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Global Gaming Peripherals Market Insights, Forecast to 2025

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Table of Contents

    1 Study Coverage

    • 1.1 Gaming Peripherals Product
    • 1.2 Market Segments
    • 1.3 Key Manufacturers Covered
    • 1.4 Market by Type
      • 1.4.1 Global Gaming Peripherals Market Size Growth Rate by Product
      • 1.4.2 Gaming Mouse
      • 1.4.3 Gaming Keyboards
      • 1.4.4 Headset
      • 1.4.5 Controllers
      • 1.4.6 Mousepads
      • 1.4.7 Others
    • 1.5 Market by End User
      • 1.5.1 Global Gaming Peripherals Market Size Growth Rate by End User
      • 1.5.2 Personal
      • 1.5.3 Commercial
    • 1.6 Study Objectives
    • 1.7 Years Considered

    2 Executive Summary

    • 2.1 Global Gaming Peripherals Market Size
      • 2.1.1 Global Gaming Peripherals Revenue 2014-2025
      • 2.1.2 Global Gaming Peripherals Sales 2014-2025
    • 2.2 Gaming Peripherals Growth Rate by Regions
      • 2.2.1 Global Gaming Peripherals Sales by Regions
      • 2.2.2 Global Gaming Peripherals Revenue by Regions

    3 Breakdown Data by Manufacturers

    • 3.1 Gaming Peripherals Sales by Manufacturers
      • 3.1.1 Gaming Peripherals Sales by Manufacturers
      • 3.1.2 Gaming Peripherals Sales Market Share by Manufacturers
      • 3.1.3 Global Gaming Peripherals Market Concentration Ratio (CR5 and HHI)
    • 3.2 Gaming Peripherals Revenue by Manufacturers
      • 3.2.1 Gaming Peripherals Revenue by Manufacturers (2014-2019)
      • 3.2.2 Gaming Peripherals Revenue Share by Manufacturers (2014-2019)
    • 3.3 Gaming Peripherals Price by Manufacturers
    • 3.4 Gaming Peripherals Manufacturing Base Distribution, Product Types
      • 3.4.1 Gaming Peripherals Manufacturers Manufacturing Base Distribution, Headquarters
      • 3.4.2 Manufacturers Gaming Peripherals Product Type
      • 3.4.3 Date of International Manufacturers Enter into Gaming Peripherals Market
    • 3.5 Manufacturers Mergers & Acquisitions, Expansion Plans

    4 Breakdown Data by Product

    • 4.1 Global Gaming Peripherals Sales by Product
    • 4.2 Global Gaming Peripherals Revenue by Product
    • 4.3 Gaming Peripherals Price by Product

    5 Breakdown Data by End User

    • 5.1 Overview
    • 5.2 Global Gaming Peripherals Breakdown Data by End User

    6 North America

    • 6.1 North America Gaming Peripherals by Countries
      • 6.1.1 North America Gaming Peripherals Sales by Countries
      • 6.1.2 North America Gaming Peripherals Revenue by Countries
      • 6.1.3 United States
      • 6.1.4 Canada
      • 6.1.5 Mexico
    • 6.2 North America Gaming Peripherals by Product
    • 6.3 North America Gaming Peripherals by End User

    7 Europe

    • 7.1 Europe Gaming Peripherals by Countries
      • 7.1.1 Europe Gaming Peripherals Sales by Countries
      • 7.1.2 Europe Gaming Peripherals Revenue by Countries
      • 7.1.3 Germany
      • 7.1.4 France
      • 7.1.5 UK
      • 7.1.6 Italy
      • 7.1.7 Russia
    • 7.2 Europe Gaming Peripherals by Product
    • 7.3 Europe Gaming Peripherals by End User

    8 Asia Pacific

    • 8.1 Asia Pacific Gaming Peripherals by Countries
      • 8.1.1 Asia Pacific Gaming Peripherals Sales by Countries
      • 8.1.2 Asia Pacific Gaming Peripherals Revenue by Countries
      • 8.1.3 China
      • 8.1.4 Japan
      • 8.1.5 Korea
      • 8.1.6 India
      • 8.1.7 Australia
      • 8.1.8 Indonesia
      • 8.1.9 Malaysia
      • 8.1.10 Philippines
      • 8.1.11 Thailand
      • 8.1.12 Vietnam
      • 8.1.13 Singapore
    • 8.2 Asia Pacific Gaming Peripherals by Product
    • 8.3 Asia Pacific Gaming Peripherals by End User

    9 Central & South America

    • 9.1 Central & South America Gaming Peripherals by Countries
      • 9.1.1 Central & South America Gaming Peripherals Sales by Countries
      • 9.1.2 Central & South America Gaming Peripherals Revenue by Countries
      • 9.1.3 Brazil
    • 9.2 Central & South America Gaming Peripherals by Product
    • 9.3 Central & South America Gaming Peripherals by End User

