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Global Gaming Hardware Market Research Report 2019

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Table of Contents

    Executive Summary

      1 Gaming Hardware Market Overview

      • 1.1 Product Overview and Scope of Gaming Hardware
      • 1.2 Gaming Hardware Segment by Type
        • 1.2.1 Global Gaming Hardware Production Growth Rate Comparison by Type (2014-2025)
        • 1.2.2 Standard Consoles
        • 1.2.3 Handheld
        • 1.2.4 Controller
        • 1.2.5 Headsets
        • 1.2.6 Camera
        • 1.2.7 Other
      • 1.3 Gaming Hardware Segment by Application
        • 1.3.1 Gaming Hardware Consumption Comparison by Application (2014-2025)
        • 1.3.2 Commercial
        • 1.3.3 Residential
      • 1.4 Global Gaming Hardware Market by Region
        • 1.4.1 Global Gaming Hardware Market Size Region
        • 1.4.2 North America Status and Prospect (2014-2025)
        • 1.4.3 Europe Status and Prospect (2014-2025)
        • 1.4.4 China Status and Prospect (2014-2025)
        • 1.4.5 Japan Status and Prospect (2014-2025)
      • 1.5 Global Gaming Hardware Market Size
        • 1.5.1 Global Gaming Hardware Revenue (2014-2025)
        • 1.5.2 Global Gaming Hardware Production (2014-2025)

      2 Global Gaming Hardware Market Competition by Manufacturers

      • 2.1 Global Gaming Hardware Production Market Share by Manufacturers (2014-2019)
      • 2.2 Global Gaming Hardware Revenue Share by Manufacturers (2014-2019)
      • 2.3 Global Gaming Hardware Average Price by Manufacturers (2014-2019)
      • 2.4 Manufacturers Gaming Hardware Production Sites, Area Served, Product Types
      • 2.5 Gaming Hardware Market Competitive Situation and Trends
        • 2.5.1 Gaming Hardware Market Concentration Rate
        • 2.5.2 Gaming Hardware Market Share of Top 3 and Top 5 Manufacturers
        • 2.5.3 Mergers & Acquisitions, Expansion

      3 Global Gaming Hardware Production Market Share by Regions

      • 3.1 Global Gaming Hardware Production Market Share by Regions
      • 3.2 Global Gaming Hardware Revenue Market Share by Regions (2014-2019)
      • 3.3 Global Gaming Hardware Production, Revenue, Price and Gross Margin (2014-2019)
      • 3.4 North America Gaming Hardware Production
        • 3.4.1 North America Gaming Hardware Production Growth Rate (2014-2019)
        • 3.4.2 North America Gaming Hardware Production, Revenue, Price and Gross Margin (2014-2019)
      • 3.5 Europe Gaming Hardware Production
        • 3.5.1 Europe Gaming Hardware Production Growth Rate (2014-2019)
        • 3.5.2 Europe Gaming Hardware Production, Revenue, Price and Gross Margin (2014-2019)
      • 3.6 China Gaming Hardware Production (2014-2019)
        • 3.6.1 China Gaming Hardware Production Growth Rate (2014-2019)
        • 3.6.2 China Gaming Hardware Production, Revenue, Price and Gross Margin (2014-2019)
      • 3.7 Japan Gaming Hardware Production (2014-2019)
        • 3.7.1 Japan Gaming Hardware Production Growth Rate (2014-2019)
        • 3.7.2 Japan Gaming Hardware Production, Revenue, Price and Gross Margin (2014-2019)

      4 Global Gaming Hardware Consumption by Regions

      • 4.1 Global Gaming Hardware Consumption by Regions
      • 4.2 North America Gaming Hardware Consumption (2014-2019)
      • 4.3 Europe Gaming Hardware Consumption (2014-2019)
      • 4.4 China Gaming Hardware Consumption (2014-2019)
      • 4.5 Japan Gaming Hardware Consumption (2014-2019)

      5 Global Gaming Hardware Production, Revenue, Price Trend by Type

      • 5.1 Global Gaming Hardware Production Market Share by Type (2014-2019)
      • 5.2 Global Gaming Hardware Revenue Market Share by Type (2014-2019)
      • 5.3 Global Gaming Hardware Price by Type (2014-2019)
      • 5.4 Global Gaming Hardware Production Growth by Type (2014-2019)

