Report Detail

The global in-flight entertainment & connectivity market is expected to grow from USD 4,726.57 million 2017 to USD 8,152.69 million by the end of 2024 at a Compound Annual Growth Rate (CAGR) of 8.10%.

“Need to provide immersive experience throughout the travel journeyis one of the factors largely attributing to the growth of in-flight entertainment & connectivity market globally”

The factors attributing to the growth of the market are need to provide immersive experience throughout the travel journey, major source of ancillary revenue for airlines from in-flight entertainment and connectivity, increasing demand of connected aircraft and in bandwidth consumption per passenger will support growth, and increase in aircraft deliveries. However, some factors such as and regulatory frameworks & certification may hinder the market growth. The global in-flight entertainment & connectivity market is expected to showcase the opportunities such as increasing demand for customizable system to enhance passenger engagement, high growth wireless avod-to-ped market, and increasing demand of seat-centric architecture. In the near future, the market may face the possible challenges in the growth due to high installing cost for communication equipments, and security issues. However, the key players in the market are putting regressive efforts to provide innovative offerings and benchmark strategies in the global in-flight entertainment & connectivity market market.

On the basis of fit, the global in-flight entertainment & connectivity market is studied across Linefit Aircraft and Retrofit Aircraft.

On the basis of end user, the global in-flight entertainment & connectivity market is studied across Civil & Commercial and Military & Defense.

On the basis of platform, the global in-flight entertainment & connectivity market is studied across Fixed-wing Aircraft and Rotary-wing Aircraft.

On the basis of geography, the global in-flight entertainment & connectivity market is studied across Americas, (United States, Brazil, Canada, Mexico, and Argentina) Europe, Middle East & Africa, (United Kingdom, Germany, France, Saudi Arabia, United Arab Emirates, Italy, and Russia) and Asia-Pacific (China, Japan, India, and Australia).

“ECHOSTAR CORPORATION: The potential growing player for the global in-flight entertainment & connectivity market”

The key players profiled in the global in-flight entertainment & connectivity market are ECHOSTAR CORPORATION, Global Eagle Entertainment, Inc., Gogo, Inc., Honeywell International, Inc., Hughes Network Systems, LLC, KYMETA CORPORATION, Lufthansa Systems GmbH & Co. KG, Panasonic Avionics Corporation, Rockwell Collins, Inc., Sitaonair, Thales S.A., UTC Aerospace Systems, Viasat, Inc., Zodiac Aerospace, and digEcor, Inc..

The report provides insights on the following pointers:
1. Market Penetration: Provides comprehensive information on sulfuric acid offered by the key players in the global in-flight entertainment & connectivity market.
2. Product Development & Innovation: Provides intelligent insights on future technologies, R&D activities, and new product developments in the global in-flight entertainment & connectivity market.
3. Market Development: Provides in-depth information about lucrative emerging markets and analyzes the markets for the global in-flight entertainment & connectivity market.
4. Market Diversification: Provides detailed information about new products launches, untapped geographies, recent developments, and investments in the global in-flight entertainment & connectivity market.
5. Competitive Assessment & Intelligence: Provides exhaustive assessment of market shares, strategies, products, and manufacturing capabilities of the leading players in the global in-flight entertainment & connectivity market.


Table of Contents

    1. Preface

    • 1.1. Objectives of the Study
    • 1.2. Market Segmentation & Coverage
    • 1.3. Years Considered for the Study
    • 1.4. Currency & Pricing
    • 1.5. Stakeholders

    2. Research & Forecasting

    • 2.1. Research Methodology
      • 2.1.1. Research Instruments
        • 2.1.1.1. Secondary Instrument
        • 2.1.1.2. Primary Instrument
      • 2.1.2. Research Approaches
        • 2.1.2.1. Bottom-up Approach
        • 2.1.2.2. Top-down Approach
      • 2.1.3. Research Reliability & Validity
      • 2.1.4. Research Assumptions
      • 2.1.5. Vendor Inclusion Criteria
    • 2.2. Forecasting Methodology
      • 2.2.1. Methodology for Market Estimation & Forecasting
      • 2.2.2. Significance and Importance of the Market Estimation & Forecasting

