Global Esports Event Insurance Market 2026 by Company, Regions, Type and Application, Forecast to 2032
1 Market Overview
- 1.1 Product Overview and Scope
- 1.2 Market Estimation Caveats and Base Year
- 1.3 Classification of Esports Event Insurance by Type
- 1.3.1 Overview: Global Esports Event Insurance Market Size by Type: 2021 Versus 2025 Versus 2032
- 1.3.2 Global Esports Event Insurance Consumption Value Market Share by Type in 2025
- 1.3.3 Event Cancellation Insurance
- 1.3.4 Cybersecurity Insurance
- 1.3.5 Media Liability Insurance
- 1.3.6 Livestream Interruption Insurance
- 1.3.7 Data Breach Insurance
- 1.3.8 Equipment Damage Insurance
- 1.3.9 Public Liability Insurance
- 1.3.10 Sponsorship Breach Insurance
- 1.4 Classification of Esports Event Insurance by Event Format
- 1.4.1 Overview: Global Esports Event Insurance Market Size by Event Format: 2021 Versus 2025 Versus 2032
- 1.4.2 Global Esports Event Insurance Consumption Value Market Share by Event Format in 2025
- 1.4.3 Offline Esports Event Insurance
- 1.4.4 Online Esports Event Insurance
- 1.4.5 Hybrid Event Insurance
- 1.5 Classification of Esports Event Insurance by Technology Scenarios
- 1.5.1 Overview: Global Esports Event Insurance Market Size by Technology Scenarios: 2021 Versus 2025 Versus 2032
- 1.5.2 Global Esports Event Insurance Consumption Value Market Share by Technology Scenarios in 2025
- 1.5.3 Cloud Server Risk Insurance
- 1.5.4 DDoS Attack Insurance
- 1.5.5 Esports Livestream Platform Insurance
- 1.5.6 Digital Asset Insurance
- 1.5.7 AI Esports Content Liability Insurance
- 1.6 Global Esports Event Insurance Market by Application
- 1.6.1 Overview: Global Esports Event Insurance Market Size by Application: 2021 Versus 2025 Versus 2032
- 1.6.2 Professional Gamers
- 1.6.3 Tournament Organizers
- 1.6.4 Esports Teams or Organizations
- 1.7 Global Esports Event Insurance Market Size & Forecast
- 1.8 Global Esports Event Insurance Market Size and Forecast by Region
- 1.8.1 Global Esports Event Insurance Market Size by Region: 2021 VS 2025 VS 2032
- 1.8.2 Global Esports Event Insurance Market Size by Region, (2021-2032)
- 1.8.3 North America Esports Event Insurance Market Size and Prospect (2021-2032)
- 1.8.4 Europe Esports Event Insurance Market Size and Prospect (2021-2032)
- 1.8.5 Asia-Pacific Esports Event Insurance Market Size and Prospect (2021-2032)
- 1.8.6 South America Esports Event Insurance Market Size and Prospect (2021-2032)
- 1.8.7 Middle East & Africa Esports Event Insurance Market Size and Prospect (2021-2032)
2 Company Profiles
- 2.1 Tysers Insurance Brokers
- 2.1.1 Tysers Insurance Brokers Details
- 2.1.2 Tysers Insurance Brokers Major Business
- 2.1.3 Tysers Insurance Brokers Esports Event Insurance Product and Solutions
- 2.1.4 Tysers Insurance Brokers Esports Event Insurance Revenue, Gross Margin and Market Share (2021-2026)
- 2.1.5 Tysers Insurance Brokers Recent Developments and Future Plans
- 2.2 Miller
- 2.2.1 Miller Details
- 2.2.2 Miller Major Business
- 2.2.3 Miller Esports Event Insurance Product and Solutions
- 2.2.4 Miller Esports Event Insurance Revenue, Gross Margin and Market Share (2021-2026)
- 2.2.5 Miller Recent Developments and Future Plans
- 2.3 Performance Film & Media Insurance
- 2.3.1 Performance Film & Media Insurance Details
- 2.3.2 Performance Film & Media Insurance Major Business
- 2.3.3 Performance Film & Media Insurance Esports Event Insurance Product and Solutions
