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Global Gaming Peripherals for Esport Market Research Report 2021

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1 Gaming Peripherals for Esport Market Overview

  • 1.1 Product Overview and Scope of Gaming Peripherals for Esport
  • 1.2 Gaming Peripherals for Esport Segment by Type
    • 1.2.1 Global Gaming Peripherals for Esport Sales Growth Rate Comparison by Type (2021-2027)
    • 1.2.2 Gaming Mouse
    • 1.2.3 Gaming Keyboards
    • 1.2.4 Headset
    • 1.2.5 Controllers
    • 1.2.6 Others
  • 1.3 Gaming Peripherals for Esport Segment by Application
    • 1.3.1 Global Gaming Peripherals for Esport Sales Comparison by Application: (2021-2027)
    • 1.3.2 Personal
    • 1.3.3 Commercial
  • 1.4 Global Gaming Peripherals for Esport Market Size Estimates and Forecasts
    • 1.4.1 Global Gaming Peripherals for Esport Revenue 2016-2027
    • 1.4.2 Global Gaming Peripherals for Esport Sales 2016-2027
    • 1.4.3 Gaming Peripherals for Esport Market Size by Region: 2016 Versus 2021 Versus 2027

2 Gaming Peripherals for Esport Market Competition by Manufacturers

  • 2.1 Global Gaming Peripherals for Esport Sales Market Share by Manufacturers (2016-2021)
  • 2.2 Global Gaming Peripherals for Esport Revenue Market Share by Manufacturers (2016-2021)
  • 2.3 Global Gaming Peripherals for Esport Average Price by Manufacturers (2016-2021)
  • 2.4 Manufacturers Gaming Peripherals for Esport Manufacturing Sites, Area Served, Product Type
  • 2.5 Gaming Peripherals for Esport Market Competitive Situation and Trends
    • 2.5.1 Gaming Peripherals for Esport Market Concentration Rate
    • 2.5.2 The Global Top 5 and Top 10 Largest Gaming Peripherals for Esport Players Market Share by Revenue
    • 2.5.3 Global Gaming Peripherals for Esport Market Share by Company Type (Tier 1, Tier 2 and Tier 3)
  • 2.6 Manufacturers Mergers & Acquisitions, Expansion Plans

3 Gaming Peripherals for Esport Retrospective Market Scenario by Region

  • 3.1 Global Gaming Peripherals for Esport Retrospective Market Scenario in Sales by Region: 2016-2021
  • 3.2 Global Gaming Peripherals for Esport Retrospective Market Scenario in Revenue by Region: 2016-2021
  • 3.3 North America Gaming Peripherals for Esport Market Facts & Figures by Country
    • 3.3.1 North America Gaming Peripherals for Esport Sales by Country
    • 3.3.2 North America Gaming Peripherals for Esport Revenue by Country
    • 3.3.3 United States
    • 3.3.4 Canada
  • 3.4 Europe Gaming Peripherals for Esport Market Facts & Figures by Country
    • 3.4.1 Europe Gaming Peripherals for Esport Sales by Country
    • 3.4.2 Europe Gaming Peripherals for Esport Revenue by Country
    • 3.4.3 Germany
    • 3.4.4 France
    • 3.4.5 U.K.
    • 3.4.6 Italy
    • 3.4.7 Russia
  • 3.5 Asia Pacific Gaming Peripherals for Esport Market Facts & Figures by Region
    • 3.5.1 Asia Pacific Gaming Peripherals for Esport Sales by Region
    • 3.5.2 Asia Pacific Gaming Peripherals for Esport Revenue by Region
    • 3.5.3 China
    • 3.5.4 Japan
    • 3.5.5 South Korea
    • 3.5.6 India
    • 3.5.7 Australia
    • 3.5.8 Taiwan
    • 3.5.9 Indonesia
    • 3.5.10 Thailand
    • 3.5.11 Malaysia
  • 3.6 Latin America Gaming Peripherals for Esport Market Facts & Figures by Country
    • 3.6.1 Latin America Gaming Peripherals for Esport Sales by Country
    • 3.6.2 Latin America Gaming Peripherals for Esport Revenue by Country
    • 3.6.3 Mexico
    • 3.6.4 Brazil
    • 3.6.5 Argentina
  • 3.7 Middle East and Africa Gaming Peripherals for Esport Market Facts & Figures by Country
    • 3.7.1 Middle East and Africa Gaming Peripherals for Esport Sales by Country
    • 3.7.2 Middle East and Africa Gaming Peripherals for Esport Revenue by Country
    • 3.7.3 Turkey
    • 3.7.4 Saudi Arabia
    • 3.7.5 UAE