    3. Executive Summary

      4. Premium Insight

      • 4.1. Market Connectivity
      • 4.2. Market Data Feed
      • 4.3. Market Vendor Ranking Analysis
      • 4.4. Market Dynamics
        • 4.4.1. Drivers
          • 4.4.1.1. Need to provide immersive experience throughout the travel journey
          • 4.4.1.2. Major Source of ancillary revenue for airlines from In-flight entertainment and connectivity
          • 4.4.1.3. Increasing demand of connected aircraft and in bandwidth consumption per passenger will support growth
          • 4.4.1.4. Increase in aircraft deliveries
        • 4.4.2. Restraints
          • 4.4.2.1. Regulatory frameworks & certification
        • 4.4.3. Opportunities
          • 4.4.3.1. Increasing demand for customizable system to enhance passenger engagement
          • 4.4.3.2. High growth wireless AVOD-to-PED market
          • 4.4.3.3. Increasing demand of seat-centric architecture
        • 4.4.4. Challenges
          • 4.4.4.1. High installing cost for communication equipments
          • 4.4.4.2. Security issues
      • 4.5. Porter’s Five Forces Analysis
        • 4.5.1. Threat of New Entrants
        • 4.5.2. Threat of Substitutes
        • 4.5.3. Bargaining Power of Customers
        • 4.5.4. Bargaining Power of Suppliers
        • 4.5.5. Industry Rivalry
      • 4.6. Regulatory Framework
      • 4.7. Technology Trends
        • 4.7.1. Social Networking and Content Anywhere
        • 4.7.2. Smart SDU

      5. Global In-flight Entertainment & Connectivity Market, by Fit

      • 5.1. Introduction
      • 5.2. Linefit Aircraft
      • 5.3. Retrofit Aircraft

      6. Global In-flight Entertainment & Connectivity Market, by End User

      • 6.1. Introduction
      • 6.2. Civil & Commercial
      • 6.3. Military & Defense

      7. Global In-flight Entertainment & Connectivity Market, by Platform

      • 7.1. Introduction
      • 7.2. Fixed-wing Aircraft
      • 7.3. Rotary-wing Aircraft

      8. Global In-flight Entertainment & Connectivity Market, by Geography

      • 8.1. Introduction
      • 8.2. Americas In-flight Entertainment & Connectivity Market
        • 8.2.1. Americas In-flight Entertainment & Connectivity Market, by Country
          • 8.2.1.1. United States
          • 8.2.1.2. Brazil
          • 8.2.1.3. Canada
          • 8.2.1.4. Mexico
          • 8.2.1.5. Argentina
        • 8.2.2. Americas In-flight Entertainment & Connectivity Market, by Fit
        • 8.2.3. Americas In-flight Entertainment & Connectivity Market, by End User
        • 8.2.4. Americas In-flight Entertainment & Connectivity Market, by Platform
      • 8.3. Europe, Middle East & Africa In-flight Entertainment & Connectivity Market
        • 8.3.1. Europe, Middle East & Africa In-flight Entertainment & Connectivity Market, by Country
          • 8.3.1.1. United Kingdom
          • 8.3.1.2. Germany
          • 8.3.1.3. France
          • 8.3.1.4. Saudi Arabia
          • 8.3.1.5. United Arab Emirates
          • 8.3.1.6. Italy
          • 8.3.1.7. Russia
        • 8.3.2. Europe, Middle East & Africa In-flight Entertainment & Connectivity Market, by Fit
        • 8.3.3. Europe, Middle East & Africa In-flight Entertainment & Connectivity Market, by End User
        • 8.3.4. Europe, Middle East & Africa In-flight Entertainment & Connectivity Market, by Platform
      • 8.4. Asia-Pacific In-flight Entertainment & Connectivity Market
        • 8.4.1. Asia-Pacific In-flight Entertainment & Connectivity Market, by Country
          • 8.4.1.1. China
          • 8.4.1.2. Japan
          • 8.4.1.3. India
          • 8.4.1.4. Australia
        • 8.4.2. Asia-Pacific In-flight Entertainment & Connectivity Market, by Fit
        • 8.4.3. Asia-Pacific In-flight Entertainment & Connectivity Market, by End User
        • 8.4.4. Asia-Pacific In-flight Entertainment & Connectivity Market, by Platform

      9. Competitive Strategic Window

      • 9.1. Introduction
        • 9.1.1. Leverage Zone
        • 9.1.2. Vantage Zone
        • 9.1.3. Speculative Zone
        • 9.1.4. Bottleneck Zone

      10. FPNV Positioning Matrix

      • 10.1. Introduction
      • 10.2. Scores
        • 10.2.1. Forefront
        • 10.2.2. Pathfinders
        • 10.2.3. Niche
        • 10.2.4. Vital
      • 10.3. Business Strategy
      • 10.4. Product Satisfaction

      11. Competitive News Feed Analysis

        12. Company Usability Profiles

        • 12.1. ECHOSTAR CORPORATION
        • 12.2. Global Eagle Entertainment, Inc.
        • 12.3. Gogo, Inc.
        • 12.4. Honeywell International, Inc.
        • 12.5. Hughes Network Systems, LLC
        • 12.6. KYMETA CORPORATION
        • 12.7. Lufthansa Systems GmbH & Co. KG
        • 12.8. Panasonic Avionics Corporation
        • 12.9. Rockwell Collins, Inc.
        • 12.10. Sitaonair
        • 12.11. Thales S.A.
        • 12.12. UTC Aerospace Systems
        • 12.13. Viasat, Inc.
        • 12.14. Zodiac Aerospace
        • 12.15. digEcor, Inc.

