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Global First-person Shooter Market Growth (Status and Outlook) 2021-2026

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1 Scope of the Report

  • 1.1 Market Introduction
  • 1.2 Years Considered
  • 1.3 Research Objectives
  • 1.4 Market Research Methodology
  • 1.5 Research Process and Data Source
  • 1.6 Economic Indicators
  • 1.7 Currency Considered

2 Executive Summary

  • 2.1 World Market Overview
    • 2.1.1 Global First-person Shooter Market Size 2016-2026
    • 2.1.2 First-person Shooter Market Size CAGR by Region 2020 VS 2021 VS 2026
  • 2.2 First-person Shooter Segment by Type
    • 2.2.1 Console Game
    • 2.2.2 Console Game
    • 2.2.3 Mobile Game
  • 2.3 First-person Shooter Market Size by Type
    • 2.3.1 Global First-person Shooter Market Size CAGR by Type
    • 2.3.2 Global First-person Shooter Market Size Market Share by Type (2016-2021)
  • 2.4 First-person Shooter Segment by Application
    • 2.4.1 Personal
    • 2.4.2 Competitive Game
  • 2.5 First-person Shooter Market Size by Application
    • 2.5.1 Global First-person Shooter Market Size CAGR by Application
    • 2.5.2 Global First-person Shooter Market Size Market Share by Application (2016-2021)

3 First-person Shooter Market Size by Players

  • 3.1 First-person Shooter Market Size Market Share by Players
    • 3.1.1 Global First-person Shooter Revenue by Players (2019-2021E)
    • 3.1.2 Global First-person Shooter Revenue Market Share by Players (2019-2021E)
  • 3.2 Global First-person Shooter Key Players Head office and Products Offered
  • 3.3 Market Concentration Rate Analysis
    • 3.3.1 Competition Landscape Analysis
    • 3.3.2 Concentration Ratio (CR3, CR5 and CR10) (2019-2021E)
  • 3.4 New Products and Potential Entrants
  • 3.5 Mergers & Acquisitions, Expansion

4 First-person Shooter by Regions

  • 4.1 First-person Shooter Market Size by Regions (2016-2021)
  • 4.2 Americas First-person Shooter Market Size Growth (2016-2021)
  • 4.3 APAC First-person Shooter Market Size Growth (2016-2021)
  • 4.4 Europe First-person Shooter Market Size Growth (2016-2021)
  • 4.5 Middle East & Africa First-person Shooter Market Size Growth (2016-2021)

5 Americas

  • 5.1 Americas First-person Shooter Market Size by Country (2016-2021)
  • 5.2 Americas First-person Shooter Market Size by Type (2016-2021)
  • 5.3 Americas First-person Shooter Market Size by Application (2016-2021)
  • 5.4 United States
  • 5.5 Canada
  • 5.6 Mexico
  • 5.7 Brazil

6 APAC

  • 6.1 APAC First-person Shooter Market Size by Region (2016-2021)
  • 6.2 APAC First-person Shooter Market Size by Type (2016-2021)
  • 6.3 APAC First-person Shooter Market Size by Application (2016-2021)
  • 6.4 China
  • 6.5 Japan
  • 6.6 Korea
  • 6.7 Southeast Asia
  • 6.8 India
  • 6.9 Australia

7 Europe

  • 7.1 Europe First-person Shooter by Country (2016-2021)
  • 7.2 Europe First-person Shooter Market Size by Type (2016-2021)
  • 7.3 Europe First-person Shooter Market Size by Application (2016-2021)
  • 7.4 Germany
  • 7.5 France
  • 7.6 UK
  • 7.7 Italy
  • 7.8 Russia

8 Middle East & Africa

  • 8.1 Middle East & Africa First-person Shooter by Region (2016-2021)
  • 8.2 Middle East & Africa First-person Shooter Market Size by Type (2016-2021)
  • 8.3 Middle East & Africa First-person Shooter Market Size by Application (2016-2021)
  • 8.4 Egypt
  • 8.5 South Africa
  • 8.6 Israel
  • 8.7 Turkey
  • 8.8 GCC Countries

9 Market Drivers, Challenges and Trends

  • 9.1 Market Drivers and Impact
    • 9.1.1 Growing Demand from Key Regions
    • 9.1.2 Growing Demand from Key Applications and Potential Industries
  • 9.2 Market Challenges and Impact
  • 9.3 Market Trends

