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Global Esport & Sport Gambling Market 2026 by Company, Regions, Type and Application, Forecast to 2032

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1 Market Overview

  • 1.1 Product Overview and Scope
  • 1.2 Market Estimation Caveats and Base Year
  • 1.3 Classification of Esport & Sport Gambling by Type
    • 1.3.1 Overview: Global Esport & Sport Gambling Market Size by Type: 2021 Versus 2025 Versus 2032
    • 1.3.2 Global Esport & Sport Gambling Consumption Value Market Share by Type in 2025
    • 1.3.3 Football
    • 1.3.4 Basketball
    • 1.3.5 Tennis
    • 1.3.6 Horse Racing
    • 1.3.7 E-sports
    • 1.3.8 Others
  • 1.4 Global Esport & Sport Gambling Market by Application
    • 1.4.1 Overview: Global Esport & Sport Gambling Market Size by Application: 2021 Versus 2025 Versus 2032
    • 1.4.2 Offline Gambling
    • 1.4.3 Online Gambling
  • 1.5 Global Esport & Sport Gambling Market Size & Forecast
  • 1.6 Global Esport & Sport Gambling Market Size and Forecast by Region
    • 1.6.1 Global Esport & Sport Gambling Market Size by Region: 2021 VS 2025 VS 2032
    • 1.6.2 Global Esport & Sport Gambling Market Size by Region, (2021-2032)
    • 1.6.3 North America Esport & Sport Gambling Market Size and Prospect (2021-2032)
    • 1.6.4 Europe Esport & Sport Gambling Market Size and Prospect (2021-2032)
    • 1.6.5 Asia-Pacific Esport & Sport Gambling Market Size and Prospect (2021-2032)
    • 1.6.6 South America Esport & Sport Gambling Market Size and Prospect (2021-2032)
    • 1.6.7 Middle East & Africa Esport & Sport Gambling Market Size and Prospect (2021-2032)