- 2.3.4 Performance Film & Media Insurance Esports Event Insurance Revenue, Gross Margin and Market Share (2021-2026)
- 2.3.5 Performance Film & Media Insurance Recent Developments and Future Plans
- 2.4 Towergate Insurance Brokers
- 2.4.1 Towergate Insurance Brokers Details
- 2.4.2 Towergate Insurance Brokers Major Business
- 2.4.3 Towergate Insurance Brokers Esports Event Insurance Product and Solutions
- 2.4.4 Towergate Insurance Brokers Esports Event Insurance Revenue, Gross Margin and Market Share (2021-2026)
- 2.4.5 Towergate Insurance Brokers Recent Developments and Future Plans
- 2.5 Founder Shield
- 2.5.1 Founder Shield Details
- 2.5.2 Founder Shield Major Business
- 2.5.3 Founder Shield Esports Event Insurance Product and Solutions
- 2.5.4 Founder Shield Esports Event Insurance Revenue, Gross Margin and Market Share (2021-2026)
- 2.5.5 Founder Shield Recent Developments and Future Plans
- 2.6 MFE Insurance Brokerage
- 2.6.1 MFE Insurance Brokerage Details
- 2.6.2 MFE Insurance Brokerage Major Business
- 2.6.3 MFE Insurance Brokerage Esports Event Insurance Product and Solutions
- 2.6.4 MFE Insurance Brokerage Esports Event Insurance Revenue, Gross Margin and Market Share (2021-2026)
- 2.6.5 MFE Insurance Brokerage Recent Developments and Future Plans
- 2.7 Netsurance Canada
- 2.7.1 Netsurance Canada Details
- 2.7.2 Netsurance Canada Major Business
- 2.7.3 Netsurance Canada Esports Event Insurance Product and Solutions
- 2.7.4 Netsurance Canada Esports Event Insurance Revenue, Gross Margin and Market Share (2021-2026)
- 2.7.5 Netsurance Canada Recent Developments and Future Plans
- 2.8 Fullsteam Insurance
- 2.8.1 Fullsteam Insurance Details
- 2.8.2 Fullsteam Insurance Major Business
- 2.8.3 Fullsteam Insurance Esports Event Insurance Product and Solutions
- 2.8.4 Fullsteam Insurance Esports Event Insurance Revenue, Gross Margin and Market Share (2021-2026)
- 2.8.5 Fullsteam Insurance Recent Developments and Future Plans
- 2.9 Esport Insure
- 2.9.1 Esport Insure Details
- 2.9.2 Esport Insure Major Business
- 2.9.3 Esport Insure Esports Event Insurance Product and Solutions
- 2.9.4 Esport Insure Esports Event Insurance Revenue, Gross Margin and Market Share (2021-2026)
- 2.9.5 Esport Insure Recent Developments and Future Plans
- 2.10 GG Insurance Services
- 2.10.1 GG Insurance Services Details
- 2.10.2 GG Insurance Services Major Business
- 2.10.3 GG Insurance Services Esports Event Insurance Product and Solutions
- 2.10.4 GG Insurance Services Esports Event Insurance Revenue, Gross Margin and Market Share (2021-2026)
- 2.10.5 GG Insurance Services Recent Developments and Future Plans
- 2.11 K&K Insurance
- 2.11.1 K&K Insurance Details
- 2.11.2 K&K Insurance Major Business
- 2.11.3 K&K Insurance Esports Event Insurance Product and Solutions
- 2.11.4 K&K Insurance Esports Event Insurance Revenue, Gross Margin and Market Share (2021-2026)
- 2.11.5 K&K Insurance Recent Developments and Future Plans
- 2.12 Relm Insurance
- 2.12.1 Relm Insurance Details
- 2.12.2 Relm Insurance Major Business
- 2.12.3 Relm Insurance Esports Event Insurance Product and Solutions
- 2.12.4 Relm Insurance Esports Event Insurance Revenue, Gross Margin and Market Share (2021-2026)
- 2.12.5 Relm Insurance Recent Developments and Future Plans
- 2.13 Johnsonese Brokerage
- 2.13.1 Johnsonese Brokerage Details
- 2.13.2 Johnsonese Brokerage Major Business
- 2.13.3 Johnsonese Brokerage Esports Event Insurance Product and Solutions
