacific

9 Japan

  • 9.1 Japan Mobile Augmented Reality (MAR) Market Size (2015-2026)
  • 9.2 Japan Mobile Augmented Reality (MAR) Market Size by Type (2015-2020)
  • 9.3 Japan Mobile Augmented Reality (MAR) Market Size by Application (2015-2020)
  • 9.4 Japan Mobile Augmented Reality (MAR) Market Size by Country (2015-2020)
    • 9.4.1 Mexico
    • 9.4.2 Brazil

10 Southeast Asia

  • 10.1 Southeast Asia Mobile Augmented Reality (MAR) Market Size (2015-2026)
  • 10.2 Southeast Asia Mobile Augmented Reality (MAR) Market Size by Type (2015-2020)
  • 10.3 Southeast Asia Mobile Augmented Reality (MAR) Market Size by Application (2015-2020)
  • 10.4 Southeast Asia Mobile Augmented Reality (MAR) Market Size by Country (2015-2020)
    • 10.4.1 Turkey
    • 10.4.2 Saudi Arabia
    • 10.4.3 UAE
    • 10.4.4 Rest of Middle East & Africa

11 Key Players Profiles

  • 11.1 Google
    • 11.1.1 Google Company Details
    • 11.1.2 Google Business Overview
    • 11.1.3 Google Mobile Augmented Reality (MAR) Introduction
    • 11.1.4 Google Revenue in Mobile Augmented Reality (MAR) Business (2015-2020))
    • 11.1.5 Google Recent Development
  • 11.2 Microsoft Corporation
    • 11.2.1 Microsoft Corporation Company Details
    • 11.2.2 Microsoft Corporation Business Overview
    • 11.2.3 Microsoft Corporation Mobile Augmented Reality (MAR) Introduction
    • 11.2.4 Microsoft Corporation Revenue in Mobile Augmented Reality (MAR) Business (2015-2020)
    • 11.2.5 Microsoft Corporation Recent Development
  • 11.3 VUZIX
    • 11.3.1 VUZIX Company Details
    • 11.3.2 VUZIX Business Overview
    • 11.3.3 VUZIX Mobile Augmented Reality (MAR) Introduction
    • 11.3.4 VUZIX Revenue in Mobile Augmented Reality (MAR) Business (2015-2020)
    • 11.3.5 VUZIX Recent Development
  • 11.4 SONY
    • 11.4.1 SONY Company Details
    • 11.4.2 SONY Business Overview
    • 11.4.3 SONY Mobile Augmented Reality (MAR) Introduction
    • 11.4.4 SONY Revenue in Mobile Augmented Reality (MAR) Business (2015-2020)
    • 11.4.5 SONY Recent Development
  • 11.5 Epson
    • 11.5.1 Epson Company Details
    • 11.5.2 Epson Business Overview
    • 11.5.3 Epson Mobile Augmented Reality (MAR) Introduction
    • 11.5.4 Epson Revenue in Mobile Augmented Reality (MAR) Business (2015-2020)
    • 11.5.5 Epson Recent Development
  • 11.6 Intel
    • 11.6.1 Intel Company Details
    • 11.6.2 Intel Business Overview
    • 11.6.3 Intel Mobile Augmented Reality (MAR) Introduction
    • 11.6.4 Intel Revenue in Mobile Augmented Reality (MAR) Business (2015-2020)
    • 11.6.5 Intel Recent Development
  • 11.7 Mindmaze
    • 11.7.1 Mindmaze Company Details
    • 11.7.2 Mindmaze Business Overview
    • 11.7.3 Mindmaze Mobile Augmented Reality (MAR) Introduction
    • 11.7.4 Mindmaze Revenue in Mobile Augmented Reality (MAR) Business (2015-2020)
    • 11.7.5 Mindmaze Recent Development
  • 11.8 Seebright
    • 11.8.1 Seebright Company Details
    • 11.8.2 Seebright Business Overview
    • 11.8.3 Seebright Mobile Augmented Reality (MAR) Introduction
    • 11.8.4 Seebright Revenue in Mobile Augmented Reality (MAR) Business (2015-2020)
    • 11.8.5 Seebright Recent Development
  • 11.9 Wikitude
    • 11.9.1 Wikitude Company Details
    • 11.9.2 Wikitude Business Overview
    • 11.9.3 Wikitude Mobile Augmented Reality (MAR) Introduction
    • 11.9.4 Wikitude Revenue in Mobile Augmented Reality (MAR) Business (2015-2020)
    • 11.9.5 Wikitude Recent Development
  • 11.10 Aurasma
    • 11.10.1 Aurasma Company Details
    • 11.10.2 Aurasma Business Overview
    • 11.10.3 Aurasma Mobile Augmented Reality (MAR) Introduction
    • 11.10.4 Aurasma Revenue in Mobile Augmented Reality (MAR) Business (2015-2020)
    • 11.10.5 Aurasma Recent Development
  • 11.11 Daqri
    • 10.11.1 Daqri Company Details
    • 10.11.2 Daqri Business Overview
    • 10.11.3 Daqri Mobile Augmented Reality (MAR) Introduction
    • 10.11.4 Daqri Revenue in Mobile Augmented Reality (MAR) Business (2015-2020)
    • 10.11.5 Daqri Recent Development
  • 11.12 Metaio
