Report Detail

Consumer Goods Global Gamepad Market Insights, Forecast to 2025

  • RnM2306745
  • |
  • 03 August, 2018
  • |
  • Global
  • |
  • 113 pages
  • |
  • QYResearch
  • |
  • Consumer Goods

Global Gamepad Market Insights, Forecast to 2025

Table of Contents

    1 Study Coverage

    • 1.1 Gamepad Product
    • 1.2 Market Segments
    • 1.3 Key Manufacturers Covered
    • 1.4 Market by Type
      • 1.4.1 Global Gamepad Market Size Growth Rate by Product
      • 1.4.2 Wired Gamepad
      • 1.4.3 Wireless Gamepad
    • 1.5 Market by End User
      • 1.5.1 Global Gamepad Market Size Growth Rate by End User
      • 1.5.2 PC
      • 1.5.3 Smartphone
      • 1.5.4 Smart TV
    • 1.6 Study Objectives
    • 1.7 Years Considered

    2 Executive Summary

    • 2.1 Global Gamepad Market Size
      • 2.1.1 Global Gamepad Revenue 2014-2025
      • 2.1.2 Global Gamepad Sales 2014-2025
    • 2.2 Gamepad Growth Rate by Regions
      • 2.2.1 Global Gamepad Sales by Regions
      • 2.2.2 Global Gamepad Revenue by Regions

    3 Breakdown Data by Manufacturers

    • 3.1 Gamepad Sales by Manufacturers
      • 3.1.1 Gamepad Sales by Manufacturers
      • 3.1.2 Gamepad Sales Market Share by Manufacturers
      • 3.1.3 Global Gamepad Market Concentration Ratio (CR5 and HHI)
    • 3.2 Gamepad Revenue by Manufacturers
      • 3.2.1 Gamepad Revenue by Manufacturers (2014-2019)
      • 3.2.2 Gamepad Revenue Share by Manufacturers (2014-2019)
    • 3.3 Gamepad Price by Manufacturers
    • 3.4 Gamepad Manufacturing Base Distribution, Product Types
      • 3.4.1 Gamepad Manufacturers Manufacturing Base Distribution, Headquarters
      • 3.4.2 Manufacturers Gamepad Product Type
      • 3.4.3 Date of International Manufacturers Enter into Gamepad Market
    • 3.5 Manufacturers Mergers & Acquisitions, Expansion Plans

    4 Breakdown Data by Product

    • 4.1 Global Gamepad Sales by Product
    • 4.2 Global Gamepad Revenue by Product
    • 4.3 Gamepad Price by Product

    5 Breakdown Data by End User

    • 5.1 Overview
    • 5.2 Global Gamepad Breakdown Data by End User

    6 North America

    • 6.1 North America Gamepad by Countries
      • 6.1.1 North America Gamepad Sales by Countries
      • 6.1.2 North America Gamepad Revenue by Countries
      • 6.1.3 United States
      • 6.1.4 Canada
      • 6.1.5 Mexico
    • 6.2 North America Gamepad by Product
    • 6.3 North America Gamepad by End User

    7 Europe

    • 7.1 Europe Gamepad by Countries
      • 7.1.1 Europe Gamepad Sales by Countries
      • 7.1.2 Europe Gamepad Revenue by Countries
      • 7.1.3 Germany
      • 7.1.4 France
      • 7.1.5 UK
      • 7.1.6 Italy
      • 7.1.7 Russia
    • 7.2 Europe Gamepad by Product
    • 7.3 Europe Gamepad by End User

    8 Asia Pacific

    • 8.1 Asia Pacific Gamepad by Countries
      • 8.1.1 Asia Pacific Gamepad Sales by Countries
      • 8.1.2 Asia Pacific Gamepad Revenue by Countries
      • 8.1.3 China
      • 8.1.4 Japan
      • 8.1.5 Korea
      • 8.1.6 India
      • 8.1.7 Australia
      • 8.1.8 Indonesia
      • 8.1.9 Malaysia
      • 8.1.10 Philippines
      • 8.1.11 Thailand
      • 8.1.12 Vietnam
      • 8.1.13 Singapore
    • 8.2 Asia Pacific Gamepad by Product
    • 8.3 Asia Pacific Gamepad by End User

    9 Central & South America

    • 9.1 Central & South America Gamepad by Countries
      • 9.1.1 Central & South America Gamepad Sales by Countries
      • 9.1.2 Central & South America Gamepad Revenue by Countries
      • 9.1.3 Brazil
    • 9.2 Central & South America Gamepad by Product
    • 9.3 Central & South America Gamepad by End User

