Report Detail

The benefits of AR and VR in the enterprise go beyond the training period, as the technologies can be used to offer field assistance.
Market Insights
QY Research has lately published a report titled “Global Enterprise AR and VR Market Report, History and Forecast 2016-2027, Breakdown Data by Companies, Key Regions, Types and Application”, with the help of industry-leading research methods, along with observing subtle details and understanding the overall dynamics.
The insights included in this report have been prepared in view of varied aspects that affect the growth. The report elucidates key drivers, trends, prospects, restraining factors, and challenges that players may across in the coming years. With the assistance of this research, players can recognize and capitalize on profitable opportunities. They can further utilize it to make the required advancements in their operations to acquire a competitive advantage over other participants.
The global Enterprise AR and VR market size is projected to reach US$ million by 2027, from US$ million in 2020, at a CAGR of % during 2021-2027.
Segment Scope
An intensive study of key type and application segments has been done in this segmentation section. The authors of the report have provided reliable figures including revenue forecast data by type and application for the period 2016-2027. They have also studied how the segments are gaining or losing growth in various geographies and their respective countries. Thanks to this study, readers can thoroughly grasp the growth pattern and potential of different segments.
Segment by Type
Hardware
Software
Service
Segment by Application
Education
Healthcare
Construction
Manufacturing
Automotive
eCommerce
Others

Regional Scope
This segment of the report offers a thorough regional study of the global Enterprise AR and VR market. Drivers and restraints for each region are broadly examined in the report. Readers will get familiar with the driving forces and challenges that are specific to the regions. The specialists have identified growth opportunities in key geographical regions and their respective countries to aid players to reinforce their presence. All the regions and their countries in the report are assessed based on the growth rate and revenue according to the consumption for the period 2016-2027. This geographical analysis will help readers to gain in-depth knowledge of the regional growth. The key geographical regions surveyed in this research report involve North America, Europe, Asia Pacific, Central and South America, and Middle East and Africa. The report has specifically covered major countries including United States, Canada, Germany, France, U.K., Italy, Russia, China, Japan, South Korea, India, Australia, China Taiwan, Indonesia, Thailand, Malaysia, Mexico, Brazil, Turkey, Saudi Arabia, UAE, etc.

Key Players
This section has provided an exhaustive analysis of the strategies that the companies are focusing on to stay ahead of other players. The strategies mainly involve research and development, new product developments, and mergers and acquisitions. The researchers have also provided revenue shares of the key companies, company overview, and the latest company developments so as to help players to sustain the cutthroat competition. In this section, the report offers global revenue data of manufacturers for the period 2016-2021. Following is the list of key manufacturers observed in this research study:
Microsoft
Warby Parker
Strivr
Talespin
Vrmada
Snobal
Lenovo
Cognitive3D
CTRL Reality
Google
Huawei
UpCity
AWE Company

Frequently Asked Questions
Which application segment captured the leading share in the Enterprise AR and VR market?
How fragmented is the Enterprise AR and VR market?
Which are the key growth drivers in the Enterprise AR and VR market?
Which are the top strategies undertaken by the Enterprise AR and VR market players?
Which technological trends are likely to affect the Enterprise AR and VR market?
What is the expected Enterprise AR and VR market size by 2027?
Which companies are dominating the Enterprise AR and VR market?
Which region is projected to witness the fastest growth in the future?
What factors are restraining the Enterprise AR and VR market growth?
Which are the emerging companies in the Enterprise AR and VR market?


Table of Contents

    1 Market Overview of Enterprise AR and VR

    • 1.1 Enterprise AR and VR Market Overview
      • 1.1.1 Enterprise AR and VR Product Scope
      • 1.1.2 Enterprise AR and VR Market Status and Outlook
    • 1.2 Global Enterprise AR and VR Market Size Overview by Region 2016 VS 2021 VS 2027
    • 1.3 Global Enterprise AR and VR Market Size by Region (2016-2027)
    • 1.4 Global Enterprise AR and VR Historic Market Size by Region (2016-2021)
    • 1.5 Global Enterprise AR and VR Market Size Forecast by Region (2022-2027)
    • 1.6 Key Regions, Enterprise AR and VR Market Size (2016-2027)
      • 1.6.1 North America Enterprise AR and VR Market Size (2016-2027)
      • 1.6.2 Europe Enterprise AR and VR Market Size (2016-2027)
      • 1.6.3 Asia-Pacific Enterprise AR and VR Market Size (2016-2027)
      • 1.6.4 Latin America Enterprise AR and VR Market Size (2016-2027)
      • 1.6.5 Middle East & Africa Enterprise AR and VR Market Size (2016-2027)

