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Global Game Engines Market Growth (Status and Outlook) 2019-2024

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Table of Contents

    2019-2024 Global Game Engines Market Report (Status and Outlook)

      1 Scope of the Report

      • 1.1 Market Introduction
      • 1.2 Research Objectives
      • 1.3 Years Considered
      • 1.4 Market Research Methodology
      • 1.5 Economic Indicators
      • 1.6 Currency Considered

      2 Executive Summary

      • 2.1 World Market Overview
        • 2.1.1 Global Game Engines Market Size 2014-2024
        • 2.1.2 Game Engines Market Size CAGR by Region
      • 2.2 Game Engines Segment by Type
        • 2.2.1 3D Game Engines
        • 2.2.2 2.5D Game Engines
        • 2.2.3 2D Game Engines
      • 2.3 Game Engines Market Size by Type
        • 2.3.1 Global Game Engines Market Size Market Share by Type (2014-2019)
        • 2.3.2 Global Game Engines Market Size Growth Rate by Type (2014-2019)
      • 2.4 Game Engines Segment by Application
        • 2.4.1 PC Games
        • 2.4.2 Mobile Games
        • 2.4.3 TV Games
        • 2.4.4 Other Games
      • 2.5 Game Engines Market Size by Application
        • 2.5.1 Global Game Engines Market Size Market Share by Application (2014-2019)
        • 2.5.2 Global Game Engines Market Size Growth Rate by Application (2014-2019)

      3 Global Game Engines by Players

      • 3.1 Global Game Engines Market Size Market Share by Players
        • 3.1.1 Global Game Engines Market Size by Players (2017-2019)
        • 3.1.2 Global Game Engines Market Size Market Share by Players (2017-2019)
      • 3.2 Global Game Engines Key Players Head office and Products Offered
      • 3.3 Market Concentration Rate Analysis
        • 3.3.1 Competition Landscape Analysis
        • 3.3.2 Concentration Ratio (CR3, CR5 and CR10) (2017-2019)
      • 3.4 New Products and Potential Entrants
      • 3.5 Mergers & Acquisitions, Expansion

      4 Game Engines by Regions

      • 4.1 Game Engines Market Size by Regions
      • 4.2 Americas Game Engines Market Size Growth
      • 4.3 APAC Game Engines Market Size Growth
      • 4.4 Europe Game Engines Market Size Growth
      • 4.5 Middle East & Africa Game Engines Market Size Growth

      5 Americas

      • 5.1 Americas Game Engines Market Size by Countries
      • 5.2 Americas Game Engines Market Size by Type
      • 5.3 Americas Game Engines Market Size by Application
      • 5.4 United States
      • 5.5 Canada
      • 5.6 Mexico
      • 5.7 Key Economic Indicators of Few Americas Countries

      6 APAC

      • 6.1 APAC Game Engines Market Size by Countries
      • 6.2 APAC Game Engines Market Size by Type
      • 6.3 APAC Game Engines Market Size by Application
      • 6.4 China
      • 6.5 Japan
      • 6.6 Korea
      • 6.7 Southeast Asia
      • 6.8 India
      • 6.9 Australia
      • 6.10 Key Economic Indicators of Few APAC Countries

      7 Europe

      • 7.1 Europe Game Engines by Countries
      • 7.2 Europe Game Engines Market Size by Type
      • 7.3 Europe Game Engines Market Size by Application
      • 7.4 Germany
      • 7.5 France
      • 7.6 UK
      • 7.7 Italy
      • 7.8 Russia
      • 7.9 Spain
      • 7.10 Key Economic Indicators of Few Europe Countries

      8 Middle East & Africa

      • 8.1 Middle East & Africa Game Engines by Countries
      • 8.2 Middle East & Africa Game Engines Market Size by Type
      • 8.3 Middle East & Africa Game Engines Market Size by Application
      • 8.4 Egypt
      • 8.5 South Africa
      • 8.6 Israel
      • 8.7 Turkey
      • 8.8 GCC Countries

      9 Market Drivers, Challenges and Trends

      • 9.1 Market Drivers and Impact
        • 9.1.1 Growing Demand from Key Regions
        • 9.1.2 Growing Demand from Key Applications and Potential Industries
      • 9.2 Market Challenges and Impact
      • 9.3 Market Trends

