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Global Gaming Chairs Market Professional Survey Report 2019

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Table of Contents

    Executive Summary

      1 Industry Overview of Gaming Chairs

      • 1.1 Definition of Gaming Chairs
      • 1.2 Gaming Chairs Segment by Type
        • 1.2.1 Global Gaming Chairs Production Growth Rate Comparison by Types (2014-2025)
        • 1.2.2 Rocker Chair
        • 1.2.3 Racing Chair
        • 1.2.4 Other
      • 1.3 Gaming Chairs Segment by Applications
        • 1.3.1 Global Gaming Chairs Consumption Comparison by Applications (2014-2025)
        • 1.3.2 Internet Bars
        • 1.3.3 Household
        • 1.3.4 Other
      • 1.4 Global Gaming Chairs Overall Market
        • 1.4.1 Global Gaming Chairs Revenue (2014-2025)
        • 1.4.2 Global Gaming Chairs Production (2014-2025)
        • 1.4.3 North America Gaming Chairs Status and Prospect (2014-2025)
        • 1.4.4 Europe Gaming Chairs Status and Prospect (2014-2025)
        • 1.4.5 China Gaming Chairs Status and Prospect (2014-2025)
        • 1.4.6 Japan Gaming Chairs Status and Prospect (2014-2025)
        • 1.4.7 Southeast Asia Gaming Chairs Status and Prospect (2014-2025)
        • 1.4.8 India Gaming Chairs Status and Prospect (2014-2025)

      2 Manufacturing Cost Structure Analysis

      • 2.1 Raw Material and Suppliers
      • 2.2 Manufacturing Cost Structure Analysis of Gaming Chairs
      • 2.3 Manufacturing Process Analysis of Gaming Chairs
      • 2.4 Industry Chain Structure of Gaming Chairs

      3 Development and Manufacturing Plants Analysis of Gaming Chairs

      • 3.1 Capacity and Commercial Production Date
      • 3.2 Global Gaming Chairs Manufacturing Plants Distribution
      • 3.3 Major Manufacturers Technology Source and Market Position of Gaming Chairs
      • 3.4 Recent Development and Expansion Plans

      4 Key Figures of Major Manufacturers

      • 4.1 Gaming Chairs Production and Capacity Analysis
      • 4.2 Gaming Chairs Revenue Analysis
      • 4.3 Gaming Chairs Price Analysis
      • 4.4 Market Concentration Degree

      5 Gaming Chairs Regional Market Analysis

      • 5.1 Gaming Chairs Production by Regions
        • 5.1.1 Global Gaming Chairs Production by Regions
        • 5.1.2 Global Gaming Chairs Revenue by Regions
      • 5.2 Gaming Chairs Consumption by Regions
      • 5.3 North America Gaming Chairs Market Analysis
        • 5.3.1 North America Gaming Chairs Production
        • 5.3.2 North America Gaming Chairs Revenue
        • 5.3.3 Key Manufacturers in North America
        • 5.3.4 North America Gaming Chairs Import and Export
      • 5.4 Europe Gaming Chairs Market Analysis
        • 5.4.1 Europe Gaming Chairs Production
        • 5.4.2 Europe Gaming Chairs Revenue
        • 5.4.3 Key Manufacturers in Europe
        • 5.4.4 Europe Gaming Chairs Import and Export
      • 5.5 China Gaming Chairs Market Analysis
        • 5.5.1 China Gaming Chairs Production
        • 5.5.2 China Gaming Chairs Revenue
        • 5.5.3 Key Manufacturers in China
        • 5.5.4 China Gaming Chairs Import and Export
      • 5.6 Japan Gaming Chairs Market Analysis
        • 5.6.1 Japan Gaming Chairs Production
        • 5.6.2 Japan Gaming Chairs Revenue
        • 5.6.3 Key Manufacturers in Japan
        • 5.6.4 Japan Gaming Chairs Import and Export
      • 5.7 Southeast Asia Gaming Chairs Market Analysis
        • 5.7.1 Southeast Asia Gaming Chairs Production
        • 5.7.2 Southeast Asia Gaming Chairs Revenue
        • 5.7.3 Key Manufacturers in Southeast Asia
        • 5.7.4 Southeast Asia Gaming Chairs Import and Export
      • 5.8 India Gaming Chairs Market Analysis
        • 5.8.1 India Gaming Chairs Production
        • 5.8.2 India Gaming Chairs Revenue
        • 5.8.3 Key Manufacturers in India
        • 5.8.4 India Gaming Chairs Import and Export