    2 Enterprise AR and VR Market Overview by Type

    • 2.1 Global Enterprise AR and VR Market Size by Type: 2016 VS 2021 VS 2027
    • 2.2 Global Enterprise AR and VR Historic Market Size by Type (2016-2021)
    • 2.3 Global Enterprise AR and VR Forecasted Market Size by Type (2022-2027)
    • 2.4 Hardware
    • 2.5 Software
    • 2.6 Service

    3 Enterprise AR and VR Market Overview by Application

    • 3.1 Global Enterprise AR and VR Market Size by Application: 2016 VS 2021 VS 2027
    • 3.2 Global Enterprise AR and VR Historic Market Size by Application (2016-2021)
    • 3.3 Global Enterprise AR and VR Forecasted Market Size by Application (2022-2027)
    • 3.4 Education
    • 3.5 Healthcare
    • 3.6 Construction
    • 3.7 Manufacturing
    • 3.8 Automotive
    • 3.9 eCommerce
    • 3.10 Others

    4 Enterprise AR and VR Competition Analysis by Players

    • 4.1 Global Enterprise AR and VR Market Size by Players (2016-2021)
    • 4.2 Global Top Players by Company Type (Tier 1, Tier 2 and Tier 3) & (based on the Revenue in Enterprise AR and VR as of 2020)
    • 4.3 Date of Key Players Enter into Enterprise AR and VR Market
    • 4.4 Global Top Players Enterprise AR and VR Headquarters and Area Served
    • 4.5 Key Players Enterprise AR and VR Product Solution and Service
    • 4.6 Competitive Status
      • 4.6.1 Enterprise AR and VR Market Concentration Rate
      • 4.6.2 Mergers & Acquisitions, Expansion Plans

    5 Company (Top Players) Profiles and Key Data

    • 5.1 Microsoft
      • 5.1.1 Microsoft Profile
      • 5.1.2 Microsoft Main Business
      • 5.1.3 Microsoft Enterprise AR and VR Products, Services and Solutions
      • 5.1.4 Microsoft Enterprise AR and VR Revenue (US$ Million) & (2016-2021)
      • 5.1.5 Microsoft Recent Developments
    • 5.2 Warby Parker
      • 5.2.1 Warby Parker Profile
      • 5.2.2 Warby Parker Main Business
      • 5.2.3 Warby Parker Enterprise AR and VR Products, Services and Solutions
      • 5.2.4 Warby Parker Enterprise AR and VR Revenue (US$ Million) & (2016-2021)
      • 5.2.5 Warby Parker Recent Developments
    • 5.3 Strivr
      • 5.3.1 Strivr Profile
      • 5.3.2 Strivr Main Business
      • 5.3.3 Strivr Enterprise AR and VR Products, Services and Solutions
      • 5.3.4 Strivr Enterprise AR and VR Revenue (US$ Million) & (2016-2021)
      • 5.3.5 Talespin Recent Developments
    • 5.4 Talespin
      • 5.4.1 Talespin Profile
      • 5.4.2 Talespin Main Business
      • 5.4.3 Talespin Enterprise AR and VR Products, Services and Solutions
      • 5.4.4 Talespin Enterprise AR and VR Revenue (US$ Million) & (2016-2021)
      • 5.4.5 Talespin Recent Developments
    • 5.5 Vrmada
      • 5.5.1 Vrmada Profile
      • 5.5.2 Vrmada Main Business
      • 5.5.3 Vrmada Enterprise AR and VR Products, Services and Solutions
      • 5.5.4 Vrmada Enterprise AR and VR Revenue (US$ Million) & (2016-2021)
      • 5.5.5 Vrmada Recent Developments
    • 5.6 Snobal
      • 5.6.1 Snobal Profile
      • 5.6.2 Snobal Main Business
      • 5.6.3 Snobal Enterprise AR and VR Products, Services and Solutions
      • 5.6.4 Snobal Enterprise AR and VR Revenue (US$ Million) & (2016-2021)
      • 5.6.5 Snobal Recent Developments
    • 5.7 Lenovo
      • 5.7.1 Lenovo Profile
      • 5.7.2 Lenovo Main Business
      • 5.7.3 Lenovo Enterprise AR and VR Products, Services and Solutions
      • 5.7.4 Lenovo Enterprise AR and VR Revenue (US$ Million) & (2016-2021)
      • 5.7.5 Lenovo Recent Developments
    • 5.8 Cognitive3D
      • 5.8.1 Cognitive3D Profile
      • 5.8.2 Cognitive3D Main Business
      • 5.8.3 Cognitive3D Enterprise AR and VR Products, Services and Solutions
      • 5.8.4 Cognitive3D Enterprise AR and VR Revenue (US$ Million) & (2016-2021)
      • 5.8.5 Cognitive3D Recent Developments
    • 5.9 CTRL Reality
      • 5.9.1 CTRL Reality Profile
      • 5.9.2 CTRL Reality Main Business
      • 5.9.3 CTRL Reality Enterprise AR and VR Products, Services and Solutions
      • 5.9.4 CTRL Reality Enterprise AR and VR Revenue (US$ Million) & (2016-2021)
      • 5.9.5 CTRL Reality Recent Developments
    • 5.10 Google
      • 5.10.1 Google Profile
      • 5.10.2 Google Main Business
      • 5.10.3 Google Enterprise AR and VR Products, Services and Solutions
      • 5.10.4 Google Enterprise AR and VR Revenue (US$ Million) & (2016-2021)
      • 5.10.5 Google Recent Developments
    • 5.11 Huawei
      • 5.11.1 Huawei Profile
      • 5.11.2 Huawei Main Business
      • 5.11.3 Huawei Enterprise AR and VR Products, Services and Solutions
      • 5.11.4 Huawei Enterprise AR and VR Revenue (US$ Million) & (2016-2021)
      • 5.11.5 Huawei Recent Developments
    • 5.12 UpCity
      • 5.12.1 UpCity Profile
      • 5.12.2 UpCity Main Business
      • 5.12.3 UpCity Enterprise AR and VR Products, Services and Solutions
      • 5.12.4 UpCity Enterprise AR and VR Revenue (US$ Million) & (2016-2021)
      • 5.12.5 UpCity Recent Developments
    • 5.13 AWE Company
      • 5.13.1 AWE Company Profile
      • 5.13.2 AWE Company Main Business
      • 5.13.3 AWE Company Enterprise AR and VR Products, Services and Solutions
      • 5.13.4 AWE Company Enterprise AR and VR Revenue (US$ Million) & (2016-2021)
      • 5.13.5 AWE Company Recent Developments

