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Europe Mixed Reality Market 2020-2026 by Offering, Device Type, End-user, and Country: Trend Forecast and Growth Opportunity

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1 Introduction 6

  • 1.1 Industry Definition and Research Scope 6
    • 1.1.1 Industry Definition 6
    • 1.1.2 Research Scope 7
  • 1.2 Research Methodology 9
    • 1.2.1 Overview of Market Research Methodology 9
    • 1.2.2 Market Assumption 10
    • 1.2.3 Secondary Data 10
    • 1.2.4 Primary Data 10
    • 1.2.5 Data Filtration and Model Design 11
    • 1.2.6 Market Size/Share Estimation 12
    • 1.2.7 Research Limitations 13
  • 1.3 Executive Summary 14

2 Market Overview and Dynamics 16

  • 2.1 Market Size and Forecast 16
  • 2.2 Major Growth Drivers 17
  • 2.3 Market Restraints and Challenges 20
  • 2.4 Emerging Opportunities and Market Trends 23
  • 2.5 Porter’s Fiver Forces Analysis 26

3 Segmentation of Europe Market by Offering 30

  • 3.1 Market Overview by Offering 30
  • 3.2 Hardware 32
  • 3.3 Software 33

4 Segmentation of Europe Market by Device Type 34

  • 4.1 Market Overview by Device Type 34
  • 4.2 Wireless Head Mounted Display 36
  • 4.3 Wired Head Mounted Display 37

5 Segmentation of Europe Market by End-user 38

  • 5.1 Market Overview by End-user 38
  • 5.2 Industrial Sector 40
  • 5.3 Education 41
  • 5.4 Entertainment & Gaming 42
  • 5.5 Healthcare 43
  • 5.6 Architecture 44
  • 5.7 Aerospace & Defense 45
  • 5.8 Other End-users 46

6 European Market 2016-2026 by Country 47

  • 6.1 Overview of European Market 47
  • 6.2 Germany 50
  • 6.3 UK 52
  • 6.4 France 54
  • 6.5 Spain 56
  • 6.6 Italy 58
  • 6.7 Rest of European Market 60

7 Competitive Landscape 62

  • 7.1 Overview of Key Vendors 62
  • 7.2 New Product Launch, Partnership, Investment, and M&A 66
  • 7.3 Company Profiles 68

Acer Inc. 68

    Amber Garage (Holokit) 70

      Apple Inc 71

        AsusTek Computer Inc. 72

          Atheer 73

            Canon, Inc. 74

              DAQRI 75

                Dell Technologies Inc. 76

                  Eon Reality, Inc. 77

                    Facebook 78

                      Google Inc. 79

                        Hewlett Packard Enterprise Company 80

                          HTC Corporation 81

                            Infinity Augmented Reality, Inc. 82

                              Intel Corporation 83

                                Magic Leap, Inc. 84

                                  Meta Company 85

                                    Microsoft Corporation 86

                                      Occipital Inc. 87

                                        Oculus VR, LLC 88

                                          Osterhout Design Group 89

                                            Recon Instruments 90

                                              Samsung Electronics Company Limited 91

                                                Seiko Epson Corporation 92

                                                  8 Investing in Europe Market: Risk Assessment and Management 93

                                                  • 8.1 Risk Evaluation of Europe Market 93
                                                  • 8.2 Critical Success Factors (CSFs) 96

                                                  Related Reports and Products 99

                                                  Europe mixed reality market reached $50.3 million in 2019 and will grow at a 2020-2026 CAGR of 49.65%.
                                                  Highlighted with 29 tables and 34 figures, this 99-page report “Europe Mixed Reality Market 2020-2026 by Offering, Device Type, End-user, and Country: Trend Forecast and Growth Opportunity” is based on a comprehensive research of the entire Europe mixed reality market and all its sub-segments through extensively detailed classifications. Profound analysis and assessment are generated from premium primary and secondary information sources with inputs derived from industry professionals across the value chain. The report provides historical data for 2016-2019 with 2019 as the base year, estimates for 2020, and forecasts for 2020-2026. (Please Note: The report will be updated before delivery to make sure that the latest historical year is the base year and the forecast covers at least 5 years over the base year.)
                                                  In-depth qualitative analyses include identification and investigation of the following aspects:
                                                  • Market Structure
                                                  • Growth Drivers
                                                  • Restraints and Challenges
                                                  • Emerging Product Trends & Market Opportunities
                                                  • Porter’s Fiver Forces
                                                  The trend and outlook of Europe market is forecast in optimistic, balanced, and conservative view. The balanced (most likely) projection is used to quantify Europe mixed reality market in every aspect of the classification from perspectives of Offering, Device Type, End-user, and Country.
                                                  Based on offering, the Europe market is segmented into the following sub-markets with annual revenue for 2016-2026 included in each section.
                                                  • Hardware (further segmented into Power Units, Semiconductor Components, Sensors, Other Hardware)
                                                  • Software
                                                  Based on device type, the Europe market is segmented into the following sub-markets with annual revenue for 2016-2026 included in each section.
                                                  • Wireless Head Mounted Display
                                                  • Wired Head Mounted Display
                                                  Based on end-user, the Europe market is segmented into the following sub-markets with annual revenue for 2016-2026 included in each section.
                                                  • Industrial Sector
                                                  • Education
                                                  • Entertainment & Gaming
                                                  • Healthcare
                                                  • Architecture
                                                  • Aerospace & Defense
                                                  • Other End-users
                                                  Geographically, the following national/local markets are fully investigated:
                                                  • Germany
                                                  • UK
                                                  • France
                                                  • Spain
                                                  • Italy
                                                  • Rest of Europe (further segmented into Russia, Denmark, Austria, Norway, Sweden, The Netherlands, Poland, Czech Republic, Slovakia, Hungary, and Romania)
                                                  For each of the aforementioned countries, market analysis and revenue data are available for 2016-2026. The breakdown of major national markets by Offering, Device Type, and End-user over the study years (2016-2026) is included.
                                                  The report also covers current competitive scenario and the predicted trend; and profiles key vendors including market leaders and important emerging players.
                                                  Specifically, potential risks associated with investing in Europe mixed reality market are assayed quantitatively and qualitatively through GMD’s Risk Assessment System. According to the risk analysis and evaluation, Critical Success Factors (CSFs) are generated as a guidance to help investors & stockholders identify emerging opportunities, manage and minimize the risks, develop appropriate business models, and make wise strategies and decisions.
                                                  Key Players:
                                                  Acer Inc.
                                                  Amber Garage (Holokit)
                                                  Apple Inc
                                                  AsusTek Computer Inc.
                                                  Atheer
                                                  Canon, Inc.
                                                  DAQRI
                                                  Dell Technologies Inc.
                                                  Eon Reality, Inc.
                                                  Facebook
                                                  Google Inc.
                                                  Hewlett Packard Enterprise Company
                                                  HTC Corporation
                                                  Infinity Augmented Reality, Inc.
                                                  Intel Corporation
                                                  Magic Leap, Inc.
                                                  Meta Company
                                                  Microsoft Corporation
                                                  Occipital Inc.
                                                  Oculus VR, LLC
                                                  Osterhout Design Group
                                                  Recon Instruments
                                                  Samsung Electronics Company Limited
                                                  Seiko Epson Corporation
                                                  (Please Note: The report will be updated before delivery to make sure that the latest historical year is the base year and the forecast covers at least 5 years over the base year.)

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