10 Global First-person Shooter Market Forecast

  • 10.1 Global First-person Shooter Forecast by Regions (2021-2026)
    • 10.1.1 Global First-person Shooter Forecast by Regions (2021-2026)
    • 10.1.2 Americas First-person Shooter Forecast
    • 10.1.3 APAC First-person Shooter Forecast
    • 10.1.4 Europe First-person Shooter Forecast
    • 10.1.5 Middle East & Africa First-person Shooter Forecast
  • 10.2 Americas First-person Shooter Forecast by Countries (2021-2026)
    • 10.2.1 United States First-person Shooter Market Forecast
    • 10.2.2 Canada First-person Shooter Market Forecast
    • 10.2.3 Mexico First-person Shooter Market Forecast
    • 10.2.4 Brazil First-person Shooter Market Forecast
  • 10.3 APAC First-person Shooter Forecast by Region (2021-2026)
    • 10.3.1 China First-person Shooter Market Forecast
    • 10.3.2 Japan First-person Shooter Market Forecast
    • 10.3.3 Korea First-person Shooter Market Forecast
    • 10.3.4 Southeast Asia First-person Shooter Market Forecast
    • 10.3.5 India First-person Shooter Market Forecast
    • 10.3.6 Australia First-person Shooter Market Forecast
  • 10.4 Europe First-person Shooter Forecast by Country (2021-2026)
    • 10.4.1 Germany First-person Shooter Market Forecast
    • 10.4.2 France First-person Shooter Market Forecast
    • 10.4.3 UK First-person Shooter Market Forecast
    • 10.4.4 Italy First-person Shooter Market Forecast
    • 10.4.5 Russia First-person Shooter Market Forecast
  • 10.5 Middle East & Africa First-person Shooter Forecast by Region (2021-2026)
    • 10.5.1 Egypt First-person Shooter Market Forecast
    • 10.5.2 South Africa First-person Shooter Market Forecast
    • 10.5.3 Israel First-person Shooter Market Forecast
    • 10.5.4 Turkey First-person Shooter Market Forecast
    • 10.5.5 GCC Countries First-person Shooter Market Forecast
  • 10.6 Global First-person Shooter Forecast by Type (2021-2026)
  • 10.7 Global First-person Shooter Forecast by Application (2021-2026)

11 Key Players Analysis

  • 11.1 Electronic Arts
    • 11.1.1 Electronic Arts Company Information
    • 11.1.2 Electronic Arts First-person Shooter Product Offered
    • 11.1.3 Electronic Arts First-person Shooter Revenue, Gross Margin and Market Share (2019-2021)
    • 11.1.4 Electronic Arts Main Business Overview
    • 11.1.5 Electronic Arts Latest Developments
  • 11.2 Ubisoft
    • 11.2.1 Ubisoft Company Information
    • 11.2.2 Ubisoft First-person Shooter Product Offered
    • 11.2.3 Ubisoft First-person Shooter Revenue, Gross Margin and Market Share (2019-2021)
    • 11.2.4 Ubisoft Main Business Overview
    • 11.2.5 Ubisoft Latest Developments
  • 11.3 CAPCOM
    • 11.3.1 CAPCOM Company Information
    • 11.3.2 CAPCOM First-person Shooter Product Offered
    • 11.3.3 CAPCOM First-person Shooter Revenue, Gross Margin and Market Share (2019-2021)
    • 11.3.4 CAPCOM Main Business Overview
    • 11.3.5 CAPCOM Latest Developments
  • 11.4 Deep Silver
    • 11.4.1 Deep Silver Company Information
    • 11.4.2 Deep Silver First-person Shooter Product Offered
    • 11.4.3 Deep Silver First-person Shooter Revenue, Gross Margin and Market Share (2019-2021)
    • 11.4.4 Deep Silver Main Business Overview
    • 11.4.5 Deep Silver Latest Developments
  • 11.5 Techland
    • 11.5.1 Techland Company Information
    • 11.5.2 Techland First-person Shooter Product Offered
    • 11.5.3 Techland First-person Shooter Revenue, Gross Margin and Market Share (2019-2021)
    • 11.5.4 Techland Main Business Overview
    • 11.5.5 Techland Latest Developments
  • 11.6 Tencent (Riot Games)
    • 11.6.1 Tencent (Riot Games) Company Information
    • 11.6.2 Tencent (Riot Games) First-person Shooter Product Offered
    • 11.6.3 Tencent (Riot Games) First-person Shooter Revenue, Gross Margin and Market Share (2019-2021)
    • 11.6.4 Tencent (Riot Games) Main Business Overview
    • 11.6.5 Tencent (Riot Games) Latest Developments
  • 11.7 Valve Corporation
    • 11.7.1 Valve Corporation Company Information
    • 11.7.2 Valve Corporation First-person Shooter Product Offered
    • 11.7.3 Valve Corporation First-person Shooter Revenue, Gross Margin and Market Share (2019-2021)
    • 11.7.4 Valve Corporation Main Business Overview
    • 11.7.5 Valve Corporation Latest Developments
  • 11.8 PUBG Corporation
    • 11.8.1 PUBG Corporation Company Information
    • 11.8.2 PUBG Corporation First-person Shooter Product Offered
    • 11.8.3 PUBG Corporation First-person Shooter Revenue, Gross Margin and Market Share (2019-2021)
    • 11.8.4 PUBG Corporation Main Business Overview
    • 11.8.5 PUBG Corporation Latest Developments
  • 11.9 Blizzard Entertainment
    • 11.9.1 Blizzard Entertainment Company Information
    • 11.9.2 Blizzard Entertainment First-person Shooter Product Offered
    • 11.9.3 Blizzard Entertainment First-person Shooter Revenue, Gross Margin and Market Share (2019-2021)
    • 11.9.4 Blizzard Entertainment Main Business Overview
    • 11.9.5 Blizzard Entertainment Latest Developments
  • 11.10 Activision Blizzard
    • 11.10.1 Activision Blizzard Company Information
    • 11.10.2 Activision Blizzard First-person Shooter Product Offered
    • 11.10.3 Activision Blizzard First-person Shooter Revenue, Gross Margin and Market Share (2019-2021)
    • 11.10.4 Activision Blizzard Main Business Overview
    • 11.10.5 Activision Blizzard Latest Developments

