cloudfront
  • info@reportsandmarkets.com
  • +44-020-3286-9338 (UK) | +1-214-736-7666 (US) | +1-740-994-0111 (US)
  • Sign In
  • Register

Report Detail



Machinery & EquipmentGlobal Entertainment Robots Market 2018 by Manufacturers, Regions, Type and Application, Forecast to 2023

  • RnM2474226
  • |
  • 12 December, 2018
  • |
  • Global
  • |
  • 130 pages
  • |
  • GIR (Global Info Research)
  • |
  • Machinery & Equipment

Table of Contents

1 Market Overview
1.1 Entertainment Robots Introduction
1.2 Market Analysis by Type
1.2.1 Commercial Entertainment Robots
1.2.2 Non-Commercial Entertainment Robots
1.3 Market Analysis by Applications
1.3.1 Gaming & Entertainment
1.3.2 Athletic Sports
1.3.3 Film and Television
1.3.4 Others
1.4 Market Analysis by Regions
1.4.1 North America (United States, Canada and Mexico)
1.4.1.1 United States Market States and Outlook (2013-2023)
1.4.1.2 Canada Market States and Outlook (2013-2023)
1.4.1.3 Mexico Market States and Outlook (2013-2023)
1.4.2 Europe (Germany, France, UK, Russia and Italy)
1.4.2.1 Germany Market States and Outlook (2013-2023)
1.4.2.2 France Market States and Outlook (2013-2023)
1.4.2.3 UK Market States and Outlook (2013-2023)
1.4.2.4 Russia Market States and Outlook (2013-2023)
1.4.2.5 Italy Market States and Outlook (2013-2023)
1.4.3 Asia-Pacific (China, Japan, Korea, India and Southeast Asia)
1.4.3.1 China Market States and Outlook (2013-2023)
1.4.3.2 Japan Market States and Outlook (2013-2023)
1.4.3.3 Korea Market States and Outlook (2013-2023)
1.4.3.4 India Market States and Outlook (2013-2023)
1.4.3.5 Southeast Asia Market States and Outlook (2013-2023)
1.4.4 South America, Middle East and Africa
1.4.4.1 Brazil Market States and Outlook (2013-2023)
1.4.4.2 Egypt Market States and Outlook (2013-2023)
1.4.4.3 Saudi Arabia Market States and Outlook (2013-2023)
1.4.4.4 South Africa Market States and Outlook (2013-2023)
1.4.4.5 Nigeria Market States and Outlook (2013-2023)
1.5 Market Dynamics
1.5.1 Market Opportunities
1.5.2 Market Risk
1.5.3 Market Driving Force
2 Manufacturers Profiles
2.1 Hasbro
2.1.1 Business Overview
2.1.2 Entertainment Robots Type and Applications
2.1.2.1 Product A
2.1.2.2 Product B
2.1.3 Hasbro Entertainment Robots Sales, Price, Revenue, Gross Margin and Market Share (2016-2017)
2.2 Lego
2.2.1 Business Overview
2.2.2 Entertainment Robots Type and Applications
2.2.2.1 Product A
2.2.2.2 Product B
2.2.3 Lego Entertainment Robots Sales, Price, Revenue, Gross Margin and Market Share (2016-2017)
2.3 Mattel
2.3.1 Business Overview
2.3.2 Entertainment Robots Type and Applications
2.3.2.1 Product A
2.3.2.2 Product B
2.3.3 Mattel Entertainment Robots Sales, Price, Revenue, Gross Margin and Market Share (2016-2017)
2.4 Sphero
2.4.1 Business Overview
2.4.2 Entertainment Robots Type and Applications
2.4.2.1 Product A
2.4.2.2 Product B
2.4.3 Sphero Entertainment Robots Sales, Price, Revenue, Gross Margin and Market Share (2016-2017)
2.5 WowWee
2.5.1 Business Overview
2.5.2 Entertainment Robots Type and Applications
2.5.2.1 Product A
2.5.2.2 Product B
2.5.3 WowWee Entertainment Robots Sales, Price, Revenue, Gross Margin and Market Share (2016-2017)
2.6 Aldebaran
2.6.1 Business Overview
2.6.2 Entertainment Robots Type and Applications
2.6.2.1 Product A
2.6.2.2 Product B
2.6.3 Aldebaran Entertainment Robots Sales, Price, Revenue, Gross Margin and Market Share (2016-2017)
2.7 Bluefrog Robotics
2.7.1 Business Overview
2.7.2 Entertainment Robots Type and Applications
2.7.2.1 Product A
2.7.2.2 Product B
2.7.3 Bluefrog Robotics Entertainment Robots Sales, Price, Revenue, Gross Margin and Market Share (2016-2017)
2.8 Modular Robotics
