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Global Massive Multiplayer Online (MMO) Games Market 2026 by Company, Regions, Type and Application, Forecast to 2032

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1 Market Overview

  • 1.1 Product Overview and Scope
  • 1.2 Market Estimation Caveats and Base Year
  • 1.3 Classification of Massive Multiplayer Online (MMO) Games by Type
    • 1.3.1 Overview: Global Massive Multiplayer Online (MMO) Games Market Size by Type: 2021 Versus 2025 Versus 2032
    • 1.3.2 Global Massive Multiplayer Online (MMO) Games Consumption Value Market Share by Type in 2025
    • 1.3.3 MMO Real-time Strategy
    • 1.3.4 MMO First Person Shooter
    • 1.3.5 MMO Role Play Games
  • 1.4 Global Massive Multiplayer Online (MMO) Games Market by Application
    • 1.4.1 Overview: Global Massive Multiplayer Online (MMO) Games Market Size by Application: 2021 Versus 2025 Versus 2032
    • 1.4.2 Professional Players
    • 1.4.3 Amateur Players
  • 1.5 Global Massive Multiplayer Online (MMO) Games Market Size & Forecast
  • 1.6 Global Massive Multiplayer Online (MMO) Games Market Size and Forecast by Region
    • 1.6.1 Global Massive Multiplayer Online (MMO) Games Market Size by Region: 2021 VS 2025 VS 2032
    • 1.6.2 Global Massive Multiplayer Online (MMO) Games Market Size by Region, (2021-2032)
    • 1.6.3 North America Massive Multiplayer Online (MMO) Games Market Size and Prospect (2021-2032)
    • 1.6.4 Europe Massive Multiplayer Online (MMO) Games Market Size and Prospect (2021-2032)
    • 1.6.5 Asia-Pacific Massive Multiplayer Online (MMO) Games Market Size and Prospect (2021-2032)
    • 1.6.6 South America Massive Multiplayer Online (MMO) Games Market Size and Prospect (2021-2032)
    • 1.6.7 Middle East & Africa Massive Multiplayer Online (MMO) Games Market Size and Prospect (2021-2032)