- 2.13.4 Johnsonese Brokerage Esports Event Insurance Revenue, Gross Margin and Market Share (2021-2026)
- 2.13.5 Johnsonese Brokerage Recent Developments and Future Plans
- 2.14 Ping An Insurance
- 2.14.1 Ping An Insurance Details
- 2.14.2 Ping An Insurance Major Business
- 2.14.3 Ping An Insurance Esports Event Insurance Product and Solutions
- 2.14.4 Ping An Insurance Esports Event Insurance Revenue, Gross Margin and Market Share (2021-2026)
- 2.14.5 Ping An Insurance Recent Developments and Future Plans
- 2.15 PICC Property & Casualty
- 2.15.1 PICC Property & Casualty Details
- 2.15.2 PICC Property & Casualty Major Business
- 2.15.3 PICC Property & Casualty Esports Event Insurance Product and Solutions
- 2.15.4 PICC Property & Casualty Esports Event Insurance Revenue, Gross Margin and Market Share (2021-2026)
- 2.15.5 PICC Property & Casualty Recent Developments and Future Plans
- 2.16 Tokio Marine & Nichido
- 2.16.1 Tokio Marine & Nichido Details
- 2.16.2 Tokio Marine & Nichido Major Business
- 2.16.3 Tokio Marine & Nichido Esports Event Insurance Product and Solutions
- 2.16.4 Tokio Marine & Nichido Esports Event Insurance Revenue, Gross Margin and Market Share (2021-2026)
- 2.16.5 Tokio Marine & Nichido Recent Developments and Future Plans
- 2.17 MS&AD Insurance Group
- 2.17.1 MS&AD Insurance Group Details
- 2.17.2 MS&AD Insurance Group Major Business
- 2.17.3 MS&AD Insurance Group Esports Event Insurance Product and Solutions
- 2.17.4 MS&AD Insurance Group Esports Event Insurance Revenue, Gross Margin and Market Share (2021-2026)
- 2.17.5 MS&AD Insurance Group Recent Developments and Future Plans
- 2.18 Hanwha Life Insurance
- 2.18.1 Hanwha Life Insurance Details
- 2.18.2 Hanwha Life Insurance Major Business
- 2.18.3 Hanwha Life Insurance Esports Event Insurance Product and Solutions
- 2.18.4 Hanwha Life Insurance Esports Event Insurance Revenue, Gross Margin and Market Share (2021-2026)
- 2.18.5 Hanwha Life Insurance Recent Developments and Future Plans
- 2.19 Samsung Fire & Marine Insurance
- 2.19.1 Samsung Fire & Marine Insurance Details
- 2.19.2 Samsung Fire & Marine Insurance Major Business
- 2.19.3 Samsung Fire & Marine Insurance Esports Event Insurance Product and Solutions
- 2.19.4 Samsung Fire & Marine Insurance Esports Event Insurance Revenue, Gross Margin and Market Share (2021-2026)
- 2.19.5 Samsung Fire & Marine Insurance Recent Developments and Future Plans
3 Market Competition, by Players
- 3.1 Global Esports Event Insurance Revenue and Share by Players (2021-2026)
- 3.2 Market Share Analysis (2025)
- 3.2.1 Market Share of Esports Event Insurance by Company Revenue
- 3.2.2 Top 3 Esports Event Insurance Players Market Share in 2025
- 3.2.3 Top 6 Esports Event Insurance Players Market Share in 2025
- 3.3 Esports Event Insurance Market: Overall Company Footprint Analysis
- 3.3.1 Esports Event Insurance Market: Region Footprint
- 3.3.2 Esports Event Insurance Market: Company Product Type Footprint
- 3.3.3 Esports Event Insurance Market: Company Product Application Footprint
- 3.4 New Market Entrants and Barriers to Market Entry
- 3.5 Mergers, Acquisition, Agreements, and Collaborations
4 Market Size Segment by Type
- 4.1 Global Esports Event Insurance Consumption Value and Market Share by Type (2021-2026)
- 4.2 Global Esports Event Insurance Market Forecast by Type (2027-2032)
5 Market Size Segment by Application
- 5.1 Global Esports Event Insurance Consumption Value Market Share by Application (2021-2026)
