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EducationGlobal Gamification Market in Corporate Training Sector 2018-2022

  • RnM2197485
  • |
  • 31 May, 2018
  • |
  • Global
  • |
  • 105 pages
  • |
  • Technavio
  • |
  • Education

Global Gamification Market in Corporate Training Sector 2018-2022

PART 01: EXECUTIVE SUMMARY

    PART 02: SCOPE OF THE REPORT

      PART 03: RESEARCH METHODOLOGY

        PART 04: MARKET LANDSCAPE

          • Market ecosystem

            • Market characteristics

              • Market segmentation analysis

                PART 05: MARKET SIZING

                  • Market definition

                    • Market sizing 2017

                      • Market size and forecast 2017-2022

                        PART 06: FIVE FORCES ANALYSIS

                          • Bargaining power of buyers

                            • Bargaining power of suppliers

                              • Threat of new entrants

                                • Threat of substitutes

                                  • Threat of rivalry

                                    • Market condition

                                      PART 07: MARKET SEGMENTATION BY APPLICATION

                                        • Comparison by application

                                          • Structure-based gamification – Market size and forecast 2017-2022

                                            • Content-based gamification – Market size and forecast 2017-2022

                                              • Market opportunity by application

                                                PART 08: CUSTOMER LANDSCAPE

                                                  PART 09: REGIONAL LANDSCAPE

                                                    • Geographical segmentation

                                                      • Regional comparison

                                                        • Americas – Market size and forecast 2017-2022

                                                          • EMEA – Market size and forecast 2017-2022

                                                            • APAC – Market size and forecast 2017-2022

                                                              • Market opportunity

                                                                PART 10: DECISION FRAMEWORK

                                                                  PART 11: DRIVERS AND CHALLENGES

                                                                    • Market drivers

                                                                      • Market challenges

                                                                        PART 12: MARKET TRENDS

                                                                          PART 13: VENDOR LANDSCAPE

                                                                            • Overview

                                                                              • Landscape disruption

                                                                                PART 14: VENDOR ANALYSIS

                                                                                  • Vendors covered

                                                                                    • Vendor classification

                                                                                      • Market positioning of vendors

                                                                                        • BUNCHBALL

                                                                                          • Badgeville

                                                                                            • Designing Digitally

                                                                                              • Gameeffective

                                                                                                PART 15: APPENDIX

                                                                                                  • List of abbreviations

                                                                                                    Exhibit 01: Parent market

                                                                                                      Exhibit 02: Global gamification market

                                                                                                        Exhibit 03: Market characteristics

                                                                                                          Exhibit 04: Market segments

                                                                                                            Exhibit 05: Market definition - Inclusions and exclusions checklist

                                                                                                              Exhibit 06: Market size 2017

                                                                                                                Exhibit 07: Validation techniques employed for market sizing 2017

                                                                                                                  Exhibit 08: Global – Market size and forecast 2017-2022 ($ bn)

                                                                                                                    Exhibit 09: Global – Year-over-year growth 2018-2022 (%)

                                                                                                                      Exhibit 10: Five forces analysis 2017

                                                                                                                        Exhibit 11: Five forces analysis 2022

                                                                                                                          Exhibit 12: Bargaining power of buyers

                                                                                                                            Exhibit 13: Bargaining power of suppliers

                                                                                                                              Exhibit 14: Threat of new entrants

                                                                                                                                Exhibit 15: Threat of substitutes

                                                                                                                                  Exhibit 16: Threat of rivalry

                                                                                                                                    Exhibit 17: Market condition - Five forces 2017

                                                                                                                                      Exhibit 18: Application – Market share 2017-2022 (%)

                                                                                                                                        Exhibit 19: Comparison by application

                                                                                                                                          Exhibit 20: Structure-based gamification – Market size and forecast 2017-2022 ($ bn)

                                                                                                                                            Exhibit 21: Structure-based gamification – Year-over-year growth 2018-2022 (%)

                                                                                                                                              Exhibit 22: Content-based gamification – Market size and forecast 2017-2022 ($ bn)

                                                                                                                                                Exhibit 23: Content-based gamification – Year-over-year growth 2018-2022 (%)

                                                                                                                                                  Exhibit 24: Market opportunity by application

                                                                                                                                                    Exhibit 25: Customer landscape

                                                                                                                                                      Exhibit 26: Global – Market share by geography 2017-2022 (%)

                                                                                                                                                        Exhibit 27: Regional comparison

                                                                                                                                                          Exhibit 28: Americas – Market size and forecast 2017-2022 ($ bn)

                                                                                                                                                            Exhibit 29: Key leading countries

                                                                                                                                                              Exhibit 30: Americas – Year-over-year growth 2018-2022 (%)

                                                                                                                                                                Exhibit 31: EMEA – Market size and forecast 2017-2022 ($ bn)

                                                                                                                                                                  Exhibit 32: Key leading countries

                                                                                                                                                                    Exhibit 33: EMEA – Year-over-year growth 2018-2022 (%)

                                                                                                                                                                      Exhibit 34: APAC – Market size and forecast 2017-2022 ($ bn)