2 Company Profiles

  • 2.1 Bet365
    • 2.1.1 Bet365 Details
    • 2.1.2 Bet365 Major Business
    • 2.1.3 Bet365 Esport & Sport Gambling Product and Solutions
    • 2.1.4 Bet365 Esport & Sport Gambling Revenue, Gross Margin and Market Share (2021-2026)
    • 2.1.5 Bet365 Recent Developments and Future Plans
  • 2.2 GVC Holdings
    • 2.2.1 GVC Holdings Details
    • 2.2.2 GVC Holdings Major Business
    • 2.2.3 GVC Holdings Esport & Sport Gambling Product and Solutions
    • 2.2.4 GVC Holdings Esport & Sport Gambling Revenue, Gross Margin and Market Share (2021-2026)
    • 2.2.5 GVC Holdings Recent Developments and Future Plans
  • 2.3 Flutter Entertainment
    • 2.3.1 Flutter Entertainment Details
    • 2.3.2 Flutter Entertainment Major Business
    • 2.3.3 Flutter Entertainment Esport & Sport Gambling Product and Solutions
    • 2.3.4 Flutter Entertainment Esport & Sport Gambling Revenue, Gross Margin and Market Share (2021-2026)
    • 2.3.5 Flutter Entertainment Recent Developments and Future Plans
  • 2.4 William Hill
    • 2.4.1 William Hill Details
    • 2.4.2 William Hill Major Business
    • 2.4.3 William Hill Esport & Sport Gambling Product and Solutions
    • 2.4.4 William Hill Esport & Sport Gambling Revenue, Gross Margin and Market Share (2021-2026)
    • 2.4.5 William Hill Recent Developments and Future Plans
  • 2.5 Kindred Group
    • 2.5.1 Kindred Group Details
    • 2.5.2 Kindred Group Major Business
    • 2.5.3 Kindred Group Esport & Sport Gambling Product and Solutions
    • 2.5.4 Kindred Group Esport & Sport Gambling Revenue, Gross Margin and Market Share (2021-2026)
    • 2.5.5 Kindred Group Recent Developments and Future Plans
  • 2.6 Betsson AB
    • 2.6.1 Betsson AB Details
    • 2.6.2 Betsson AB Major Business
    • 2.6.3 Betsson AB Esport & Sport Gambling Product and Solutions
    • 2.6.4 Betsson AB Esport & Sport Gambling Revenue, Gross Margin and Market Share (2021-2026)
    • 2.6.5 Betsson AB Recent Developments and Future Plans
  • 2.7 888 Holdings
    • 2.7.1 888 Holdings Details
    • 2.7.2 888 Holdings Major Business
    • 2.7.3 888 Holdings Esport & Sport Gambling Product and Solutions
    • 2.7.4 888 Holdings Esport & Sport Gambling Revenue, Gross Margin and Market Share (2021-2026)
    • 2.7.5 888 Holdings Recent Developments and Future Plans
  • 2.8 Bet-at-home.com
    • 2.8.1 Bet-at-home.com Details
    • 2.8.2 Bet-at-home.com Major Business
    • 2.8.3 Bet-at-home.com Esport & Sport Gambling Product and Solutions
    • 2.8.4 Bet-at-home.com Esport & Sport Gambling Revenue, Gross Margin and Market Share (2021-2026)
    • 2.8.5 Bet-at-home.com Recent Developments and Future Plans
  • 2.9 Betfred
    • 2.9.1 Betfred Details
    • 2.9.2 Betfred Major Business
    • 2.9.3 Betfred Esport & Sport Gambling Product and Solutions
    • 2.9.4 Betfred Esport & Sport Gambling Revenue, Gross Margin and Market Share (2021-2026)
    • 2.9.5 Betfred Recent Developments and Future Plans
  • 2.10 Interwetten
    • 2.10.1 Interwetten Details
    • 2.10.2 Interwetten Major Business
    • 2.10.3 Interwetten Esport & Sport Gambling Product and Solutions
    • 2.10.4 Interwetten Esport & Sport Gambling Revenue, Gross Margin and Market Share (2021-2026)
    • 2.10.5 Interwetten Recent Developments and Future Plans
  • 2.11 Pinnacle
    • 2.11.1 Pinnacle Details
    • 2.11.2 Pinnacle Major Business
    • 2.11.3 Pinnacle Esport & Sport Gambling Product and Solutions
    • 2.11.4 Pinnacle Esport & Sport Gambling Revenue, Gross Margin and Market Share (2021-2026)
    • 2.11.5 Pinnacle Recent Developments and Future Plans
  • 2.12 Bodog
    • 2.12.1 Bodog Details
    • 2.12.2 Bodog Major Business
    • 2.12.3 Bodog Esport & Sport Gambling Product and Solutions
    • 2.12.4 Bodog Esport & Sport Gambling Revenue, Gross Margin and Market Share (2021-2026)
    • 2.12.5 Bodog Recent Developments and Future Plans
  • 2.13 Betvictor
    • 2.13.1 Betvictor Details
    • 2.13.2 Betvictor Major Business
    • 2.13.3 Betvictor Esport & Sport Gambling Product and Solutions
    • 2.13.4 Betvictor Esport & Sport Gambling Revenue, Gross Margin and Market Share (2021-2026)
    • 2.13.5 Betvictor Recent Developments and Future Plans
  • 2.14 Betway
    • 2.14.1 Betway Details
    • 2.14.2 Betway Major Business
    • 2.14.3 Betway Esport & Sport Gambling Product and Solutions
    • 2.14.4 Betway Esport & Sport Gambling Revenue, Gross Margin and Market Share (2021-2026)
    • 2.14.5 Betway Recent Developments and Future Plans
  • 2.15 Intertops
    • 2.15.1 Intertops Details
    • 2.15.2 Intertops Major Business
    • 2.15.3 Intertops Esport & Sport Gambling Product and Solutions
    • 2.15.4 Intertops Esport & Sport Gambling Revenue, Gross Margin and Market Share (2021-2026)
    • 2.15.5 Intertops Recent Developments and Future Plans
  • 2.16 Betcris
    • 2.16.1 Betcris Details
    • 2.16.2 Betcris Major Business
    • 2.16.3 Betcris Esport & Sport Gambling Product and Solutions
    • 2.16.4 Betcris Esport & Sport Gambling Revenue, Gross Margin and Market Share (2021-2026)
    • 2.16.5 Betcris Recent Developments and Future Plans
  • 2.17 BetAmerica
    • 2.17.1 BetAmerica Details
    • 2.17.2 BetAmerica Major Business
    • 2.17.3 BetAmerica Esport & Sport Gambling Product and Solutions
    • 2.17.4 BetAmerica Esport & Sport Gambling Revenue, Gross Margin and Market Share (2021-2026)
    • 2.17.5 BetAmerica Recent Developments and Future Plans
  • 2.18 SBOBET
    • 2.18.1 SBOBET Details
    • 2.18.2 SBOBET Major Business
    • 2.18.3 SBOBET Esport & Sport Gambling Product and Solutions
    • 2.18.4 SBOBET Esport & Sport Gambling Revenue, Gross Margin and Market Share (2021-2026)
    • 2.18.5 SBOBET Recent Developments and Future Plans
  • 2.19 BetOnline
    • 2.19.1 BetOnline Details
    • 2.19.2 BetOnline Major Business
    • 2.19.3 BetOnline Esport & Sport Gambling Product and Solutions
    • 2.19.4 BetOnline Esport & Sport Gambling Revenue, Gross Margin and Market Share (2021-2026)
    • 2.19.5 BetOnline Recent Developments and Future Plans

