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Global eSports Betting Market Size, Status and Forecast 2019-2025

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1 Report Overview

  • 1.1 Study Scope
  • 1.2 Key Market Segments
  • 1.3 Players Covered: Ranking by eSports Betting Revenue
  • 1.4 Market Analysis by Type
    • 1.4.1 Global eSports Betting Market Size Growth Rate by Type: 2020 VS 2026
    • 1.4.2 LOL
    • 1.4.3 CS:GO
    • 1.4.4 Dota 2
    • 1.4.5 Overwatch
    • 1.4.6 Other
  • 1.5 Market by Application
    • 1.5.1 Global eSports Betting Market Share by Application: 2020 VS 2026
    • 1.5.2 Entertainment
    • 1.5.3 Commercial
    • 1.5.4 Other
  • 1.6 Coronavirus Disease 2019 (Covid-19): eSports Betting Industry Impact
    • 1.6.1 How the Covid-19 is Affecting the eSports Betting Industry
      • 1.6.1.1 eSports Betting Business Impact Assessment - Covid-19
      • 1.6.1.2 Supply Chain Challenges
      • 1.6.1.3 COVID-19’s Impact On Crude Oil and Refined Products
    • 1.6.2 Market Trends and eSports Betting Potential Opportunities in the COVID-19 Landscape
    • 1.6.3 Measures / Proposal against Covid-19
      • 1.6.3.1 Government Measures to Combat Covid-19 Impact
      • 1.6.3.2 Proposal for eSports Betting Players to Combat Covid-19 Impact
  • 1.7 Study Objectives
  • 1.8 Years Considered

2 Global Growth Trends by Regions

  • 2.1 eSports Betting Market Perspective (2015-2026)
  • 2.2 eSports Betting Growth Trends by Regions
    • 2.2.1 eSports Betting Market Size by Regions: 2015 VS 2020 VS 2026
    • 2.2.2 eSports Betting Historic Market Share by Regions (2015-2020)
    • 2.2.3 eSports Betting Forecasted Market Size by Regions (2021-2026)
  • 2.3 Industry Trends and Growth Strategy
    • 2.3.1 Market Top Trends
    • 2.3.2 Market Drivers
    • 2.3.3 Market Challenges
    • 2.3.4 Porter’s Five Forces Analysis
    • 2.3.5 eSports Betting Market Growth Strategy
    • 2.3.6 Primary Interviews with Key eSports Betting Players (Opinion Leaders)

3 Competition Landscape by Key Players

  • 3.1 Global Top eSports Betting Players by Market Size
    • 3.1.1 Global Top eSports Betting Players by Revenue (2015-2020)
    • 3.1.2 Global eSports Betting Revenue Market Share by Players (2015-2020)
    • 3.1.3 Global eSports Betting Market Share by Company Type (Tier 1, Tier 2 and Tier 3)
  • 3.2 Global eSports Betting Market Concentration Ratio
    • 3.2.1 Global eSports Betting Market Concentration Ratio (CR5 and HHI)
    • 3.2.2 Global Top 10 and Top 5 Companies by eSports Betting Revenue in 2019
  • 3.3 eSports Betting Key Players Head office and Area Served
  • 3.4 Key Players eSports Betting Product Solution and Service
  • 3.5 Date of Enter into eSports Betting Market
  • 3.6 Mergers & Acquisitions, Expansion Plans

4 Breakdown Data by Type (2015-2026)

  • 4.1 Global eSports Betting Historic Market Size by Type (2015-2020)
  • 4.2 Global eSports Betting Forecasted Market Size by Type (2021-2026)

5 eSports Betting Breakdown Data by Application (2015-2026)

  • 5.1 Global eSports Betting Market Size by Application (2015-2020)
  • 5.2 Global eSports Betting Forecasted Market Size by Application (2021-2026)

6 North America

  • 6.1 North America eSports Betting Market Size (2015-2020)
  • 6.2 eSports Betting Key Players in North America (2019-2020)
  • 6.3 North America eSports Betting Market Size by Type (2015-2020)
  • 6.4 North America eSports Betting Market Size by Application (2015-2020)

7 Europe

  • 7.1 Europe eSports Betting Market Size (2015-2020)
  • 7.2 eSports Betting Key Players in Europe (2019-2020)
  • 7.3 Europe eSports Betting Market Size by Type (2015-2020)
  • 7.4 Europe eSports Betting Market Size by Application (2015-2020)

8 China

  • 8.1 China eSports Betting Market Size (2015-2020)
  • 8.2 eSports Betting Key Players in China (2019-2020)
  • 8.3 China eSports Betting Market Size by Type (2015-2020)
  • 8.4 China eSports Betting Market Size by Application (2015-2020)

9 Japan

  • 9.1 Japan eSports Betting Market Size (2015-2020)
  • 9.2 eSports Betting Key Players in Japan (2019-2020)
  • 9.3 Japan eSports Betting Market Size by Type (2015-2020)
  • 9.4 Japan eSports Betting Market Size by Application (2015-2020)

