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Global Licensed Active Figure Market 2023 by Manufacturers, Regions, Type and Application, Forecast to 2029

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1 Market Overview

  • 1.1 Product Overview and Scope of Licensed Active Figure
  • 1.2 Market Estimation Caveats and Base Year
  • 1.3 Market Analysis by Type
    • 1.3.1 Overview: Global Licensed Active Figure Consumption Value by Type: 2018 Versus 2022 Versus 2029
    • 1.3.2 Anime-Comics Figures
    • 1.3.3 Games Figures
    • 1.3.4 Movie Figures
    • 1.3.5 Other
  • 1.4 Market Analysis by Application
    • 1.4.1 Overview: Global Licensed Active Figure Consumption Value by Application: 2018 Versus 2022 Versus 2029
    • 1.4.2 Online Sales
    • 1.4.3 Offline Sales
  • 1.5 Global Licensed Active Figure Market Size & Forecast
    • 1.5.1 Global Licensed Active Figure Consumption Value (2018 & 2022 & 2029)
    • 1.5.2 Global Licensed Active Figure Sales Quantity (2018-2029)
    • 1.5.3 Global Licensed Active Figure Average Price (2018-2029)

2 Manufacturers Profiles

  • 2.1 NECA
    • 2.1.1 NECA Details
    • 2.1.2 NECA Major Business
    • 2.1.3 NECA Licensed Active Figure Product and Services
    • 2.1.4 NECA Licensed Active Figure Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2018-2023)
    • 2.1.5 NECA Recent Developments/Updates
  • 2.2 Hasbro
    • 2.2.1 Hasbro Details
    • 2.2.2 Hasbro Major Business
    • 2.2.3 Hasbro Licensed Active Figure Product and Services
    • 2.2.4 Hasbro Licensed Active Figure Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2018-2023)
    • 2.2.5 Hasbro Recent Developments/Updates
  • 2.3 Bandai
    • 2.3.1 Bandai Details
    • 2.3.2 Bandai Major Business
    • 2.3.3 Bandai Licensed Active Figure Product and Services
    • 2.3.4 Bandai Licensed Active Figure Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2018-2023)
    • 2.3.5 Bandai Recent Developments/Updates
  • 2.4 Diamond Select
    • 2.4.1 Diamond Select Details
    • 2.4.2 Diamond Select Major Business
    • 2.4.3 Diamond Select Licensed Active Figure Product and Services
    • 2.4.4 Diamond Select Licensed Active Figure Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2018-2023)
    • 2.4.5 Diamond Select Recent Developments/Updates
  • 2.5 Good Smile Company
    • 2.5.1 Good Smile Company Details
    • 2.5.2 Good Smile Company Major Business
    • 2.5.3 Good Smile Company Licensed Active Figure Product and Services
    • 2.5.4 Good Smile Company Licensed Active Figure Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2018-2023)
    • 2.5.5 Good Smile Company Recent Developments/Updates
  • 2.6 Square Enix
    • 2.6.1 Square Enix Details
    • 2.6.2 Square Enix Major Business
    • 2.6.3 Square Enix Licensed Active Figure Product and Services
    • 2.6.4 Square Enix Licensed Active Figure Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2018-2023)
    • 2.6.5 Square Enix Recent Developments/Updates
  • 2.7 McFarlane Toys
    • 2.7.1 McFarlane Toys Details
    • 2.7.2 McFarlane Toys Major Business
    • 2.7.3 McFarlane Toys Licensed Active Figure Product and Services
    • 2.7.4 McFarlane Toys Licensed Active Figure Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2018-2023)
    • 2.7.5 McFarlane Toys Recent Developments/Updates
  • 2.8 Palisades
    • 2.8.1 Palisades Details
    • 2.8.2 Palisades Major Business
    • 2.8.3 Palisades Licensed Active Figure Product and Services
    • 2.8.4 Palisades Licensed Active Figure Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2018-2023)
    • 2.8.5 Palisades Recent Developments/Updates
  • 2.9 Kotobukiya
    • 2.9.1 Kotobukiya Details
    • 2.9.2 Kotobukiya Major Business
    • 2.9.3 Kotobukiya Licensed Active Figure Product and Services
    • 2.9.4 Kotobukiya Licensed Active Figure Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2018-2023)
    • 2.9.5 Kotobukiya Recent Developments/Updates
  • 2.10 Hot Toys
    • 2.10.1 Hot Toys Details
    • 2.10.2 Hot Toys Major Business
    • 2.10.3 Hot Toys Licensed Active Figure Product and Services
    • 2.10.4 Hot Toys Licensed Active Figure Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2018-2023)
    • 2.10.5 Hot Toys Recent Developments/Updates
  • 2.11 Mattel
    • 2.11.1 Mattel Details
    • 2.11.2 Mattel Major Business
    • 2.11.3 Mattel Licensed Active Figure Product and Services
    • 2.11.4 Mattel Licensed Active Figure Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2018-2023)
    • 2.11.5 Mattel Recent Developments/Updates