- 5.2 Global Esports Event Insurance Market Forecast by Application (2027-2032)
6 North America
- 6.1 North America Esports Event Insurance Consumption Value by Type (2021-2032)
- 6.2 North America Esports Event Insurance Market Size by Application (2021-2032)
- 6.3 North America Esports Event Insurance Market Size by Country
- 6.3.1 North America Esports Event Insurance Consumption Value by Country (2021-2032)
- 6.3.2 United States Esports Event Insurance Market Size and Forecast (2021-2032)
- 6.3.3 Canada Esports Event Insurance Market Size and Forecast (2021-2032)
- 6.3.4 Mexico Esports Event Insurance Market Size and Forecast (2021-2032)
7 Europe
- 7.1 Europe Esports Event Insurance Consumption Value by Type (2021-2032)
- 7.2 Europe Esports Event Insurance Consumption Value by Application (2021-2032)
- 7.3 Europe Esports Event Insurance Market Size by Country
- 7.3.1 Europe Esports Event Insurance Consumption Value by Country (2021-2032)
- 7.3.2 Germany Esports Event Insurance Market Size and Forecast (2021-2032)
- 7.3.3 France Esports Event Insurance Market Size and Forecast (2021-2032)
- 7.3.4 United Kingdom Esports Event Insurance Market Size and Forecast (2021-2032)
- 7.3.5 Russia Esports Event Insurance Market Size and Forecast (2021-2032)
- 7.3.6 Italy Esports Event Insurance Market Size and Forecast (2021-2032)
8 Asia-Pacific
- 8.1 Asia-Pacific Esports Event Insurance Consumption Value by Type (2021-2032)
- 8.2 Asia-Pacific Esports Event Insurance Consumption Value by Application (2021-2032)
- 8.3 Asia-Pacific Esports Event Insurance Market Size by Region
- 8.3.1 Asia-Pacific Esports Event Insurance Consumption Value by Region (2021-2032)
- 8.3.2 China Esports Event Insurance Market Size and Forecast (2021-2032)
- 8.3.3 Japan Esports Event Insurance Market Size and Forecast (2021-2032)
- 8.3.4 South Korea Esports Event Insurance Market Size and Forecast (2021-2032)
- 8.3.5 India Esports Event Insurance Market Size and Forecast (2021-2032)
- 8.3.6 Southeast Asia Esports Event Insurance Market Size and Forecast (2021-2032)
- 8.3.7 Australia Esports Event Insurance Market Size and Forecast (2021-2032)
9 South America
- 9.1 South America Esports Event Insurance Consumption Value by Type (2021-2032)
- 9.2 South America Esports Event Insurance Consumption Value by Application (2021-2032)
- 9.3 South America Esports Event Insurance Market Size by Country
- 9.3.1 South America Esports Event Insurance Consumption Value by Country (2021-2032)
- 9.3.2 Brazil Esports Event Insurance Market Size and Forecast (2021-2032)
- 9.3.3 Argentina Esports Event Insurance Market Size and Forecast (2021-2032)
10 Middle East & Africa
- 10.1 Middle East & Africa Esports Event Insurance Consumption Value by Type (2021-2032)
- 10.2 Middle East & Africa Esports Event Insurance Consumption Value by Application (2021-2032)
- 10.3 Middle East & Africa Esports Event Insurance Market Size by Country
- 10.3.1 Middle East & Africa Esports Event Insurance Consumption Value by Country (2021-2032)
- 10.3.2 Turkey Esports Event Insurance Market Size and Forecast (2021-2032)
- 10.3.3 Saudi Arabia Esports Event Insurance Market Size and Forecast (2021-2032)
- 10.3.4 UAE Esports Event Insurance Market Size and Forecast (2021-2032)
11 Market Dynamics
- 11.1 Esports Event Insurance Market Drivers
- 11.2 Esports Event Insurance Market Restraints
- 11.3 Esports Event Insurance Trends Analysis
- 11.4 Porters Five Forces Analysis
- 11.4.1 Threat of New Entrants