2 Company Profiles

  • 2.1 Tencent
    • 2.1.1 Tencent Details
    • 2.1.2 Tencent Major Business
    • 2.1.3 Tencent Massive Multiplayer Online (MMO) Games Product and Solutions
    • 2.1.4 Tencent Massive Multiplayer Online (MMO) Games Revenue, Gross Margin and Market Share (2021-2026)
    • 2.1.5 Tencent Recent Developments and Future Plans
  • 2.2 NetEase
    • 2.2.1 NetEase Details
    • 2.2.2 NetEase Major Business
    • 2.2.3 NetEase Massive Multiplayer Online (MMO) Games Product and Solutions
    • 2.2.4 NetEase Massive Multiplayer Online (MMO) Games Revenue, Gross Margin and Market Share (2021-2026)
    • 2.2.5 NetEase Recent Developments and Future Plans
  • 2.3 Activision Blizzard
    • 2.3.1 Activision Blizzard Details
    • 2.3.2 Activision Blizzard Major Business
    • 2.3.3 Activision Blizzard Massive Multiplayer Online (MMO) Games Product and Solutions
    • 2.3.4 Activision Blizzard Massive Multiplayer Online (MMO) Games Revenue, Gross Margin and Market Share (2021-2026)
    • 2.3.5 Activision Blizzard Recent Developments and Future Plans
  • 2.4 Supercell
    • 2.4.1 Supercell Details
    • 2.4.2 Supercell Major Business
    • 2.4.3 Supercell Massive Multiplayer Online (MMO) Games Product and Solutions
    • 2.4.4 Supercell Massive Multiplayer Online (MMO) Games Revenue, Gross Margin and Market Share (2021-2026)
    • 2.4.5 Supercell Recent Developments and Future Plans
  • 2.5 NEXON
    • 2.5.1 NEXON Details
    • 2.5.2 NEXON Major Business
    • 2.5.3 NEXON Massive Multiplayer Online (MMO) Games Product and Solutions
    • 2.5.4 NEXON Massive Multiplayer Online (MMO) Games Revenue, Gross Margin and Market Share (2021-2026)
    • 2.5.5 NEXON Recent Developments and Future Plans
  • 2.6 NCSoft
    • 2.6.1 NCSoft Details
    • 2.6.2 NCSoft Major Business
    • 2.6.3 NCSoft Massive Multiplayer Online (MMO) Games Product and Solutions
    • 2.6.4 NCSoft Massive Multiplayer Online (MMO) Games Revenue, Gross Margin and Market Share (2021-2026)
    • 2.6.5 NCSoft Recent Developments and Future Plans
  • 2.7 Electronic Arts
    • 2.7.1 Electronic Arts Details
    • 2.7.2 Electronic Arts Major Business
    • 2.7.3 Electronic Arts Massive Multiplayer Online (MMO) Games Product and Solutions
    • 2.7.4 Electronic Arts Massive Multiplayer Online (MMO) Games Revenue, Gross Margin and Market Share (2021-2026)
    • 2.7.5 Electronic Arts Recent Developments and Future Plans
  • 2.8 Bluehole
    • 2.8.1 Bluehole Details
    • 2.8.2 Bluehole Major Business
    • 2.8.3 Bluehole Massive Multiplayer Online (MMO) Games Product and Solutions
    • 2.8.4 Bluehole Massive Multiplayer Online (MMO) Games Revenue, Gross Margin and Market Share (2021-2026)
    • 2.8.5 Bluehole Recent Developments and Future Plans
  • 2.9 Mixi Inc.
    • 2.9.1 Mixi Inc. Details
    • 2.9.2 Mixi Inc. Major Business
    • 2.9.3 Mixi Inc. Massive Multiplayer Online (MMO) Games Product and Solutions
    • 2.9.4 Mixi Inc. Massive Multiplayer Online (MMO) Games Revenue, Gross Margin and Market Share (2021-2026)
    • 2.9.5 Mixi Inc. Recent Developments and Future Plans
  • 2.10 SQUARE ENIX
    • 2.10.1 SQUARE ENIX Details
    • 2.10.2 SQUARE ENIX Major Business
    • 2.10.3 SQUARE ENIX Massive Multiplayer Online (MMO) Games Product and Solutions
    • 2.10.4 SQUARE ENIX Massive Multiplayer Online (MMO) Games Revenue, Gross Margin and Market Share (2021-2026)
    • 2.10.5 SQUARE ENIX Recent Developments and Future Plans
  • 2.11 ChangYou
    • 2.11.1 ChangYou Details
    • 2.11.2 ChangYou Major Business
    • 2.11.3 ChangYou Massive Multiplayer Online (MMO) Games Product and Solutions
    • 2.11.4 ChangYou Massive Multiplayer Online (MMO) Games Revenue, Gross Margin and Market Share (2021-2026)
    • 2.11.5 ChangYou Recent Developments and Future Plans
  • 2.12 Shanda Interactive Entertainment
    • 2.12.1 Shanda Interactive Entertainment Details
    • 2.12.2 Shanda Interactive Entertainment Major Business
    • 2.12.3 Shanda Interactive Entertainment Massive Multiplayer Online (MMO) Games Product and Solutions
    • 2.12.4 Shanda Interactive Entertainment Massive Multiplayer Online (MMO) Games Revenue, Gross Margin and Market Share (2021-2026)
    • 2.12.5 Shanda Interactive Entertainment Recent Developments and Future Plans
  • 2.13 GungHo Online Entertainment
    • 2.13.1 GungHo Online Entertainment Details
    • 2.13.2 GungHo Online Entertainment Major Business
    • 2.13.3 GungHo Online Entertainment Massive Multiplayer Online (MMO) Games Product and Solutions
    • 2.13.4 GungHo Online Entertainment Massive Multiplayer Online (MMO) Games Revenue, Gross Margin and Market Share (2021-2026)
    • 2.13.5 GungHo Online Entertainment Recent Developments and Future Plans
  • 2.14 Daybreak Game Company
    • 2.14.1 Daybreak Game Company Details
    • 2.14.2 Daybreak Game Company Major Business
    • 2.14.3 Daybreak Game Company Massive Multiplayer Online (MMO) Games Product and Solutions
    • 2.14.4 Daybreak Game Company Massive Multiplayer Online (MMO) Games Revenue, Gross Margin and Market Share (2021-2026)
    • 2.14.5 Daybreak Game Company Recent Developments and Future Plans
  • 2.15 Gamigo
    • 2.15.1 Gamigo Details
    • 2.15.2 Gamigo Major Business
    • 2.15.3 Gamigo Massive Multiplayer Online (MMO) Games Product and Solutions
    • 2.15.4 Gamigo Massive Multiplayer Online (MMO) Games Revenue, Gross Margin and Market Share (2021-2026)
    • 2.15.5 Gamigo Recent Developments and Future Plans