      6 Gaming Chairs Segment Market Analysis (by Type)

      • 6.1 Global Gaming Chairs Production by Type
      • 6.2 Global Gaming Chairs Revenue by Type
      • 6.3 Gaming Chairs Price by Type

      7 Gaming Chairs Segment Market Analysis (by Application)

      • 7.1 Global Gaming Chairs Consumption by Application
      • 7.2 Global Gaming Chairs Consumption Market Share by Application (2014-2019)

      8 Gaming Chairs Major Manufacturers Analysis

      • 8.1 DXRacer
        • 8.1.1 DXRacer Gaming Chairs Production Sites and Area Served
        • 8.1.2 DXRacer Product Introduction, Application and Specification
        • 8.1.3 DXRacer Gaming Chairs Production, Revenue, Ex-factory Price and Gross Margin (2014-2019)
        • 8.1.4 Main Business and Markets Served
      • 8.2 X Rocker
        • 8.2.1 X Rocker Gaming Chairs Production Sites and Area Served
        • 8.2.2 X Rocker Product Introduction, Application and Specification
        • 8.2.3 X Rocker Gaming Chairs Production, Revenue, Ex-factory Price and Gross Margin (2014-2019)
        • 8.2.4 Main Business and Markets Served
      • 8.3 Arozzi
        • 8.3.1 Arozzi Gaming Chairs Production Sites and Area Served
        • 8.3.2 Arozzi Product Introduction, Application and Specification
        • 8.3.3 Arozzi Gaming Chairs Production, Revenue, Ex-factory Price and Gross Margin (2014-2019)
        • 8.3.4 Main Business and Markets Served
      • 8.4 ThunderX3
        • 8.4.1 ThunderX3 Gaming Chairs Production Sites and Area Served
        • 8.4.2 ThunderX3 Product Introduction, Application and Specification
        • 8.4.3 ThunderX3 Gaming Chairs Production, Revenue, Ex-factory Price and Gross Margin (2014-2019)
        • 8.4.4 Main Business and Markets Served
      • 8.5 Vertagear
        • 8.5.1 Vertagear Gaming Chairs Production Sites and Area Served
        • 8.5.2 Vertagear Product Introduction, Application and Specification
        • 8.5.3 Vertagear Gaming Chairs Production, Revenue, Ex-factory Price and Gross Margin (2014-2019)
        • 8.5.4 Main Business and Markets Served
      • 8.6 Subsonic
        • 8.6.1 Subsonic Gaming Chairs Production Sites and Area Served
        • 8.6.2 Subsonic Product Introduction, Application and Specification
        • 8.6.3 Subsonic Gaming Chairs Production, Revenue, Ex-factory Price and Gross Margin (2014-2019)
        • 8.6.4 Main Business and Markets Served
      • 8.7 SecretLab
        • 8.7.1 SecretLab Gaming Chairs Production Sites and Area Served
        • 8.7.2 SecretLab Product Introduction, Application and Specification
        • 8.7.3 SecretLab Gaming Chairs Production, Revenue, Ex-factory Price and Gross Margin (2014-2019)
        • 8.7.4 Main Business and Markets Served
      • 8.8 N.Seat
        • 8.8.1 N.Seat Gaming Chairs Production Sites and Area Served
        • 8.8.2 N.Seat Product Introduction, Application and Specification
        • 8.8.3 N.Seat Gaming Chairs Production, Revenue, Ex-factory Price and Gross Margin (2014-2019)
        • 8.8.4 Main Business and Markets Served
      • 8.9 Ace Bayou
        • 8.9.1 Ace Bayou Gaming Chairs Production Sites and Area Served
        • 8.9.2 Ace Bayou Product Introduction, Application and Specification
        • 8.9.3 Ace Bayou Gaming Chairs Production, Revenue, Ex-factory Price and Gross Margin (2014-2019)
        • 8.9.4 Main Business and Markets Served
      • 8.10 Playseat
        • 8.10.1 Playseat Gaming Chairs Production Sites and Area Served
        • 8.10.2 Playseat Product Introduction, Application and Specification
        • 8.10.3 Playseat Gaming Chairs Production, Revenue, Ex-factory Price and Gross Margin (2014-2019)
        • 8.10.4 Main Business and Markets Served

