Global Liquid Cooled Graphics Cards Market 2026 by Manufacturers, Regions, Type and Application, Forecast to 2032
1 Market Overview
- 1.1 Product Overview and Scope
- 1.2 Market Estimation Caveats and Base Year
- 1.3 Market Analysis by Type
- 1.3.1 Overview: Global Liquid Cooled Graphics Cards Consumption Value by Type: 2021 Versus 2025 Versus 2032
- 1.3.2 Cold Plate Liquid Cooling
- 1.3.3 Immersion Cooling
- 1.3.4 Spray Cooling
- 1.4 Market Analysis by Application
- 1.4.1 Overview: Global Liquid Cooled Graphics Cards Consumption Value by Application: 2021 Versus 2025 Versus 2032
- 1.4.2 Data Center
- 1.4.3 Financial Industry
- 1.4.4 Telecommunications Industry
- 1.4.5 Energy Industry
- 1.4.6 Others
- 1.5 Global Liquid Cooled Graphics Cards Market Size & Forecast
- 1.5.1 Global Liquid Cooled Graphics Cards Consumption Value (2021 & 2025 & 2032)
- 1.5.2 Global Liquid Cooled Graphics Cards Sales Quantity (2021-2032)
- 1.5.3 Global Liquid Cooled Graphics Cards Average Price (2021-2032)
2 Manufacturers Profiles
- 2.1 NVIDIA
- 2.1.1 NVIDIA Details
- 2.1.2 NVIDIA Major Business
- 2.1.3 NVIDIA Liquid Cooled Graphics Cards Product and Services
- 2.1.4 NVIDIA Liquid Cooled Graphics Cards Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2021-2026)
- 2.1.5 NVIDIA Recent Developments/Updates
- 2.2 Supermicro
- 2.2.1 Supermicro Details
- 2.2.2 Supermicro Major Business
- 2.2.3 Supermicro Liquid Cooled Graphics Cards Product and Services
- 2.2.4 Supermicro Liquid Cooled Graphics Cards Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2021-2026)
- 2.2.5 Supermicro Recent Developments/Updates
- 2.3 Dell Technologies
- 2.3.1 Dell Technologies Details
- 2.3.2 Dell Technologies Major Business
- 2.3.3 Dell Technologies Liquid Cooled Graphics Cards Product and Services
- 2.3.4 Dell Technologies Liquid Cooled Graphics Cards Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2021-2026)
- 2.3.5 Dell Technologies Recent Developments/Updates
- 2.4 Advanced Micro Devices (AMD)
- 2.4.1 Advanced Micro Devices (AMD) Details
- 2.4.2 Advanced Micro Devices (AMD) Major Business
- 2.4.3 Advanced Micro Devices (AMD) Liquid Cooled Graphics Cards Product and Services
- 2.4.4 Advanced Micro Devices (AMD) Liquid Cooled Graphics Cards Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2021-2026)
- 2.4.5 Advanced Micro Devices (AMD) Recent Developments/Updates
- 2.5 HPE
- 2.5.1 HPE Details
- 2.5.2 HPE Major Business
- 2.5.3 HPE Liquid Cooled Graphics Cards Product and Services
- 2.5.4 HPE Liquid Cooled Graphics Cards Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2021-2026)
- 2.5.5 HPE Recent Developments/Updates
- 2.6 Lenovo
- 2.6.1 Lenovo Details
- 2.6.2 Lenovo Major Business
- 2.6.3 Lenovo Liquid Cooled Graphics Cards Product and Services
- 2.6.4 Lenovo Liquid Cooled Graphics Cards Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2021-2026)
- 2.6.5 Lenovo Recent Developments/Updates
- 2.7 Penguin Computing
- 2.7.1 Penguin Computing Details
- 2.7.2 Penguin Computing Major Business
- 2.7.3 Penguin Computing Liquid Cooled Graphics Cards Product and Services
- 2.7.4 Penguin Computing Liquid Cooled Graphics Cards Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2021-2026)
- 2.7.5 Penguin Computing Recent Developments/Updates
- 2.8 Atos
- 2.8.1 Atos Details
- 2.8.2 Atos Major Business
- 2.8.3 Atos Liquid Cooled Graphics Cards Product and Services
- 2.8.4 Atos Liquid Cooled Graphics Cards Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2021-2026)
- 2.8.5 Atos Recent Developments/Updates
- 2.9 Inspur
- 2.9.1 Inspur Details
- 2.9.2 Inspur Major Business
- 2.9.3 Inspur Liquid Cooled Graphics Cards Product and Services
- 2.9.4 Inspur Liquid Cooled Graphics Cards Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2021-2026)
- 2.9.5 Inspur Recent Developments/Updates
- 2.10 GIGABYTE