        13. Appendix

        • 13.1. Top Reports
        • 13.2. Author Details

        LIST OF TABLES (30 TABLES)

          TABLE 1. GLOBAL IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET SIZE, 2016 - 2024 (USD MILLION)

            TABLE 2. GLOBAL IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET RANKING, BY VENDORS, 2017

              TABLE 3. GLOBAL IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET SIZE, BY FIT, 2016 - 2024 (USD MILLION)

                TABLE 4. GLOBAL IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET SIZE, BY LINEFIT AIRCRAFT, BY GEOGRAPHY, 2016 - 2024 (USD MILLION)

                  TABLE 5. GLOBAL IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET SIZE, BY RETROFIT AIRCRAFT, BY GEOGRAPHY, 2016 - 2024 (USD MILLION)

                    TABLE 6. GLOBAL IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET SIZE, BY END USER, 2016 - 2024 (USD MILLION)

                      TABLE 7. GLOBAL IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET SIZE, BY CIVIL & COMMERCIAL, BY GEOGRAPHY, 2016 - 2024 (USD MILLION)

                        TABLE 8. GLOBAL IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET SIZE, BY MILITARY & DEFENSE, BY GEOGRAPHY, 2016 - 2024 (USD MILLION)

                          TABLE 9. GLOBAL IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET SIZE, BY PLATFORM, 2016 - 2024 (USD MILLION)

                            TABLE 10. GLOBAL IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET SIZE, BY FIXED-WING AIRCRAFT, BY GEOGRAPHY, 2016 - 2024 (USD MILLION)

                              TABLE 11. GLOBAL IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET SIZE, BY ROTARY-WING AIRCRAFT, BY GEOGRAPHY, 2016 - 2024 (USD MILLION)

                                TABLE 12. GLOBAL IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET SIZE, BY GEOGRAPHY, 2016 - 2024 (USD MILLION)

                                  TABLE 13. AMERICAS IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET SIZE, 2016 - 2024 (USD MILLION)

                                    TABLE 14. AMERICAS IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET SIZE, BY FIT, 2016 - 2024 (USD MILLION)

                                      TABLE 15. AMERICAS IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET SIZE, BY END USER, 2016 - 2024 (USD MILLION)

                                        TABLE 16. AMERICAS IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET SIZE, BY PLATFORM, 2016 - 2024 (USD MILLION)

                                          TABLE 17. EUROPE, MIDDLE EAST & AFRICA IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET SIZE, 2016 - 2024 (USD MILLION)

                                            TABLE 18. EUROPE, MIDDLE EAST & AFRICA IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET SIZE, BY FIT, 2016 - 2024 (USD MILLION)

                                              TABLE 19. EUROPE, MIDDLE EAST & AFRICA IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET SIZE, BY END USER, 2016 - 2024 (USD MILLION)

                                                TABLE 20. EUROPE, MIDDLE EAST & AFRICA IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET SIZE, BY PLATFORM, 2016 - 2024 (USD MILLION)

                                                  TABLE 21. ASIA-PACIFIC IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET SIZE, 2016 - 2024 (USD MILLION)

                                                    TABLE 22. ASIA-PACIFIC IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET SIZE, BY FIT, 2016 - 2024 (USD MILLION)

                                                      TABLE 23. ASIA-PACIFIC IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET SIZE, BY END USER, 2016 - 2024 (USD MILLION)

                                                        TABLE 24. ASIA-PACIFIC IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET SIZE, BY PLATFORM, 2016 - 2024 (USD MILLION)

                                                          TABLE 25. 360IRESEARCH SCORES FOR FOREFRONT IN IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET

                                                            TABLE 26. 360IRESEARCH SCORES FOR PATHFINDERS IN IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET

                                                              TABLE 27. 360IRESEARCH SCORES FOR NICHE IN IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET

                                                                TABLE 28. 360IRESEARCH SCORES FOR VITAL IN IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET

                                                                  TABLE 29. 360IRESEARCH FPNV POSITIONING MATRIX BUSINESS STRATEGY FOR IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET

                                                                    TABLE 30. 360IRESEARCH FPNV POSITIONING MATRIX PRODUCT SATISFACTION FOR IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET

                                                                      LIST OF FIGURES (26 TABLES)

                                                                        FIGURE 1. GLOBAL IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET: YEARS CONSIDERED FOR THE STUDY

                                                                          FIGURE 2. GLOBAL IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET: KEY RESEARCH METHODOLOGY

                                                                            FIGURE 3. GLOBAL IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET: KEY RESEARCH INSTRUMENTS

                                                                              FIGURE 4. GLOBAL IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET: KEY SECONDARY INSTRUMENT SOURCES

                                                                                FIGURE 5. GLOBAL IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET: KEY POTENTIAL RESPONDENTS

                                                                                  FIGURE 6. GLOBAL IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET: KEY BREAKDOWN OF PRIMARY INSTRUMENT

                                                                                    FIGURE 7. GLOBAL IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET: KEY RESEARCH APPROACHES

                                                                                      FIGURE 8. GLOBAL IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET: KEY DATA TRIANGULATION

                                                                                        FIGURE 9. GLOBAL IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET: KEY RESEARCH ASSUMPTIONS

                                                                                          FIGURE 10. IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET: KEY MARKET CONNECTIVITY

                                                                                            FIGURE 11. GLOBAL IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET SIZE, 2016 - 2024 (USD MILLION)

                                                                                              FIGURE 12. GLOBAL IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET SIZE, BY FIT, 2017 VS 2024 (USD MILLION)

                                                                                                FIGURE 13. GLOBAL IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET SIZE, BY LINEFIT AIRCRAFT, BY GEOGRAPHY, 2017 VS 2024 (USD MILLION)

                                                                                                  FIGURE 14. GLOBAL IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET SIZE, BY RETROFIT AIRCRAFT, BY GEOGRAPHY, 2017 VS 2024 (USD MILLION)

                                                                                                    FIGURE 15. GLOBAL IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET SIZE, BY END USER, 2017 VS 2024 (USD MILLION)

                                                                                                      FIGURE 16. GLOBAL IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET SIZE, BY CIVIL & COMMERCIAL, BY GEOGRAPHY, 2017 VS 2024 (USD MILLION)

                                                                                                        FIGURE 17. GLOBAL IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET SIZE, BY MILITARY & DEFENSE, BY GEOGRAPHY, 2017 VS 2024 (USD MILLION)

                                                                                                          FIGURE 18. GLOBAL IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET SIZE, BY PLATFORM, 2017 VS 2024 (USD MILLION)

                                                                                                            FIGURE 19. GLOBAL IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET SIZE, BY FIXED-WING AIRCRAFT, BY GEOGRAPHY, 2017 VS 2024 (USD MILLION)

                                                                                                              FIGURE 20. GLOBAL IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET SIZE, BY ROTARY-WING AIRCRAFT, BY GEOGRAPHY, 2017 VS 2024 (USD MILLION)

                                                                                                                FIGURE 21. GLOBAL IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET SIZE, BY GEOGRAPHY, 2017 (USD MILLION)

                                                                                                                  FIGURE 22. 360IRESEARCH COMPETITIVE STRATEGIC WINDOW FOR GLOBAL IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET, BY FIT, 2024

                                                                                                                    FIGURE 23. 360IRESEARCH COMPETITIVE STRATEGIC WINDOW FOR GLOBAL IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET, BY END USER, 2024

                                                                                                                      FIGURE 24. 360IRESEARCH COMPETITIVE STRATEGIC WINDOW FOR GLOBAL IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET, BY PLATFORM, 2024

                                                                                                                        FIGURE 25. 360IRESEARCH COMPETITIVE STRATEGIC WINDOW FOR GLOBAL IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET, BY GEOGRAPHY, 2024

                                                                                                                          FIGURE 26. 360IRESEARCH FPNV POSITIONING MATRIX FOR IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET

                                                                                                                          Summary:
                                                                                                                          Get latest Market Research Reports on In-flight Entertainment & Connectivity (IFEC) . Industry analysis & Market Report on In-flight Entertainment & Connectivity (IFEC) is a syndicated market report, published as Global In-flight Entertainment & Connectivity (IFEC) Market - Premium Insight, Industry Trends, FPNV Positioning Matrix, Competitive News Feed Analysis, Company Usability Profiles, Market Sizing & Forecasts to 2024 (Q3 2018 Update). It is complete Research Study and Industry Analysis of In-flight Entertainment & Connectivity (IFEC) market, to understand, Market Demand, Growth, trends analysis and Factor Influencing market.

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