Global Game Living Capture Card Market 2026 by Manufacturers, Regions, Type and Application, Forecast to 2032
1 Market Overview
- 1.1 Product Overview and Scope
- 1.2 Market Estimation Caveats and Base Year
- 1.3 Market Analysis by Type
- 1.3.1 Overview: Global Game Living Capture Card Consumption Value by Type: 2021 Versus 2025 Versus 2032
- 1.3.2 USB Capture Card
- 1.3.3 PCI/PCIe Capture Card
- 1.4 Market Analysis by Sales Channel
- 1.4.1 Overview: Global Game Living Capture Card Consumption Value by Sales Channel: 2021 Versus 2025 Versus 2032
- 1.4.2 Online
- 1.4.3 Offline
- 1.5 Global Game Living Capture Card Market Size & Forecast
- 1.5.1 Global Game Living Capture Card Consumption Value (2021 & 2025 & 2032)
- 1.5.2 Global Game Living Capture Card Sales Quantity (2021-2032)
- 1.5.3 Global Game Living Capture Card Average Price (2021-2032)
2 Manufacturers Profiles
- 2.1 Elgato (Corsair)
- 2.1.1 Elgato (Corsair) Details
- 2.1.2 Elgato (Corsair) Major Business
- 2.1.3 Elgato (Corsair) Game Living Capture Card Product and Services
- 2.1.4 Elgato (Corsair) Game Living Capture Card Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2021-2026)
- 2.1.5 Elgato (Corsair) Recent Developments/Updates
- 2.2 AVerMedia
- 2.2.1 AVerMedia Details
- 2.2.2 AVerMedia Major Business
- 2.2.3 AVerMedia Game Living Capture Card Product and Services
- 2.2.4 AVerMedia Game Living Capture Card Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2021-2026)
- 2.2.5 AVerMedia Recent Developments/Updates
- 2.3 Blackmagic
- 2.3.1 Blackmagic Details
- 2.3.2 Blackmagic Major Business
- 2.3.3 Blackmagic Game Living Capture Card Product and Services
- 2.3.4 Blackmagic Game Living Capture Card Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2021-2026)
- 2.3.5 Blackmagic Recent Developments/Updates
- 2.4 Razer
- 2.4.1 Razer Details
- 2.4.2 Razer Major Business
- 2.4.3 Razer Game Living Capture Card Product and Services
- 2.4.4 Razer Game Living Capture Card Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2021-2026)
- 2.4.5 Razer Recent Developments/Updates
- 2.5 EVGA
- 2.5.1 EVGA Details
- 2.5.2 EVGA Major Business
- 2.5.3 EVGA Game Living Capture Card Product and Services
- 2.5.4 EVGA Game Living Capture Card Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2021-2026)
- 2.5.5 EVGA Recent Developments/Updates
- 2.6 UGREEN
- 2.6.1 UGREEN Details
- 2.6.2 UGREEN Major Business
- 2.6.3 UGREEN Game Living Capture Card Product and Services
- 2.6.4 UGREEN Game Living Capture Card Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2021-2026)
- 2.6.5 UGREEN Recent Developments/Updates
- 2.7 ezcap
- 2.7.1 ezcap Details
- 2.7.2 ezcap Major Business
- 2.7.3 ezcap Game Living Capture Card Product and Services
- 2.7.4 ezcap Game Living Capture Card Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2021-2026)
- 2.7.5 ezcap Recent Developments/Updates
- 2.8 Acasis
- 2.8.1 Acasis Details
- 2.8.2 Acasis Major Business
- 2.8.3 Acasis Game Living Capture Card Product and Services
- 2.8.4 Acasis Game Living Capture Card Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2021-2026)
- 2.8.5 Acasis Recent Developments/Updates
3 Competitive Environment: Game Living Capture Card by Manufacturer
- 3.1 Global Game Living Capture Card Sales Quantity by Manufacturer (2021-2026)
- 3.2 Global Game Living Capture Card Revenue by Manufacturer (2021-2026)
- 3.3 Global Game Living Capture Card Average Price by Manufacturer (2021-2026)
- 3.4 Market Share Analysis (2025)