2.8.1 Business Overview
2.8.2 Entertainment Robots Type and Applications
2.8.2.1 Product A
2.8.2.2 Product B
2.8.3 Modular Robotics Entertainment Robots Sales, Price, Revenue, Gross Margin and Market Share (2016-2017)
2.9 Robobuilder
2.9.1 Business Overview
2.9.2 Entertainment Robots Type and Applications
2.9.2.1 Product A
2.9.2.2 Product B
2.9.3 Robobuilder Entertainment Robots Sales, Price, Revenue, Gross Margin and Market Share (2016-2017)
2.10 Robotis
2.10.1 Business Overview
2.10.2 Entertainment Robots Type and Applications
2.10.2.1 Product A
2.10.2.2 Product B
2.10.3 Robotis Entertainment Robots Sales, Price, Revenue, Gross Margin and Market Share (2016-2017)
2.11 Toshiba Machines
2.11.1 Business Overview
2.11.2 Entertainment Robots Type and Applications
2.11.2.1 Product A
2.11.2.2 Product B
2.11.3 Toshiba Machines Entertainment Robots Sales, Price, Revenue, Gross Margin and Market Share (2016-2017)
3 Global Entertainment Robots Sales, Revenue, Market Share and Competition by Manufacturer (2016-2017)
3.1 Global Entertainment Robots Sales and Market Share by Manufacturer (2016-2017)
3.2 Global Entertainment Robots Revenue and Market Share by Manufacturer (2016-2017)
3.3 Market Concentration Rate
3.3.1 Top 3 Entertainment Robots Manufacturer Market Share in 2017
3.3.2 Top 6 Entertainment Robots Manufacturer Market Share in 2017
3.4 Market Competition Trend
4 Global Entertainment Robots Market Analysis by Regions
4.1 Global Entertainment Robots Sales, Revenue and Market Share by Regions
4.1.1 Global Entertainment Robots Sales and Market Share by Regions (2013-2018)
4.1.2 Global Entertainment Robots Revenue and Market Share by Regions (2013-2018)
4.2 North America Entertainment Robots Sales and Growth Rate (2013-2018)
4.3 Europe Entertainment Robots Sales and Growth Rate (2013-2018)
4.4 Asia-Pacific Entertainment Robots Sales and Growth Rate (2013-2018)
4.5 South America Entertainment Robots Sales and Growth Rate (2013-2018)
4.6 Middle East and Africa Entertainment Robots Sales and Growth Rate (2013-2018)
5 North America Entertainment Robots by Countries
5.1 North America Entertainment Robots Sales, Revenue and Market Share by Countries
5.1.1 North America Entertainment Robots Sales and Market Share by Countries (2013-2018)
5.1.2 North America Entertainment Robots Revenue and Market Share by Countries (2013-2018)
5.2 United States Entertainment Robots Sales and Growth Rate (2013-2018)
5.3 Canada Entertainment Robots Sales and Growth Rate (2013-2018)
5.4 Mexico Entertainment Robots Sales and Growth Rate (2013-2018)
6 Europe Entertainment Robots by Countries
6.1 Europe Entertainment Robots Sales, Revenue and Market Share by Countries
6.1.1 Europe Entertainment Robots Sales and Market Share by Countries (2013-2018)
6.1.2 Europe Entertainment Robots Revenue and Market Share by Countries (2013-2018)
6.2 Germany Entertainment Robots Sales and Growth Rate (2013-2018)
6.3 UK Entertainment Robots Sales and Growth Rate (2013-2018)
6.4 France Entertainment Robots Sales and Growth Rate (2013-2018)
6.5 Russia Entertainment Robots Sales and Growth Rate (2013-2018)
6.6 Italy Entertainment Robots Sales and Growth Rate (2013-2018)
7 Asia-Pacific Entertainment Robots by Countries
7.1 Asia-Pacific Entertainment Robots Sales, Revenue and Market Share by Countries
7.1.1 Asia-Pacific Entertainment Robots Sales and Market Share by Countries (2013-2018)
7.1.2 Asia-Pacific Entertainment Robots Revenue and Market Share by Countries (2013-2018)
7.2 China Entertainment Robots Sales and Growth Rate (2013-2018)
7.3 Japan Entertainment Robots Sales and Growth Rate (2013-2018)
7.4 Korea Entertainment Robots Sales and Growth Rate (2013-2018)