    10 Middle East and Africa

    • 10.1 Middle East and Africa Gaming Peripherals by Countries
      • 10.1.1 Middle East and Africa Gaming Peripherals Sales by Countries
      • 10.1.2 Middle East and Africa Gaming Peripherals Revenue by Countries
      • 10.1.3 GCC Countries
      • 10.1.4 Turkey
      • 10.1.5 Egypt
      • 10.1.6 South Africa
    • 10.2 Middle East and Africa Gaming Peripherals by Product
    • 10.3 Middle East and Africa Gaming Peripherals by End User

    11 Company Profiles

    • 11.1 Razer
      • 11.1.1 Razer Company Details
      • 11.1.2 Company Business Overview
      • 11.1.3 Razer Gaming Peripherals Sales, Revenue and Gross Margin (2014-2019)
      • 11.1.4 Razer Gaming Peripherals Products Offered
      • 11.1.5 Razer Recent Development
    • 11.2 Corsair
      • 11.2.1 Corsair Company Details
      • 11.2.2 Company Business Overview
      • 11.2.3 Corsair Gaming Peripherals Sales, Revenue and Gross Margin (2014-2019)
      • 11.2.4 Corsair Gaming Peripherals Products Offered
      • 11.2.5 Corsair Recent Development
    • 11.3 A4TECH
      • 11.3.1 A4TECH Company Details
      • 11.3.2 Company Business Overview
      • 11.3.3 A4TECH Gaming Peripherals Sales, Revenue and Gross Margin (2014-2019)
      • 11.3.4 A4TECH Gaming Peripherals Products Offered
      • 11.3.5 A4TECH Recent Development
    • 11.4 Logitech
      • 11.4.1 Logitech Company Details
      • 11.4.2 Company Business Overview
      • 11.4.3 Logitech Gaming Peripherals Sales, Revenue and Gross Margin (2014-2019)
      • 11.4.4 Logitech Gaming Peripherals Products Offered
      • 11.4.5 Logitech Recent Development
    • 11.5 RAPOO
      • 11.5.1 RAPOO Company Details
      • 11.5.2 Company Business Overview
      • 11.5.3 RAPOO Gaming Peripherals Sales, Revenue and Gross Margin (2014-2019)
      • 11.5.4 RAPOO Gaming Peripherals Products Offered
      • 11.5.5 RAPOO Recent Development
    • 11.6 Genius(KYE Systems Corp)
      • 11.6.1 Genius(KYE Systems Corp) Company Details
      • 11.6.2 Company Business Overview
      • 11.6.3 Genius(KYE Systems Corp) Gaming Peripherals Sales, Revenue and Gross Margin (2014-2019)
      • 11.6.4 Genius(KYE Systems Corp) Gaming Peripherals Products Offered
      • 11.6.5 Genius(KYE Systems Corp) Recent Development
    • 11.7 SteelSeries
      • 11.7.1 SteelSeries Company Details
      • 11.7.2 Company Business Overview
      • 11.7.3 SteelSeries Gaming Peripherals Sales, Revenue and Gross Margin (2014-2019)
      • 11.7.4 SteelSeries Gaming Peripherals Products Offered
      • 11.7.5 SteelSeries Recent Development
    • 11.8 MADCATZ
      • 11.8.1 MADCATZ Company Details
      • 11.8.2 Company Business Overview
      • 11.8.3 MADCATZ Gaming Peripherals Sales, Revenue and Gross Margin (2014-2019)
      • 11.8.4 MADCATZ Gaming Peripherals Products Offered
      • 11.8.5 MADCATZ Recent Development
    • 11.9 Roccat
      • 11.9.1 Roccat Company Details
      • 11.9.2 Company Business Overview
      • 11.9.3 Roccat Gaming Peripherals Sales, Revenue and Gross Margin (2014-2019)
      • 11.9.4 Roccat Gaming Peripherals Products Offered
      • 11.9.5 Roccat Recent Development
    • 11.10 Mionix
      • 11.10.1 Mionix Company Details
      • 11.10.2 Company Business Overview
      • 11.10.3 Mionix Gaming Peripherals Sales, Revenue and Gross Margin (2014-2019)
      • 11.10.4 Mionix Gaming Peripherals Products Offered
      • 11.10.5 Mionix Recent Development
    • 11.11 COUGAR
    • 11.12 AZio
    • 11.13 Creative Technology
    • 11.14 Gioteck
    • 11.15 Jabra
    • 11.16 Kingston Technology
    • 11.17 Microsoft
    • 11.18 Plantronics
    • 11.19 Sennheiser electronic
    • 11.20 Sentey
    • 11.21 Sharkoon Technologies
    • 11.22 Shure
    • 11.23 Skullcandy
    • 11.24 Sony
    • 11.25 Thrustmaster
    • 11.26 Thermaltake
    • 11.27 Turtle Beach
    • 11.28 Market Driver
    • 11.29 Cooler Master Technology