- 2.10.1 GIGABYTE Details
- 2.10.2 GIGABYTE Major Business
- 2.10.3 GIGABYTE Liquid Cooled Graphics Cards Product and Services
- 2.10.4 GIGABYTE Liquid Cooled Graphics Cards Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2021-2026)
- 2.10.5 GIGABYTE Recent Developments/Updates
- 2.11 Inventec Corporation
- 2.11.1 Inventec Corporation Details
- 2.11.2 Inventec Corporation Major Business
- 2.11.3 Inventec Corporation Liquid Cooled Graphics Cards Product and Services
- 2.11.4 Inventec Corporation Liquid Cooled Graphics Cards Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2021-2026)
- 2.11.5 Inventec Corporation Recent Developments/Updates
- 2.12 Quanta Cloud Technology (QCT)
- 2.12.1 Quanta Cloud Technology (QCT) Details
- 2.12.2 Quanta Cloud Technology (QCT) Major Business
- 2.12.3 Quanta Cloud Technology (QCT) Liquid Cooled Graphics Cards Product and Services
- 2.12.4 Quanta Cloud Technology (QCT) Liquid Cooled Graphics Cards Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2021-2026)
- 2.12.5 Quanta Cloud Technology (QCT) Recent Developments/Updates
- 2.13 Asetek
- 2.13.1 Asetek Details
- 2.13.2 Asetek Major Business
- 2.13.3 Asetek Liquid Cooled Graphics Cards Product and Services
- 2.13.4 Asetek Liquid Cooled Graphics Cards Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2021-2026)
- 2.13.5 Asetek Recent Developments/Updates
- 2.14 ASUS
- 2.14.1 ASUS Details
- 2.14.2 ASUS Major Business
- 2.14.3 ASUS Liquid Cooled Graphics Cards Product and Services
- 2.14.4 ASUS Liquid Cooled Graphics Cards Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2021-2026)
- 2.14.5 ASUS Recent Developments/Updates
- 2.15 AMAX Information Technologies
- 2.15.1 AMAX Information Technologies Details
- 2.15.2 AMAX Information Technologies Major Business
- 2.15.3 AMAX Information Technologies Liquid Cooled Graphics Cards Product and Services
- 2.15.4 AMAX Information Technologies Liquid Cooled Graphics Cards Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2021-2026)
- 2.15.5 AMAX Information Technologies Recent Developments/Updates
- 2.16 EK
- 2.16.1 EK Details
- 2.16.2 EK Major Business
- 2.16.3 EK Liquid Cooled Graphics Cards Product and Services
- 2.16.4 EK Liquid Cooled Graphics Cards Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2021-2026)
- 2.16.5 EK Recent Developments/Updates
- 2.17 xFusion Digital Technologies
- 2.17.1 xFusion Digital Technologies Details
- 2.17.2 xFusion Digital Technologies Major Business
- 2.17.3 xFusion Digital Technologies Liquid Cooled Graphics Cards Product and Services
- 2.17.4 xFusion Digital Technologies Liquid Cooled Graphics Cards Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2021-2026)
- 2.17.5 xFusion Digital Technologies Recent Developments/Updates
- 2.18 Nettrix
- 2.18.1 Nettrix Details
- 2.18.2 Nettrix Major Business
- 2.18.3 Nettrix Liquid Cooled Graphics Cards Product and Services
- 2.18.4 Nettrix Liquid Cooled Graphics Cards Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2021-2026)
- 2.18.5 Nettrix Recent Developments/Updates
- 2.19 Schneider Electric
- 2.19.1 Schneider Electric Details
- 2.19.2 Schneider Electric Major Business
- 2.19.3 Schneider Electric Liquid Cooled Graphics Cards Product and Services
- 2.19.4 Schneider Electric Liquid Cooled Graphics Cards Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2021-2026)
- 2.19.5 Schneider Electric Recent Developments/Updates
- 2.20 Iceotope
- 2.20.1 Iceotope Details
- 2.20.2 Iceotope Major Business
- 2.20.3 Iceotope Liquid Cooled Graphics Cards Product and Services
- 2.20.4 Iceotope Liquid Cooled Graphics Cards Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2021-2026)
- 2.20.5 Iceotope Recent Developments/Updates
- 2.21 BIZON
- 2.21.1 BIZON Details
- 2.21.2 BIZON Major Business
- 2.21.3 BIZON Liquid Cooled Graphics Cards Product and Services