    10 Middle East and Africa

    • 10.1 Middle East and Africa Gamepad by Countries
      • 10.1.1 Middle East and Africa Gamepad Sales by Countries
      • 10.1.2 Middle East and Africa Gamepad Revenue by Countries
      • 10.1.3 GCC Countries
      • 10.1.4 Turkey
      • 10.1.5 Egypt
      • 10.1.6 South Africa
    • 10.2 Middle East and Africa Gamepad by Product
    • 10.3 Middle East and Africa Gamepad by End User

    11 Company Profiles

    • 11.1 Logitech (US)
      • 11.1.1 Logitech (US) Company Details
      • 11.1.2 Company Business Overview
      • 11.1.3 Logitech (US) Gamepad Sales, Revenue and Gross Margin (2014-2019)
      • 11.1.4 Logitech (US) Gamepad Products Offered
      • 11.1.5 Logitech (US) Recent Development
    • 11.2 SONY (JP)
      • 11.2.1 SONY (JP) Company Details
      • 11.2.2 Company Business Overview
      • 11.2.3 SONY (JP) Gamepad Sales, Revenue and Gross Margin (2014-2019)
      • 11.2.4 SONY (JP) Gamepad Products Offered
      • 11.2.5 SONY (JP) Recent Development
    • 11.3 Microsoft (US)
      • 11.3.1 Microsoft (US) Company Details
      • 11.3.2 Company Business Overview
      • 11.3.3 Microsoft (US) Gamepad Sales, Revenue and Gross Margin (2014-2019)
      • 11.3.4 Microsoft (US) Gamepad Products Offered
      • 11.3.5 Microsoft (US) Recent Development
    • 11.4 Razer (US)
      • 11.4.1 Razer (US) Company Details
      • 11.4.2 Company Business Overview
      • 11.4.3 Razer (US) Gamepad Sales, Revenue and Gross Margin (2014-2019)
      • 11.4.4 Razer (US) Gamepad Products Offered
      • 11.4.5 Razer (US) Recent Development
    • 11.5 Mad Catz (US)
      • 11.5.1 Mad Catz (US) Company Details
      • 11.5.2 Company Business Overview
      • 11.5.3 Mad Catz (US) Gamepad Sales, Revenue and Gross Margin (2014-2019)
      • 11.5.4 Mad Catz (US) Gamepad Products Offered
      • 11.5.5 Mad Catz (US) Recent Development
    • 11.6 Thrustmaster (FR)
      • 11.6.1 Thrustmaster (FR) Company Details
      • 11.6.2 Company Business Overview
      • 11.6.3 Thrustmaster (FR) Gamepad Sales, Revenue and Gross Margin (2014-2019)
      • 11.6.4 Thrustmaster (FR) Gamepad Products Offered
      • 11.6.5 Thrustmaster (FR) Recent Development
    • 11.7 BETOP Rumble (CN)
      • 11.7.1 BETOP Rumble (CN) Company Details
      • 11.7.2 Company Business Overview
      • 11.7.3 BETOP Rumble (CN) Gamepad Sales, Revenue and Gross Margin (2014-2019)
      • 11.7.4 BETOP Rumble (CN) Gamepad Products Offered
      • 11.7.5 BETOP Rumble (CN) Recent Development
    • 11.8 Speedlink (US)
      • 11.8.1 Speedlink (US) Company Details
      • 11.8.2 Company Business Overview
      • 11.8.3 Speedlink (US) Gamepad Sales, Revenue and Gross Margin (2014-2019)
      • 11.8.4 Speedlink (US) Gamepad Products Offered
      • 11.8.5 Speedlink (US) Recent Development
    • 11.9 Sabrent (US)
      • 11.9.1 Sabrent (US) Company Details
      • 11.9.2 Company Business Overview
      • 11.9.3 Sabrent (US) Gamepad Sales, Revenue and Gross Margin (2014-2019)
      • 11.9.4 Sabrent (US) Gamepad Products Offered
      • 11.9.5 Sabrent (US) Recent Development
    • 11.10 Samsung (KP)
      • 11.10.1 Samsung (KP) Company Details
      • 11.10.2 Company Business Overview
      • 11.10.3 Samsung (KP) Gamepad Sales, Revenue and Gross Margin (2014-2019)
      • 11.10.4 Samsung (KP) Gamepad Products Offered
      • 11.10.5 Samsung (KP) Recent Development
    • 11.11 Saitake (CN)
    • 11.12 GameSir (CN)

    12 Future Forecast

    • 12.1 Gamepad Market Forecast by Regions
      • 12.1.1 Global Gamepad Sales Forecast by Regions 2019-2025
      • 12.1.2 Global Gamepad Revenue Forecast by Regions 2019-2025
    • 12.2 Gamepad Market Forecast by Product
      • 12.2.1 Global Gamepad Sales Forecast by Product 2019-2025
      • 12.2.2 Global Gamepad Revenue Forecast by Product 2019-2025
    • 12.3 Gamepad Market Forecast by End User
    • 12.4 North America Gamepad Forecast
    • 12.5 Europe Gamepad Forecast
    • 12.6 Asia Pacific Gamepad Forecast
    • 12.7 Central & South America Gamepad Forecast
    • 12.8 Middle East and Africa Gamepad Forecast