- 11.4.2 Bargaining Power of Suppliers
- 11.4.3 Bargaining Power of Buyers
- 11.4.4 Threat of Substitutes
- 11.4.5 Competitive Rivalry
12 Industry Chain Analysis
- 12.1 Esports Event Insurance Industry Chain
- 12.2 Esports Event Insurance Upstream Analysis
- 12.3 Esports Event Insurance Midstream Analysis
- 12.4 Esports Event Insurance Downstream Analysis
13 Research Findings and Conclusion
14 Appendix
- 14.1 Methodology
- 14.2 Research Process and Data Source
According to our (Global Info Research) latest study, the global Esports Event Insurance market size was valued at US$ 372 million in 2025 and is forecast to a readjusted size of US$ 810 million by 2032 with a CAGR of 11.7% during review period.
Esports event insurance is an insurance system specifically designed to address the financial, legal, technical, and commercial risks that esports events, esports leagues, game publishers, event organizers, teams, streaming platforms, and offline esports activities may face during their operation. Its coverage typically includes event cancellation or postponement, network and server outages, live streaming incidents, cyberattacks and data breaches, public liability, player injuries, equipment damage, venue risks, intellectual property disputes, sponsorship breaches, ticket refunds, and loss of event revenue.
From an industry perspective, esports event insurance is considered one of the fastest-growing segments of sports insurance. Its growth is primarily driven by five factors: First, the global esports market continues to expand, with international esports prize money, live streaming rights, advertising sponsorships, and esports betting revenue growing rapidly, leading to increasingly larger losses from event interruptions and cyberattacks. Second, esports events are highly dependent on online live streaming, cloud servers, and real-time data systems, making them significantly more vulnerable to cyberattacks, DDoS attacks, hacking, and data breaches than traditional sports. Third, an increasing number of large insurance groups are incorporating esports into the categories of "digital sports" and "media and entertainment insurance," promoting the standardization of professional products. Fourth, the construction of large esports arenas and international esports event centers in Asia, the Middle East, and North America is rapidly increasing the demand for offline venue liability insurance and event cancellation insurance. Fifth, AI risk control, real-time monitoring, dynamic premiums, and esports data analysis technologies are driving the digitalization of insurance products. In the future, esports insurance will not only cover the events themselves but will also extend to new areas such as virtual assets, digital collectibles (NFTs), game accounts, the streamer economy, metaverse events, and AI esports content, becoming an important component of digital entertainment insurance.
This report is a detailed and comprehensive analysis for global Esports Event Insurance market. Both quantitative and qualitative analyses are presented by company, by region & country, by Type and by Application. As the market is constantly changing, this report explores the competition, supply and demand trends, as well as key factors that contribute to its changing demands across many markets. Company profiles and product examples of selected competitors, along with market share estimates of some of the selected leaders for the year 2025, are provided.