3 Market Competition, by Players

  • 3.1 Global Massive Multiplayer Online (MMO) Games Revenue and Share by Players (2021-2026)
  • 3.2 Market Share Analysis (2025)
    • 3.2.1 Market Share of Massive Multiplayer Online (MMO) Games by Company Revenue
    • 3.2.2 Top 3 Massive Multiplayer Online (MMO) Games Players Market Share in 2025
    • 3.2.3 Top 6 Massive Multiplayer Online (MMO) Games Players Market Share in 2025
  • 3.3 Massive Multiplayer Online (MMO) Games Market: Overall Company Footprint Analysis
    • 3.3.1 Massive Multiplayer Online (MMO) Games Market: Region Footprint
    • 3.3.2 Massive Multiplayer Online (MMO) Games Market: Company Product Type Footprint
    • 3.3.3 Massive Multiplayer Online (MMO) Games Market: Company Product Application Footprint
  • 3.4 New Market Entrants and Barriers to Market Entry
  • 3.5 Mergers, Acquisition, Agreements, and Collaborations

4 Market Size Segment by Type

  • 4.1 Global Massive Multiplayer Online (MMO) Games Consumption Value and Market Share by Type (2021-2026)
  • 4.2 Global Massive Multiplayer Online (MMO) Games Market Forecast by Type (2027-2032)

5 Market Size Segment by Application

  • 5.1 Global Massive Multiplayer Online (MMO) Games Consumption Value Market Share by Application (2021-2026)
  • 5.2 Global Massive Multiplayer Online (MMO) Games Market Forecast by Application (2027-2032)

6 North America

  • 6.1 North America Massive Multiplayer Online (MMO) Games Consumption Value by Type (2021-2032)
  • 6.2 North America Massive Multiplayer Online (MMO) Games Market Size by Application (2021-2032)
  • 6.3 North America Massive Multiplayer Online (MMO) Games Market Size by Country
    • 6.3.1 North America Massive Multiplayer Online (MMO) Games Consumption Value by Country (2021-2032)
    • 6.3.2 United States Massive Multiplayer Online (MMO) Games Market Size and Forecast (2021-2032)
    • 6.3.3 Canada Massive Multiplayer Online (MMO) Games Market Size and Forecast (2021-2032)
    • 6.3.4 Mexico Massive Multiplayer Online (MMO) Games Market Size and Forecast (2021-2032)

7 Europe

  • 7.1 Europe Massive Multiplayer Online (MMO) Games Consumption Value by Type (2021-2032)
  • 7.2 Europe Massive Multiplayer Online (MMO) Games Consumption Value by Application (2021-2032)
  • 7.3 Europe Massive Multiplayer Online (MMO) Games Market Size by Country
    • 7.3.1 Europe Massive Multiplayer Online (MMO) Games Consumption Value by Country (2021-2032)
    • 7.3.2 Germany Massive Multiplayer Online (MMO) Games Market Size and Forecast (2021-2032)
    • 7.3.3 France Massive Multiplayer Online (MMO) Games Market Size and Forecast (2021-2032)
    • 7.3.4 United Kingdom Massive Multiplayer Online (MMO) Games Market Size and Forecast (2021-2032)
    • 7.3.5 Russia Massive Multiplayer Online (MMO) Games Market Size and Forecast (2021-2032)
    • 7.3.6 Italy Massive Multiplayer Online (MMO) Games Market Size and Forecast (2021-2032)