4 Global Gaming Peripherals for Esport Historic Market Analysis by Type

  • 4.1 Global Gaming Peripherals for Esport Sales Market Share by Type (2016-2021)
  • 4.2 Global Gaming Peripherals for Esport Revenue Market Share by Type (2016-2021)
  • 4.3 Global Gaming Peripherals for Esport Price by Type (2016-2021)

5 Global Gaming Peripherals for Esport Historic Market Analysis by Application

  • 5.1 Global Gaming Peripherals for Esport Sales Market Share by Application (2016-2021)
  • 5.2 Global Gaming Peripherals for Esport Revenue Market Share by Application (2016-2021)
  • 5.3 Global Gaming Peripherals for Esport Price by Application (2016-2021)

6 Key Companies Profiled

  • 6.1 Razer
    • 6.1.1 Razer Corporation Information
    • 6.1.2 Razer Description and Business Overview
    • 6.1.3 Razer Gaming Peripherals for Esport Sales, Revenue and Gross Margin (2016-2021)
    • 6.1.4 Razer Gaming Peripherals for Esport Product Portfolio
    • 6.1.5 Razer Recent Developments/Updates
  • 6.2 Logitech G (ASTRO)
    • 6.2.1 Logitech G (ASTRO) Corporation Information
    • 6.2.2 Logitech G (ASTRO) Description and Business Overview
    • 6.2.3 Logitech G (ASTRO) Gaming Peripherals for Esport Sales, Revenue and Gross Margin (2016-2021)
    • 6.2.4 Logitech G (ASTRO) Gaming Peripherals for Esport Product Portfolio
    • 6.2.5 Logitech G (ASTRO) Recent Developments/Updates
  • 6.3 Turtle Beach
    • 6.3.1 Turtle Beach Corporation Information
    • 6.3.2 Turtle Beach Description and Business Overview
    • 6.3.3 Turtle Beach Gaming Peripherals for Esport Sales, Revenue and Gross Margin (2016-2021)
    • 6.3.4 Turtle Beach Gaming Peripherals for Esport Product Portfolio
    • 6.3.5 Turtle Beach Recent Developments/Updates
  • 6.4 Corsair
    • 6.4.1 Corsair Corporation Information
    • 6.4.2 Corsair Description and Business Overview
    • 6.4.3 Corsair Gaming Peripherals for Esport Sales, Revenue and Gross Margin (2016-2021)
    • 6.4.4 Corsair Gaming Peripherals for Esport Product Portfolio
    • 6.4.5 Corsair Recent Developments/Updates
  • 6.5 Sennheiser
    • 6.5.1 Sennheiser Corporation Information
    • 6.5.2 Sennheiser Description and Business Overview
    • 6.5.3 Sennheiser Gaming Peripherals for Esport Sales, Revenue and Gross Margin (2016-2021)
    • 6.5.4 Sennheiser Gaming Peripherals for Esport Product Portfolio
    • 6.5.5 Sennheiser Recent Developments/Updates
  • 6.6 Plantronics
    • 6.6.1 Plantronics Corporation Information
    • 6.6.2 Plantronics Description and Business Overview
    • 6.6.3 Plantronics Gaming Peripherals for Esport Sales, Revenue and Gross Margin (2016-2021)
    • 6.6.4 Plantronics Gaming Peripherals for Esport Product Portfolio
    • 6.6.5 Plantronics Recent Developments/Updates
  • 6.7 SteelSeries
    • 6.6.1 SteelSeries Corporation Information
    • 6.6.2 SteelSeries Description and Business Overview
    • 6.6.3 SteelSeries Gaming Peripherals for Esport Sales, Revenue and Gross Margin (2016-2021)
    • 6.4.4 SteelSeries Gaming Peripherals for Esport Product Portfolio
    • 6.7.5 SteelSeries Recent Developments/Updates
  • 6.8 Mad Catz
    • 6.8.1 Mad Catz Corporation Information
    • 6.8.2 Mad Catz Description and Business Overview
    • 6.8.3 Mad Catz Gaming Peripherals for Esport Sales, Revenue and Gross Margin (2016-2021)
    • 6.8.4 Mad Catz Gaming Peripherals for Esport Product Portfolio
    • 6.8.5 Mad Catz Recent Developments/Updates
  • 6.9 ROCCAT
    • 6.9.1 ROCCAT Corporation Information