- 2.21.4 BIZON Liquid Cooled Graphics Cards Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2021-2026)
- 2.21.5 BIZON Recent Developments/Updates
3 Competitive Environment: Liquid Cooled Graphics Cards by Manufacturer
- 3.1 Global Liquid Cooled Graphics Cards Sales Quantity by Manufacturer (2021-2026)
- 3.2 Global Liquid Cooled Graphics Cards Revenue by Manufacturer (2021-2026)
- 3.3 Global Liquid Cooled Graphics Cards Average Price by Manufacturer (2021-2026)
- 3.4 Market Share Analysis (2025)
- 3.4.1 Producer Shipments of Liquid Cooled Graphics Cards by Manufacturer Revenue ($MM) and Market Share (%): 2025
- 3.4.2 Top 3 Liquid Cooled Graphics Cards Manufacturer Market Share in 2025
- 3.4.3 Top 6 Liquid Cooled Graphics Cards Manufacturer Market Share in 2025
- 3.5 Liquid Cooled Graphics Cards Market: Overall Company Footprint Analysis
- 3.5.1 Liquid Cooled Graphics Cards Market: Region Footprint
- 3.5.2 Liquid Cooled Graphics Cards Market: Company Product Type Footprint
- 3.5.3 Liquid Cooled Graphics Cards Market: Company Product Application Footprint
- 3.6 New Market Entrants and Barriers to Market Entry
- 3.7 Mergers, Acquisition, Agreements, and Collaborations
4 Consumption Analysis by Region
- 4.1 Global Liquid Cooled Graphics Cards Market Size by Region
- 4.1.1 Global Liquid Cooled Graphics Cards Sales Quantity by Region (2021-2032)
- 4.1.2 Global Liquid Cooled Graphics Cards Consumption Value by Region (2021-2032)
- 4.1.3 Global Liquid Cooled Graphics Cards Average Price by Region (2021-2032)
- 4.2 North America Liquid Cooled Graphics Cards Consumption Value (2021-2032)
- 4.3 Europe Liquid Cooled Graphics Cards Consumption Value (2021-2032)
- 4.4 Asia-Pacific Liquid Cooled Graphics Cards Consumption Value (2021-2032)
- 4.5 South America Liquid Cooled Graphics Cards Consumption Value (2021-2032)
- 4.6 Middle East & Africa Liquid Cooled Graphics Cards Consumption Value (2021-2032)
5 Market Segment by Type
- 5.1 Global Liquid Cooled Graphics Cards Sales Quantity by Type (2021-2032)
- 5.2 Global Liquid Cooled Graphics Cards Consumption Value by Type (2021-2032)
- 5.3 Global Liquid Cooled Graphics Cards Average Price by Type (2021-2032)
6 Market Segment by Application
- 6.1 Global Liquid Cooled Graphics Cards Sales Quantity by Application (2021-2032)
- 6.2 Global Liquid Cooled Graphics Cards Consumption Value by Application (2021-2032)
- 6.3 Global Liquid Cooled Graphics Cards Average Price by Application (2021-2032)
7 North America
- 7.1 North America Liquid Cooled Graphics Cards Sales Quantity by Type (2021-2032)
- 7.2 North America Liquid Cooled Graphics Cards Sales Quantity by Application (2021-2032)
- 7.3 North America Liquid Cooled Graphics Cards Market Size by Country
- 7.3.1 North America Liquid Cooled Graphics Cards Sales Quantity by Country (2021-2032)
- 7.3.2 North America Liquid Cooled Graphics Cards Consumption Value by Country (2021-2032)
- 7.3.3 United States Market Size and Forecast (2021-2032)
- 7.3.4 Canada Market Size and Forecast (2021-2032)
- 7.3.5 Mexico Market Size and Forecast (2021-2032)
8 Europe
- 8.1 Europe Liquid Cooled Graphics Cards Sales Quantity by Type (2021-2032)
- 8.2 Europe Liquid Cooled Graphics Cards Sales Quantity by Application (2021-2032)
- 8.3 Europe Liquid Cooled Graphics Cards Market Size by Country
- 8.3.1 Europe Liquid Cooled Graphics Cards Sales Quantity by Country (2021-2032)
- 8.3.2 Europe Liquid Cooled Graphics Cards Consumption Value by Country (2021-2032)
- 8.3.3 Germany Market Size and Forecast (2021-2032)
- 8.3.4 France Market Size and Forecast (2021-2032)
- 8.3.5 United Kingdom Market Size and Forecast (2021-2032)
- 8.3.6 Russia Market Size and Forecast (2021-2032)
- 8.3.7 Italy Market Size and Forecast (2021-2032)
9 Asia-Pacific
- 9.1 Asia-Pacific Liquid Cooled Graphics Cards Sales Quantity by Type (2021-2032)