3 Market Competition, by Players

  • 3.1 Global Esport & Sport Gambling Revenue and Share by Players (2021-2026)
  • 3.2 Market Share Analysis (2025)
    • 3.2.1 Market Share of Esport & Sport Gambling by Company Revenue
    • 3.2.2 Top 3 Esport & Sport Gambling Players Market Share in 2025
    • 3.2.3 Top 6 Esport & Sport Gambling Players Market Share in 2025
  • 3.3 Esport & Sport Gambling Market: Overall Company Footprint Analysis
    • 3.3.1 Esport & Sport Gambling Market: Region Footprint
    • 3.3.2 Esport & Sport Gambling Market: Company Product Type Footprint
    • 3.3.3 Esport & Sport Gambling Market: Company Product Application Footprint
  • 3.4 New Market Entrants and Barriers to Market Entry
  • 3.5 Mergers, Acquisition, Agreements, and Collaborations

4 Market Size Segment by Type

  • 4.1 Global Esport & Sport Gambling Consumption Value and Market Share by Type (2021-2026)
  • 4.2 Global Esport & Sport Gambling Market Forecast by Type (2027-2032)

5 Market Size Segment by Application

  • 5.1 Global Esport & Sport Gambling Consumption Value Market Share by Application (2021-2026)
  • 5.2 Global Esport & Sport Gambling Market Forecast by Application (2027-2032)

6 North America

  • 6.1 North America Esport & Sport Gambling Consumption Value by Type (2021-2032)
  • 6.2 North America Esport & Sport Gambling Market Size by Application (2021-2032)
  • 6.3 North America Esport & Sport Gambling Market Size by Country
    • 6.3.1 North America Esport & Sport Gambling Consumption Value by Country (2021-2032)
    • 6.3.2 United States Esport & Sport Gambling Market Size and Forecast (2021-2032)
    • 6.3.3 Canada Esport & Sport Gambling Market Size and Forecast (2021-2032)
    • 6.3.4 Mexico Esport & Sport Gambling Market Size and Forecast (2021-2032)

7 Europe

  • 7.1 Europe Esport & Sport Gambling Consumption Value by Type (2021-2032)
  • 7.2 Europe Esport & Sport Gambling Consumption Value by Application (2021-2032)
  • 7.3 Europe Esport & Sport Gambling Market Size by Country
    • 7.3.1 Europe Esport & Sport Gambling Consumption Value by Country (2021-2032)
    • 7.3.2 Germany Esport & Sport Gambling Market Size and Forecast (2021-2032)
    • 7.3.3 France Esport & Sport Gambling Market Size and Forecast (2021-2032)
    • 7.3.4 United Kingdom Esport & Sport Gambling Market Size and Forecast (2021-2032)
    • 7.3.5 Russia Esport & Sport Gambling Market Size and Forecast (2021-2032)
    • 7.3.6 Italy Esport & Sport Gambling Market Size and Forecast (2021-2032)

