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Global Headsets for PC Market Research Report 2021

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1 Headsets for PC Market Overview

  • 1.1 Product Overview and Scope of Headsets for PC
  • 1.2 Headsets for PC Segment by Type
    • 1.2.1 Global Headsets for PC Sales Growth Rate Comparison by Type (2021-2027)
    • 1.2.2 Wired USB/Analog 3.5mm
    • 1.2.3 Wireless USB Transmitter
    • 1.2.4 Others
  • 1.3 Headsets for PC Segment by Application
    • 1.3.1 Headsets for PC Sales Comparison by Application: (2021-2027)
    • 1.3.2 Desktop
    • 1.3.3 Laptop
    • 1.3.4 Tablet
  • 1.4 Global Headsets for PC Market Size Estimates and Forecasts
    • 1.4.1 Global Headsets for PC Revenue 2016-2027
    • 1.4.2 Global Headsets for PC Sales 2016-2027
    • 1.4.3 Headsets for PC Market Size by Region: 2016 Versus 2021 Versus 2027

2 Headsets for PC Market Competition by Manufacturers

  • 2.1 Global Headsets for PC Sales Market Share by Manufacturers (2016-2021)
  • 2.2 Global Headsets for PC Revenue Market Share by Manufacturers (2016-2021)
  • 2.3 Global Headsets for PC Average Price by Manufacturers (2016-2021)
  • 2.4 Manufacturers Headsets for PC Manufacturing Sites, Area Served, Product Type
  • 2.5 Headsets for PC Market Competitive Situation and Trends
    • 2.5.1 Headsets for PC Market Concentration Rate
    • 2.5.2 The Global Top 5 and Top 10 Largest Headsets for PC Players Market Share by Revenue
    • 2.5.3 Global Headsets for PC Market Share by Company Type (Tier 1, Tier 2 and Tier 3)
  • 2.6 Manufacturers Mergers & Acquisitions, Expansion Plans

3 Headsets for PC Retrospective Market Scenario by Region

  • 3.1 Global Headsets for PC Retrospective Market Scenario in Revenue by Region: 2016-2021
  • 3.2 Global Headsets for PC Retrospective Market Scenario in Sales by Region: 2016-2021
  • 3.3 North America Headsets for PC Market Facts & Figures by Country
    • 3.3.1 North America Headsets for PC Sales by Country
    • 3.3.2 North America Headsets for PC Revenue by Country
    • 3.3.3 U.S.
    • 3.3.4 Canada
  • 3.4 Europe Headsets for PC Market Facts & Figures by Country
    • 3.4.1 Europe Headsets for PC Sales by Country
    • 3.4.2 Europe Headsets for PC Revenue by Country
    • 3.4.3 Germany
    • 3.4.4 France
    • 3.4.5 U.K.
    • 3.4.6 Italy
    • 3.4.7 Russia
  • 3.5 Asia Pacific Headsets for PC Market Facts & Figures by Region
    • 3.5.1 Asia Pacific Headsets for PC Sales by Region
    • 3.5.2 Asia Pacific Headsets for PC Revenue by Region
    • 3.5.3 China
    • 3.5.4 Japan
    • 3.5.5 South Korea
    • 3.5.6 India
    • 3.5.7 Australia
    • 3.5.8 Taiwan
    • 3.5.9 Indonesia
    • 3.5.10 Thailand
    • 3.5.11 Malaysia
    • 3.5.12 Philippines
    • 3.5.13 Vietnam
  • 3.6 Latin America Headsets for PC Market Facts & Figures by Country
    • 3.6.1 Latin America Headsets for PC Sales by Country
    • 3.6.2 Latin America Headsets for PC Revenue by Country
    • 3.6.3 Mexico
    • 3.6.4 Brazil
    • 3.6.5 Argentina
  • 3.7 Middle East and Africa Headsets for PC Market Facts & Figures by Country
    • 3.7.1 Middle East and Africa Headsets for PC Sales by Country
    • 3.7.2 Middle East and Africa Headsets for PC Revenue by Country
    • 3.7.3 Turkey
    • 3.7.4 Saudi Arabia
    • 3.7.5 UAE

4 Global Headsets for PC Historic Market Analysis by Type

  • 4.1 Global Headsets for PC Sales Market Share by Type (2016-2021)
  • 4.2 Global Headsets for PC Revenue Market Share by Type (2016-2021)
  • 4.3 Global Headsets for PC Price by Type (2016-2021)

5 Global Headsets for PC Historic Market Analysis by Application

  • 5.1 Global Headsets for PC Sales Market Share by Application (2016-2021)
  • 5.2 Global Headsets for PC Revenue Market Share by Application (2016-2021)
  • 5.3 Global Headsets for PC Price by Application (2016-2021)