- 3.4.1 Producer Shipments of Game Living Capture Card by Manufacturer Revenue ($MM) and Market Share (%): 2025
- 3.4.2 Top 3 Game Living Capture Card Manufacturer Market Share in 2025
- 3.4.3 Top 6 Game Living Capture Card Manufacturer Market Share in 2025
- 3.5 Game Living Capture Card Market: Overall Company Footprint Analysis
- 3.5.1 Game Living Capture Card Market: Region Footprint
- 3.5.2 Game Living Capture Card Market: Company Product Type Footprint
- 3.5.3 Game Living Capture Card Market: Company Product Application Footprint
- 3.6 New Market Entrants and Barriers to Market Entry
- 3.7 Mergers, Acquisition, Agreements, and Collaborations
4 Consumption Analysis by Region
- 4.1 Global Game Living Capture Card Market Size by Region
- 4.1.1 Global Game Living Capture Card Sales Quantity by Region (2021-2032)
- 4.1.2 Global Game Living Capture Card Consumption Value by Region (2021-2032)
- 4.1.3 Global Game Living Capture Card Average Price by Region (2021-2032)
- 4.2 North America Game Living Capture Card Consumption Value (2021-2032)
- 4.3 Europe Game Living Capture Card Consumption Value (2021-2032)
- 4.4 Asia-Pacific Game Living Capture Card Consumption Value (2021-2032)
- 4.5 South America Game Living Capture Card Consumption Value (2021-2032)
- 4.6 Middle East & Africa Game Living Capture Card Consumption Value (2021-2032)
5 Market Segment by Type
- 5.1 Global Game Living Capture Card Sales Quantity by Type (2021-2032)
- 5.2 Global Game Living Capture Card Consumption Value by Type (2021-2032)
- 5.3 Global Game Living Capture Card Average Price by Type (2021-2032)
6 Market Segment by Sales Channel
- 6.1 Global Game Living Capture Card Sales Quantity by Sales Channel (2021-2032)
- 6.2 Global Game Living Capture Card Consumption Value by Sales Channel (2021-2032)
- 6.3 Global Game Living Capture Card Average Price by Sales Channel (2021-2032)
7 North America
- 7.1 North America Game Living Capture Card Sales Quantity by Type (2021-2032)
- 7.2 North America Game Living Capture Card Sales Quantity by Sales Channel (2021-2032)
- 7.3 North America Game Living Capture Card Market Size by Country
- 7.3.1 North America Game Living Capture Card Sales Quantity by Country (2021-2032)
- 7.3.2 North America Game Living Capture Card Consumption Value by Country (2021-2032)
- 7.3.3 United States Market Size and Forecast (2021-2032)
- 7.3.4 Canada Market Size and Forecast (2021-2032)
- 7.3.5 Mexico Market Size and Forecast (2021-2032)
8 Europe
- 8.1 Europe Game Living Capture Card Sales Quantity by Type (2021-2032)
- 8.2 Europe Game Living Capture Card Sales Quantity by Sales Channel (2021-2032)
- 8.3 Europe Game Living Capture Card Market Size by Country
- 8.3.1 Europe Game Living Capture Card Sales Quantity by Country (2021-2032)
- 8.3.2 Europe Game Living Capture Card Consumption Value by Country (2021-2032)
- 8.3.3 Germany Market Size and Forecast (2021-2032)
- 8.3.4 France Market Size and Forecast (2021-2032)
- 8.3.5 United Kingdom Market Size and Forecast (2021-2032)
- 8.3.6 Russia Market Size and Forecast (2021-2032)
- 8.3.7 Italy Market Size and Forecast (2021-2032)
9 Asia-Pacific
- 9.1 Asia-Pacific Game Living Capture Card Sales Quantity by Type (2021-2032)
- 9.2 Asia-Pacific Game Living Capture Card Sales Quantity by Sales Channel (2021-2032)
- 9.3 Asia-Pacific Game Living Capture Card Market Size by Region
- 9.3.1 Asia-Pacific Game Living Capture Card Sales Quantity by Region (2021-2032)
- 9.3.2 Asia-Pacific Game Living Capture Card Consumption Value by Region (2021-2032)
