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Global Game Engines Market Size, Status and Forecast 2019-2025

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Table of Contents

    1 Report Overview

    • 1.1 Study Scope
    • 1.2 Key Market Segments
    • 1.3 Players Covered
    • 1.4 Market Analysis by Type
      • 1.4.1 Global Game Engines Market Size Growth Rate by Type (2014-2025)
      • 1.4.2 3D Game Engines
      • 1.4.3 2.5D Game Engines
      • 1.4.4 2D Game Engines
    • 1.5 Market by Application
      • 1.5.1 Global Game Engines Market Share by Application (2014-2025)
      • 1.5.2 PC Games
      • 1.5.3 Mobile Games
      • 1.5.4 TV Games
      • 1.5.5 Other Games
    • 1.6 Study Objectives
    • 1.7 Years Considered

    2 Global Growth Trends

    • 2.1 Game Engines Market Size
    • 2.2 Game Engines Growth Trends by Regions
      • 2.2.1 Game Engines Market Size by Regions (2014-2025)
      • 2.2.2 Game Engines Market Share by Regions (2014-2019)
    • 2.3 Industry Trends
      • 2.3.1 Market Top Trends
      • 2.3.2 Market Drivers
      • 2.3.3 Market Opportunities

    3 Market Share by Key Players

    • 3.1 Game Engines Market Size by Manufacturers
      • 3.1.1 Global Game Engines Revenue by Manufacturers (2014-2019)
      • 3.1.2 Global Game Engines Revenue Market Share by Manufacturers (2014-2019)
      • 3.1.3 Global Game Engines Market Concentration Ratio (CR5 and HHI)
    • 3.2 Game Engines Key Players Head office and Area Served
    • 3.3 Key Players Game Engines Product/Solution/Service
    • 3.4 Date of Enter into Game Engines Market
    • 3.5 Mergers & Acquisitions, Expansion Plans

    4 Breakdown Data by Type and Application

    • 4.1 Global Game Engines Market Size by Type (2014-2019)
    • 4.2 Global Game Engines Market Size by Application (2014-2019)

    5 United States

    • 5.1 United States Game Engines Market Size (2014-2019)
    • 5.2 Game Engines Key Players in United States
    • 5.3 United States Game Engines Market Size by Type
    • 5.4 United States Game Engines Market Size by Application

    6 Europe

    • 6.1 Europe Game Engines Market Size (2014-2019)
    • 6.2 Game Engines Key Players in Europe
    • 6.3 Europe Game Engines Market Size by Type
    • 6.4 Europe Game Engines Market Size by Application

    7 China

    • 7.1 China Game Engines Market Size (2014-2019)
    • 7.2 Game Engines Key Players in China
    • 7.3 China Game Engines Market Size by Type
    • 7.4 China Game Engines Market Size by Application

    8 Japan

    • 8.1 Japan Game Engines Market Size (2014-2019)
    • 8.2 Game Engines Key Players in Japan
    • 8.3 Japan Game Engines Market Size by Type
    • 8.4 Japan Game Engines Market Size by Application

    9 Southeast Asia

    • 9.1 Southeast Asia Game Engines Market Size (2014-2019)
    • 9.2 Game Engines Key Players in Southeast Asia
    • 9.3 Southeast Asia Game Engines Market Size by Type
    • 9.4 Southeast Asia Game Engines Market Size by Application

    10 India

    • 10.1 India Game Engines Market Size (2014-2019)
    • 10.2 Game Engines Key Players in India
    • 10.3 India Game Engines Market Size by Type
    • 10.4 India Game Engines Market Size by Application

    11 Central & South America

    • 11.1 Central & South America Game Engines Market Size (2014-2019)
    • 11.2 Game Engines Key Players in Central & South America
    • 11.3 Central & South America Game Engines Market Size by Type
    • 11.4 Central & South America Game Engines Market Size by Application