      6 Global Gaming Hardware Market Analysis by Applications

      • 6.1 Global Gaming Hardware Consumption Market Share by Application (2014-2019)
      • 6.2 Global Gaming Hardware Consumption Growth Rate by Application (2014-2019)

      7 Company Profiles and Key Figures in Gaming Hardware Business

      • 7.1 Microsoft
        • 7.1.1 Microsoft Gaming Hardware Production Sites and Area Served
        • 7.1.2 Gaming Hardware Product Introduction, Application and Specification
        • 7.1.3 Microsoft Gaming Hardware Production, Revenue, Price and Gross Margin (2014-2019)
        • 7.1.4 Main Business and Markets Served
      • 7.2 Nintendo
        • 7.2.1 Nintendo Gaming Hardware Production Sites and Area Served
        • 7.2.2 Gaming Hardware Product Introduction, Application and Specification
        • 7.2.3 Nintendo Gaming Hardware Production, Revenue, Price and Gross Margin (2014-2019)
        • 7.2.4 Main Business and Markets Served
      • 7.3 Sony
        • 7.3.1 Sony Gaming Hardware Production Sites and Area Served
        • 7.3.2 Gaming Hardware Product Introduction, Application and Specification
        • 7.3.3 Sony Gaming Hardware Production, Revenue, Price and Gross Margin (2014-2019)
        • 7.3.4 Main Business and Markets Served
      • 7.4 NVIDIA
        • 7.4.1 NVIDIA Gaming Hardware Production Sites and Area Served
        • 7.4.2 Gaming Hardware Product Introduction, Application and Specification
        • 7.4.3 NVIDIA Gaming Hardware Production, Revenue, Price and Gross Margin (2014-2019)
        • 7.4.4 Main Business and Markets Served
      • 7.5 Madcatz
        • 7.5.1 Madcatz Gaming Hardware Production Sites and Area Served
        • 7.5.2 Gaming Hardware Product Introduction, Application and Specification
        • 7.5.3 Madcatz Gaming Hardware Production, Revenue, Price and Gross Margin (2014-2019)
        • 7.5.4 Main Business and Markets Served
      • 7.6 V-MODA
        • 7.6.1 V-MODA Gaming Hardware Production Sites and Area Served
        • 7.6.2 Gaming Hardware Product Introduction, Application and Specification
        • 7.6.3 V-MODA Gaming Hardware Production, Revenue, Price and Gross Margin (2014-2019)
        • 7.6.4 Main Business and Markets Served
      • 7.7 Razer
        • 7.7.1 Razer Gaming Hardware Production Sites and Area Served
        • 7.7.2 Gaming Hardware Product Introduction, Application and Specification
        • 7.7.3 Razer Gaming Hardware Production, Revenue, Price and Gross Margin (2014-2019)
        • 7.7.4 Main Business and Markets Served
      • 7.8 A4TECH
        • 7.8.1 A4TECH Gaming Hardware Production Sites and Area Served
        • 7.8.2 Gaming Hardware Product Introduction, Application and Specification
        • 7.8.3 A4TECH Gaming Hardware Production, Revenue, Price and Gross Margin (2014-2019)
        • 7.8.4 Main Business and Markets Served
      • 7.9 Scuf Gaming
        • 7.9.1 Scuf Gaming Gaming Hardware Production Sites and Area Served
        • 7.9.2 Gaming Hardware Product Introduction, Application and Specification
        • 7.9.3 Scuf Gaming Gaming Hardware Production, Revenue, Price and Gross Margin (2014-2019)
        • 7.9.4 Main Business and Markets Served
      • 7.10 Logitech
        • 7.10.1 Logitech Gaming Hardware Production Sites and Area Served
        • 7.10.2 Gaming Hardware Product Introduction, Application and Specification
        • 7.10.3 Logitech Gaming Hardware Production, Revenue, Price and Gross Margin (2014-2019)
        • 7.10.4 Main Business and Markets Served
      • 7.11 Venom
      • 7.12 Turtle Beach