- 9.3.3 China Market Size and Forecast (2021-2032)
- 9.3.4 Japan Market Size and Forecast (2021-2032)
- 9.3.5 South Korea Market Size and Forecast (2021-2032)
- 9.3.6 India Market Size and Forecast (2021-2032)
- 9.3.7 Southeast Asia Market Size and Forecast (2021-2032)
- 9.3.8 Australia Market Size and Forecast (2021-2032)
10 South America
- 10.1 South America Game Living Capture Card Sales Quantity by Type (2021-2032)
- 10.2 South America Game Living Capture Card Sales Quantity by Sales Channel (2021-2032)
- 10.3 South America Game Living Capture Card Market Size by Country
- 10.3.1 South America Game Living Capture Card Sales Quantity by Country (2021-2032)
- 10.3.2 South America Game Living Capture Card Consumption Value by Country (2021-2032)
- 10.3.3 Brazil Market Size and Forecast (2021-2032)
- 10.3.4 Argentina Market Size and Forecast (2021-2032)
11 Middle East & Africa
- 11.1 Middle East & Africa Game Living Capture Card Sales Quantity by Type (2021-2032)
- 11.2 Middle East & Africa Game Living Capture Card Sales Quantity by Sales Channel (2021-2032)
- 11.3 Middle East & Africa Game Living Capture Card Market Size by Country
- 11.3.1 Middle East & Africa Game Living Capture Card Sales Quantity by Country (2021-2032)
- 11.3.2 Middle East & Africa Game Living Capture Card Consumption Value by Country (2021-2032)
- 11.3.3 Turkey Market Size and Forecast (2021-2032)
- 11.3.4 Egypt Market Size and Forecast (2021-2032)
- 11.3.5 Saudi Arabia Market Size and Forecast (2021-2032)
- 11.3.6 South Africa Market Size and Forecast (2021-2032)
12 Market Dynamics
- 12.1 Game Living Capture Card Market Drivers
- 12.2 Game Living Capture Card Market Restraints
- 12.3 Game Living Capture Card Trends Analysis
- 12.4 Porters Five Forces Analysis
- 12.4.1 Threat of New Entrants
- 12.4.2 Bargaining Power of Suppliers
- 12.4.3 Bargaining Power of Buyers
- 12.4.4 Threat of Substitutes
- 12.4.5 Competitive Rivalry
13 Raw Material and Industry Chain
- 13.1 Raw Material of Game Living Capture Card and Key Manufacturers
- 13.2 Manufacturing Costs Percentage of Game Living Capture Card
- 13.3 Game Living Capture Card Production Process
- 13.4 Industry Value Chain Analysis
14 Shipments by Distribution Channel
- 14.1 Sales Channel
- 14.1.1 Direct to End-User
- 14.1.2 Distributors
- 14.2 Game Living Capture Card Typical Distributors
- 14.3 Game Living Capture Card Typical Customers
15 Research Findings and Conclusion
16 Appendix
- 16.1 Methodology
- 16.2 Research Process and Data Source
According to our (Global Info Research) latest study, the global Game Living Capture Card market size was valued at US$ 194 million in 2025 and is forecast to a readjusted size of US$ 337 million by 2032 with a CAGR of 8.3% during review period.
The key producers of the global game living capture card include Elgato (Corsair), AVerMedia, Blackmagic, Razer, EVGA, UGREEN, ezcap and Acasis, etc. The top five manufacturers hold a share over 60 percent. The global production of game living capture cards is mainly distributed in North America, Europe, Chinese Mainland and China Taiwan, among which the top three production regions account for more than 75% of the market share. At present, North America is the largest production region, accounting for more than 25% of the market share. As far as products are concerned, USB capture cards are growing relatively fast, with a market share of more than 80%. Online sales is the first sales channel, accounting for more than 70% of the market, followed by offline sales channels.