      9 Development Trend of Analysis of Gaming Chairs Market

      • 9.1 Global Gaming Chairs Market Trend Analysis
        • 9.1.1 Global Gaming Chairs Market Size (Volume and Value) Forecast 2019-2025
      • 9.2 Gaming Chairs Regional Market Trend
        • 9.2.1 North America Gaming Chairs Forecast 2019-2025
        • 9.2.2 Europe Gaming Chairs Forecast 2019-2025
        • 9.2.3 China Gaming Chairs Forecast 2019-2025
        • 9.2.4 Japan Gaming Chairs Forecast 2019-2025
        • 9.2.5 Southeast Asia Gaming Chairs Forecast 2019-2025
        • 9.2.6 India Gaming Chairs Forecast 2019-2025
      • 9.3 Gaming Chairs Market Trend (Product Type)
      • 9.4 Gaming Chairs Market Trend (Application)
      • 10.1 Marketing Channel
        • 10.1.1 Direct Marketing
        • 10.1.2 Indirect Marketing
      • 10.3 Gaming Chairs Customers

      11 Market Dynamics

      • 11.1 Market Trends
      • 11.2 Opportunities
      • 11.3 Market Drivers
      • 11.4 Challenges
      • 11.5 Influence Factors

      12 Conclusion

        13 Appendix

        • 13.1 Methodology/Research Approach
          • 13.1.1 Research Programs/Design
          • 13.1.2 Market Size Estimation
          • 13.1.3 Market Breakdown and Data Triangulation
        • 13.2 Data Source
          • 13.2.1 Secondary Sources
          • 13.2.2 Primary Sources
        • 13.3 Author List

        Gaming chairs come with lumbar support and a head cushion to provide gamers comfort while gaming. The comfort offered by gaming chairs elevates the gaming experience for players. Gaming chairs are a necessity for professional and hardcore gamers.
        The mid-range segment accounted for the major shares of the gaming chair market and it is regarded as the most popular segment in the market. Mid-range gaming chairs provide lower height which helps reducing neck strain and proper armrests that help in reducing shoulder and arm pain. These factors play vital role in increasing the demand of this segment and in turn drive the gaming seat market.
        This market study estimates that in terms of geographic regions, the Americas will be the major revenue contributor to the gaming chair market throughout the forecast period. Owing to the increasing popularity of gaming chair market in North America, the market is growing continuously in this region. The region conducts several game leagues such as MLB, NFL, and NBA due to which several sports lovers choose gaming as career option. This factor is triggering the growth of the gaming seat market in the Americas.

        The global Gaming Chairs market was valued at xx million US$ in 2018 and will reach xx million US$ by the end of 2025, growing at a CAGR of xx% during 2019-2025.
        This report focuses on Gaming Chairs volume and value at global level, regional level and company level. From a global perspective, this report represents overall Gaming Chairs market size by analyzing historical data and future prospect.
        Regionally, this report categorizes the production, apparent consumption, export and import of Gaming Chairs in North America, Europe, China, Japan, Southeast Asia and India.
        For each manufacturer covered, this report analyzes their Gaming Chairs manufacturing sites, capacity, production, ex-factory price, revenue and market share in global market.

        The following manufacturers are covered:
        DXRacer
        X Rocker
        Arozzi
        ThunderX3
        Vertagear
        Subsonic
        SecretLab
        N.Seat
        Ace Bayou
        Playseat

        Segment by Regions
        North America
        Europe
        China
        Japan
        Southeast Asia
        India

        Segment by Type
        Rocker Chair
        Racing Chair
        Other

        Segment by Application
        Internet Bars
        Household
        Other

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