      8 Gaming Hardware Manufacturing Cost Analysis

      • 8.1 Gaming Hardware Key Raw Materials Analysis
        • 8.1.1 Key Raw Materials
        • 8.1.2 Price Trend of Key Raw Materials
        • 8.1.3 Key Suppliers of Raw Materials
      • 8.2 Proportion of Manufacturing Cost Structure
      • 8.3 Manufacturing Process Analysis of Gaming Hardware
      • 8.4 Gaming Hardware Industrial Chain Analysis

      9 Marketing Channel, Distributors and Customers

      • 9.1 Marketing Channel
        • 9.1.1 Direct Marketing
        • 9.1.2 Indirect Marketing
      • 9.2 Gaming Hardware Distributors List
      • 9.3 Gaming Hardware Customers

      10 Market Dynamics

      • 10.1 Market Trends
      • 10.2 Opportunities
      • 10.3 Market Drivers
      • 10.4 Challenges
      • 10.5 Influence Factors

      11 Global Gaming Hardware Market Forecast

      • 11.1 Global Gaming Hardware Production, Revenue Forecast
        • 11.1.1 Global Gaming Hardware Production Growth Rate Forecast (2019-2025)
        • 11.1.2 Global Gaming Hardware Revenue and Growth Rate Forecast (2019-2025)
        • 11.1.3 Global Gaming Hardware Price and Trend Forecast (2019-2025)
      • 11.2 Global Gaming Hardware Production Forecast by Regions (2019-2025)
        • 11.2.1 North America Gaming Hardware Production, Revenue Forecast (2019-2025)
        • 11.2.2 Europe Gaming Hardware Production, Revenue Forecast (2019-2025)
        • 11.2.3 China Gaming Hardware Production, Revenue Forecast (2019-2025)
        • 11.2.4 Japan Gaming Hardware Production, Revenue Forecast (2019-2025)
      • 11.3 Global Gaming Hardware Consumption Forecast by Regions (2019-2025)
        • 11.3.1 North America Gaming Hardware Consumption Forecast (2019-2025)
        • 11.3.2 Europe Gaming Hardware Consumption Forecast (2019-2025)
        • 11.3.3 China Gaming Hardware Consumption Forecast (2019-2025)
        • 11.3.4 Japan Gaming Hardware Consumption Forecast (2019-2025)
      • 11.4 Global Gaming Hardware Production, Revenue and Price Forecast by Type (2019-2025)
      • 11.5 Global Gaming Hardware Consumption Forecast by Application (2019-2025)

      12 Research Findings and Conclusion

        13 Methodology and Data Source

        • 13.1 Methodology/Research Approach
          • 13.1.1 Research Programs/Design
          • 13.1.2 Market Size Estimation
          • 13.1.3 Market Breakdown and Data Triangulation
        • 13.2 Data Source
          • 13.2.1 Secondary Sources
          • 13.2.2 Primary Sources
        • 13.3 Author List

        Gaming hardware provides a platform for users to play different types of games, where games can be played on personal computers, different consoles attached to a television, mobile phones, or on handheld gaming devices such as Nintendo DS systems or PSP devices. These devices significantly enable the user to experience realistic representation of players and environments during gameplay.
        Some of the key factors driving growth of gaming hardware is technological developments in the gaming industry.Innovative technologies such asinteractive glasses, 4k content, and 3D audio quality are enhancing the experience of end-users and also driving constant innovation in the gaming hardware world.

        The global Gaming Hardware market is valued at xx million US$ in 2018 is expected to reach xx million US$ by the end of 2025, growing at a CAGR of xx% during 2019-2025.
        This report focuses on Gaming Hardware volume and value at global level, regional level and company level. From a global perspective, this report represents overall Gaming Hardware market size by analyzing historical data and future prospect. Regionally, this report focuses on several key regions: North America, Europe, China and Japan.
        At company level, this report focuses on the production capacity, ex-factory price, revenue and market share for each manufacturer covered in this report.

        The following manufacturers are covered:
        Microsoft
        Nintendo
        Sony
        NVIDIA
        Madcatz
        V-MODA
        Razer
        A4TECH
        Scuf Gaming
        Logitech
        Venom
        Turtle Beach

        Segment by Regions
        North America
        Europe
        China
        Japan

        Segment by Type
        Standard Consoles
        Handheld
        Controller
        Headsets
        Camera
        Other

        Segment by Application
        Commercial
        Residential

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