    • 6.9.2 ROCCAT Description and Business Overview
    • 6.9.3 ROCCAT Gaming Peripherals for Esport Sales, Revenue and Gross Margin (2016-2021)
    • 6.9.4 ROCCAT Gaming Peripherals for Esport Product Portfolio
    • 6.9.5 ROCCAT Recent Developments/Updates
  • 6.10 QPAD
    • 6.10.1 QPAD Corporation Information
    • 6.10.2 QPAD Description and Business Overview
    • 6.10.3 QPAD Gaming Peripherals for Esport Sales, Revenue and Gross Margin (2016-2021)
    • 6.10.4 QPAD Gaming Peripherals for Esport Product Portfolio
    • 6.10.5 QPAD Recent Developments/Updates
  • 6.11 Thrustmaster
    • 6.11.1 Thrustmaster Corporation Information
    • 6.11.2 Thrustmaster Gaming Peripherals for Esport Description and Business Overview
    • 6.11.3 Thrustmaster Gaming Peripherals for Esport Sales, Revenue and Gross Margin (2016-2021)
    • 6.11.4 Thrustmaster Gaming Peripherals for Esport Product Portfolio
    • 6.11.5 Thrustmaster Recent Developments/Updates
  • 6.12 HyperX
    • 6.12.1 HyperX Corporation Information
    • 6.12.2 HyperX Gaming Peripherals for Esport Description and Business Overview
    • 6.12.3 HyperX Gaming Peripherals for Esport Sales, Revenue and Gross Margin (2016-2021)
    • 6.12.4 HyperX Gaming Peripherals for Esport Product Portfolio
    • 6.12.5 HyperX Recent Developments/Updates
  • 6.13 Tt eSPORTS
    • 6.13.1 Tt eSPORTS Corporation Information
    • 6.13.2 Tt eSPORTS Gaming Peripherals for Esport Description and Business Overview
    • 6.13.3 Tt eSPORTS Gaming Peripherals for Esport Sales, Revenue and Gross Margin (2016-2021)
    • 6.13.4 Tt eSPORTS Gaming Peripherals for Esport Product Portfolio
    • 6.13.5 Tt eSPORTS Recent Developments/Updates
  • 6.14 Cooler Master
    • 6.14.1 Cooler Master Corporation Information
    • 6.14.2 Cooler Master Gaming Peripherals for Esport Description and Business Overview
    • 6.14.3 Cooler Master Gaming Peripherals for Esport Sales, Revenue and Gross Margin (2016-2021)
    • 6.14.4 Cooler Master Gaming Peripherals for Esport Product Portfolio
    • 6.14.5 Cooler Master Recent Developments/Updates
  • 6.15 ZOWIE
    • 6.15.1 ZOWIE Corporation Information
    • 6.15.2 ZOWIE Gaming Peripherals for Esport Description and Business Overview
    • 6.15.3 ZOWIE Gaming Peripherals for Esport Sales, Revenue and Gross Margin (2016-2021)
    • 6.15.4 ZOWIE Gaming Peripherals for Esport Product Portfolio
    • 6.15.5 ZOWIE Recent Developments/Updates
  • 6.16 Sharkoon
    • 6.16.1 Sharkoon Corporation Information
    • 6.16.2 Sharkoon Gaming Peripherals for Esport Description and Business Overview
    • 6.16.3 Sharkoon Gaming Peripherals for Esport Sales, Revenue and Gross Margin (2016-2021)
    • 6.16.4 Sharkoon Gaming Peripherals for Esport Product Portfolio
    • 6.16.5 Sharkoon Recent Developments/Updates
  • 6.17 Trust
    • 6.17.1 Trust Corporation Information
    • 6.17.2 Trust Gaming Peripherals for Esport Description and Business Overview
    • 6.17.3 Trust Gaming Peripherals for Esport Sales, Revenue and Gross Margin (2016-2021)
    • 6.17.4 Trust Gaming Peripherals for Esport Product Portfolio
    • 6.17.5 Trust Recent Developments/Updates
  • 6.18 Microsoft
    • 6.18.1 Microsoft Corporation Information
    • 6.18.2 Microsoft Gaming Peripherals for Esport Description and Business Overview
    • 6.18.3 Microsoft Gaming Peripherals for Esport Sales, Revenue and Gross Margin (2016-2021)
    • 6.18.4 Microsoft Gaming Peripherals for Esport Product Portfolio
    • 6.18.5 Microsoft Recent Developments/Updates