                                                                                                                                                                        Exhibit 35: Key leading countries

                                                                                                                                                                          Exhibit 36: APAC – Year-over-year growth 2018-2022 (%)

                                                                                                                                                                            Exhibit 37: Market opportunity

                                                                                                                                                                              Exhibit 38: Vendor landscape

                                                                                                                                                                                Exhibit 39: Landscape disruption

                                                                                                                                                                                  Exhibit 40: Vendors covered

                                                                                                                                                                                    Exhibit 41: Vendor classification

                                                                                                                                                                                      Exhibit 42: Market positioning of vendors

                                                                                                                                                                                        Exhibit 43: BUNCHBALL: Overview

                                                                                                                                                                                          Exhibit 44: BUNCHBALL – Organizational developments

                                                                                                                                                                                            Exhibit 45: BUNCHBALL – Geographic focus

                                                                                                                                                                                              Exhibit 46: BUNCHBALL– Key offerings

                                                                                                                                                                                                Exhibit 47: Badgeville: Overview

                                                                                                                                                                                                  Exhibit 48: Badgeville – Organizational developments

                                                                                                                                                                                                    Exhibit 49: Badgeville – Geographic focus

                                                                                                                                                                                                      Exhibit 50: Badgeville – Key offerings

                                                                                                                                                                                                        Exhibit 51: Designing Digitally: Overview

                                                                                                                                                                                                          Exhibit 52: Designing Digitally – Organizational developments

                                                                                                                                                                                                            Exhibit 53: Designing Digitally – Geographic focus

                                                                                                                                                                                                              Exhibit 54: Designing Digitally– Key offerings

                                                                                                                                                                                                                Exhibit 55: Gameeffective: Overview

                                                                                                                                                                                                                  Exhibit 56: Gameeffective – Organizational developments

                                                                                                                                                                                                                    Exhibit 57: Exhibit 56: Gameeffective – Geographic focus

                                                                                                                                                                                                                      Exhibit 58: Exhibit 56: Gameeffective – Key offerings

                                                                                                                                                                                                                      About Gamification Market in Corporate Training Sector
                                                                                                                                                                                                                      Gamification is the application of gaming elements to a company’s training curriculum to promote competitiveness and engagement among the employees.
                                                                                                                                                                                                                      Technavio’s analysts forecast the Global Gamification Market in Corporate Training Sector to grow at a CAGR of 9.99% during the period 2018-2022.

                                                                                                                                                                                                                      Covered in this report
                                                                                                                                                                                                                      The report covers the present scenario and the growth prospects of the gamification market in corporate training sector. To calculate the market size, the report considers the revenue generated from the sales of gamification market in corporate training sector.

                                                                                                                                                                                                                      The market is divided into the following segments based on geography:
                                                                                                                                                                                                                      • Americas
                                                                                                                                                                                                                      • APAC
                                                                                                                                                                                                                      • EMEA

                                                                                                                                                                                                                      Technavio's report, gamification market in corporate training sector 2018-2022, has been prepared based on an in-depth market analysis with inputs from industry experts. The report covers the market landscape and its growth prospects over the coming years. The report also includes a discussion of the key vendors operating in this market.

                                                                                                                                                                                                                      Key vendors
                                                                                                                                                                                                                      • BUNCHBALL
                                                                                                                                                                                                                      • Badgeville
                                                                                                                                                                                                                      • Designing Digitally
                                                                                                                                                                                                                      • Gameeffective

                                                                                                                                                                                                                      Market driver
                                                                                                                                                                                                                      • Increased adoption of digitally designed solutions in corporate training
                                                                                                                                                                                                                      • For a full, detailed list, view our report
                                                                                                                                                                                                                      Market challenge
                                                                                                                                                                                                                      • High capital investments and low chances of profitability
                                                                                                                                                                                                                      • For a full, detailed list, view our report

                                                                                                                                                                                                                      Market trend
                                                                                                                                                                                                                      • Increased integration of social learning and micro-learning in corporate training
                                                                                                                                                                                                                      • For a full, detailed list, view our report

                                                                                                                                                                                                                      Key questions answered in this report
                                                                                                                                                                                                                      • What will the market size be in 2022 and what will the growth rate be?
                                                                                                                                                                                                                      • What are the key market trends?
                                                                                                                                                                                                                      • What is driving this market?
                                                                                                                                                                                                                      • What are the challenges to market growth?
                                                                                                                                                                                                                      • Who are the key vendors in this market space?
                                                                                                                                                                                                                      • What are the market opportunities and threats faced by the key vendors?
                                                                                                                                                                                                                      • What are the strengths and weaknesses of the key vendors?

                                                                                                                                                                                                                      You can request one free hour of our analyst’s time when you purchase this market report. Details are provided within the report.




                                                                                                                                                                                                                      Summary:
                                                                                                                                                                                                                      Get latest Market Research Reports on Gamification . Industry analysis & Market Report on Gamification is a syndicated market report, published as Global Gamification Market in Corporate Training Sector 2018-2022. It is complete Research Study and Industry Analysis of Gamification market, to understand, Market Demand, Growth, trends analysis and Factor Influencing market.


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