8 Asia-Pacific

  • 8.1 Asia-Pacific Esport & Sport Gambling Consumption Value by Type (2021-2032)
  • 8.2 Asia-Pacific Esport & Sport Gambling Consumption Value by Application (2021-2032)
  • 8.3 Asia-Pacific Esport & Sport Gambling Market Size by Region
    • 8.3.1 Asia-Pacific Esport & Sport Gambling Consumption Value by Region (2021-2032)
    • 8.3.2 China Esport & Sport Gambling Market Size and Forecast (2021-2032)
    • 8.3.3 Japan Esport & Sport Gambling Market Size and Forecast (2021-2032)
    • 8.3.4 South Korea Esport & Sport Gambling Market Size and Forecast (2021-2032)
    • 8.3.5 India Esport & Sport Gambling Market Size and Forecast (2021-2032)
    • 8.3.6 Southeast Asia Esport & Sport Gambling Market Size and Forecast (2021-2032)
    • 8.3.7 Australia Esport & Sport Gambling Market Size and Forecast (2021-2032)

9 South America

  • 9.1 South America Esport & Sport Gambling Consumption Value by Type (2021-2032)
  • 9.2 South America Esport & Sport Gambling Consumption Value by Application (2021-2032)
  • 9.3 South America Esport & Sport Gambling Market Size by Country
    • 9.3.1 South America Esport & Sport Gambling Consumption Value by Country (2021-2032)
    • 9.3.2 Brazil Esport & Sport Gambling Market Size and Forecast (2021-2032)
    • 9.3.3 Argentina Esport & Sport Gambling Market Size and Forecast (2021-2032)

10 Middle East & Africa

  • 10.1 Middle East & Africa Esport & Sport Gambling Consumption Value by Type (2021-2032)
  • 10.2 Middle East & Africa Esport & Sport Gambling Consumption Value by Application (2021-2032)
  • 10.3 Middle East & Africa Esport & Sport Gambling Market Size by Country
    • 10.3.1 Middle East & Africa Esport & Sport Gambling Consumption Value by Country (2021-2032)
    • 10.3.2 Turkey Esport & Sport Gambling Market Size and Forecast (2021-2032)
    • 10.3.3 Saudi Arabia Esport & Sport Gambling Market Size and Forecast (2021-2032)
    • 10.3.4 UAE Esport & Sport Gambling Market Size and Forecast (2021-2032)

11 Market Dynamics

  • 11.1 Esport & Sport Gambling Market Drivers
  • 11.2 Esport & Sport Gambling Market Restraints
  • 11.3 Esport & Sport Gambling Trends Analysis
  • 11.4 Porters Five Forces Analysis
    • 11.4.1 Threat of New Entrants
    • 11.4.2 Bargaining Power of Suppliers
    • 11.4.3 Bargaining Power of Buyers
    • 11.4.4 Threat of Substitutes
    • 11.4.5 Competitive Rivalry

12 Industry Chain Analysis

  • 12.1 Esport & Sport Gambling Industry Chain
  • 12.2 Esport & Sport Gambling Upstream Analysis
  • 12.3 Esport & Sport Gambling Midstream Analysis
  • 12.4 Esport & Sport Gambling Downstream Analysis

