Global (United States, European Union and China) Gaming Chairs Market Research Report 2019-2025
Table of Contents
1 Report Overview
- 1.1 Study Scope
- 1.2 Major Manufacturers Covered in This Report
- 1.3 Market Segment by Type
- 1.3.1 Global Gaming Chairs Market Size Growth Rate by Type (2019-2025)
- 1.3.2 Rocker Chair
- 1.3.3 Racing Chair
- 1.3.4 Other
- 1.4 Market Segment by Application
- 1.4.1 Global Gaming Chairs Market Share by Application (2019-2025)
- 1.4.2 Internet Bars
- 1.4.3 Household
- 1.4.4 Other
- 1.5 Study Objectives
- 1.6 Years Considered
2 Global Growth Trends
- 2.1 Global Gaming Chairs Market Size
- 2.1.1 Global Gaming Chairs Revenue 2014-2025
- 2.1.2 Global Gaming Chairs Sales 2014-2025
- 2.2 Gaming Chairs Growth Rate by Regions
- 2.2.1 Global Gaming Chairs Sales by Regions 2014-2019
- 2.2.2 Global Gaming Chairs Revenue by Regions 2014-2019
- 2.3 Industry Trends
- 2.3.1 Market Top Trends
- 2.3.2 Market Drivers
3 Market Share by Manufacturers
- 3.1 Gaming Chairs Sales by Manufacturers
- 3.1.1 Gaming Chairs Sales by Manufacturers 2014-2019
- 3.1.2 Gaming Chairs Sales Market Share by Manufacturers 2014-2019
- 3.2 Revenue by Manufacturers
- 3.2.1 Gaming Chairs Revenue by Manufacturers (2014-2019)
- 3.2.2 Gaming Chairs Revenue Share by Manufacturers (2014-2019)
- 3.2.3 Global Gaming Chairs Market Concentration Ratio (CR5 and HHI)
- 3.3 Gaming Chairs Price by Manufacturers
- 3.4 Key Manufacturers Gaming Chairs Plants/Factories Distribution and Area Served
- 3.5 Date of Key Manufacturers Enter into Gaming Chairs Market
- 3.6 Key Manufacturers Gaming Chairs Product Offered
- 3.7 Mergers & Acquisitions, Expansion Plans
4 Market Size by Type
- 4.1 Sales and Revenue for Each Type
- 4.1.1 Rocker Chair Sales and Revenue (2014-2019)
- 4.1.2 Racing Chair Sales and Revenue (2014-2019)
- 4.1.3 Other Sales and Revenue (2014-2019)
- 4.2 Global Gaming Chairs Sales Market Share by Type
- 4.3 Global Gaming Chairs Revenue Market Share by Type
- 4.4 Gaming Chairs Price by Type
5 Market Size by Application
- 5.1 Overview
- 5.2 Global Gaming Chairs Sales by Application
6 United States
- 6.1 United States Gaming Chairs Breakdown Data by Company
- 6.2 United States Gaming Chairs Breakdown Data by Type
- 6.3 United States Gaming Chairs Breakdown Data by Application
7 European Union
- 7.1 European Union Gaming Chairs Breakdown Data by Company
- 7.2 European Union Gaming Chairs Breakdown Data by Type
- 7.3 European Union Gaming Chairs Breakdown Data by Application
8 China
- 8.1 China Gaming Chairs Breakdown Data by Company
- 8.2 China Gaming Chairs Breakdown Data by Type
- 8.3 China Gaming Chairs Breakdown Data by Application
9 Rest of World
- 9.1 Rest of World Gaming Chairs Breakdown Data by Company
- 9.2 Rest of World Gaming Chairs Breakdown Data by Type
- 9.3 Rest of World Gaming Chairs Breakdown Data by Application
- 9.4 Rest of World Gaming Chairs Breakdown Data by Countries
- 9.4.1 Rest of World Gaming Chairs Sales by Countries
- 9.4.2 Rest of World Gaming Chairs Revenue by Countries
- 9.4.3 Japan
- 9.4.4 Korea
- 9.4.5 India
- 9.4.6 Southeast Asia
10 Company Profiles
- 10.1 DXRacer
- 10.1.1 DXRacer Company Details
- 10.1.2 Company Description and Business Overview
- 10.1.3 Sales, Revenue and Market Share of Gaming Chairs
- 10.1.4 Gaming Chairs Product Introduction
- 10.1.5 DXRacer Recent Development
- 10.2 X Rocker
- 10.2.1 X Rocker Company Details
- 10.2.2 Company Description and Business Overview
