Global Headsets Market Research Report 2019
Table of Contents
Executive Summary
1 Headsets Market Overview
- 1.1 Product Overview and Scope of Headsets
- 1.2 Headsets Segment By product type
- 1.2.1 Global Headsets Production Growth Rate Comparison By product type (2014-2025)
- 1.2.2 In-ear
- 1.2.3 Over-ear
- 1.3 Headsets Segment by Application
- 1.3.1 Headsets Consumption Comparison by Application (2014-2025)
- 1.3.2 Home Audio
- 1.3.3 Commercial
- 1.3.4 Consumer
- 1.3.5 Automotive
- 1.3.6 Others
- 1.4 Global Headsets Market by Region
- 1.4.1 Global Headsets Market Size Region
- 1.4.2 North America Status and Prospect (2014-2025)
- 1.4.3 Europe Status and Prospect (2014-2025)
- 1.4.4 China Status and Prospect (2014-2025)
- 1.4.5 Japan Status and Prospect (2014-2025)
- 1.5 Global Headsets Market Size
- 1.5.1 Global Headsets Revenue (2014-2025)
- 1.5.2 Global Headsets Production (2014-2025)
2 Global Headsets Market Competition by Manufacturers
- 2.1 Global Headsets Production Market Share by Manufacturers (2014-2019)
- 2.2 Global Headsets Revenue Share by Manufacturers (2014-2019)
- 2.3 Global Headsets Average Price by Manufacturers (2014-2019)
- 2.4 Manufacturers Headsets Production Sites, Area Served, Product Types
- 2.5 Headsets Market Competitive Situation and Trends
- 2.5.1 Headsets Market Concentration Rate
- 2.5.2 Headsets Market Share of Top 3 and Top 5 Manufacturers
- 2.5.3 Mergers & Acquisitions, Expansion
3 Global Headsets Production Market Share by Regions
- 3.1 Global Headsets Production Market Share by Regions
- 3.2 Global Headsets Revenue Market Share by Regions (2014-2019)
- 3.3 Global Headsets Production, Revenue, Price and Gross Margin (2014-2019)
- 3.4 North America Headsets Production
- 3.4.1 North America Headsets Production Growth Rate (2014-2019)
- 3.4.2 North America Headsets Production, Revenue, Price and Gross Margin (2014-2019)
- 3.5 Europe Headsets Production
- 3.5.1 Europe Headsets Production Growth Rate (2014-2019)
- 3.5.2 Europe Headsets Production, Revenue, Price and Gross Margin (2014-2019)
- 3.6 China Headsets Production (2014-2019)
- 3.6.1 China Headsets Production Growth Rate (2014-2019)
- 3.6.2 China Headsets Production, Revenue, Price and Gross Margin (2014-2019)
- 3.7 Japan Headsets Production (2014-2019)
- 3.7.1 Japan Headsets Production Growth Rate (2014-2019)
- 3.7.2 Japan Headsets Production, Revenue, Price and Gross Margin (2014-2019)
4 Global Headsets Consumption by Regions
- 4.1 Global Headsets Consumption by Regions
- 4.2 North America Headsets Consumption (2014-2019)
- 4.3 Europe Headsets Consumption (2014-2019)
- 4.4 China Headsets Consumption (2014-2019)
- 4.5 Japan Headsets Consumption (2014-2019)
5 Global Headsets Production, Revenue, Price Trend by Type
- 5.1 Global Headsets Production Market Share by Type (2014-2019)
- 5.2 Global Headsets Revenue Market Share by Type (2014-2019)
- 5.3 Global Headsets Price by Type (2014-2019)
- 5.4 Global Headsets Production Growth by Type (2014-2019)
6 Global Headsets Market Analysis by Applications
- 6.1 Global Headsets Consumption Market Share by Application (2014-2019)
- 6.2 Global Headsets Consumption Growth Rate by Application (2014-2019)
7 Company Profiles and Key Figures in Headsets Business
- 7.1 Apple
- 7.1.1 Apple Headsets Production Sites and Area Served
- 7.1.2 Headsets Product Introduction, Application and Specification
- 7.1.3 Apple Headsets Production, Revenue, Price and Gross Margin (2014-2019)
- 7.1.4 Main Business and Markets Served
- 7.2 Sennheiser Electronic
- 7.2.1 Sennheiser Electronic Headsets Production Sites and Area Served
- 7.2.2 Headsets Product Introduction, Application and Specification
- 7.2.3 Sennheiser Electronic Headsets Production, Revenue, Price and Gross Margin (2014-2019)
- 7.2.4 Main Business and Markets Served
- 7.3 Sony
- 7.3.1 Sony Headsets Production Sites and Area Served
- 7.3.2 Headsets Product Introduction, Application and Specification
- 7.3.3 Sony Headsets Production, Revenue, Price and Gross Margin (2014-2019)
- 7.3.4 Main Business and Markets Served
- 7.4 Bose
- 7.4.1 Bose Headsets Production Sites and Area Served
- 7.4.2 Headsets Product Introduction, Application and Specification
- 7.4.3 Bose Headsets Production, Revenue, Price and Gross Margin (2014-2019)
- 7.4.4 Main Business and Markets Served
- 7.5 JVC Kenwood
- 7.5.1 JVC Kenwood Headsets Production Sites and Area Served
- 7.5.2 Headsets Product Introduction, Application and Specification
- 7.5.3 JVC Kenwood Headsets Production, Revenue, Price and Gross Margin (2014-2019)
- 7.5.4 Main Business and Markets Served
- 7.6 Alclair Audio
- 7.6.1 Alclair Audio Headsets Production Sites and Area Served
- 7.6.2 Headsets Product Introduction, Application and Specification