6 Key Companies Profiled

  • 6.1 Jabra
    • 6.1.1 Jabra Corporation Information
    • 6.1.2 Jabra Description and Business Overview
    • 6.1.3 Jabra Headsets for PC Sales, Revenue and Gross Margin (2016-2021)
    • 6.1.4 Jabra Product Portfolio
    • 6.1.5 Jabra Recent Developments/Updates
  • 6.2 Logitech
    • 6.2.1 Logitech Corporation Information
    • 6.2.2 Logitech Description and Business Overview
    • 6.2.3 Logitech Headsets for PC Sales, Revenue and Gross Margin (2016-2021)
    • 6.2.4 Logitech Product Portfolio
    • 6.2.5 Logitech Recent Developments/Updates
  • 6.3 SteelSeries
    • 6.3.1 SteelSeries Corporation Information
    • 6.3.2 SteelSeries Description and Business Overview
    • 6.3.3 SteelSeries Headsets for PC Sales, Revenue and Gross Margin (2016-2021)
    • 6.3.4 SteelSeries Product Portfolio
    • 6.3.5 SteelSeries Recent Developments/Updates
  • 6.4 Plantronics
    • 6.4.1 Plantronics Corporation Information
    • 6.4.2 Plantronics Description and Business Overview
    • 6.4.3 Plantronics Headsets for PC Sales, Revenue and Gross Margin (2016-2021)
    • 6.4.4 Plantronics Product Portfolio
    • 6.4.5 Plantronics Recent Developments/Updates
  • 6.5 HyperX
    • 6.5.1 HyperX Corporation Information
    • 6.5.2 HyperX Description and Business Overview
    • 6.5.3 HyperX Headsets for PC Sales, Revenue and Gross Margin (2016-2021)
    • 6.5.4 HyperX Product Portfolio
    • 6.5.5 HyperX Recent Developments/Updates
  • 6.6 Razer - Kraken
    • 6.6.1 Razer - Kraken Corporation Information
    • 6.6.2 Razer - Kraken Description and Business Overview
    • 6.6.3 Razer - Kraken Headsets for PC Sales, Revenue and Gross Margin (2016-2021)
    • 6.6.4 Razer - Kraken Product Portfolio
    • 6.6.5 Razer - Kraken Recent Developments/Updates
  • 6.7 Corsair Components
    • 6.6.1 Corsair Components Corporation Information
    • 6.6.2 Corsair Components Description and Business Overview
    • 6.6.3 Corsair Components Headsets for PC Sales, Revenue and Gross Margin (2016-2021)
    • 6.4.4 Corsair Components Product Portfolio
    • 6.7.5 Corsair Components Recent Developments/Updates
  • 6.8 Turtle Beach
    • 6.8.1 Turtle Beach Corporation Information
    • 6.8.2 Turtle Beach Description and Business Overview
    • 6.8.3 Turtle Beach Headsets for PC Sales, Revenue and Gross Margin (2016-2021)
    • 6.8.4 Turtle Beach Product Portfolio
    • 6.8.5 Turtle Beach Recent Developments/Updates
  • 6.9 Sennheiser
    • 6.9.1 Sennheiser Corporation Information
    • 6.9.2 Sennheiser Description and Business Overview
    • 6.9.3 Sennheiser Headsets for PC Sales, Revenue and Gross Margin (2016-2021)
    • 6.9.4 Sennheiser Product Portfolio
    • 6.9.5 Sennheiser Recent Developments/Updates
  • 6.10 Microsoft
    • 6.10.1 Microsoft Corporation Information
    • 6.10.2 Microsoft Description and Business Overview
    • 6.10.3 Microsoft Headsets for PC Sales, Revenue and Gross Margin (2016-2021)
    • 6.10.4 Microsoft Product Portfolio
    • 6.10.5 Microsoft Recent Developments/Updates
  • 6.11 Somic
    • 6.11.1 Somic Corporation Information
    • 6.11.2 Somic Headsets for PC Description and Business Overview
    • 6.11.3 Somic Headsets for PC Sales, Revenue and Gross Margin (2016-2021)
    • 6.11.4 Somic Product Portfolio
    • 6.11.5 Somic Recent Developments/Updates
  • 6.12 Mad Catz-TRITTON
    • 6.12.1 Mad Catz-TRITTON Corporation Information
    • 6.12.2 Mad Catz-TRITTON Headsets for PC Description and Business Overview
    • 6.12.3 Mad Catz-TRITTON Headsets for PC Sales, Revenue and Gross Margin (2016-2021)
    • 6.12.4 Mad Catz-TRITTON Product Portfolio
    • 6.12.5 Mad Catz-TRITTON Recent Developments/Updates
  • 6.13 Gioteck
    • 6.13.1 Gioteck Corporation Information
    • 6.13.2 Gioteck Headsets for PC Description and Business Overview
    • 6.13.3 Gioteck Headsets for PC Sales, Revenue and Gross Margin (2016-2021)
    • 6.13.4 Gioteck Product Portfolio
    • 6.13.5 Gioteck Recent Developments/Updates
  • 6.14 Trust International
    • 6.14.1 Trust International Corporation Information
    • 6.14.2 Trust International Headsets for PC Description and Business Overview
    • 6.14.3 Trust International Headsets for PC Sales, Revenue and Gross Margin (2016-2021)
    • 6.14.4 Trust International Product Portfolio
    • 6.14.5 Trust International Recent Developments/Updates
  • 6.15 Kotion Electronic
    • 6.15.1 Kotion Electronic Corporation Information
    • 6.15.2 Kotion Electronic Headsets for PC Description and Business Overview
    • 6.15.3 Kotion Electronic Headsets for PC Sales, Revenue and Gross Margin (2016-2021)
    • 6.15.4 Kotion Electronic Product Portfolio
    • 6.15.5 Kotion Electronic Recent Developments/Updates
  • 6.16 Thrustmaster
    • 6.16.1 Thrustmaster Corporation Information
    • 6.16.2 Thrustmaster Headsets for PC Description and Business Overview
    • 6.16.3 Thrustmaster Headsets for PC Sales, Revenue and Gross Margin (2016-2021)
    • 6.16.4 Thrustmaster Product Portfolio
    • 6.16.5 Thrustmaster Recent Developments/Updates