3 Competitive Environment: Licensed Active Figure by Manufacturer

  • 3.1 Global Licensed Active Figure Sales Quantity by Manufacturer (2018-2023)
  • 3.2 Global Licensed Active Figure Revenue by Manufacturer (2018-2023)
  • 3.3 Global Licensed Active Figure Average Price by Manufacturer (2018-2023)
  • 3.4 Market Share Analysis (2022)
    • 3.4.1 Producer Shipments of Licensed Active Figure by Manufacturer Revenue ($MM) and Market Share (%): 2022
    • 3.4.2 Top 3 Licensed Active Figure Manufacturer Market Share in 2022
    • 3.4.2 Top 6 Licensed Active Figure Manufacturer Market Share in 2022
  • 3.5 Licensed Active Figure Market: Overall Company Footprint Analysis
    • 3.5.1 Licensed Active Figure Market: Region Footprint
    • 3.5.2 Licensed Active Figure Market: Company Product Type Footprint
    • 3.5.3 Licensed Active Figure Market: Company Product Application Footprint
  • 3.6 New Market Entrants and Barriers to Market Entry
  • 3.7 Mergers, Acquisition, Agreements, and Collaborations

4 Consumption Analysis by Region

  • 4.1 Global Licensed Active Figure Market Size by Region
    • 4.1.1 Global Licensed Active Figure Sales Quantity by Region (2018-2029)
    • 4.1.2 Global Licensed Active Figure Consumption Value by Region (2018-2029)
    • 4.1.3 Global Licensed Active Figure Average Price by Region (2018-2029)
  • 4.2 North America Licensed Active Figure Consumption Value (2018-2029)
  • 4.3 Europe Licensed Active Figure Consumption Value (2018-2029)
  • 4.4 Asia-Pacific Licensed Active Figure Consumption Value (2018-2029)
  • 4.5 South America Licensed Active Figure Consumption Value (2018-2029)
  • 4.6 Middle East and Africa Licensed Active Figure Consumption Value (2018-2029)

5 Market Segment by Type

  • 5.1 Global Licensed Active Figure Sales Quantity by Type (2018-2029)
  • 5.2 Global Licensed Active Figure Consumption Value by Type (2018-2029)
  • 5.3 Global Licensed Active Figure Average Price by Type (2018-2029)

6 Market Segment by Application

  • 6.1 Global Licensed Active Figure Sales Quantity by Application (2018-2029)
  • 6.2 Global Licensed Active Figure Consumption Value by Application (2018-2029)
  • 6.3 Global Licensed Active Figure Average Price by Application (2018-2029)

7 North America

  • 7.1 North America Licensed Active Figure Sales Quantity by Type (2018-2029)
  • 7.2 North America Licensed Active Figure Sales Quantity by Application (2018-2029)
  • 7.3 North America Licensed Active Figure Market Size by Country
    • 7.3.1 North America Licensed Active Figure Sales Quantity by Country (2018-2029)
    • 7.3.2 North America Licensed Active Figure Consumption Value by Country (2018-2029)
    • 7.3.3 United States Market Size and Forecast (2018-2029)
    • 7.3.4 Canada Market Size and Forecast (2018-2029)
    • 7.3.5 Mexico Market Size and Forecast (2018-2029)

8 Europe

  • 8.1 Europe Licensed Active Figure Sales Quantity by Type (2018-2029)
  • 8.2 Europe Licensed Active Figure Sales Quantity by Application (2018-2029)
  • 8.3 Europe Licensed Active Figure Market Size by Country
    • 8.3.1 Europe Licensed Active Figure Sales Quantity by Country (2018-2029)
    • 8.3.2 Europe Licensed Active Figure Consumption Value by Country (2018-2029)
    • 8.3.3 Germany Market Size and Forecast (2018-2029)
    • 8.3.4 France Market Size and Forecast (2018-2029)
    • 8.3.5 United Kingdom Market Size and Forecast (2018-2029)
    • 8.3.6 Russia Market Size and Forecast (2018-2029)
    • 8.3.7 Italy Market Size and Forecast (2018-2029)

