Global Entertainment Robotics Market Research Report 2019
Table of Contents
Executive Summary
1 Entertainment Robotics Market Overview
- 1.1 Product Overview and Scope of Entertainment Robotics
- 1.2 Entertainment Robotics Segment by Type
- 1.2.1 Global Entertainment Robotics Production Growth Rate Comparison by Type (2014-2025)
- 1.2.2 Commercial Entertainment Robots
- 1.2.3 Non-Commercial Entertainment Robots
- 1.3 Entertainment Robotics Segment by Application
- 1.3.1 Entertainment Robotics Consumption Comparison by Application (2014-2025)
- 1.3.2 Gaming & Entertainment
- 1.3.3 Athletic Sports
- 1.3.4 Film and Television
- 1.3.5 Other
- 1.3 Global Entertainment Robotics Market by Region
- 1.3.1 Global Entertainment Robotics Market Size Region
- 1.3.2 North America Status and Prospect (2014-2025)
- 1.3.3 Europe Status and Prospect (2014-2025)
- 1.3.4 China Status and Prospect (2014-2025)
- 1.3.5 Japan Status and Prospect (2014-2025)
- 1.3.6 Southeast Asia Status and Prospect (2014-2025)
- 1.3.7 India Status and Prospect (2014-2025)
- 1.4 Global Entertainment Robotics Market Size
- 1.4.1 Global Entertainment Robotics Revenue (2014-2025)
- 1.4.2 Global Entertainment Robotics Production (2014-2025)
2 Global Entertainment Robotics Market Competition by Manufacturers
- 2.1 Global Entertainment Robotics Production Market Share by Manufacturers (2014-2019)
- 2.2 Global Entertainment Robotics Revenue Share by Manufacturers (2014-2019)
- 2.3 Global Entertainment Robotics Average Price by Manufacturers (2014-2019)
- 2.4 Manufacturers Entertainment Robotics Production Sites, Area Served, Product Types
- 2.5 Entertainment Robotics Market Competitive Situation and Trends
- 2.5.1 Entertainment Robotics Market Concentration Rate
- 2.5.2 Entertainment Robotics Market Share of Top 3 and Top 5 Manufacturers
- 2.5.3 Mergers & Acquisitions, Expansion
3 Global Entertainment Robotics Production Market Share by Regions
- 3.1 Global Entertainment Robotics Production Market Share by Regions
- 3.2 Global Entertainment Robotics Revenue Market Share by Regions (2014-2019)
- 3.3 Global Entertainment Robotics Production, Revenue, Price and Gross Margin (2014-2019)
- 3.4 North America Entertainment Robotics Production
- 3.4.1 North America Entertainment Robotics Production Growth Rate (2014-2019)
- 3.4.2 North America Entertainment Robotics Production, Revenue, Price and Gross Margin (2014-2019)
- 3.5 Europe Entertainment Robotics Production
- 3.5.1 Europe Entertainment Robotics Production Growth Rate (2014-2019)
- 3.5.2 Europe Entertainment Robotics Production, Revenue, Price and Gross Margin (2014-2019)
- 3.6 China Entertainment Robotics Production (2014-2019)
- 3.6.1 China Entertainment Robotics Production Growth Rate (2014-2019)
- 3.6.2 China Entertainment Robotics Production, Revenue, Price and Gross Margin (2014-2019)
- 3.7 Japan Entertainment Robotics Production (2014-2019)
- 3.7.1 Japan Entertainment Robotics Production Growth Rate (2014-2019)
- 3.7.2 Japan Entertainment Robotics Production, Revenue, Price and Gross Margin (2014-2019)
4 Global Entertainment Robotics Consumption by Regions
- 4.1 Global Entertainment Robotics Consumption by Regions
- 4.2 North America Entertainment Robotics Consumption (2014-2019)
- 4.3 Europe Entertainment Robotics Consumption (2014-2019)
- 4.4 China Entertainment Robotics Consumption (2014-2019)
- 4.5 Japan Entertainment Robotics Consumption (2014-2019)
5 Global Entertainment Robotics Production, Revenue, Price Trend by Type
- 5.1 Global Entertainment Robotics Production Market Share by Type (2014-2019)