Key Features:
Global Esports Event Insurance market size and forecasts, in consumption value ($ Million), 2021-2032
Global Esports Event Insurance market size and forecasts by region and country, in consumption value ($ Million), 2021-2032
Global Esports Event Insurance market size and forecasts, by Type and by Application, in consumption value ($ Million), 2021-2032
Global Esports Event Insurance market shares of main players, in revenue ($ Million), 2021-2026
The Primary Objectives in This Report Are:
To determine the size of the total market opportunity of global and key countries
To assess the growth potential for Esports Event Insurance
To forecast future growth in each product and end-use market
To assess competitive factors affecting the marketplace
This report profiles key players in the global Esports Event Insurance market based on the following parameters - company overview, revenue, gross margin, product portfolio, geographical presence, and key developments. Key companies covered as a part of this study include Tysers Insurance Brokers, Miller, Performance Film & Media Insurance, Towergate Insurance Brokers, Founder Shield, MFE Insurance Brokerage, Netsurance Canada, Fullsteam Insurance, Esport Insure, GG Insurance Services, etc.
This report also provides key insights about market drivers, restraints, opportunities, new product launches or approvals.
Market segmentation
Esports Event Insurance market is split by Type and by Application. For the period 2021-2032, the growth among segments provides accurate calculations and forecasts for Consumption Value by Type and by Application. This analysis can help you expand your business by targeting qualified niche markets.
Market segment by Type
Event Cancellation Insurance
Cybersecurity Insurance
Media Liability Insurance
Livestream Interruption Insurance
Data Breach Insurance
Equipment Damage Insurance
Public Liability Insurance
Sponsorship Breach Insurance
Market segment by Event Format
Offline Esports Event Insurance
Online Esports Event Insurance
Hybrid Event Insurance
Market segment by Technology Scenarios
Cloud Server Risk Insurance
DDoS Attack Insurance
Esports Livestream Platform Insurance
Digital Asset Insurance
AI Esports Content Liability Insurance
Market segment by Application
Professional Gamers
Tournament Organizers
Esports Teams or Organizations
Market segment by players, this report covers
Tysers Insurance Brokers
Miller
Performance Film & Media Insurance
Towergate Insurance Brokers
Founder Shield
MFE Insurance Brokerage
Netsurance Canada
Fullsteam Insurance
Esport Insure
GG Insurance Services
K&K Insurance
Relm Insurance
Johnsonese Brokerage
Ping An Insurance
PICC Property & Casualty
Tokio Marine & Nichido
MS&AD Insurance Group
Hanwha Life Insurance
Samsung Fire & Marine Insurance
Market segment by regions, regional analysis covers
North America (United States, Canada and Mexico)
Europe (Germany, France, UK, Russia, Italy and Rest of Europe)
Asia-Pacific (China, Japan, South Korea, India, Southeast Asia and Rest of Asia-Pacific)
South America (Brazil, Rest of South America)
Middle East & Africa (Turkey, Saudi Arabia, UAE, Rest of Middle East & Africa)
The content of the study subjects, includes a total of 13 chapters:
Chapter 1, to describe Esports Event Insurance product scope, market overview, market estimation caveats and base year.
Chapter 2, to profile the top players of Esports Event Insurance, with revenue, gross margin, and global market share of Esports Event Insurance from 2021 to 2026.
Chapter 3, the Esports Event Insurance competitive situation, revenue, and global market share of top players are analyzed emphatically by landscape contrast.
Chapter 4 and 5, to segment the market size by Type and by Application, with consumption value and growth rate by Type, by Application, from 2021 to 2032.
Chapter 6, 7, 8, 9, and 10, to break the market size data at the country level, with revenue and market share for key countries in the world, from 2021 to 2026.and Esports Event Insurance market forecast, by regions, by Type and by Application, with consumption value, from 2027 to 2032.
Chapter 11, market dynamics, drivers, restraints, trends, Porters Five Forces analysis.
Chapter 12, the key raw materials and key suppliers, and industry chain of Esports Event Insurance.
Chapter 13, to describe Esports Event Insurance research findings and conclusion.