11. Bethesda Softworks

  • 11.11.1 Bethesda Softworks Company Information
  • 11.11.2 Bethesda Softworks First-person Shooter Product Offered
  • 11.11.3 Bethesda Softworks First-person Shooter Revenue, Gross Margin and Market Share (2019-2021)
  • 11.11.4 Bethesda Softworks Main Business Overview
  • 11.11.5 Bethesda Softworks Latest Developments
  • 11.12 Battlestate Games
    • 11.12.1 Battlestate Games Company Information
    • 11.12.2 Battlestate Games First-person Shooter Product Offered
    • 11.12.3 Battlestate Games First-person Shooter Revenue, Gross Margin and Market Share (2019-2021)
    • 11.12.4 Battlestate Games Main Business Overview
    • 11.12.5 Battlestate Games Latest Developments
  • 11.13 New Blood Interactive
    • 11.13.1 New Blood Interactive Company Information
  • According to this latest study, the 2021 growth of First-person Shooter will have significant change from previous year. By the most conservative estimates of global First-person Shooter market size (most likely outcome) will be a year-over-year revenue growth rate of % in 2021, from US$ million in 2020. Over the next five years the First-person Shooter market will register a % CAGR in terms of revenue, the global market size will reach US$ million by 2026.

    This report presents a comprehensive overview, market shares, and growth opportunities of First-person Shooter market by product type, application, key players and key regions and countries.

    Segmentation by type: breakdown data from 2016 to 2021 in Section 2.3; and forecast to 2026 in section 10.7.
    Console Game
    Pc Games
    Mobile Game

    Segmentation by application: breakdown data from 2016 to 2021, in Section 2.4; and forecast to 2026 in section 10.8.
    Personal
    Competitive Game

    This report also splits the market by region: Breakdown data in Chapter 4, 5, 6, 7 and 8.
    Americas
    United States
    Canada
    Mexico
    Brazil
    APAC
    China
    Japan
    Korea
    Southeast Asia
    India
    Australia
    Europe
    Germany
    France
    UK
    Italy
    Russia
    Middle East & Africa
    Egypt
    South Africa
    Israel
    Turkey
    GCC Countries

    The report also presents the market competition landscape and a corresponding detailed analysis of the major players in the market. The key players covered in this report: Breakdown data in in Chapter 3.
    Electronic Arts
    Ubisoft
    CAPCOM
    Deep Silver
    Techland
    Tencent (Riot Games)
    Valve Corporation
    PUBG Corporation
    Blizzard Entertainment
    Activision Blizzard
    Bethesda Softworks
    Battlestate Games
    New Blood Interactive
    Epic Games
    Bungie Inc
    Xbox Game Studios
    Crowbar Collective
    Superhot Team
    Coffee Stain Publishing
    2K Games

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