    13 Market Opportunities, Challenges, Risks and Influences Factors Analysis

    • 13.1 Market Opportunities and Drivers
    • 13.2 Market Challenges
    • 13.3 Market Risks/Restraints
    • 13.4 Macroscopic Indicators

    14 Value Chain and Sales Channels Analysis

    • 14.1 Value Chain Analysis
    • 14.2 Gamepad Customers
    • 14.3 Sales Channels Analysis
      • 14.3.1 Sales Channels
      • 14.3.2 Distributors

    15 Research Findings and Conclusion

      16 Appendix

      • 16.1 Research Methodology
        • 16.1.1 Methodology/Research Approach
        • 16.1.2 Data Source
      • 16.2 Author Details

      The global Gamepad market is valued at million US$ in 2018 and will reach million US$ by the end of 2025, growing at a CAGR of during 2019-2025. The objectives of this study are to define, segment, and project the size of the Gamepad market based on company, product type, end user and key regions.

      This report studies the global market size of Gamepad in key regions like North America, Europe, Asia Pacific, Central & South America and Middle East & Africa, focuses on the consumption of Gamepad in these regions.
      This research report categorizes the global Gamepad market by top players/brands, region, type and end user. This report also studies the global Gamepad market status, competition landscape, market share, growth rate, future trends, market drivers, opportunities and challenges, sales channels and distributors.

      The following manufacturers are covered in this report, with sales, revenue, market share for each company:
      Logitech (US)
      SONY (JP)
      Microsoft (US)
      Razer (US)
      Mad Catz (US)
      Thrustmaster (FR)
      BETOP Rumble (CN)
      Speedlink (US)
      Sabrent (US)
      Samsung (KP)
      Saitake (CN)
      GameSir (CN)

      Market size by Product
      By Connection Type
      Wired Gamepad
      Wireless Gamepad
      By Game Performance
      Entry Level
      Enthusiast Level
      Hardcore Level
      Market size by End User
      PC
      Smartphone
      Smart TV

      Market size by Region
      North America
      United States
      Canada
      Mexico
      Asia-Pacific
      China
      India
      Japan
      South Korea
      Australia
      Indonesia
      Singapore
      Malaysia
      Philippines
      Thailand
      Vietnam
      Europe
      Germany
      France
      UK
      Italy
      Spain
      Russia
      Central & South America
      Brazil
      Rest of Central & South America
      Middle East & Africa
      GCC Countries
      Turkey
      Egypt
      South Africa

      The study objectives of this report are:
      To study and analyze the global Gamepad market size (value & volume) by company, key regions, products and end user, breakdown data from 2014 to 2018, and forecast to 2025.
      To understand the structure of Gamepad market by identifying its various subsegments.
      To share detailed information about the key factors influencing the growth of the market (growth potential, opportunities, drivers, industry-specific challenges and risks).
      Focuses on the key global Gamepad companies, to define, describe and analyze the sales volume, value, market share, market competition landscape and recent development.
      To project the value and sales volume of Gamepad submarkets, with respect to key regions.
      To analyze competitive developments such as expansions, agreements, new product launches, and acquisitions in the market.

      In this study, the years considered to estimate the market size of Gamepad are as follows:
      History Year: 2014-2018
      Base Year: 2018
      Estimated Year: 2019
      Forecast Year 2019 to 2025

      This report includes the estimation of market size for value (million US$) and volume (K Units). Both top-down and bottom-up approaches have been used to estimate and validate the market size of Gamepad market, to estimate the size of various other dependent submarkets in the overall market. Key players in the market have been identified through secondary research, and their market shares have been determined through primary and secondary research. All percentage shares, splits, and breakdowns have been determined using secondary sources and verified primary sources.

      For the data information by region, company, type and application, 2018 is considered as the base year. Whenever data information was unavailable for the base year, the prior year has been considered.


      Summary:
      Get latest Market Research Reports on Gamepad . Industry analysis & Market Report on Gamepad is a syndicated market report, published as Global Gamepad Market Insights, Forecast to 2025. It is complete Research Study and Industry Analysis of Gamepad market, to understand, Market Demand, Growth, trends analysis and Factor Influencing market.


      REPORT YOU MIGHT BE INTERESTED

      Purchase this Report

      $3,900.00
      $5,850.00
      $7,800.00
      3,129.28
      4,693.92
      6,258.56
      3,532.61
      5,298.92
      7,065.22
      422,061.90
      633,092.85
      844,123.80
      277,976.40
      416,964.60
      555,952.80
      Credit card Logo

      Related Reports


      Reason to Buy

      Request for Sample of this report