13 Research Findings and Conclusion

    14 Appendix

    • 14.1 Methodology
    • 14.2 Research Process and Data Source

    According to our (Global Info Research) latest study, the global Esport & Sport Gambling market size was valued at US$ 184650 million in 2025 and is forecast to a readjusted size of US$ 277400 million by 2032 with a CAGR of 6.1% during review period.
    Esports and traditional sports betting, known as sports betting, begin with the major bookmakers offering specific odds, including scores (scores), tie-ups, and even the score at a given time, and then allow the players to predict and bet on the outcome.Sports betting varies from culture to culture, with the vast majority of bets placed on football, basketball, tennis and rugby.Sports betting can also extend to non-human races, such as horse racing and dog racing.
    In 2019, the global esports and traditional sports gambling market is led by Europe, accounting for 47.72% of the market share. The sound regulatory system, mature management system and leading companies are the main reasons for the booming gaming market in this region.China (Macau) is the second largest market, accounting for 21.23 percent of the global market, thanks entirely to the huge offline sports gambling market.
    This report is a detailed and comprehensive analysis for global Esport & Sport Gambling market. Both quantitative and qualitative analyses are presented by company, by region & country, by Type and by Application. As the market is constantly changing, this report explores the competition, supply and demand trends, as well as key factors that contribute to its changing demands across many markets. Company profiles and product examples of selected competitors, along with market share estimates of some of the selected leaders for the year 2025, are provided.
    Key Features:
    Global Esport & Sport Gambling market size and forecasts, in consumption value ($ Million), 2021-2032
    Global Esport & Sport Gambling market size and forecasts by region and country, in consumption value ($ Million), 2021-2032
    Global Esport & Sport Gambling market size and forecasts, by Type and by Application, in consumption value ($ Million), 2021-2032
    Global Esport & Sport Gambling market shares of main players, in revenue ($ Million), 2021-2026
    The Primary Objectives in This Report Are:
    To determine the size of the total market opportunity of global and key countries
    To assess the growth potential for Esport & Sport Gambling
    To forecast future growth in each product and end-use market
    To assess competitive factors affecting the marketplace
    This report profiles key players in the global Esport & Sport Gambling market based on the following parameters - company overview, revenue, gross margin, product portfolio, geographical presence, and key developments. Key companies covered as a part of this study include Bet365, GVC Holdings, Flutter Entertainment, William Hill, Kindred Group, Betsson AB, 888 Holdings, Bet-at-home.com, Betfred, Interwetten, etc.
    This report also provides key insights about market drivers, restraints, opportunities, new product launches or approvals.
    Market segmentation
    Esport & Sport Gambling market is split by Type and by Application. For the period 2021-2032, the growth among segments provides accurate calculations and forecasts for Consumption Value by Type and by Application. This analysis can help you expand your business by targeting qualified niche markets.
    Market segment by Type
    Football
    Basketball
    Tennis
    Horse Racing
    E-sports
    Others
    Market segment by Application
    Offline Gambling
    Online Gambling
    Market segment by players, this report covers
    Bet365
    GVC Holdings
    Flutter Entertainment
    William Hill
    Kindred Group
    Betsson AB
    888 Holdings
    Bet-at-home.com
    Betfred
    Interwetten
    Pinnacle
    Bodog
    Betvictor
    Betway
    Intertops
    Betcris
    BetAmerica
    SBOBET
    BetOnline
    Market segment by regions, regional analysis covers
    North America (United States, Canada and Mexico)
    Europe (Germany, France, UK, Russia, Italy and Rest of Europe)
    Asia-Pacific (China, Japan, South Korea, India, Southeast Asia and Rest of Asia-Pacific)
    South America (Brazil, Rest of South America)
    Middle East & Africa (Turkey, Saudi Arabia, UAE, Rest of Middle East & Africa)
    The content of the study subjects, includes a total of 13 chapters:
    Chapter 1, to describe Esport & Sport Gambling product scope, market overview, market estimation caveats and base year.
    Chapter 2, to profile the top players of Esport & Sport Gambling, with revenue, gross margin, and global market share of Esport & Sport Gambling from 2021 to 2026.
    Chapter 3, the Esport & Sport Gambling competitive situation, revenue, and global market share of top players are analyzed emphatically by landscape contrast.
    Chapter 4 and 5, to segment the market size by Type and by Application, with consumption value and growth rate by Type, by Application, from 2021 to 2032.
    Chapter 6, 7, 8, 9, and 10, to break the market size data at the country level, with revenue and market share for key countries in the world, from 2021 to 2026.and Esport & Sport Gambling market forecast, by regions, by Type and by Application, with consumption value, from 2027 to 2032.
    Chapter 11, market dynamics, drivers, restraints, trends, Porters Five Forces analysis.
    Chapter 12, the key raw materials and key suppliers, and industry chain of Esport & Sport Gambling.
    Chapter 13, to describe Esport & Sport Gambling research findings and conclusion.

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