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Global Gaming in Metaverse Market 2022 by Company, Regions, Type and Application, Forecast to 2028

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1 Market Overview

  • 1.1 Product Overview and Scope of Gaming in Metaverse
  • 1.2 Classification of Gaming in Metaverse by Type
    • 1.2.1 Overview: Global Gaming in Metaverse Market Size by Type: 2022 Versus 2028
    • 1.2.2 Global Gaming in Metaverse Revenue Market Share by Type in 2028
    • 1.2.3 Role-playing Game
    • 1.2.4 Business Simulation Game
    • 1.2.5 Leisure Puzzle Game
    • 1.2.6 Others
  • 1.3 Global Gaming in Metaverse Market by Platform
    • 1.3.1 Overview: Global Gaming in Metaverse Market Size by Platform: 2022 Versus 2028
    • 1.3.2 Android
    • 1.3.3 Windows
    • 1.3.4 iOS
    • 1.3.5 Others
  • 1.4 Global Gaming in Metaverse Market Size & Forecast
  • 1.5 Market Drivers, Restraints and Trends
    • 1.5.1 Gaming in Metaverse Market Drivers
    • 1.5.2 Gaming in Metaverse Market Restraints
    • 1.5.3 Gaming in Metaverse Trends Analysis

2 Company Profiles

  • 2.1 Roblox
    • 2.1.1 Roblox Details
    • 2.1.2 Roblox Major Business
    • 2.1.3 Roblox Gaming in Metaverse Product and Solutions
    • 2.1.4 Roblox Recent Developments and Future Plans
  • 2.2 Epic Games
    • 2.2.1 Epic Games Details
    • 2.2.2 Epic Games Major Business
    • 2.2.3 Epic Games Gaming in Metaverse Product and Solutions
    • 2.2.4 Epic Games Recent Developments and Future Plans
  • 2.3 Sandbox
    • 2.3.1 Sandbox Details
    • 2.3.2 Sandbox Major Business
    • 2.3.3 Sandbox Gaming in Metaverse Product and Solutions
    • 2.3.4 Sandbox Recent Developments and Future Plans
  • 2.4 Axie Infinity
    • 2.4.1 Axie Infinity Details
    • 2.4.2 Axie Infinity Major Business
    • 2.4.3 Axie Infinity Gaming in Metaverse Product and Solutions
    • 2.4.4 Axie Infinity Recent Developments and Future Plans
  • 2.5 Illuvium
    • 2.5.1 Illuvium Details
    • 2.5.2 Illuvium Major Business
    • 2.5.3 Illuvium Gaming in Metaverse Product and Solutions
    • 2.5.4 Illuvium Recent Developments and Future Plans
  • 2.6 Decentraland
    • 2.6.1 Decentraland Details
    • 2.6.2 Decentraland Major Business
    • 2.6.3 Decentraland Gaming in Metaverse Product and Solutions
    • 2.6.4 Decentraland Recent Developments and Future Plans
  • 2.7 Microsoft
    • 2.7.1 Microsoft Details
    • 2.7.2 Microsoft Major Business
    • 2.7.3 Microsoft Gaming in Metaverse Product and Solutions
    • 2.7.4 Microsoft Recent Developments and Future Plans
  • 2.8 Ultra Corporation
    • 2.8.1 Ultra Corporation Details
    • 2.8.2 Ultra Corporation Major Business
    • 2.8.3 Ultra Corporation Gaming in Metaverse Product and Solutions
    • 2.8.4 Ultra Corporation Recent Developments and Future Plans
  • 2.9 Tencent
    • 2.9.1 Tencent Details
    • 2.9.2 Tencent Major Business
    • 2.9.3 Tencent Gaming in Metaverse Product and Solutions
    • 2.9.4 Tencent Recent Developments and Future Plans
  • 2.10 NetEase
    • 2.10.1 NetEase Details
    • 2.10.2 NetEase Major Business
    • 2.10.3 NetEase Gaming in Metaverse Product and Solutions
    • 2.10.4 NetEase Recent Developments and Future Plans
  • 2.11 ByteDance
    • 2.11.1 ByteDance Details
    • 2.11.2 ByteDance Major Business
    • 2.11.3 ByteDance Gaming in Metaverse Product and Solutions
    • 2.11.4 ByteDance Recent Developments and Future Plans
  • 2.12 Netmarble
    • 2.12.1 Netmarble Details
    • 2.12.2 Netmarble Major Business
    • 2.12.3 Netmarble Gaming in Metaverse Product and Solutions
    • 2.12.4 Netmarble Recent Developments and Future Plans
  • 2.13 Lilith
    • 2.13.1 Lilith Details
    • 2.13.2 Lilith Major Business
    • 2.13.3 Lilith Gaming in Metaverse Product and Solutions
    • 2.13.4 Lilith Recent Developments and Future Plans
  • 2.14 ZQGame
    • 2.14.1 ZQGame Details
    • 2.14.2 ZQGame Major Business
    • 2.14.3 ZQGame Gaming in Metaverse Product and Solutions
    • 2.14.4 ZQGame Recent Developments and Future Plans
  • 2.15 MiHoYo
    • 2.15.1 MiHoYo Details
    • 2.15.2 MiHoYo Major Business
    • 2.15.3 MiHoYo Gaming in Metaverse Product and Solutions
    • 2.15.4 MiHoYo Recent Developments and Future Plans

