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Global GameFi Market 2022 by Company, Regions, Type and Application, Forecast to 2028

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1 Market Overview

  • 1.1 Product Overview and Scope of GameFi
  • 1.2 Classification of GameFi by Type
    • 1.2.1 Overview: Global GameFi Market Size by Type: 2022 Versus 2028
    • 1.2.2 Global GameFi Revenue Market Share by Type in 2028
    • 1.2.3 Based on Polygon
    • 1.2.4 Based on Ronin
  • 1.3 Global GameFi Market by Application
    • 1.3.1 Overview: Global GameFi Market Size by Application: 2022 Versus 2028
    • 1.3.2 Finance
    • 1.3.3 Game
    • 1.3.4 Others
  • 1.4 Global GameFi Market Size & Forecast
  • 1.5 Market Drivers, Restraints and Trends
    • 1.5.1 GameFi Market Drivers
    • 1.5.2 GameFi Market Restraints
    • 1.5.3 GameFi Trends Analysis

2 Company Profiles

  • 2.1 Ubisoft
    • 2.1.1 Ubisoft Details
    • 2.1.2 Ubisoft Major Business
    • 2.1.3 Ubisoft GameFi Product and Solutions
    • 2.1.4 Ubisoft Recent Developments and Future Plans
  • 2.2 Sky Mavis
    • 2.2.1 Sky Mavis Details
    • 2.2.2 Sky Mavis Major Business
    • 2.2.3 Sky Mavis GameFi Product and Solutions
    • 2.2.4 Sky Mavis Recent Developments and Future Plans
  • 2.3 Decentraland
    • 2.3.1 Decentraland Details
    • 2.3.2 Decentraland Major Business
    • 2.3.3 Decentraland GameFi Product and Solutions
    • 2.3.4 Decentraland Recent Developments and Future Plans
  • 2.4 Mythical Games
    • 2.4.1 Mythical Games Details
    • 2.4.2 Mythical Games Major Business
    • 2.4.3 Mythical Games GameFi Product and Solutions
    • 2.4.4 Mythical Games Recent Developments and Future Plans
  • 2.5 DAPPER LABS
    • 2.5.1 DAPPER LABS Details
    • 2.5.2 DAPPER LABS Major Business
    • 2.5.3 DAPPER LABS GameFi Product and Solutions
    • 2.5.4 DAPPER LABS Recent Developments and Future Plans
  • 2.6 Forte
    • 2.6.1 Forte Details
    • 2.6.2 Forte Major Business
    • 2.6.3 Forte GameFi Product and Solutions
    • 2.6.4 Forte Recent Developments and Future Plans
  • 2.7 Enjin
    • 2.7.1 Enjin Details
    • 2.7.2 Enjin Major Business
    • 2.7.3 Enjin GameFi Product and Solutions
    • 2.7.4 Enjin Recent Developments and Future Plans
  • 2.8 Voxie Tactics
    • 2.8.1 Voxie Tactics Details
    • 2.8.2 Voxie Tactics Major Business
    • 2.8.3 Voxie Tactics GameFi Product and Solutions
    • 2.8.4 Voxie Tactics Recent Developments and Future Plans
  • 2.9 Bright Star
    • 2.9.1 Bright Star Details
    • 2.9.2 Bright Star Major Business
    • 2.9.3 Bright Star GameFi Product and Solutions
    • 2.9.4 Bright Star Recent Developments and Future Plans
  • 2.10 Sandbox
    • 2.10.1 Sandbox Details
    • 2.10.2 Sandbox Major Business
    • 2.10.3 Sandbox GameFi Product and Solutions
    • 2.10.4 Sandbox Recent Developments and Future Plans
  • 2.11 FoundGame
    • 2.11.1 FoundGame Details
    • 2.11.2 FoundGame Major Business
    • 2.11.3 FoundGame GameFi Product and Solutions
    • 2.11.4 FoundGame Recent Developments and Future Plans
  • 2.12 Splinterlands
    • 2.12.1 Splinterlands Details
    • 2.12.2 Splinterlands Major Business
    • 2.12.3 Splinterlands GameFi Product and Solutions
    • 2.12.4 Splinterlands Recent Developments and Future Plans
  • 2.13 DACOCO
    • 2.13.1 DACOCO Details
    • 2.13.2 DACOCO Major Business
    • 2.13.3 DACOCO GameFi Product and Solutions
    • 2.13.4 DACOCO Recent Developments and Future Plans
  • 2.14 MixMarvel
    • 2.14.1 MixMarvel Details
    • 2.14.2 MixMarvel Major Business
    • 2.14.3 MixMarvel GameFi Product and Solutions
    • 2.14.4 MixMarvel Recent Developments and Future Plans
  • 2.15 ITAM Games
    • 2.15.1 ITAM Games Details
    • 2.15.2 ITAM Games Major Business
    • 2.15.3 ITAM Games GameFi Product and Solutions
    • 2.15.4 ITAM Games Recent Developments and Future Plans
  • 2.16 Biscuit Labs
    • 2.16.1 Biscuit Labs Details
    • 2.16.2 Biscuit Labs Major Business
    • 2.16.3 Biscuit Labs GameFi Product and Solutions
    • 2.16.4 Biscuit Labs Recent Developments and Future Plans
  • 2.17 Double Jump
    • 2.17.1 Double Jump Details
    • 2.17.2 Double Jump Major Business
    • 2.17.3 Double Jump GameFi Product and Solutions
    • 2.17.4 Double Jump Recent Developments and Future Plans
  • 2.18 Immutable
    • 2.18.1 Immutable Details
    • 2.18.2 Immutable Major Business
    • 2.18.3 Immutable GameFi Product and Solutions
    • 2.18.4 Immutable Recent Developments and Future Plans
  • 2.19 Altitude Games