    12 Future Forecast

    • 12.1 Gaming Peripherals Market Forecast by Regions
      • 12.1.1 Global Gaming Peripherals Sales Forecast by Regions 2019-2025
      • 12.1.2 Global Gaming Peripherals Revenue Forecast by Regions 2019-2025
    • 12.2 Gaming Peripherals Market Forecast by Product
      • 12.2.1 Global Gaming Peripherals Sales Forecast by Product 2019-2025
      • 12.2.2 Global Gaming Peripherals Revenue Forecast by Product 2019-2025
    • 12.3 Gaming Peripherals Market Forecast by End User
    • 12.4 North America Gaming Peripherals Forecast
    • 12.5 Europe Gaming Peripherals Forecast
    • 12.6 Asia Pacific Gaming Peripherals Forecast
    • 12.7 Central & South America Gaming Peripherals Forecast
    • 12.8 Middle East and Africa Gaming Peripherals Forecast

    13 Market Opportunities, Challenges, Risks and Influences Factors Analysis

    • 13.1 Market Opportunities and Drivers
    • 13.2 Market Challenges
    • 13.3 Market Risks/Restraints
    • 13.4 Macroscopic Indicators

    14 Value Chain and Sales Channels Analysis

    • 14.1 Value Chain Analysis
    • 14.2 Gaming Peripherals Customers
    • 14.3 Sales Channels Analysis
      • 14.3.1 Sales Channels
      • 14.3.2 Distributors

    15 Research Findings and Conclusion

      16 Appendix

      • 16.1 Research Methodology
        • 16.1.1 Methodology/Research Approach
        • 16.1.2 Data Source
      • 16.2 Author Details

      The global Gaming Peripherals market is valued at million US$ in 2018 and will reach million US$ by the end of 2025, growing at a CAGR of during 2019-2025. The objectives of this study are to define, segment, and project the size of the Gaming Peripherals market based on company, product type, end user and key regions.

      This report studies the global market size of Gaming Peripherals in key regions like North America, Europe, Asia Pacific, Central & South America and Middle East & Africa, focuses on the consumption of Gaming Peripherals in these regions.
      This research report categorizes the global Gaming Peripherals market by top players/brands, region, type and end user. This report also studies the global Gaming Peripherals market status, competition landscape, market share, growth rate, future trends, market drivers, opportunities and challenges, sales channels and distributors.

      The following manufacturers are covered in this report, with sales, revenue, market share for each company:
      Razer
      Corsair
      A4TECH
      Logitech
      RAPOO
      Genius(KYE Systems Corp)
      SteelSeries
      MADCATZ
      Roccat
      Mionix
      COUGAR
      AZio
      Creative Technology
      Gioteck
      Jabra
      Kingston Technology
      Microsoft
      Plantronics
      Sennheiser electronic
      Sentey
      Sharkoon Technologies
      Shure
      Skullcandy
      Sony
      Thrustmaster
      Thermaltake
      Turtle Beach
      Market Driver
      Cooler Master Technology

      Market size by Product
      Gaming Mouse
      Gaming Keyboards
      Headset
      Controllers
      Mousepads
      Others
      Market size by End User
      Personal
      Commercial

      Market size by Region
      North America
      United States
      Canada
      Mexico
      Asia-Pacific
      China
      India
      Japan
      South Korea
      Australia
      Indonesia
      Singapore
      Malaysia
      Philippines
      Thailand
      Vietnam
      Europe
      Germany
      France
      UK
      Italy
      Spain
      Russia
      Central & South America
      Brazil
      Rest of Central & South America
      Middle East & Africa
      GCC Countries
      Turkey
      Egypt
      South Africa

      The study objectives of this report are:
      To study and analyze the global Gaming Peripherals market size (value & volume) by company, key regions, products and end user, breakdown data from 2014 to 2018, and forecast to 2025.
      To understand the structure of Gaming Peripherals market by identifying its various subsegments.
      To share detailed information about the key factors influencing the growth of the market (growth potential, opportunities, drivers, industry-specific challenges and risks).
      Focuses on the key global Gaming Peripherals companies, to define, describe and analyze the sales volume, value, market share, market competition landscape and recent development.
      To project the value and sales volume of Gaming Peripherals submarkets, with respect to key regions.
      To analyze competitive developments such as expansions, agreements, new product launches, and acquisitions in the market.

      In this study, the years considered to estimate the market size of Gaming Peripherals are as follows:
      History Year: 2014-2018
      Base Year: 2018
      Estimated Year: 2019
      Forecast Year 2019 to 2025

      This report includes the estimation of market size for value (million US$) and volume (K Units). Both top-down and bottom-up approaches have been used to estimate and validate the market size of Gaming Peripherals market, to estimate the size of various other dependent submarkets in the overall market. Key players in the market have been identified through secondary research, and their market shares have been determined through primary and secondary research. All percentage shares, splits, and breakdowns have been determined using secondary sources and verified primary sources.

      For the data information by region, company, type and application, 2018 is considered as the base year. Whenever data information was unavailable for the base year, the prior year has been considered.

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