- 5.2 Global Entertainment Robotics Revenue Market Share by Type (2014-2019)
- 5.3 Global Entertainment Robotics Price by Type (2014-2019)
- 5.4 Global Entertainment Robotics Production Growth by Type (2014-2019)
6 Global Entertainment Robotics Market Analysis by Applications
- 6.1 Global Entertainment Robotics Consumption Market Share by Application (2014-2019)
- 6.2 Global Entertainment Robotics Consumption Growth Rate by Application (2014-2019)
7 Company Profiles and Key Figures in Entertainment Robotics Business
- 7.1 Innovation First
- 7.1.1 Innovation First Entertainment Robotics Production Sites and Area Served
- 7.1.2 Entertainment Robotics Product Introduction, Application and Specification
- 7.1.3 Innovation First Entertainment Robotics Production, Revenue, Price and Gross Margin (2014-2019)
- 7.1.4 Main Business and Markets Served
- 7.2 Fischertechnik
- 7.2.1 Fischertechnik Entertainment Robotics Production Sites and Area Served
- 7.2.2 Entertainment Robotics Product Introduction, Application and Specification
- 7.2.3 Fischertechnik Entertainment Robotics Production, Revenue, Price and Gross Margin (2014-2019)
- 7.2.4 Main Business and Markets Served
- 7.3 Lego
- 7.3.1 Lego Entertainment Robotics Production Sites and Area Served
- 7.3.2 Entertainment Robotics Product Introduction, Application and Specification
- 7.3.3 Lego Entertainment Robotics Production, Revenue, Price and Gross Margin (2014-2019)
- 7.3.4 Main Business and Markets Served
- 7.4 Microsoft
- 7.4.1 Microsoft Entertainment Robotics Production Sites and Area Served
- 7.4.2 Entertainment Robotics Product Introduction, Application and Specification
- 7.4.3 Microsoft Entertainment Robotics Production, Revenue, Price and Gross Margin (2014-2019)
- 7.4.4 Main Business and Markets Served
- 7.5 Electromechanica
- 7.5.1 Electromechanica Entertainment Robotics Production Sites and Area Served
- 7.5.2 Entertainment Robotics Product Introduction, Application and Specification
- 7.5.3 Electromechanica Entertainment Robotics Production, Revenue, Price and Gross Margin (2014-2019)
- 7.5.4 Main Business and Markets Served
- 7.6 Evolution Robotics
- 7.6.1 Evolution Robotics Entertainment Robotics Production Sites and Area Served
- 7.6.2 Entertainment Robotics Product Introduction, Application and Specification
- 7.6.3 Evolution Robotics Entertainment Robotics Production, Revenue, Price and Gross Margin (2014-2019)
- 7.6.4 Main Business and Markets Served
- 7.7 Honda
- 7.7.1 Honda Entertainment Robotics Production Sites and Area Served
- 7.7.2 Entertainment Robotics Product Introduction, Application and Specification
- 7.7.3 Honda Entertainment Robotics Production, Revenue, Price and Gross Margin (2014-2019)
- 7.7.4 Main Business and Markets Served
- 7.8 Hitachi
- 7.8.1 Hitachi Entertainment Robotics Production Sites and Area Served
- 7.8.2 Entertainment Robotics Product Introduction, Application and Specification
- 7.8.3 Hitachi Entertainment Robotics Production, Revenue, Price and Gross Margin (2014-2019)
- 7.8.4 Main Business and Markets Served
- 7.9 Toyota
- 7.9.1 Toyota Entertainment Robotics Production Sites and Area Served
- 7.9.2 Entertainment Robotics Product Introduction, Application and Specification
- 7.9.3 Toyota Entertainment Robotics Production, Revenue, Price and Gross Margin (2014-2019)
- 7.9.4 Main Business and Markets Served
- 7.10 Anybots
- 7.10.1 Anybots Entertainment Robotics Production Sites and Area Served
- 7.10.2 Entertainment Robotics Product Introduction, Application and Specification