    • 2.19.1 Altitude Games Details
    • 2.19.2 Altitude Games Major Business
    • 2.19.3 Altitude Games GameFi Product and Solutions
    • 2.19.4 Altitude Games Recent Developments and Future Plans
  • 2.20 NOD Games
    • 2.20.1 NOD Games Details
    • 2.20.2 NOD Games Major Business
    • 2.20.3 NOD Games GameFi Product and Solutions
    • 2.20.4 NOD Games Recent Developments and Future Plans
  • 2.21 Blockade Games
    • 2.21.1 Blockade Games Details
    • 2.21.2 Blockade Games Major Business
    • 2.21.3 Blockade Games GameFi Product and Solutions
    • 2.21.4 Blockade Games Recent Developments and Future Plans
  • 2.22 Loom Network
    • 2.22.1 Loom Network Details
    • 2.22.2 Loom Network Major Business
    • 2.22.3 Loom Network GameFi Product and Solutions
    • 2.22.4 Loom Network Recent Developments and Future Plans
  • 2.23 Lucid Sight
    • 2.23.1 Lucid Sight Details
    • 2.23.2 Lucid Sight Major Business
    • 2.23.3 Lucid Sight GameFi Product and Solutions
    • 2.23.4 Lucid Sight Recent Developments and Future Plans
  • 2.24 Unity 3D
    • 2.24.1 Unity 3D Details
    • 2.24.2 Unity 3D Major Business
    • 2.24.3 Unity 3D GameFi Product and Solutions
    • 2.24.4 Unity 3D Recent Developments and Future Plans
  • 2.25 Tencent
    • 2.25.1 Tencent Details
    • 2.25.2 Tencent Major Business
    • 2.25.3 Tencent GameFi Product and Solutions
    • 2.25.4 Tencent Recent Developments and Future Plans
  • 2.26 NetEase
    • 2.26.1 NetEase Details
    • 2.26.2 NetEase Major Business
    • 2.26.3 NetEase GameFi Product and Solutions
    • 2.26.4 NetEase Recent Developments and Future Plans
  • 2.27 Baidu
    • 2.27.1 Baidu Details
    • 2.27.2 Baidu Major Business
    • 2.27.3 Baidu GameFi Product and Solutions
    • 2.27.4 Baidu Recent Developments and Future Plans
  • 2.28 XiaoMi
    • 2.28.1 XiaoMi Details
    • 2.28.2 XiaoMi Major Business
    • 2.28.3 XiaoMi GameFi Product and Solutions
    • 2.28.4 XiaoMi Recent Developments and Future Plans
  • 2.29 JD
    • 2.29.1 JD Details
    • 2.29.2 JD Major Business
    • 2.29.3 JD GameFi Product and Solutions
    • 2.29.4 JD Recent Developments and Future Plans
  • 2.30 In Xin Network Technology
    • 2.30.1 In Xin Network Technology Details
    • 2.30.2 In Xin Network Technology Major Business
    • 2.30.3 In Xin Network Technology GameFi Product and Solutions
    • 2.30.4 In Xin Network Technology Recent Developments and Future Plans
  • 2.31 Egretia
    • 2.31.1 Egretia Details
    • 2.31.2 Egretia Major Business
    • 2.31.3 Egretia GameFi Product and Solutions
    • 2.31.4 Egretia Recent Developments and Future Plans
  • 2.32 Animoca Brands
    • 2.32.1 Animoca Brands Details
    • 2.32.2 Animoca Brands Major Business
    • 2.32.3 Animoca Brands GameFi Product and Solutions
    • 2.32.4 Animoca Brands Recent Developments and Future Plans
  • 2.33 Antler Interactive
    • 2.33.1 Antler Interactive Details
    • 2.33.2 Antler Interactive Major Business
    • 2.33.3 Antler Interactive GameFi Product and Solutions
    • 2.33.4 Antler Interactive Recent Developments and Future Plans
  • 2.34 Sorare
    • 2.34.1 Sorare Details
    • 2.34.2 Sorare Major Business
    • 2.34.3 Sorare GameFi Product and Solutions
    • 2.34.4 Sorare Recent Developments and Future Plans
  • 2.35 Social Lending
    • 2.35.1 Social Lending Details
    • 2.35.2 Social Lending Major Business
    • 2.35.3 Social Lending GameFi Product and Solutions
    • 2.35.4 Social Lending Recent Developments and Future Plans
  • 2.36 Planetarium
    • 2.36.1 Planetarium Details
    • 2.36.2 Planetarium Major Business
    • 2.36.3 Planetarium GameFi Product and Solutions
    • 2.36.4 Planetarium Recent Developments and Future Plans
  • 2.37 Experimental
    • 2.37.1 Experimental Details
    • 2.37.2 Experimental Major Business
    • 2.37.3 Experimental GameFi Product and Solutions
    • 2.37.4 Experimental Recent Developments and Future Plans
  • 2.38 WAX
    • 2.38.1 WAX Details
    • 2.38.2 WAX Major Business
    • 2.38.3 WAX GameFi Product and Solutions
    • 2.38.4 WAX Recent Developments and Future Plans
  • 2.39 B2Expand
    • 2.39.1 B2Expand Details
    • 2.39.2 B2Expand Major Business
    • 2.39.3 B2Expand GameFi Product and Solutions
    • 2.39.4 B2Expand Recent Developments and Future Plans
  • 2.40 FirstBlood
    • 2.40.1 FirstBlood Details
    • 2.40.2 FirstBlood Major Business
    • 2.40.3 FirstBlood GameFi Product and Solutions
    • 2.40.4 FirstBlood Recent Developments and Future Plans