7 Gaming Peripherals for Esport Manufacturing Cost Analysis

  • 7.1 Gaming Peripherals for Esport Key Raw Materials Analysis
    • 7.1.1 Key Raw Materials
    • 7.1.2 Key Suppliers of Raw Materials
  • 7.2 Proportion of Manufacturing Cost Structure
  • 7.3 Manufacturing Process Analysis of Gaming Peripherals for Esport
  • 7.4 Gaming Peripherals for Esport Industrial Chain Analysis

8 Marketing Channel, Distributors and Customers

  • 8.1 Marketing Channel
  • 8.2 Gaming Peripherals for Esport Distributors List
  • 8.3 Gaming Peripherals for Esport Customers

9 Gaming Peripherals for Esport Market Dynamics

  • 9.1 Gaming Peripherals for Esport Industry Trends
  • 9.2 Gaming Peripherals for Esport Growth Drivers
  • 9.3 Gaming Peripherals for Esport Market Challenges
  • 9.4 Gaming Peripherals for Esport Market Restraints

10 Global Market Forecast

  • 10.1 Gaming Peripherals for Esport Market Estimates and Projections by Type
    • 10.1.1 Global Forecasted Sales of Gaming Peripherals for Esport by Type (2022-2027)
    • 10.1.2 Global Forecasted Revenue of Gaming Peripherals for Esport by Type (2022-2027)
  • 10.2 Gaming Peripherals for Esport Market Estimates and Projections by Application
    • 10.2.1 Global Forecasted Sales of Gaming Peripherals for Esport by Application (2022-2027)
    • 10.2.2 Global Forecasted Revenue of Gaming Peripherals for Esport by Application (2022-2027)
  • 10.3 Gaming Peripherals for Esport Market Estimates and Projections by Region
    • 10.3.1 Global Forecasted Sales of Gaming Peripherals for Esport by Region (2022-2027)
    • 10.3.2 Global Forecasted Revenue of Gaming Peripherals for Esport by Region (2022-2027)

11 Research Finding and Conclusion

    12 Methodology and Data Source

    • 12.1 Methodology/Research Approach
      • 12.1.1 Research Programs/Design
      • 12.1.2 Market Size Estimation
      • 12.1.3 Market Breakdown and Data Triangulation
    • 12.2 Data Source
      • 12.2.1 Secondary Sources
      • 12.2.2 Primary Sources
    • 12.3 Author List

    The research report includes specific segments by region (country), by company, by Type and by Application. This study provides information about the sales and revenue during the historic and forecasted period of 2016 to 2027. Understanding the segments helps in identifying the importance of different factors that aid the market growth.

    Segment by Type
    Gaming Mouse
    Gaming Keyboards
    Headset
    Controllers
    Others

    Segment by Application
    Personal
    Commercial

    By Region
    North America
    United States
    Canada
    Europe
    Germany
    France
    U.K.
    Italy
    Russia
    Asia-Pacific
    China
    Japan
    South Korea
    India
    Australia
    Taiwan
    Indonesia
    Thailand
    Malaysia
    Latin America
    Mexico
    Brazil
    Argentina
    Middle East & Africa
    Turkey
    Saudi Arabia
    UAE

    By Company
    Razer
    Logitech G (ASTRO)
    Turtle Beach
    Corsair
    Sennheiser
    Plantronics
    SteelSeries
    Mad Catz
    ROCCAT
    QPAD
    Thrustmaster
    HyperX
    Tt eSPORTS
    Cooler Master
    ZOWIE
    Sharkoon
    Trust
    Microsoft

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