- 7.10.3 Anybots Entertainment Robotics Production, Revenue, Price and Gross Margin (2014-2019)
- 7.10.4 Main Business and Markets Served
- 7.11 KUKA
8 Entertainment Robotics Manufacturing Cost Analysis
- 8.1 Entertainment Robotics Key Raw Materials Analysis
- 8.1.1 Key Raw Materials
- 8.1.2 Price Trend of Key Raw Materials
- 8.1.3 Key Suppliers of Raw Materials
- 8.2 Proportion of Manufacturing Cost Structure
- 8.3 Manufacturing Process Analysis of Entertainment Robotics
- 8.4 Entertainment Robotics Industrial Chain Analysis
9 Marketing Channel, Distributors and Customers
- 9.1 Marketing Channel
- 9.1.1 Direct Marketing
- 9.1.2 Indirect Marketing
- 9.2 Entertainment Robotics Distributors List
- 9.3 Entertainment Robotics Customers
10 Market Dynamics
- 10.1 Market Trends
- 10.2 Opportunities
- 10.3 Market Drivers
- 10.4 Challenges
- 10.5 Influence Factors
11 Global Entertainment Robotics Market Forecast
- 11.1 Global Entertainment Robotics Production, Revenue Forecast
- 11.1.1 Global Entertainment Robotics Production Growth Rate Forecast (2019-2025)
- 11.1.2 Global Entertainment Robotics Revenue and Growth Rate Forecast (2019-2025)
- 11.1.3 Global Entertainment Robotics Price and Trend Forecast (2019-2025)
- 11.2 Global Entertainment Robotics Production Forecast by Regions (2019-2025)
- 11.2.1 North America Entertainment Robotics Production, Revenue Forecast (2019-2025)
- 11.2.2 Europe Entertainment Robotics Production, Revenue Forecast (2019-2025)
- 11.2.3 China Entertainment Robotics Production, Revenue Forecast (2019-2025)
- 11.2.4 Japan Entertainment Robotics Production, Revenue Forecast (2019-2025)
- 11.3 Global Entertainment Robotics Consumption Forecast by Regions (2019-2025)
- 11.3.1 North America Entertainment Robotics Consumption Forecast (2019-2025)
- 11.3.2 Europe Entertainment Robotics Consumption Forecast (2019-2025)
- 11.3.3 China Entertainment Robotics Consumption Forecast (2019-2025)
- 11.3.4 Japan Entertainment Robotics Consumption Forecast (2019-2025)
- 11.4 Global Entertainment Robotics Production, Revenue and Price Forecast by Type (2019-2025)
- 11.5 Global Entertainment Robotics Consumption Forecast by Application (2019-2025)
12 Research Findings and Conclusion
13 Methodology and Data Source
- 13.1 Methodology/Research Approach
- 13.1.1 Research Programs/Design
- 13.1.2 Market Size Estimation
- 13.1.3 Market Breakdown and Data Triangulation
- 13.2 Data Source
- 13.2.1 Secondary Sources
- 13.2.2 Primary Sources
- 13.3 Author List
The global Entertainment Robotics market is valued at million US$ in 2018 is expected to reach million US$ by the end of 2025, growing at a CAGR of during 2019-2025.
This report focuses on Entertainment Robotics volume and value at global level, regional level and company level. From a global perspective, this report represents overall Entertainment Robotics market size by analyzing historical data and future prospect. Regionally, this report focuses on several key regions: North America, Europe, China and Japan.
At company level, this report focuses on the production capacity, ex-factory price, revenue and market share for each manufacturer covered in this report.
The following manufacturers are covered:
Innovation First
Fischertechnik
Lego
Microsoft
Electromechanica
Evolution Robotics
Honda
Hitachi
Toyota
Anybots
KUKA
Segment by Regions
North America
Europe
China
Japan
Segment by Type
Commercial Entertainment Robots
Non-Commercial Entertainment Robots
Segment by Application
Gaming & Entertainment
Athletic Sports
Film and Television
Other