3 Market Competition, by Players

  • 3.1 Global GameFi Revenue and Share by Players (2022 & 2028)
  • 3.2 GameFi Players Head Office, Products and Services Provided
  • 3.3 GameFi Mergers & Acquisitions
  • 3.4 GameFi New Entrants and Expansion Plans

4 Global GameFi Forecast by Region

  • 4.1 Global GameFi Market Size by Region: 2022 VS 2028
  • 4.2 Global GameFi Market Size by Region, (2022-2028)
  • 4.3 North America
    • 4.3.1 Key Companies of GameFi in North America
    • 4.3.2 Current Situation and Forecast of GameFi in North America
    • 4.3.3 North America GameFi Market Size and Prospect (2022-2028)
  • 4.4 Europe
    • 4.4.1 Key Companies of GameFi in Europe
    • 4.4.2 Current Situation and Forecast of GameFi in Europe
    • 4.4.3 Europe GameFi Market Size and Prospect (2022-2028)

The GameFi market report provides a detailed analysis of global market size, regional and country-level market size, segmentation market growth, market share, competitive Landscape, impact of domestic and global market players, value chain optimization, trade regulations, recent developments, opportunities analysis, strategic market growth analysis, product launches, area marketplace expanding, and technological innovations.
According to our latest research, the global GameFi market size will reach USD million in 2028, growing at a CAGR of % over the analysis period.
Global key companies of GameFi include Ubisoft, Sky Mavis, Decentraland, Mythical Games, and DAPPER LABS, etc. In terms of revenue, the global top four players hold a share over % in 2021.
Market segmentation
GameFi market is split by Type and by Application. For the period 2012-2028, the growth among segments provide accurate calculations and forecasts for revenue by Type and by Application. This analysis can help you expand your business by targeting qualified niche markets.
Market segment by Type, covers
By ETH
Based on Polygon
Based on Ronin
Based on FLOW
Based on BSC
Based on Near
Based on WAX
Market segment by Application, can be divided into
Finance
Game
Others
Market segment by players, this report covers
Ubisoft
Sky Mavis
Decentraland
Mythical Games
DAPPER LABS
Forte
Enjin
Voxie Tactics
Bright Star
Sandbox
FoundGame
Splinterlands
DACOCO
MixMarvel
ITAM Games
Biscuit Labs
Double Jump
Immutable
Altitude Games
NOD Games
Blockade Games
Loom Network
Lucid Sight
Unity 3D
Tencent
NetEase
Baidu
XiaoMi
JD
In Xin Network Technology
Egretia
Animoca Brands
Antler Interactive
Sorare
Social Lending
Planetarium
Experimental
WAX
B2Expand
FirstBlood
VZ Games
Cocos
Market segment by regions, regional analysis covers
North America
Europe
Asia-Pacific (China, Japan, South Korea, Rest of Asia-Pacific)
South America
Middle East & Africa
The content of the study subjects, includes a total of 8 chapters:
Chapter 1, to describe GameFi product scope, market overview, market opportunities, market driving force and market risks.
Chapter 2, to profile the top players of GameFi, with recent developments and future plans
Chapter 3, the GameFi competitive situation, revenue and global market share of top players are analyzed emphatically by landscape contrast.
Chapter 4, to break the market size data at the region level, with key companies in the key region and GameFi market forecast, by regions, with revenue, from 2022 to 2028.
Chapter 5 and 6, to segment the market size by Type and application, with revenue and growth rate by Type, application, from 2022 to 2028.
Chapter 7 and 8, to describe GameFi research findings and conclusion, appendix and data source.

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