- 9.2 Asia-Pacific Liquid Cooled Graphics Cards Sales Quantity by Application (2021-2032)
- 9.3 Asia-Pacific Liquid Cooled Graphics Cards Market Size by Region
- 9.3.1 Asia-Pacific Liquid Cooled Graphics Cards Sales Quantity by Region (2021-2032)
- 9.3.2 Asia-Pacific Liquid Cooled Graphics Cards Consumption Value by Region (2021-2032)
- 9.3.3 China Market Size and Forecast (2021-2032)
- 9.3.4 Japan Market Size and Forecast (2021-2032)
- 9.3.5 South Korea Market Size and Forecast (2021-2032)
- 9.3.6 India Market Size and Forecast (2021-2032)
- 9.3.7 Southeast Asia Market Size and Forecast (2021-2032)
- 9.3.8 Australia Market Size and Forecast (2021-2032)
10 South America
- 10.1 South America Liquid Cooled Graphics Cards Sales Quantity by Type (2021-2032)
- 10.2 South America Liquid Cooled Graphics Cards Sales Quantity by Application (2021-2032)
- 10.3 South America Liquid Cooled Graphics Cards Market Size by Country
- 10.3.1 South America Liquid Cooled Graphics Cards Sales Quantity by Country (2021-2032)
- 10.3.2 South America Liquid Cooled Graphics Cards Consumption Value by Country (2021-2032)
- 10.3.3 Brazil Market Size and Forecast (2021-2032)
- 10.3.4 Argentina Market Size and Forecast (2021-2032)
11 Middle East & Africa
- 11.1 Middle East & Africa Liquid Cooled Graphics Cards Sales Quantity by Type (2021-2032)
- 11.2 Middle East & Africa Liquid Cooled Graphics Cards Sales Quantity by Application (2021-2032)
- 11.3 Middle East & Africa Liquid Cooled Graphics Cards Market Size by Country
- 11.3.1 Middle East & Africa Liquid Cooled Graphics Cards Sales Quantity by Country (2021-2032)
- 11.3.2 Middle East & Africa Liquid Cooled Graphics Cards Consumption Value by Country (2021-2032)
- 11.3.3 Turkey Market Size and Forecast (2021-2032)
- 11.3.4 Egypt Market Size and Forecast (2021-2032)
- 11.3.5 Saudi Arabia Market Size and Forecast (2021-2032)
- 11.3.6 South Africa Market Size and Forecast (2021-2032)
12 Market Dynamics
- 12.1 Liquid Cooled Graphics Cards Market Drivers
- 12.2 Liquid Cooled Graphics Cards Market Restraints
- 12.3 Liquid Cooled Graphics Cards Trends Analysis
- 12.4 Porters Five Forces Analysis
- 12.4.1 Threat of New Entrants
- 12.4.2 Bargaining Power of Suppliers
- 12.4.3 Bargaining Power of Buyers
- 12.4.4 Threat of Substitutes
- 12.4.5 Competitive Rivalry
13 Raw Material and Industry Chain
- 13.1 Raw Material of Liquid Cooled Graphics Cards and Key Manufacturers
- 13.2 Manufacturing Costs Percentage of Liquid Cooled Graphics Cards
- 13.3 Liquid Cooled Graphics Cards Production Process
- 13.4 Industry Value Chain Analysis
14 Shipments by Distribution Channel
- 14.1 Sales Channel
- 14.1.1 Direct to End-User
- 14.1.2 Distributors
- 14.2 Liquid Cooled Graphics Cards Typical Distributors
- 14.3 Liquid Cooled Graphics Cards Typical Customers
15 Research Findings and Conclusion
16 Appendix
- 16.1 Methodology
- 16.2 Research Process and Data Source
According to our (Global Info Research) latest study, the global Liquid Cooled Graphics Cards market size was valued at US$ million in 2025 and is forecast to a readjusted size of US$ million by 2032 with a CAGR of %during review period.
Liquid-cooled graphics cards are graphics processing units (GPUs) that use liquid cooling systems for heat dissipation instead of traditional air cooling methods. These systems typically involve a closed-loop liquid cooling solution to efficiently manage and remove heat generated by the GPU during intensive graphics processing tasks, such as gaming or rendering.
Components include a water block on the GPU, tubing, pump, radiator, coolant, and sometimes fans. Benefits of liquid-cooled graphics cards include improved cooling efficiency, reduced noise, overclocking potential, and appealing aesthetics. They are favored by gaming enthusiasts for high performance but require maintenance to prevent leaks.