10 Southeast Asia

  • 10.1 Southeast Asia eSports Betting Market Size (2015-2020)
  • 10.2 eSports Betting Key Players in Southeast Asia (2019-2020)
  • 10.3 Southeast Asia eSports Betting Market Size by Type (2015-2020)
  • 10.4 Southeast Asia eSports Betting Market Size by Application (2015-2020)

11 India

  • 11.1 India eSports Betting Market Size (2015-2020)
  • 11.2 eSports Betting Key Players in India (2019-2020)
  • 11.3 India eSports Betting Market Size by Type (2015-2020)
  • 11.4 India eSports Betting Market Size by Application (2015-2020)

12 Central & South America

  • 12.1 Central & South America eSports Betting Market Size (2015-2020)
  • 12.2 eSports Betting Key Players in Central & South America (2019-2020)
  • 12.3 Central & South America eSports Betting Market Size by Type (2015-2020)
  • 12.4 Central & South America eSports Betting Market Size by Application (2015-2020)

13 Key Players Profiles

  • 13.1 William Hill
    • 13.1.1 William Hill Company Details
    • 13.1.2 William Hill Business Overview and Its Total Revenue
    • 13.1.3 William Hill eSports Betting Introduction
    • 13.1.4 William Hill Revenue in eSports Betting Business (2015-2020))
    • 13.1.5 William Hill Recent Development
  • 13.2 GVC Holdings
    • 13.2.1 GVC Holdings Company Details
    • 13.2.2 GVC Holdings Business Overview and Its Total Revenue
    • 13.2.3 GVC Holdings eSports Betting Introduction
    • 13.2.4 GVC Holdings Revenue in eSports Betting Business (2015-2020)
    • 13.2.5 GVC Holdings Recent Development
  • 13.3 888 Holdings
    • 13.3.1 888 Holdings Company Details
    • 13.3.2 888 Holdings Business Overview and Its Total Revenue
    • 13.3.3 888 Holdings eSports Betting Introduction
    • 13.3.4 888 Holdings Revenue in eSports Betting Business (2015-2020)
    • 13.3.5 888 Holdings Recent Development
  • 13.4 Kindred Group
    • 13.4.1 Kindred Group Company Details
    • 13.4.2 Kindred Group Business Overview and Its Total Revenue
    • 13.4.3 Kindred Group eSports Betting Introduction
    • 13.4.4 Kindred Group Revenue in eSports Betting Business (2015-2020)
    • 13.4.5 Kindred Group Recent Development
  • 13.5 Paddy Power Betfair
    • 13.5.1 Paddy Power Betfair Company Details
    • 13.5.2 Paddy Power Betfair Business Overview and Its Total Revenue
    • 13.5.3 Paddy Power Betfair eSports Betting Introduction
    • 13.5.4 Paddy Power Betfair Revenue in eSports Betting Business (2015-2020)
    • 13.5.5 Paddy Power Betfair Recent Development
  • 13.6 Amaya gaming
    • 13.6.1 Amaya gaming Company Details
    • 13.6.2 Amaya gaming Business Overview and Its Total Revenue
    • 13.6.3 Amaya gaming eSports Betting Introduction
    • 13.6.4 Amaya gaming Revenue in eSports Betting Business (2015-2020)
    • 13.6.5 Amaya gaming Recent Development
  • 13.7 Bet365 Group
    • 13.7.1 Bet365 Group Company Details
    • 13.7.2 Bet365 Group Business Overview and Its Total Revenue
    • 13.7.3 Bet365 Group eSports Betting Introduction
    • 13.7.4 Bet365 Group Revenue in eSports Betting Business (2015-2020)
    • 13.7.5 Bet365 Group Recent Development
  • 13.8 Bet-at-home.com
    • 13.8.1 Bet-at-home.com Company Details
    • 13.8.2 Bet-at-home.com Business Overview and Its Total Revenue
    • 13.8.3 Bet-at-home.com eSports Betting Introduction
    • 13.8.4 Bet-at-home.com Revenue in eSports Betting Business (2015-2020)
    • 13.8.5 Bet-at-home.com Recent Development
  • 13.9 BetAmerica
    • 13.9.1 BetAmerica Company Details
    • 13.9.2 BetAmerica Business Overview and Its Total Revenue
    • 13.9.3 BetAmerica eSports Betting Introduction
    • 13.9.4 BetAmerica Revenue in eSports Betting Business (2015-2020)
    • 13.9.5 BetAmerica Recent Development
  • 13.10 Betfred
    • 13.10.1 Betfred Company Details
    • 13.10.2 Betfred Business Overview and Its Total Revenue
    • 13.10.3 Betfred eSports Betting Introduction
    • 13.10.4 Betfred Revenue in eSports Betting Business (2015-2020)
    • 13.10.5 Betfred Recent Development
  • 13.11 Betsson
    • 10.11.1 Betsson Company Details
    • 10.11.2 Betsson Business Overview and Its Total Revenue
    • 10.11.3 Betsson eSports Betting Introduction
    • 10.11.4 Betsson Revenue in eSports Betting Business (2015-2020)
    • 10.11.5 Betsson Recent Development
  • 13.12 Draft Kings
    • 10.12.1 Draft Kings Company Details
    • 10.12.2 Draft Kings Business Overview and Its Total Revenue
    • 10.12.3 Draft Kings eSports Betting Introduction
    • 10.12.4 Draft Kings Revenue in eSports Betting Business (2015-2020)
    • 10.12.5 Draft Kings Recent Development
  • 13.13 Fan duel
    • 10.13.1 Fan duel Company Details
    • 10.13.2 Fan duel Business Overview and Its Total Revenue
    • 10.13.3 Fan duel eSports Betting Introduction
    • 10.13.4 Fan duel Revenue in eSports Betting Business (2015-2020)
    • 10.13.5 Fan duel Recent Development
  • 13.14 Gala coral group
    • 10.14.1 Gala coral group Company Details
    • 10.14.2 Gala coral group Business Overview and Its Total Revenue
    • 10.14.3 Gala coral group eSports Betting Introduction
    • 10.14.4 Gala coral group Revenue in eSports Betting Business (2015-2020)
    • 10.14.5 Gala coral group Recent Development
  • 13.15 Ladbrokes
    • 10.15.1 Ladbrokes Company Details
    • 10.15.2 Ladbrokes Business Overview and Its Total Revenue
    • 10.15.3 Ladbrokes eSports Betting Introduction
    • 10.15.4 Ladbrokes Revenue in eSports Betting Business (2015-2020)
    • 10.15.5 Ladbrokes Recent Development
  • 13.16 Sportech
    • 10.16.1 Sportech Company Details
    • 10.16.2 Sportech Business Overview and Its Total Revenue
    • 10.16.3 Sportech eSports Betting Introduction
    • 10.16.4 Sportech Revenue in eSports Betting Business (2015-2020)
    • 10.16.5 Sportech Recent Development
  • 13.17 TVG
    • 10.17.1 TVG Company Details
    • 10.17.2 TVG Business Overview and Its Total Revenue
    • 10.17.3 TVG eSports Betting Introduction
    • 10.17.4 TVG Revenue in eSports Betting Business (2015-2020)
    • 10.17.5 TVG Recent Development
  • 13.18 Twinspires
    • 10.18.1 Twinspires Company Details
    • 10.18.2 Twinspires Business Overview and Its Total Revenue
    • 10.18.3 Twinspires eSports Betting Introduction
    • 10.18.4 Twinspires Revenue in eSports Betting Business (2015-2020)
    • 10.18.5 Twinspires Recent Development
  • 13.19 Watch and Wager
    • 10.19.1 Watch and Wager Company Details
    • 10.19.2 Watch and Wager Business Overview and Its Total Revenue
    • 10.19.3 Watch and Wager eSports Betting Introduction
    • 10.19.4 Watch and Wager Revenue in eSports Betting Business (2015-2020)
    • 10.19.5 Watch and Wager Recent Development