9 Asia-Pacific

  • 9.1 Asia-Pacific Licensed Active Figure Sales Quantity by Type (2018-2029)
  • 9.2 Asia-Pacific Licensed Active Figure Sales Quantity by Application (2018-2029)
  • 9.3 Asia-Pacific Licensed Active Figure Market Size by Region
    • 9.3.1 Asia-Pacific Licensed Active Figure Sales Quantity by Region (2018-2029)
    • 9.3.2 Asia-Pacific Licensed Active Figure Consumption Value by Region (2018-2029)
    • 9.3.3 China Market Size and Forecast (2018-2029)
    • 9.3.4 Japan Market Size and Forecast (2018-2029)
    • 9.3.5 Korea Market Size and Forecast (2018-2029)
    • 9.3.6 India Market Size and Forecast (2018-2029)
    • 9.3.7 Southeast Asia Market Size and Forecast (2018-2029)
    • 9.3.8 Australia Market Size and Forecast (2018-2029)

10 South America

  • 10.1 South America Licensed Active Figure Sales Quantity by Type (2018-2029)
  • 10.2 South America Licensed Active Figure Sales Quantity by Application (2018-2029)
  • 10.3 South America Licensed Active Figure Market Size by Country
    • 10.3.1 South America Licensed Active Figure Sales Quantity by Country (2018-2029)
    • 10.3.2 South America Licensed Active Figure Consumption Value by Country (2018-2029)
    • 10.3.3 Brazil Market Size and Forecast (2018-2029)
    • 10.3.4 Argentina Market Size and Forecast (2018-2029)

11 Middle East & Africa

  • 11.1 Middle East & Africa Licensed Active Figure Sales Quantity by Type (2018-2029)
  • 11.2 Middle East & Africa Licensed Active Figure Sales Quantity by Application (2018-2029)
  • 11.3 Middle East & Africa Licensed Active Figure Market Size by Country
    • 11.3.1 Middle East & Africa Licensed Active Figure Sales Quantity by Country (2018-2029)
    • 11.3.2 Middle East & Africa Licensed Active Figure Consumption Value by Country (2018-2029)
    • 11.3.3 Turkey Market Size and Forecast (2018-2029)
    • 11.3.4 Egypt Market Size and Forecast (2018-2029)
    • 11.3.5 Saudi Arabia Market Size and Forecast (2018-2029)
    • 11.3.6 South Africa Market Size and Forecast (2018-2029)

12 Market Dynamics

  • 12.1 Licensed Active Figure Market Drivers
  • 12.2 Licensed Active Figure Market Restraints
  • 12.3 Licensed Active Figure Trends Analysis
  • 12.4 Porters Five Forces Analysis
    • 12.4.1 Threat of New Entrants
    • 12.4.2 Bargaining Power of Suppliers
    • 12.4.3 Bargaining Power of Buyers
    • 12.4.4 Threat of Substitutes
    • 12.4.5 Competitive Rivalry
  • 12.5 Influence of COVID-19 and Russia-Ukraine War
    • 12.5.1 Influence of COVID-19
    • 12.5.2 Influence of Russia-Ukraine War

13 Raw Material and Industry Chain

  • 13.1 Raw Material of Licensed Active Figure and Key Manufacturers
  • 13.2 Manufacturing Costs Percentage of Licensed Active Figure
  • 13.3 Licensed Active Figure Production Process
  • 13.4 Licensed Active Figure Industrial Chain

14 Shipments by Distribution Channel

  • 14.1 Sales Channel
    • 14.1.1 Direct to End-User
    • 14.1.2 Distributors
  • 14.2 Licensed Active Figure Typical Distributors
  • 14.3 Licensed Active Figure Typical Customers