This report is a detailed and comprehensive analysis for global Game Living Capture Card market. Both quantitative and qualitative analyses are presented by manufacturers, by region & country, by Type and by Sales Channel. As the market is constantly changing, this report explores the competition, supply and demand trends, as well as key factors that contribute to its changing demands across many markets. Company profiles and product examples of selected competitors, along with market share estimates of some of the selected leaders for the year 2025, are provided.
Key Features:
Global Game Living Capture Card market size and forecasts, in consumption value ($ Million), sales quantity (K Units), and average selling prices (US$/Unit), 2021-2032
Global Game Living Capture Card market size and forecasts by region and country, in consumption value ($ Million), sales quantity (K Units), and average selling prices (US$/Unit), 2021-2032
Global Game Living Capture Card market size and forecasts, by Type and by Sales Channel, in consumption value ($ Million), sales quantity (K Units), and average selling prices (US$/Unit), 2021-2032
Global Game Living Capture Card market shares of main players, shipments in revenue ($ Million), sales quantity (K Units), and ASP (US$/Unit), 2021-2026
The Primary Objectives in This Report Are:
To determine the size of the total market opportunity of global and key countries
To assess the growth potential for Game Living Capture Card
To forecast future growth in each product and end-use market
To assess competitive factors affecting the marketplace
This report profiles key players in the global Game Living Capture Card market based on the following parameters - company overview, sales quantity, revenue, price, gross margin, product portfolio, geographical presence, and key developments. Key companies covered as a part of this study include Elgato (Corsair), AVerMedia, Blackmagic, Razer, EVGA, UGREEN, ezcap, Acasis, etc.
This report also provides key insights about market drivers, restraints, opportunities, new product launches or approvals.
Market Segmentation
Game Living Capture Card market is split by Type and by Sales Channel. For the period 2021-2032, the growth among segments provides accurate calculations and forecasts for consumption value by Type, and by Sales Channel in terms of volume and value. This analysis can help you expand your business by targeting qualified niche markets.
Market segment by Type
USB Capture Card
PCI/PCIe Capture Card
Market segment by Sales Channel
Online
Offline
Major players covered
Elgato (Corsair)
AVerMedia
Blackmagic
Razer
EVGA
UGREEN
ezcap
Acasis
Market segment by region, regional analysis covers
North America (United States, Canada, and Mexico)
Europe (Germany, France, United Kingdom, Russia, Italy, and Rest of Europe)
Asia-Pacific (China, Japan, Korea, India, Southeast Asia, and Australia)
South America (Brazil, Argentina, Colombia, and Rest of South America)
Middle East & Africa (Saudi Arabia, UAE, Egypt, South Africa, and Rest of Middle East & Africa)
The content of the study subjects, includes a total of 15 chapters:
Chapter 1, to describe Game Living Capture Card product scope, market overview, market estimation caveats and base year.
Chapter 2, to profile the top manufacturers of Game Living Capture Card, with price, sales quantity, revenue, and global market share of Game Living Capture Card from 2021 to 2026.
Chapter 3, the Game Living Capture Card competitive situation, sales quantity, revenue, and global market share of top manufacturers are analyzed emphatically by landscape contrast.
Chapter 4, the Game Living Capture Card breakdown data are shown at the regional level, to show the sales quantity, consumption value, and growth by regions, from 2021 to 2032.
Chapter 5 and 6, to segment the sales by Type and by Sales Channel, with sales market share and growth rate by Type, by Sales Channel, from 2021 to 2032.
Chapter 7, 8, 9, 10 and 11, to break the sales data at the country level, with sales quantity, consumption value, and market share for key countries in the world, from 2021 to 2026.and Game Living Capture Card market forecast, by regions, by Type, and by Sales Channel, with sales and revenue, from 2027 to 2032.
Chapter 12, market dynamics, drivers, restraints, trends, and Porters Five Forces analysis.
Chapter 13, the key raw materials and key suppliers, and industry chain of Game Living Capture Card.
Chapter 14 and 15, to describe Game Living Capture Card sales channel, distributors, customers, research findings and conclusion.