- 7.6.3 Alclair Audio Headsets Production, Revenue, Price and Gross Margin (2014-2019)
- 7.6.4 Main Business and Markets Served
- 7.7 Harman
- 7.7.1 Harman Headsets Production Sites and Area Served
- 7.7.2 Headsets Product Introduction, Application and Specification
- 7.7.3 Harman Headsets Production, Revenue, Price and Gross Margin (2014-2019)
- 7.7.4 Main Business and Markets Served
- 7.8 Panasonic
- 7.8.1 Panasonic Headsets Production Sites and Area Served
- 7.8.2 Headsets Product Introduction, Application and Specification
- 7.8.3 Panasonic Headsets Production, Revenue, Price and Gross Margin (2014-2019)
- 7.8.4 Main Business and Markets Served
- 7.9 Beats
- 7.9.1 Beats Headsets Production Sites and Area Served
- 7.9.2 Headsets Product Introduction, Application and Specification
- 7.9.3 Beats Headsets Production, Revenue, Price and Gross Margin (2014-2019)
- 7.9.4 Main Business and Markets Served
- 7.10 B&O
- 7.10.1 B&O Headsets Production Sites and Area Served
- 7.10.2 Headsets Product Introduction, Application and Specification
- 7.10.3 B&O Headsets Production, Revenue, Price and Gross Margin (2014-2019)
- 7.10.4 Main Business and Markets Served
- 7.11 Samsung Electronics
- 7.12 LG
- 7.13 Plantronics
- 7.14 Skullcandy
8 Headsets Manufacturing Cost Analysis
- 8.1 Headsets Key Raw Materials Analysis
- 8.1.1 Key Raw Materials
- 8.1.2 Price Trend of Key Raw Materials
- 8.1.3 Key Suppliers of Raw Materials
- 8.2 Proportion of Manufacturing Cost Structure
- 8.3 Manufacturing Process Analysis of Headsets
- 8.4 Headsets Industrial Chain Analysis
9 Marketing Channel, Distributors and Customers
- 9.1 Marketing Channel
- 9.1.1 Direct Marketing
- 9.1.2 Indirect Marketing
- 9.2 Headsets Distributors List
- 9.3 Headsets Customers
10 Market Dynamics
- 10.1 Market Trends
- 10.2 Opportunities
- 10.3 Market Drivers
- 10.4 Challenges
- 10.5 Influence Factors
11 Global Headsets Market Forecast
- 11.1 Global Headsets Production, Revenue Forecast
- 11.1.1 Global Headsets Production Growth Rate Forecast (2019-2025)
- 11.1.2 Global Headsets Revenue and Growth Rate Forecast (2019-2025)
- 11.1.3 Global Headsets Price and Trend Forecast (2019-2025)
- 11.2 Global Headsets Production Forecast by Regions (2019-2025)
- 11.2.1 North America Headsets Production, Revenue Forecast (2019-2025)
- 11.2.2 Europe Headsets Production, Revenue Forecast (2019-2025)
- 11.2.3 China Headsets Production, Revenue Forecast (2019-2025)
- 11.2.4 Japan Headsets Production, Revenue Forecast (2019-2025)
- 11.3 Global Headsets Consumption Forecast by Regions (2019-2025)
- 11.3.1 North America Headsets Consumption Forecast (2019-2025)
- 11.3.2 Europe Headsets Consumption Forecast (2019-2025)
- 11.3.3 China Headsets Consumption Forecast (2019-2025)
- 11.3.4 Japan Headsets Consumption Forecast (2019-2025)
- 11.4 Global Headsets Production, Revenue and Price Forecast by Type (2019-2025)
- 11.5 Global Headsets Consumption Forecast by Application (2019-2025)
12 Research Findings and Conclusion
13 Methodology and Data Source
- 13.1 Methodology/Research Approach
- 13.1.1 Research Programs/Design
- 13.1.2 Market Size Estimation
- 13.1.3 Market Breakdown and Data Triangulation
- 13.2 Data Source
- 13.2.1 Secondary Sources
- 13.2.2 Primary Sources
- 13.3 Author List
A headset combines a headphone with a microphone. Headsets are made with either a single-earpiece (mono) or a double-earpiece (mono to both ears or stereo). Headsets provide the equivalent functionality of a telephone handset but with handsfree operation.[1] They have many uses including in call centers and other telephone-intensive jobs and for anybody wishing to have both hands free during a telephone conversation.
The global Headsets market is valued at xx million US$ in 2018 is expected to reach xx million US$ by the end of 2025, growing at a CAGR of xx% during 2019-2025.
This report focuses on Headsets volume and value at global level, regional level and company level. From a global perspective, this report represents overall Headsets market size by analyzing historical data and future prospect. Regionally, this report focuses on several key regions: North America, Europe, China and Japan.
At company level, this report focuses on the production capacity, ex-factory price, revenue and market share for each manufacturer covered in this report.
The following manufacturers are covered:
Apple
Sennheiser Electronic
Sony
Bose
JVC Kenwood
Alclair Audio
Harman
Panasonic
Beats
B&O
Samsung Electronics
LG
Plantronics
Skullcandy
Segment by Regions
North America
Europe
China
Japan
Segment by Type
By product type
In-ear
Over-ear
By connecting type
Wired
Wireless
Segment by Application
Home Audio
Commercial
Consumer
Automotive
Others