7.5 India Entertainment Robots Sales and Growth Rate (2013-2018)
7.6 Southeast Asia Entertainment Robots Sales and Growth Rate (2013-2018)
8 South America Entertainment Robots by Countries
8.1 South America Entertainment Robots Sales, Revenue and Market Share by Countries
8.1.1 South America Entertainment Robots Sales and Market Share by Countries (2013-2018)
8.1.2 South America Entertainment Robots Revenue and Market Share by Countries (2013-2018)
8.2 Brazil Entertainment Robots Sales and Growth Rate (2013-2018)
8.3 Argentina Entertainment Robots Sales and Growth Rate (2013-2018)
8.4 Colombia Entertainment Robots Sales and Growth Rate (2013-2018)
9 Middle East and Africa Entertainment Robots by Countries
9.1 Middle East and Africa Entertainment Robots Sales, Revenue and Market Share by Countries
9.1.1 Middle East and Africa Entertainment Robots Sales and Market Share by Countries (2013-2018)
9.1.2 Middle East and Africa Entertainment Robots Revenue and Market Share by Countries (2013-2018)
9.2 Saudi Arabia Entertainment Robots Sales and Growth Rate (2013-2018)
9.3 UAE Entertainment Robots Sales and Growth Rate (2013-2018)
9.4 Egypt Entertainment Robots Sales and Growth Rate (2013-2018)
9.5 Nigeria Entertainment Robots Sales and Growth Rate (2013-2018)
9.6 South Africa Entertainment Robots Sales and Growth Rate (2013-2018)
10 Global Entertainment Robots Market Segment by Type
10.1 Global Entertainment Robots Sales, Revenue and Market Share by Type (2013-2018)
10.1.1 Global Entertainment Robots Sales and Market Share by Type (2013-2018)
10.1.2 Global Entertainment Robots Revenue and Market Share by Type (2013-2018)
10.2 Commercial Entertainment Robots Sales Growth and Price
10.2.1 Global Commercial Entertainment Robots Sales Growth (2013-2018)
10.2.2 Global Commercial Entertainment Robots Price (2013-2018)
10.3 Non-Commercial Entertainment Robots Sales Growth and Price
10.3.1 Global Non-Commercial Entertainment Robots Sales Growth (2013-2018)
10.3.2 Global Non-Commercial Entertainment Robots Price (2013-2018)
11 Global Entertainment Robots Market Segment by Application
11.1 Global Entertainment Robots Sales Market Share by Application (2013-2018)
11.2 Gaming & Entertainment Sales Growth (2013-2018)
11.3 Athletic Sports Sales Growth (2013-2018)
11.4 Film and Television Sales Growth (2013-2018)
11.5 Others Sales Growth (2013-2018)
12 Entertainment Robots Market Forecast (2018-2023)
12.1 Global Entertainment Robots Sales, Revenue and Growth Rate (2018-2023)
12.2 Entertainment Robots Market Forecast by Regions (2018-2023)
12.2.1 North America Entertainment Robots Market Forecast (2018-2023)
12.2.2 Europe Entertainment Robots Market Forecast (2018-2023)
12.2.3 Asia-Pacific Entertainment Robots Market Forecast (2018-2023)
12.2.4 South America Entertainment Robots Market Forecast (2018-2023)
12.2.5 Middle East and Africa Entertainment Robots Market Forecast (2018-2023)
12.3 Entertainment Robots Market Forecast by Type (2018-2023)
12.3.1 Global Entertainment Robots Sales Forecast by Type (2018-2023)
12.3.2 Global Entertainment Robots Market Share Forecast by Type (2018-2023)
12.4 Entertainment Robots Market Forecast by Application (2018-2023)
12.4.1 Global Entertainment Robots Sales Forecast by Application (2018-2023)
12.4.2 Global Entertainment Robots Market Share Forecast by Application (2018-2023)
13 Sales Channel, Distributors, Traders and Dealers
13.1 Sales Channel
13.1.1 Direct Marketing
13.1.2 Indirect Marketing
13.1.3 Marketing Channel Future Trend
13.2 Distributors, Traders and Dealers
14 Research Findings and Conclusion
15 Appendix
15.1 Methodology
15.2 Data Source