7 Headsets for PC Manufacturing Cost Analysis

  • 7.1 Headsets for PC Key Raw Materials Analysis
    • 7.1.1 Key Raw Materials
    • 7.1.2 Key Suppliers of Raw Materials
  • 7.2 Proportion of Manufacturing Cost Structure
  • 7.3 Manufacturing Process Analysis of Headsets for PC
  • 7.4 Headsets for PC Industrial Chain Analysis

8 Marketing Channel, Distributors and Customers

  • 8.1 Marketing Channel
  • 8.2 Headsets for PC Distributors List
  • 8.3 Headsets for PC Customers

9 Headsets for PC Market Dynamics

  • 9.1 Headsets for PC Industry Trends
  • 9.2 Headsets for PC Growth Drivers
  • 9.3 Headsets for PC Market Challenges
  • 9.4 Headsets for PC Market Restraints

10 Global Market Forecast

  • 10.1 Headsets for PC Market Estimates and Projections by Type
    • 10.1.1 Global Forecasted Sales of Headsets for PC by Type (2022-2027)
    • 10.1.2 Global Forecasted Revenue of Headsets for PC by Type (2022-2027)
  • 10.2 Headsets for PC Market Estimates and Projections by Application
    • 10.2.1 Global Forecasted Sales of Headsets for PC by Application (2022-2027)
    • 10.2.2 Global Forecasted Revenue of Headsets for PC by Application (2022-2027)
  • 10.3 Headsets for PC Market Estimates and Projections by Region
    • 10.3.1 Global Forecasted Sales of Headsets for PC by Region (2022-2027)
    • 10.3.2 Global Forecasted Revenue of Headsets for PC by Region (2022-2027)

11 Research Finding and Conclusion

    12 Methodology and Data Source

    • 12.1 Methodology/Research Approach
      • 12.1.1 Research Programs/Design
      • 12.1.2 Market Size Estimation
      • 12.1.3 Market Breakdown and Data Triangulation
    • 12.2 Data Source
      • 12.2.1 Secondary Sources
      • 12.2.2 Primary Sources
    • 12.3 Author List

    The research report includes specific segments by region (country), by company, by Type and by Application. This study provides information about the sales and revenue during the historic and forecasted period of 2016 to 2027. Understanding the segments helps in identifying the importance of different factors that aid the market growth.

    Segment by Type
    Wired USB/Analog 3.5mm
    Wireless USB Transmitter
    Others

    Segment by Application
    Desktop
    Laptop
    Tablet

    By Region
    North America
    U.S.
    Canada
    Europe
    Germany
    France
    U.K.
    Italy
    Russia
    Asia-Pacific
    China
    Japan
    South Korea
    India
    Australia
    Taiwan
    Indonesia
    Thailand
    Malaysia
    Philippines
    Vietnam
    Latin America
    Mexico
    Brazil
    Argentina
    Middle East & Africa
    Turkey
    Saudi Arabia
    UAE

    By Company
    Jabra
    Logitech
    SteelSeries
    Plantronics
    HyperX
    Razer - Kraken
    Corsair Components
    Turtle Beach
    Sennheiser
    Microsoft
    Somic
    Mad Catz-TRITTON
    Gioteck
    Trust International
    Kotion Electronic
    Thrustmaster

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