    6 North America

    • 6.1 North America Enterprise AR and VR Market Size by Country (2016-2027)
    • 6.2 United States
    • 6.3 Canada

    7 Europe

    • 7.1 Europe Enterprise AR and VR Market Size by Country (2016-2027)
    • 7.2 Germany
    • 7.3 France
    • 7.4 U.K.
    • 7.5 Italy
    • 7.6 Russia
    • 7.7 Nordic
    • 7.8 Rest of Europe

    8 Asia-Pacific

    • 8.1 Asia-Pacific Enterprise AR and VR Market Size by Region (2016-2027)
    • 8.2 China
    • 8.3 Japan
    • 8.4 South Korea
    • 8.5 Southeast Asia
    • 8.6 India
    • 8.7 Australia
    • 8.8 Rest of Asia-Pacific

    9 Latin America

    • 9.1 Latin America Enterprise AR and VR Market Size by Country (2016-2027)
    • 9.2 Mexico
    • 9.3 Brazil
    • 9.4 Rest of Latin America

    10 Middle East & Africa

    • 10.1 Middle East & Africa Enterprise AR and VR Market Size by Country (2016-2027)
    • 10.2 Turkey
    • 10.3 Saudi Arabia
    • 10.4 UAE
    • 10.5 Rest of Middle East & Africa

    11 Enterprise AR and VR Market Dynamics

    • 11.1 Enterprise AR and VR Industry Trends
    • 11.2 Enterprise AR and VR Market Drivers
    • 11.3 Enterprise AR and VR Market Challenges
    • 11.4 Enterprise AR and VR Market Restraints

    12 Research Finding /Conclusion

      13 Methodology and Data Source

      • 13.1 Methodology/Research Approach
        • 13.1.1 Research Programs/Design
        • 13.1.2 Market Size Estimation
        • 13.1.3 Market Breakdown and Data Triangulation
      • 13.2 Data Source
        • 13.2.1 Secondary Sources
        • 13.2.2 Primary Sources
      • 13.3 Disclaimer

      Summary:
      Get latest Market Research Reports on Enterprise AR and VR. Industry analysis & Market Report on Enterprise AR and VR is a syndicated market report, published as Global Enterprise AR and VR Market Report, History and Forecast 2016-2027, Breakdown Data by Companies, Key Regions, Types and Application. It is complete Research Study and Industry Analysis of Enterprise AR and VR market, to understand, Market Demand, Growth, trends analysis and Factor Influencing market.

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