8 Asia-Pacific

  • 8.1 Asia-Pacific Massive Multiplayer Online (MMO) Games Consumption Value by Type (2021-2032)
  • 8.2 Asia-Pacific Massive Multiplayer Online (MMO) Games Consumption Value by Application (2021-2032)
  • 8.3 Asia-Pacific Massive Multiplayer Online (MMO) Games Market Size by Region
    • 8.3.1 Asia-Pacific Massive Multiplayer Online (MMO) Games Consumption Value by Region (2021-2032)
    • 8.3.2 China Massive Multiplayer Online (MMO) Games Market Size and Forecast (2021-2032)
    • 8.3.3 Japan Massive Multiplayer Online (MMO) Games Market Size and Forecast (2021-2032)
    • 8.3.4 South Korea Massive Multiplayer Online (MMO) Games Market Size and Forecast (2021-2032)
    • 8.3.5 India Massive Multiplayer Online (MMO) Games Market Size and Forecast (2021-2032)
    • 8.3.6 Southeast Asia Massive Multiplayer Online (MMO) Games Market Size and Forecast (2021-2032)
    • 8.3.7 Australia Massive Multiplayer Online (MMO) Games Market Size and Forecast (2021-2032)

9 South America

  • 9.1 South America Massive Multiplayer Online (MMO) Games Consumption Value by Type (2021-2032)
  • 9.2 South America Massive Multiplayer Online (MMO) Games Consumption Value by Application (2021-2032)
  • 9.3 South America Massive Multiplayer Online (MMO) Games Market Size by Country
    • 9.3.1 South America Massive Multiplayer Online (MMO) Games Consumption Value by Country (2021-2032)
    • 9.3.2 Brazil Massive Multiplayer Online (MMO) Games Market Size and Forecast (2021-2032)
    • 9.3.3 Argentina Massive Multiplayer Online (MMO) Games Market Size and Forecast (2021-2032)

10 Middle East & Africa

  • 10.1 Middle East & Africa Massive Multiplayer Online (MMO) Games Consumption Value by Type (2021-2032)
  • 10.2 Middle East & Africa Massive Multiplayer Online (MMO) Games Consumption Value by Application (2021-2032)
  • 10.3 Middle East & Africa Massive Multiplayer Online (MMO) Games Market Size by Country
    • 10.3.1 Middle East & Africa Massive Multiplayer Online (MMO) Games Consumption Value by Country (2021-2032)
    • 10.3.2 Turkey Massive Multiplayer Online (MMO) Games Market Size and Forecast (2021-2032)
    • 10.3.3 Saudi Arabia Massive Multiplayer Online (MMO) Games Market Size and Forecast (2021-2032)
    • 10.3.4 UAE Massive Multiplayer Online (MMO) Games Market Size and Forecast (2021-2032)

11 Market Dynamics

  • 11.1 Massive Multiplayer Online (MMO) Games Market Drivers
  • 11.2 Massive Multiplayer Online (MMO) Games Market Restraints
  • 11.3 Massive Multiplayer Online (MMO) Games Trends Analysis
  • 11.4 Porters Five Forces Analysis
    • 11.4.1 Threat of New Entrants
    • 11.4.2 Bargaining Power of Suppliers
    • 11.4.3 Bargaining Power of Buyers
    • 11.4.4 Threat of Substitutes
    • 11.4.5 Competitive Rivalry

12 Industry Chain Analysis

  • 12.1 Massive Multiplayer Online (MMO) Games Industry Chain
  • 12.2 Massive Multiplayer Online (MMO) Games Upstream Analysis
  • 12.3 Massive Multiplayer Online (MMO) Games Midstream Analysis
  • 12.4 Massive Multiplayer Online (MMO) Games Downstream Analysis