3 Market Competition, by Players

  • 3.1 Global Gaming in Metaverse Revenue and Share by Players (2022 & 2028)
  • 3.2 Gaming in Metaverse Players Head Office, Products and Services Provided
  • 3.3 Gaming in Metaverse Mergers & Acquisitions
  • 3.4 Gaming in Metaverse New Entrants and Expansion Plans

4 Global Gaming in Metaverse Forecast by Region

  • 4.1 Global Gaming in Metaverse Market Size by Region: 2022 VS 2028
  • 4.2 Global Gaming in Metaverse Market Size by Region, (2022-2028)
  • 4.3 North America
    • 4.3.1 Key Companies of Gaming in Metaverse in North America
    • 4.3.2 Current Situation and Forecast of Gaming in Metaverse in North America
    • 4.3.3 North America Gaming in Metaverse Market Size and Prospect (2022-2028)
  • 4.4 Europe
    • 4.4.1 Key Companies of Gaming in Metaverse in Europe
    • 4.4.2 Current Situation and Forecast of Gaming in Metaverse in Europe
    • 4.4.3 Europe Gaming in Metaverse Market Size and Prospect (2022-2028)
  • 4.5 Asia-Pacific
    • 4.5.1 Key Companies of Gaming in Metaverse in Asia-Pacific
    • 4.5.2 Current Situation and Forecast of Gaming in Metaverse in Asia-Pacific
    • 4.5.3 Asia-Pacific Gaming in Metaverse Market Size and Prospect (2022-2028)
  • 4.6 South America
    • 4.6.1 Key Companies of Gaming in Metaverse in South America
    • 4.6.2 Current Situation and Forecast of Gaming in Metaverse in South America
    • 4.6.3 South America Gaming in Metaverse Market Size and Prospect (2022-2028)
  • 4.7 Middle East & Africa
    • 4.7.1 Key Companies of Gaming in Metaverse in Middle East & Africa
    • 4.7.2 Current Situation and Forecast of Gaming in Metaverse in Middle East & Africa
    • 4.7.3 Middle East & Africa Gaming in Metaverse Market Size and Prospect (2022-2028)

5 Market Size Segment by Type

  • 5.1 Global Gaming in Metaverse Market Forecast by Type (2022-2028)
  • 5.2 Global Gaming in Metaverse Market Share Forecast by Type (2022-2028)

6 Market Size Segment by Platform

  • 6.1 Global Gaming in Metaverse Market Forecast by Platform (2022-2028)
  • 6.2 Global Gaming in Metaverse Market Share Forecast by Platform (2022-2028)

7 Research Findings and Conclusion

    8 Appendix

    • 8.1 Methodology
    • 8.2 Research Process and Data Source

    The Gaming in Metaverse market report provides a detailed analysis of global market size, regional and country-level market size, segmentation market growth, market share, competitive Landscape, impact of domestic and global market players, value chain optimization, trade regulations, recent developments, opportunities analysis, strategic market growth analysis, product launches, area marketplace expanding, and technological innovations.

    According to our latest research, the global Gaming in Metaverse market size will reach USD million in 2028, growing at a CAGR of % over the analysis period 2022-2028.

    Global key companies of Gaming in Metaverse include Roblox, Epic Games, Sandbox, Axie Infinity, and Illuvium, etc. In terms of revenue, the global top four players hold a share over % in 2021.

    Market segmentation
    Gaming in Metaverse market is split by Type and by Platform. For the period 2012-2028, the growth among segments provide accurate calculations and forecasts for revenue by Type and by Platform. This analysis can help you expand your business by targeting qualified niche markets.

    Market segment by Type, covers
    Role-playing Game
    Business Simulation Game
    Leisure Puzzle Game
    Others

    Market segment by Platform, can be divided into
    Android
    Windows
    iOS
    Others

    Market segment by players, this report covers
    Roblox
    Epic Games
    Sandbox
    Axie Infinity
    Illuvium
    Decentraland
    Microsoft
    Ultra Corporation
    Tencent
    NetEase
    ByteDance
    Netmarble
    Lilith
    ZQGame
    MiHoYo

    Market segment by regions, regional analysis covers
    North America
    Europe
    Asia-Pacific (China, Japan, South Korea, Rest of Asia-Pacific)
    South America
    Middle East & Africa

    The content of the study subjects, includes a total of 8 chapters:
    Chapter 1, to describe Gaming in Metaverse product scope, market overview, market opportunities, market driving force and market risks.
    Chapter 2, to profile the top players of Gaming in Metaverse, with recent developments and future plans
    Chapter 3, the Gaming in Metaverse competitive situation, revenue and global market share of top players are analyzed emphatically by landscape contrast.
    Chapter 4, to break the market size data at the region level, with key companies in the key region and Gaming in Metaverse market forecast, by regions, with revenue, from 2022 to 2028.
    Chapter 5 and 6, to segment the market size by Type and application, with revenue and growth rate by Type, application, from 2022 to 2028.
    Chapter 7 and 8, to describe Gaming in Metaverse research findings and conclusion, appendix and data source.

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