14 Analyst's Viewpoints/Conclusions

    15 Appendix

    • 15.1 Research Methodology
      • 15.1.1 Methodology/Research Approach
      • 15.1.2 Data Source
    • 15.2 Disclaimer

    This report focuses on the global eSports Betting status, future forecast, growth opportunity, key market and key players. The study objectives are to present the eSports Betting development in North America, Europe, China, Japan, Southeast Asia, India and Central & South America.

    The key players covered in this study
    William Hill
    GVC Holdings
    888 Holdings
    Kindred Group
    Paddy Power Betfair
    Amaya gaming
    Bet365 Group
    Bet-at-home.com
    BetAmerica
    Betfred
    Betsson
    Draft Kings
    Fan duel
    Gala coral group
    Ladbrokes
    Sportech
    TVG
    Twinspires
    Watch and Wager

    Market segment by Type, the product can be split into
    LOL
    CS:GO
    Dota 2
    Overwatch
    Other
    Market segment by Application, split into
    Entertainment
    Commercial
    Other

    Market segment by Regions/Countries, this report covers
    North America
    Europe
    China
    Japan
    Southeast Asia
    India
    Central & South America

    The study objectives of this report are:
    To analyze global eSports Betting status, future forecast, growth opportunity, key market and key players.
    To present the eSports Betting development in North America, Europe, China, Japan, Southeast Asia, India and Central & South America.
    To strategically profile the key players and comprehensively analyze their development plan and strategies.
    To define, describe and forecast the market by type, market and key regions.

    In this study, the years considered to estimate the market size of eSports Betting are as follows:
    History Year: 2015-2019
    Base Year: 2019
    Estimated Year: 2020
    Forecast Year 2020 to 2026
    For the data information by region, company, type and application, 2019 is considered as the base year. Whenever data information was unavailable for the base year, the prior year has been considered.

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