- 10.2.3 Sales, Revenue and Market Share of Gaming Chairs
- 10.2.4 Gaming Chairs Product Introduction
- 10.2.5 X Rocker Recent Development
- 10.3 Arozzi
- 10.3.1 Arozzi Company Details
- 10.3.2 Company Description and Business Overview
- 10.3.3 Sales, Revenue and Market Share of Gaming Chairs
- 10.3.4 Gaming Chairs Product Introduction
- 10.3.5 Arozzi Recent Development
- 10.4 ThunderX3
- 10.4.1 ThunderX3 Company Details
- 10.4.2 Company Description and Business Overview
- 10.4.3 Sales, Revenue and Market Share of Gaming Chairs
- 10.4.4 Gaming Chairs Product Introduction
- 10.4.5 ThunderX3 Recent Development
- 10.5 Vertagear
- 10.5.1 Vertagear Company Details
- 10.5.2 Company Description and Business Overview
- 10.5.3 Sales, Revenue and Market Share of Gaming Chairs
- 10.5.4 Gaming Chairs Product Introduction
- 10.5.5 Vertagear Recent Development
- 10.6 Subsonic
- 10.6.1 Subsonic Company Details
- 10.6.2 Company Description and Business Overview
- 10.6.3 Sales, Revenue and Market Share of Gaming Chairs
- 10.6.4 Gaming Chairs Product Introduction
- 10.6.5 Subsonic Recent Development
- 10.7 SecretLab
- 10.7.1 SecretLab Company Details
- 10.7.2 Company Description and Business Overview
- 10.7.3 Sales, Revenue and Market Share of Gaming Chairs
- 10.7.4 Gaming Chairs Product Introduction
- 10.7.5 SecretLab Recent Development
- 10.8 N.Seat
- 10.8.1 N.Seat Company Details
- 10.8.2 Company Description and Business Overview
- 10.8.3 Sales, Revenue and Market Share of Gaming Chairs
- 10.8.4 Gaming Chairs Product Introduction
- 10.8.5 N.Seat Recent Development
- 10.9 Ace Bayou
- 10.9.1 Ace Bayou Company Details
- 10.9.2 Company Description and Business Overview
- 10.9.3 Sales, Revenue and Market Share of Gaming Chairs
- 10.9.4 Gaming Chairs Product Introduction
- 10.9.5 Ace Bayou Recent Development
- 10.10 Playseat
- 10.10.1 Playseat Company Details
- 10.10.2 Company Description and Business Overview
- 10.10.3 Sales, Revenue and Market Share of Gaming Chairs
- 10.10.4 Gaming Chairs Product Introduction
- 10.10.5 Playseat Recent Development
11 Value Chain and Sales Channels Analysis
- 11.1 Value Chain Analysis
- 11.2 Sales Channels Analysis
- 11.2.1 Gaming Chairs Sales Channels
- 11.2.2 Gaming Chairs Distributors
- 11.3 Gaming Chairs Customers
12 Market Forecast
- 12.1 Global Gaming Chairs Sales and Revenue Forecast 2019-2025
- 12.2 Global Gaming Chairs Sales Forecast by Type
- 12.3 Global Gaming Chairs Sales Forecast by Application
- 12.4 Gaming Chairs Forecast by Regions
- 12.4.1 Global Gaming Chairs Sales Forecast by Regions 2019-2025
- 12.4.2 Global Gaming Chairs Revenue Forecast by Regions 2019-2025
- 12.5 United States Market Forecast
- 12.6 European Union Market Forecast
- 12.7 China Market Forecast
- 12.8 Rest of World
- 12.8.1 Japan
- 12.8.2 Korea
- 12.8.3 India
13 Research Findings and Conclusion
14 Appendix
- 14.1 Research Methodology
- 14.1.1 Methodology/Research Approach
- 14.1.1.1 Research Programs/Design
- 14.1.1.2 Market Size Estimation
- 14.1.1.3 Market Breakdown and Data Triangulation
- 14.1.2 Data Source
- 14.1.2.1 Secondary Sources
- 14.1.2.2 Primary Sources
- 14.1.1 Methodology/Research Approach
- 14.2 Author Details
Gaming chairs come with lumbar support and a head cushion to provide gamers comfort while gaming. The comfort offered by gaming chairs elevates the gaming experience for players. Gaming chairs are a necessity for professional and hardcore gamers.