    • 10.12.1 Metaio Company Details
    • 10.12.2 Metaio Business Overview
    • 10.12.3 Metaio Mobile Augmented Reality (MAR) Introduction
    • 10.12.4 Metaio Revenue in Mobile Augmented Reality (MAR) Business (2015-2020)
    • 10.12.5 Metaio Recent Development
  • 11.13 Total Immersion
    • 10.13.1 Total Immersion Company Details
    • 10.13.2 Total Immersion Business Overview
    • 10.13.3 Total Immersion Mobile Augmented Reality (MAR) Introduction
    • 10.13.4 Total Immersion Revenue in Mobile Augmented Reality (MAR) Business (2015-2020)
    • 10.13.5 Total Immersion Recent Development
  • 11.14 Qualcomm
    • 10.14.1 Qualcomm Company Details
    • 10.14.2 Qualcomm Business Overview
    • 10.14.3 Qualcomm Mobile Augmented Reality (MAR) Introduction
    • 10.14.4 Qualcomm Revenue in Mobile Augmented Reality (MAR) Business (2015-2020)
    • 10.14.5 Qualcomm Recent Development
  • 11.15 Marxent
    • 10.15.1 Marxent Company Details
    • 10.15.2 Marxent Business Overview
    • 10.15.3 Marxent Mobile Augmented Reality (MAR) Introduction
    • 10.15.4 Marxent Revenue in Mobile Augmented Reality (MAR) Business (2015-2020)
    • 10.15.5 Marxent Recent Development
  • 11.16 Blippar
    • 10.16.1 Blippar Company Details
    • 10.16.2 Blippar Business Overview
    • 10.16.3 Blippar Mobile Augmented Reality (MAR) Introduction
    • 10.16.4 Blippar Revenue in Mobile Augmented Reality (MAR) Business (2015-2020)
    • 10.16.5 Blippar Recent Development
  • 11.17 Catchoom
    • 10.17.1 Catchoom Company Details
    • 10.17.2 Catchoom Business Overview
    • 10.17.3 Catchoom Mobile Augmented Reality (MAR) Introduction
    • 10.17.4 Catchoom Revenue in Mobile Augmented Reality (MAR) Business (2015-2020)
    • 10.17.5 Catchoom Recent Development
  • 11.18 Ngrain
    • 10.18.1 Ngrain Company Details
    • 10.18.2 Ngrain Business Overview
    • 10.18.3 Ngrain Mobile Augmented Reality (MAR) Introduction
    • 10.18.4 Ngrain Revenue in Mobile Augmented Reality (MAR) Business (2015-2020)
    • 10.18.5 Ngrain Recent Development
  • 11.19 Zappar
    • 10.19.1 Zappar Company Details
    • 10.19.2 Zappar Business Overview
    • 10.19.3 Zappar Mobile Augmented Reality (MAR) Introduction
    • 10.19.4 Zappar Revenue in Mobile Augmented Reality (MAR) Business (2015-2020)
    • 10.19.5 Zappar Recent Development
  • 11.20 Infinity Augmented Reality
    • 10.20.1 Infinity Augmented Reality Company Details
    • 10.20.2 Infinity Augmented Reality Business Overview
    • 10.20.3 Infinity Augmented Reality Mobile Augmented Reality (MAR) Introduction
    • 10.20.4 Infinity Augmented Reality Revenue in Mobile Augmented Reality (MAR) Business (2015-2020)
    • 10.20.5 Infinity Augmented Reality Recent Development
  • 11.21 Samsung Electronics
    • 10.21.1 Samsung Electronics Company Details
    • 10.21.2 Samsung Electronics Business Overview
    • 10.21.3 Samsung Electronics Mobile Augmented Reality (MAR) Introduction
    • 10.21.4 Samsung Electronics Revenue in Mobile Augmented Reality (MAR) Business (2015-2020)
    • 10.21.5 Samsung Electronics Recent Development
  • 11.22 Catchoom Technologies
    • 10.22.1 Catchoom Technologies Company Details
    • 10.22.2 Catchoom Technologies Business Overview
    • 10.22.3 Catchoom Technologies Mobile Augmented Reality (MAR) Introduction
    • 10.22.4 Catchoom Technologies Revenue in Mobile Augmented Reality (MAR) Business (2015-2020)
    • 10.22.5 Catchoom Technologies Recent Development
  • 11.23 Atheer
    • 10.23.1 Atheer Company Details
    • 10.23.2 Atheer Business Overview
    • 10.23.3 Atheer Mobile Augmented Reality (MAR) Introduction
    • 10.23.4 Atheer Revenue in Mobile Augmented Reality (MAR) Business (2015-2020)
    • 10.23.5 Atheer Recent Development
  • 11.24 Hannovermesse
    • 10.24.1 Hannovermesse Company Details
    • 10.24.2 Hannovermesse Business Overview
    • 10.24.3 Hannovermesse Mobile Augmented Reality (MAR) Introduction
    • 10.24.4 Hannovermesse Revenue in Mobile Augmented Reality (MAR) Business (2015-2020)
    • 10.24.5 Hannovermesse Recent Development