15 Research Findings and Conclusion

    16 Appendix

    • 16.1 Methodology
    • 16.2 Research Process and Data Source

    According to our (Global Info Research) latest study, the global Licensed Active Figure market size was valued at USD million in 2022 and is forecast to a readjusted size of USD million by 2029 with a CAGR of % during review period. The influence of COVID-19 and the Russia-Ukraine War were considered while estimating market sizes.
    This report is a detailed and comprehensive analysis for global Licensed Active Figure market. Both quantitative and qualitative analyses are presented by manufacturers, by region & country, by Type and by Application. As the market is constantly changing, this report explores the competition, supply and demand trends, as well as key factors that contribute to its changing demands across many markets. Company profiles and product examples of selected competitors, along with market share estimates of some of the selected leaders for the year 2023, are provided.
    Key Features:
    Global Licensed Active Figure market size and forecasts, in consumption value ($ Million), sales quantity (K Units), and average selling prices (US$/Unit), 2018-2029
    Global Licensed Active Figure market size and forecasts by region and country, in consumption value ($ Million), sales quantity (K Units), and average selling prices (US$/Unit), 2018-2029
    Global Licensed Active Figure market size and forecasts, by Type and by Application, in consumption value ($ Million), sales quantity (K Units), and average selling prices (US$/Unit), 2018-2029
    Global Licensed Active Figure market shares of main players, shipments in revenue ($ Million), sales quantity (K Units), and ASP (US$/Unit), 2018-2023
    The Primary Objectives in This Report Are:
    To determine the size of the total market opportunity of global and key countries
    To assess the growth potential for Licensed Active Figure
    To forecast future growth in each product and end-use market
    To assess competitive factors affecting the marketplace
    This report profiles key players in the global Licensed Active Figure market based on the following parameters - company overview, production, value, price, gross margin, product portfolio, geographical presence, and key developments. Key companies covered as a part of this study include NECA, Hasbro, Bandai, Diamond Select and Good Smile Company, etc.
    This report also provides key insights about market drivers, restraints, opportunities, new product launches or approvals, COVID-19 and Russia-Ukraine War Influence.
    Market Segmentation
    Licensed Active Figure market is split by Type and by Application. For the period 2018-2029, the growth among segments provides accurate calculations and forecasts for consumption value by Type, and by Application in terms of volume and value. This analysis can help you expand your business by targeting qualified niche markets.
    Market segment by Type
    Anime-Comics Figures
    Games Figures
    Movie Figures
    Other
    Market segment by Application
    Online Sales
    Offline Sales
    Major players covered
    NECA
    Hasbro
    Bandai
    Diamond Select
    Good Smile Company
    Square Enix
    McFarlane Toys
    Palisades
    Kotobukiya
    Hot Toys
    Mattel
    Market segment by region, regional analysis covers
    North America (United States, Canada and Mexico)
    Europe (Germany, France, United Kingdom, Russia, Italy, and Rest of Europe)
    Asia-Pacific (China, Japan, Korea, India, Southeast Asia, and Australia)
    South America (Brazil, Argentina, Colombia, and Rest of South America)
    Middle East & Africa (Saudi Arabia, UAE, Egypt, South Africa, and Rest of Middle East & Africa)
    The content of the study subjects, includes a total of 15 chapters:
    Chapter 1, to describe Licensed Active Figure product scope, market overview, market estimation caveats and base year.
    Chapter 2, to profile the top manufacturers of Licensed Active Figure, with price, sales, revenue and global market share of Licensed Active Figure from 2018 to 2023.
    Chapter 3, the Licensed Active Figure competitive situation, sales quantity, revenue and global market share of top manufacturers are analyzed emphatically by landscape contrast.
    Chapter 4, the Licensed Active Figure breakdown data are shown at the regional level, to show the sales quantity, consumption value and growth by regions, from 2018 to 2029.
    Chapter 5 and 6, to segment the sales by Type and application, with sales market share and growth rate by type, application, from 2018 to 2029.
    Chapter 7, 8, 9, 10 and 11, to break the sales data at the country level, with sales quantity, consumption value and market share for key countries in the world, from 2017 to 2022.and Licensed Active Figure market forecast, by regions, type and application, with sales and revenue, from 2024 to 2029.
    Chapter 12, market dynamics, drivers, restraints, trends, Porters Five Forces analysis, and Influence of COVID-19 and Russia-Ukraine War.
    Chapter 13, the key raw materials and key suppliers, and industry chain of Licensed Active Figure.
    Chapter 14 and 15, to describe Licensed Active Figure sales channel, distributors, customers, research findings and conclusion.

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