      10 Global Game Engines Market Forecast

      • 10.1 Global Game Engines Market Size Forecast (2019-2024)
      • 10.2 Global Game Engines Forecast by Regions
        • 10.2.1 Global Game Engines Forecast by Regions (2019-2024)
        • 10.2.2 Americas Market Forecast
        • 10.2.3 APAC Market Forecast
        • 10.2.4 Europe Market Forecast
        • 10.2.5 Middle East & Africa Market Forecast
      • 10.3 Americas Forecast by Countries
        • 10.3.1 United States Market Forecast
        • 10.3.2 Canada Market Forecast
        • 10.3.3 Mexico Market Forecast
        • 10.3.4 Brazil Market Forecast
      • 10.4 APAC Forecast by Countries
        • 10.4.1 China Market Forecast
        • 10.4.2 Japan Market Forecast
        • 10.4.3 Korea Market Forecast
        • 10.4.4 Southeast Asia Market Forecast
        • 10.4.5 India Market Forecast
        • 10.4.6 Australia Market Forecast
      • 10.5 Europe Forecast by Countries
        • 10.5.1 Germany Market Forecast
        • 10.5.2 France Market Forecast
        • 10.5.3 UK Market Forecast
        • 10.5.4 Italy Market Forecast
        • 10.5.5 Russia Market Forecast
        • 10.5.6 Spain Market Forecast
      • 10.6 Middle East & Africa Forecast by Countries
        • 10.6.1 Egypt Market Forecast
        • 10.6.2 South Africa Market Forecast
        • 10.6.3 Israel Market Forecast
        • 10.6.4 Turkey Market Forecast
        • 10.6.5 GCC Countries Market Forecast
      • 10.7 Global Game Engines Forecast by Type
      • 10.8 Global Game Engines Forecast by Application

      11 Key Players Analysis

      • 11.1 Unity Technologies
        • 11.1.1 Company Details
        • 11.1.2 Game Engines Product Offered
        • 11.1.3 Unity Technologies Game Engines Revenue, Gross Margin and Market Share (2017-2019)
        • 11.1.4 Main Business Overview
        • 11.1.5 Unity Technologies News
      • 11.2 Epic Games
        • 11.2.1 Company Details
        • 11.2.2 Game Engines Product Offered
        • 11.2.3 Epic Games Game Engines Revenue, Gross Margin and Market Share (2017-2019)
        • 11.2.4 Main Business Overview
        • 11.2.5 Epic Games News
      • 11.3 Chukong Tech
        • 11.3.1 Company Details
        • 11.3.2 Game Engines Product Offered
        • 11.3.3 Chukong Tech Game Engines Revenue, Gross Margin and Market Share (2017-2019)
        • 11.3.4 Main Business Overview
        • 11.3.5 Chukong Tech News
      • 11.4 Crytek
        • 11.4.1 Company Details
        • 11.4.2 Game Engines Product Offered
        • 11.4.3 Crytek Game Engines Revenue, Gross Margin and Market Share (2017-2019)
        • 11.4.4 Main Business Overview
        • 11.4.5 Crytek News
      • 11.5 Valve Corporation
        • 11.5.1 Company Details
        • 11.5.2 Game Engines Product Offered
        • 11.5.3 Valve Corporation Game Engines Revenue, Gross Margin and Market Share (2017-2019)
        • 11.5.4 Main Business Overview
        • 11.5.5 Valve Corporation News
      • 11.6 YoYo Games
        • 11.6.1 Company Details
        • 11.6.2 Game Engines Product Offered
        • 11.6.3 YoYo Games Game Engines Revenue, Gross Margin and Market Share (2017-2019)
        • 11.6.4 Main Business Overview
        • 11.6.5 YoYo Games News
      • 11.7 The Game Creators
        • 11.7.1 Company Details
        • 11.7.2 Game Engines Product Offered
        • 11.7.3 The Game Creators Game Engines Revenue, Gross Margin and Market Share (2017-2019)
        • 11.7.4 Main Business Overview
        • 11.7.5 The Game Creators News
      • 11.8 Marmalade Tech
        • 11.8.1 Company Details
        • 11.8.2 Game Engines Product Offered
        • 11.8.3 Marmalade Tech Game Engines Revenue, Gross Margin and Market Share (2017-2019)
        • 11.8.4 Main Business Overview
        • 11.8.5 Marmalade Tech News
      • 11.9 Idea Fabrik
        • 11.9.1 Company Details
        • 11.9.2 Game Engines Product Offered
        • 11.9.3 Idea Fabrik Game Engines Revenue, Gross Margin and Market Share (2017-2019)
        • 11.9.4 Main Business Overview
        • 11.9.5 Idea Fabrik News
      • 11.10 Leadwerks Software
        • 11.10.1 Company Details
        • 11.10.2 Game Engines Product Offered
        • 11.10.3 Leadwerks Software Game Engines Revenue, Gross Margin and Market Share (2017-2019)
        • 11.10.4 Main Business Overview
        • 11.10.5 Leadwerks Software News
      • 11.11 Sony
      • 11.12 Amazon
      • 11.13 GameSalad
      • 11.14 Scirra
      • 11.15 Corona Labs (Organization)
      • 11.16 Silicon Studio Corp
      • 11.17 Garage Games
      • 11.18 Briar Wallace/Blender Foundation (Organization)
      • 11.19 The OGRE Team (Organization)
      • 11.20 Godot Engine (Community developed)
      • 11.21 Mario Zechner (Personal)

      12 Research Findings and Conclusion

      A game engine is a software framework designed for the creation and development of video games. Developers use them to create games for consoles, mobile devices and personal computers.
      Game Engines is mainly used for two applications: PC Games (Desktops, laptops), Mobile Games (Smart phones, PS devices, tablets, etc.), TV Games and Other Games. And PC Games was the most widely used area which took up about 56% of the global total in 2016. And Mobile game is the fast growing market in the world, especially in China where led by Tencent and Netease, etc.