12 Analyst's Viewpoints/Conclusions

    13 Appendix

    • 13.1 Research Methodology
      • 13.1.1 Methodology/Research Approach
      • 13.1.2 Data Source
    • 13.2 Disclaimer

    Global Mobile Augmented Reality (MAR) Scope and Market Size
    Mobile Augmented Reality (MAR) market is segmented by Type, and by Application. Players, stakeholders, and other participants in the global Mobile Augmented Reality (MAR) market will be able to gain the upper hand as they use the report as a powerful resource. The segmental analysis focuses on revenue and forecast by Type and by Application in terms of revenue and forecast for the period 2015-2026.

    Market segment by Type, the product can be split into
    Monitor-Based
    Video See-through HMD
    Head-mounted Displays

    Market segment by Application, split into
    Medical Field
    Military
    Protection Of Cultural Heritage
    Industrial Maintenance
    Network Communication
    Entertainment
    Other

    Based on regional and country-level analysis, the Mobile Augmented Reality (MAR) market has been segmented as follows:
    North America
    United States
    Canada
    Europe
    Germany
    France
    U.K.
    Italy
    Russia
    Nordic
    Rest of Europe
    Asia-Pacific
    China
    Japan
    South Korea
    Southeast Asia
    India
    Australia
    Rest of Asia-Pacific
    Latin America
    Mexico
    Brazil
    Middle East & Africa
    Turkey
    Saudi Arabia
    UAE
    Rest of Middle East & Africa

    In the competitive analysis section of the report, leading as well as prominent players of the global Mobile Augmented Reality (MAR) market are broadly studied on the basis of key factors. The report offers comprehensive analysis and accurate statistics on revenue by the player for the period 2015-2020. It also offers detailed analysis supported by reliable statistics on price and revenue (global level) by player for the period 2015-2020.
    The key players covered in this study
    Google
    Microsoft Corporation
    VUZIX
    SONY
    Epson
    Intel
    Mindmaze
    Seebright
    Wikitude
    Aurasma
    Daqri
    Metaio
    Total Immersion
    Qualcomm
    Marxent
    Blippar
    Catchoom
    Ngrain
    Zappar
    Infinity Augmented Reality
    Samsung Electronics
    Catchoom Technologies
    Atheer
    Hannovermesse

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