13 Research Findings and Conclusion

    14 Appendix

    • 14.1 Methodology
    • 14.2 Research Process and Data Source

    According to our (Global Info Research) latest study, the global Massive Multiplayer Online (MMO) Games market size was valued at US$ 61950 million in 2025 and is forecast to a readjusted size of US$ 110320 million by 2032 with a CAGR of 8.7% during review period.
    A massively multiplayer online game (MMO) is an online game with large numbers of players, typically from hundreds to thousands, on the same server. MMOs usually feature a huge, persistent open world, although some games differ.
    In the industry, Tencent profits most in 2019 and recent years, while NetEase and Activision Blizzard ranked 2 and 3.The market share of them is 34.99%, 17.23% and 15.78% in 2019. The gap of market share is keep on enlarged due to different strategy.
    This report is a detailed and comprehensive analysis for global Massive Multiplayer Online (MMO) Games market. Both quantitative and qualitative analyses are presented by company, by region & country, by Type and by Application. As the market is constantly changing, this report explores the competition, supply and demand trends, as well as key factors that contribute to its changing demands across many markets. Company profiles and product examples of selected competitors, along with market share estimates of some of the selected leaders for the year 2025, are provided.
    Key Features:
    Global Massive Multiplayer Online (MMO) Games market size and forecasts, in consumption value ($ Million), 2021-2032
    Global Massive Multiplayer Online (MMO) Games market size and forecasts by region and country, in consumption value ($ Million), 2021-2032
    Global Massive Multiplayer Online (MMO) Games market size and forecasts, by Type and by Application, in consumption value ($ Million), 2021-2032
    Global Massive Multiplayer Online (MMO) Games market shares of main players, in revenue ($ Million), 2021-2026
    The Primary Objectives in This Report Are:
    To determine the size of the total market opportunity of global and key countries
    To assess the growth potential for Massive Multiplayer Online (MMO) Games
    To forecast future growth in each product and end-use market
    To assess competitive factors affecting the marketplace
    This report profiles key players in the global Massive Multiplayer Online (MMO) Games market based on the following parameters - company overview, revenue, gross margin, product portfolio, geographical presence, and key developments. Key companies covered as a part of this study include Tencent, NetEase, Activision Blizzard, Supercell, NEXON, NCSoft, Electronic Arts, Bluehole, Mixi Inc., SQUARE ENIX, etc.
    This report also provides key insights about market drivers, restraints, opportunities, new product launches or approvals.
    Market segmentation
    Massive Multiplayer Online (MMO) Games market is split by Type and by Application. For the period 2021-2032, the growth among segments provides accurate calculations and forecasts for Consumption Value by Type and by Application. This analysis can help you expand your business by targeting qualified niche markets.
    Market segment by Type
    MMO Real-time Strategy
    MMO First Person Shooter
    MMO Role Play Games
    Market segment by Application
    Professional Players
    Amateur Players
    Market segment by players, this report covers
    Tencent
    NetEase
    Activision Blizzard
    Supercell
    NEXON
    NCSoft
    Electronic Arts
    Bluehole
    Mixi Inc.
    SQUARE ENIX
    ChangYou
    Shanda Interactive Entertainment
    GungHo Online Entertainment
    Daybreak Game Company
    Gamigo
    Market segment by regions, regional analysis covers
    North America (United States, Canada and Mexico)
    Europe (Germany, France, UK, Russia, Italy and Rest of Europe)
    Asia-Pacific (China, Japan, South Korea, India, Southeast Asia and Rest of Asia-Pacific)
    South America (Brazil, Rest of South America)
    Middle East & Africa (Turkey, Saudi Arabia, UAE, Rest of Middle East & Africa)
    The content of the study subjects, includes a total of 13 chapters:
    Chapter 1, to describe Massive Multiplayer Online (MMO) Games product scope, market overview, market estimation caveats and base year.
    Chapter 2, to profile the top players of Massive Multiplayer Online (MMO) Games, with revenue, gross margin, and global market share of Massive Multiplayer Online (MMO) Games from 2021 to 2026.
    Chapter 3, the Massive Multiplayer Online (MMO) Games competitive situation, revenue, and global market share of top players are analyzed emphatically by landscape contrast.
    Chapter 4 and 5, to segment the market size by Type and by Application, with consumption value and growth rate by Type, by Application, from 2021 to 2032.
    Chapter 6, 7, 8, 9, and 10, to break the market size data at the country level, with revenue and market share for key countries in the world, from 2021 to 2026.and Massive Multiplayer Online (MMO) Games market forecast, by regions, by Type and by Application, with consumption value, from 2027 to 2032.
    Chapter 11, market dynamics, drivers, restraints, trends, Porters Five Forces analysis.
    Chapter 12, the key raw materials and key suppliers, and industry chain of Massive Multiplayer Online (MMO) Games.
    Chapter 13, to describe Massive Multiplayer Online (MMO) Games research findings and conclusion.

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