The mid-range segment accounted for the major shares of the gaming chair market and it is regarded as the most popular segment in the market. Mid-range gaming chairs provide lower height which helps reducing neck strain and proper armrests that help in reducing shoulder and arm pain. These factors play vital role in increasing the demand of this segment and in turn drive the gaming seat market.
This market study estimates that in terms of geographic regions, the Americas will be the major revenue contributor to the gaming chair market throughout the forecast period. Owing to the increasing popularity of gaming chair market in North America, the market is growing continuously in this region. The region conducts several game leagues such as MLB, NFL, and NBA due to which several sports lovers choose gaming as career option. This factor is triggering the growth of the gaming seat market in the Americas.
In 2019, the market size of Gaming Chairs is xx million US$ and it will reach xx million US$ in 2025, growing at a CAGR of xx% from 2019; while in China, the market size is valued at xx million US$ and will increase to xx million US$ in 2025, with a CAGR of xx% during forecast period.
In this report, 2018 has been considered as the base year and 2019 to 2025 as the forecast period to estimate the market size for Gaming Chairs.
This report studies the global market size of Gaming Chairs, especially focuses on the key regions like United States, European Union, China, and other regions (Japan, Korea, India and Southeast Asia).
This study presents the Gaming Chairs sales volume, revenue, market share and growth rate for each key company, and also covers the breakdown data (sales, revenue and market share) by regions, type and applications. history breakdown data from 2014 to 2019, and forecast to 2025.
For top companies in United States, European Union and China, this report investigates and analyzes the production, value, price, market share and growth rate for the top manufacturers, key data from 2014 to 2019.
In global market, the following companies are covered:
DXRacer
X Rocker
Arozzi
ThunderX3
Vertagear
Subsonic
SecretLab
N.Seat
Ace Bayou
Playseat
Market Segment by Product Type
Rocker Chair
Racing Chair
Other
Market Segment by Application
Internet Bars
Household
Other
Key Regions split in this report: breakdown data for each region.
United States
China
European Union
Rest of World (Japan, Korea, India and Southeast Asia)
The study objectives are:
To analyze and research the Gaming Chairs status and future forecast in United States, European Union and China, involving sales, value (revenue), growth rate (CAGR), market share, historical and forecast.
To present the key Gaming Chairs manufacturers, presenting the sales, revenue, market share, and recent development for key players.
To split the breakdown data by regions, type, companies and applications
To analyze the global and key regions market potential and advantage, opportunity and challenge, restraints and risks.
To identify significant trends, drivers, influence factors in global and regions
To analyze competitive developments such as expansions, agreements, new product launches, and acquisitions in the market
In this study, the years considered to estimate the market size of Gaming Chairs are as follows:
History Year: 2014-2018
Base Year: 2018
Estimated Year: 2019
Forecast Year 2019 to 2025