This report is a detailed and comprehensive analysis for global Liquid Cooled Graphics Cards market. Both quantitative and qualitative analyses are presented by manufacturers, by region & country, by Type and by Application. As the market is constantly changing, this report explores the competition, supply and demand trends, as well as key factors that contribute to its changing demands across many markets. Company profiles and product examples of selected competitors, along with market share estimates of some of the selected leaders for the year 2025, are provided.
Key Features:
Global Liquid Cooled Graphics Cards market size and forecasts, in consumption value ($ Million), sales quantity (K Units), and average selling prices (US$/Unit), 2021-2032
Global Liquid Cooled Graphics Cards market size and forecasts by region and country, in consumption value ($ Million), sales quantity (K Units), and average selling prices (US$/Unit), 2021-2032
Global Liquid Cooled Graphics Cards market size and forecasts, by Type and by Application, in consumption value ($ Million), sales quantity (K Units), and average selling prices (US$/Unit), 2021-2032
Global Liquid Cooled Graphics Cards market shares of main players, shipments in revenue ($ Million), sales quantity (K Units), and ASP (US$/Unit), 2021-2026
The Primary Objectives in This Report Are:
To determine the size of the total market opportunity of global and key countries
To assess the growth potential for Liquid Cooled Graphics Cards
To forecast future growth in each product and end-use market
To assess competitive factors affecting the marketplace
This report profiles key players in the global Liquid Cooled Graphics Cards market based on the following parameters - company overview, sales quantity, revenue, price, gross margin, product portfolio, geographical presence, and key developments. Key companies covered as a part of this study include NVIDIA, Supermicro, Dell Technologies, Advanced Micro Devices (AMD), HPE, Lenovo, Penguin Computing, Atos, Inspur, GIGABYTE, etc.
This report also provides key insights about market drivers, restraints, opportunities, new product launches or approvals.
Market Segmentation
Liquid Cooled Graphics Cards market is split by Type and by Application. For the period 2021-2032, the growth among segments provides accurate calculations and forecasts for consumption value by Type, and by Application in terms of volume and value. This analysis can help you expand your business by targeting qualified niche markets.
Market segment by Type
Cold Plate Liquid Cooling
Immersion Cooling
Spray Cooling
Market segment by Application
Data Center
Financial Industry
Telecommunications Industry
Energy Industry
Others
Major players covered
NVIDIA
Supermicro
Dell Technologies
Advanced Micro Devices (AMD)
HPE
Lenovo
Penguin Computing
Atos
Inspur
GIGABYTE
Inventec Corporation
Quanta Cloud Technology (QCT)
Asetek
ASUS
AMAX Information Technologies
EK
xFusion Digital Technologies
Nettrix
Schneider Electric
Iceotope
BIZON
Market segment by region, regional analysis covers
North America (United States, Canada, and Mexico)
Europe (Germany, France, United Kingdom, Russia, Italy, and Rest of Europe)
Asia-Pacific (China, Japan, Korea, India, Southeast Asia, and Australia)
South America (Brazil, Argentina, Colombia, and Rest of South America)
Middle East & Africa (Saudi Arabia, UAE, Egypt, South Africa, and Rest of Middle East & Africa)
The content of the study subjects, includes a total of 15 chapters:
Chapter 1, to describe Liquid Cooled Graphics Cards product scope, market overview, market estimation caveats and base year.
Chapter 2, to profile the top manufacturers of Liquid Cooled Graphics Cards, with price, sales quantity, revenue, and global market share of Liquid Cooled Graphics Cards from 2021 to 2026.
Chapter 3, the Liquid Cooled Graphics Cards competitive situation, sales quantity, revenue, and global market share of top manufacturers are analyzed emphatically by landscape contrast.
Chapter 4, the Liquid Cooled Graphics Cards breakdown data are shown at the regional level, to show the sales quantity, consumption value, and growth by regions, from 2021 to 2032.
Chapter 5 and 6, to segment the sales by Type and by Application, with sales market share and growth rate by Type, by Application, from 2021 to 2032.
Chapter 7, 8, 9, 10 and 11, to break the sales data at the country level, with sales quantity, consumption value, and market share for key countries in the world, from 2021 to 2026.and Liquid Cooled Graphics Cards market forecast, by regions, by Type, and by Application, with sales and revenue, from 2027 to 2032.
Chapter 12, market dynamics, drivers, restraints, trends, and Porters Five Forces analysis.
Chapter 13, the key raw materials and key suppliers, and industry chain of Liquid Cooled Graphics Cards.
Chapter 14 and 15, to describe Liquid Cooled Graphics Cards sales channel, distributors, customers, research findings and conclusion.