      Game Engines can be classified into 3D (includes VR, AR), 2.5D (2D & 3D blended), 2D. There are few 2.5D engines and 2D is usually free, e.g. Cocos2d. The revenue market of 3D game engines took up more than 90% of the global market in 2016. The most type of game engines are written by C++.

      The global Game Engines average price is influenced by the global trend. Complete software is usually 0 USDs to 200 USD per month from abroad vendors, if you want to buy new Game Engines. Some of the developers also get money by a smaller share of the game publishers’ revenue, such as 5%, 30%, etc. The average price will be in decline trend if more vendors go into operation in the future.

      Europe and USA are the two largest consumption countries of Game Engines in the world in the past few years and it will keep increasing in the next few years. European and USA’s market respectively took up about 29% the global market in 2016, while Japan and Korea are about 13%, and China is followed with the share about 4% as Chinese game developers usually use free game engines.

      USA, Germany, China, UK and Japan are now the key developers of Game Engines. There are some vendors with paid engines, but the Chinese market is still controlled by the free engines. And the high quality engines are mainly supplied by overseas producers.

      Unity Technologies, Epic Games, Chukong Tech, Crytek, Valve Corporation, YoYo Games, The Game Creators, Marmalade Tech, Idea Fabrik, Leadwerks Software, Sony, Amazon, GameSalad, Scirra, Corona Labs (Organization) and Silicon Studio Corp are the key suppliers in the global Game Engines market. Top 10 took up about 80% of the global market in 2016. Free engines took up more than 80% of the Chinese market. Unity Technologies, Epic Games, Chukong Tech, Crytek, Valve Corporation Sony and Amazon which have leading technology and market position, are well-known suppliers around the world.

      According to this study, over the next five years the Game Engines market will register a 13.0% CAGR in terms of revenue, the global market size will reach US$ 3650 million by 2024, from US$ 1760 million in 2019. In particular, this report presents the global revenue market share of key companies in Game Engines business, shared in Chapter 3.

      This report presents a comprehensive overview, market shares and growth opportunities of Game Engines market by product type, application, key companies and key regions.

      This study considers the Game Engines value generated from the sales of the following segments:

      Segmentation by product type: breakdown data from 2014 to 2019 in Section 2.3; and forecast to 2024 in section 10.7.
      3D Game Engines
      2.5D Game Engines
      Segmentation by application: breakdown data from 2014 to 2019, in Section 2.4; and forecast to 2024 in section 10.8.
      PC Games
      Mobile Games
      TV Games
      Other Games

      This report also splits the market by region: Breakdown data in Chapter 4, 5, 6, 7 and 8.
      Americas
      United States
      Canada
      Mexico
      Brazil
      APAC
      China
      Japan
      Korea
      Southeast Asia
      India
      Australia
      Europe
      Germany
      France
      UK
      Italy
      Russia
      Spain
      Middle East & Africa
      Egypt
      South Africa
      Israel
      Turkey
      GCC Countries

      The report also presents the market competition landscape and a corresponding detailed analysis of the major vendor/manufacturers in the market. The key manufacturers covered in this report: Breakdown data in in Chapter 3.
      Unity Technologies
      Epic Games
      Chukong Tech
      Crytek
      Valve Corporation
      YoYo Games
      The Game Creators
      Marmalade Tech
      Idea Fabrik
      Leadwerks Software
      Sony
      Amazon
      GameSalad
      Scirra
      Corona Labs (Organization)
      Silicon Studio Corp
      Garage Games
      Briar Wallace/Blender Foundation (Organization)
      The OGRE Team (Organization)
      Godot Engine (Community developed)
      Mario Zechner (Personal)

      In addition, this report discusses the key drivers influencing market growth, opportunities, the challenges and the risks faced by key players and the market as a whole. It also analyzes key emerging trends and their impact on present and future development.

      Research objectives
      To study and analyze the global Game Engines market size by key regions/countries, product type and application, history data from 2014 to 2018, and forecast to 2024.
      To understand the structure of Game Engines market by identifying its various subsegments.
      Focuses on the key global Game Engines players, to define, describe and analyze the value, market share, market competition landscape, SWOT analysis and development plans in next few years.
      To analyze the Game Engines with respect to individual growth trends, future prospects, and their contribution to the total market.
      To share detailed information about the key factors influencing the growth of the market (growth potential, opportunities, drivers, industry-specific challenges and risks).
      To project the size of Game Engines submarkets, with respect to key regions (along with their respective key countries).
      To analyze competitive developments such as expansions, agreements, new product launches and acquisitions in the market.
      To strategically profile the key players and comprehensively analyze their growth strategies.

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