Entertainment robots are developed for utilitarian purpose in domestic settings to entertain humans, especially children, elderly, guests, or clients. These robots are equipped with microphones, and can recognize voices and cameras to avoid obstacles and identify faces. They can converse, move, sing, dance, and interact with people.

Scope of the Report:
This report focuses on the Entertainment Robots in global market, especially in North America, Europe and Asia-Pacific, South America, Middle East and Africa. This report categorizes the market based on manufacturers, regions, type and application.
Due to the rapid growth of the retail sector, EMEA will be the largest market for entertainment robots during the forecast period.
The worldwide market for Entertainment Robots is expected to grow at a CAGR of roughly xx% over the next five years, will reach xx million US$ in 2023, from xx million US$ in 2017, according to a new GIR (Global Info Research) study.

Market Segment by Manufacturers, this report covers
Hasbro
Lego
Mattel
Sphero
WowWee
Aldebaran
Bluefrog Robotics
Modular Robotics
Robobuilder
Robotis
Toshiba Machines

Market Segment by Regions, regional analysis covers
North America (United States, Canada and Mexico)
Europe (Germany, France, UK, Russia and Italy)
Asia-Pacific (China, Japan, Korea, India and Southeast Asia)
South America (Brazil, Argentina, Colombia etc.)
Middle East and Africa (Saudi Arabia, UAE, Egypt, Nigeria and South Africa)

Market Segment by Type, covers
Commercial Entertainment Robots
Non-Commercial Entertainment Robots

Market Segment by Applications, can be divided into
Gaming & Entertainment
Athletic Sports
Film and Television
Others

There are 15 Chapters to deeply display the global Entertainment Robots market.
Chapter 1, to describe Entertainment Robots Introduction, product scope, market overview, market opportunities, market risk, market driving force;
Chapter 2, to analyze the top manufacturers of Entertainment Robots, with sales, revenue, and price of Entertainment Robots, in 2016 and 2017;
Chapter 3, to display the competitive situation among the top manufacturers, with sales, revenue and market share in 2016 and 2017;
Chapter 4, to show the global market by regions, with sales, revenue and market share of Entertainment Robots, for each region, from 2013 to 2018;
Chapter 5, 6, 7, 8 and 9, to analyze the market by countries, by type, by application and by manufacturers, with sales, revenue and market share by key countries in these regions;
Chapter 10 and 11, to show the market by type and application, with sales market share and growth rate by type, application, from 2013 to 2018;
Chapter 12, Entertainment Robots market forecast, by regions, type and application, with sales and revenue, from 2018 to 2023;
Chapter 13, 14 and 15, to describe Entertainment Robots sales channel, distributors, traders, dealers, Research Findings and Conclusion, appendix and data source




Summary:
Get latest Market Research Reports on Entertainment Robots . Industry analysis & Market Report on Entertainment Robots is a syndicated market report, published as Global Entertainment Robots Market 2018 by Manufacturers, Regions, Type and Application, Forecast to 2023. It is complete Research Study and Industry Analysis of Entertainment Robots market, to understand, Market Demand, Growth, trends analysis and Factor Influencing market.


REPORT YOU MIGHT BE INTERESTED

Purchase this Report

$3,480.00
$5,220.00
$6,960.00
2,336.82
3,505.23
4,673.64
3,202.30
4,803.44
6,404.59
421,567.20
632,350.80
843,134.40
230,770.63
346,155.95
461,541.26
Add To Cart Credit card Logo

Related Reports


Reason to Buy

Request for Sample of this report