    12 International Players Profiles

    • 12.1 Unity Technologies
      • 12.1.1 Unity Technologies Company Details
      • 12.1.2 Company Description and Business Overview
      • 12.1.3 Game Engines Introduction
      • 12.1.4 Unity Technologies Revenue in Game Engines Business (2014-2019)
      • 12.1.5 Unity Technologies Recent Development
    • 12.2 Epic Games
      • 12.2.1 Epic Games Company Details
      • 12.2.2 Company Description and Business Overview
      • 12.2.3 Game Engines Introduction
      • 12.2.4 Epic Games Revenue in Game Engines Business (2014-2019)
      • 12.2.5 Epic Games Recent Development
    • 12.3 Chukong Tech
      • 12.3.1 Chukong Tech Company Details
      • 12.3.2 Company Description and Business Overview
      • 12.3.3 Game Engines Introduction
      • 12.3.4 Chukong Tech Revenue in Game Engines Business (2014-2019)
      • 12.3.5 Chukong Tech Recent Development
    • 12.4 Crytek
      • 12.4.1 Crytek Company Details
      • 12.4.2 Company Description and Business Overview
      • 12.4.3 Game Engines Introduction
      • 12.4.4 Crytek Revenue in Game Engines Business (2014-2019)
      • 12.4.5 Crytek Recent Development
    • 12.5 Valve Corporation
      • 12.5.1 Valve Corporation Company Details
      • 12.5.2 Company Description and Business Overview
      • 12.5.3 Game Engines Introduction
      • 12.5.4 Valve Corporation Revenue in Game Engines Business (2014-2019)
      • 12.5.5 Valve Corporation Recent Development
    • 12.6 YoYo Games
      • 12.6.1 YoYo Games Company Details
      • 12.6.2 Company Description and Business Overview
      • 12.6.3 Game Engines Introduction
      • 12.6.4 YoYo Games Revenue in Game Engines Business (2014-2019)
      • 12.6.5 YoYo Games Recent Development
    • 12.7 The Game Creators
      • 12.7.1 The Game Creators Company Details
      • 12.7.2 Company Description and Business Overview
      • 12.7.3 Game Engines Introduction
      • 12.7.4 The Game Creators Revenue in Game Engines Business (2014-2019)
      • 12.7.5 The Game Creators Recent Development
    • 12.8 Marmalade Tech
      • 12.8.1 Marmalade Tech Company Details
      • 12.8.2 Company Description and Business Overview
      • 12.8.3 Game Engines Introduction
      • 12.8.4 Marmalade Tech Revenue in Game Engines Business (2014-2019)
      • 12.8.5 Marmalade Tech Recent Development
    • 12.9 Idea Fabrik
      • 12.9.1 Idea Fabrik Company Details
      • 12.9.2 Company Description and Business Overview
      • 12.9.3 Game Engines Introduction
      • 12.9.4 Idea Fabrik Revenue in Game Engines Business (2014-2019)
      • 12.9.5 Idea Fabrik Recent Development
    • 12.10 Leadwerks Software
      • 12.10.1 Leadwerks Software Company Details
      • 12.10.2 Company Description and Business Overview
      • 12.10.3 Game Engines Introduction
      • 12.10.4 Leadwerks Software Revenue in Game Engines Business (2014-2019)
      • 12.10.5 Leadwerks Software Recent Development
    • 12.11 Sony
    • 12.12 Amazon
    • 12.13 GameSalad
    • 12.14 Scirra
    • 12.15 Corona Labs (Organization)
    • 12.16 Silicon Studio Corp
    • 12.17 Garage Games
    • 12.18 Briar Wallace/Blender Foundation (Organization)
    • 12.19 The OGRE Team (Organization)
    • 12.20 Godot Engine (Community developed)
    • 12.21 Mario Zechner (Personal)

    13 Market Forecast 2019-2025

    • 13.1 Market Size Forecast by Regions
    • 13.2 United States
    • 13.3 Europe
    • 13.4 China
    • 13.5 Japan
    • 13.6 Southeast Asia
    • 13.7 India
    • 13.8 Central & South America
    • 13.9 Market Size Forecast by Product (2019-2025)
    • 13.10 Market Size Forecast by Application (2019-2025)

    14 Analyst's Viewpoints/Conclusions

      15 Appendix

      • 15.1 Research Methodology
        • 15.1.1 Methodology/Research Approach
          • 15.1.1.1 Research Programs/Design
          • 15.1.1.2 Market Size Estimation
          • 12.1.1.3 Market Breakdown and Data Triangulation
        • 15.1.2 Data Source
          • 15.1.2.1 Secondary Sources
          • 15.1.2.2 Primary Sources
      • 15.2 Disclaimer

      A game engine is a software framework designed for the creation and development of video games. Developers use them to create games for consoles, mobile devices and personal computers.
      Game Engines is mainly used for two applications: PC Games (Desktops, laptops), Mobile Games (Smart phones, PS devices, tablets, etc.), TV Games and Other Games. And PC Games was the most widely used area which took up about 56% of the global total in 2016. And Mobile game is the fast growing market in the world, especially in China where led by Tencent and Netease, etc.

      Game Engines can be classified into 3D (includes VR, AR), 2.5D (2D & 3D blended), 2D. There are few 2.5D engines and 2D is usually free, e.g. Cocos2d. The revenue market of 3D game engines took up more than 90% of the global market in 2016. The most type of game engines are written by C++.

      The global Game Engines average price is influenced by the global trend. Complete software is usually 0 USDs to 200 USD per month from abroad vendors, if you want to buy new Game Engines. Some of the developers also get money by a smaller share of the game publishers’ revenue, such as 5%, 30%, etc. The average price will be in decline trend if more vendors go into operation in the future.

      Europe and USA are the two largest consumption countries of Game Engines in the world in the past few years and it will keep increasing in the next few years. European and USA’s market respectively took up about 29% the global market in 2016, while Japan and Korea are about 13%, and China is followed with the share about 4% as Chinese game developers usually use free game engines.

      USA, Germany, China, UK and Japan are now the key developers of Game Engines. There are some vendors with paid engines, but the Chinese market is still controlled by the free engines. And the high quality engines are mainly supplied by overseas producers.

      Unity Technologies, Epic Games, Chukong Tech, Crytek, Valve Corporation, YoYo Games, The Game Creators, Marmalade Tech, Idea Fabrik, Leadwerks Software, Sony, Amazon, GameSalad, Scirra, Corona Labs (Organization) and Silicon Studio Corp are the key suppliers in the global Game Engines market. Top 10 took up about 80% of the global market in 2016. Free engines took up more than 80% of the Chinese market. Unity Technologies, Epic Games, Chukong Tech, Crytek, Valve Corporation Sony and Amazon which have leading technology and market position, are well-known suppliers around the world.

      In 2018, the global Game Engines market size was 1760 million US$ and it is expected to reach 4630 million US$ by the end of 2025, with a CAGR of 12.9% during 2019-2025.

      This report focuses on the global Game Engines status, future forecast, growth opportunity, key market and key players. The study objectives are to present the Game Engines development in United States, Europe and China.

      The key players covered in this study
      Unity Technologies
      Epic Games
      Chukong Tech
      Crytek
      Valve Corporation
      YoYo Games
      The Game Creators
      Marmalade Tech
      Idea Fabrik
      Leadwerks Software
      Sony
      Amazon
      GameSalad
      Scirra
      Corona Labs (Organization)
      Silicon Studio Corp
      Garage Games
      Briar Wallace/Blender Foundation (Organization)
      The OGRE Team (Organization)
      Godot Engine (Community developed)
      Mario Zechner (Personal)

      Market segment by Type, the product can be split into
      3D Game Engines
      2.5D Game Engines
      2D Game Engines

      Market segment by Application, split into
      PC Games
      Mobile Games
      TV Games
      Other Games

      Market segment by Regions/Countries, this report covers
      United States
      Europe
      China
      Japan
      Southeast Asia
      India
      Central & South America

      The study objectives of this report are:
      To analyze global Game Engines status, future forecast, growth opportunity, key market and key players.
      To present the Game Engines development in United States, Europe and China.
      To strategically profile the key players and comprehensively analyze their development plan and strategies.
      To define, describe and forecast the market by product type, market and key regions.

      In this study, the years considered to estimate the market size of Game Engines are as follows:
      History Year: 2014-2018
      Base Year: 2018
      Estimated Year: 2019
      Forecast Year 2019 to 2025
      For the data information by region, company, type and application, 2018 is considered as the base year. Whenever data information was unavailable for the base year, the prior year has been considered.

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