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Global and United States Educational Games Market Size, Status and Forecast 2020-2026

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1 Report Overview

  • 1.1 Study Scope
  • 1.2 Market Analysis by Type
    • 1.2.1 Global Educational Games Market Size Growth Rate by Type: 2020 VS 2026
    • 1.2.2 K-12 Educational Game
    • 1.2.3 University Education Game
    • 1.2.4 Adult Education Game
    • 1.2.5 Elderly Education Game
  • 1.3 Market by Application
    • 1.3.1 Global Educational Games Market Share by Application: 2020 VS 2026
    • 1.3.2 Quality-oriented Education
    • 1.3.3 Examination-oriented Education
  • 1.4 Study Objectives
  • 1.5 Years Considered

2 Global Growth Trends

  • 2.1 Global Educational Games Market Perspective (2015-2026)
  • 2.2 Global Educational Games Growth Trends by Regions
    • 2.2.1 Educational Games Market Size by Regions: 2015 VS 2020 VS 2026
    • 2.2.2 Educational Games Historic Market Share by Regions (2015-2020)
    • 2.2.3 Educational Games Forecasted Market Size by Regions (2021-2026)
  • 2.3 Industry Trends and Growth Strategy
    • 2.3.1 Market Trends
    • 2.3.2 Market Drivers
    • 2.3.3 Market Challenges
    • 2.3.4 Market Restraints

3 Competition Landscape by Key Players

  • 3.1 Global Top Educational Games Players by Market Size
    • 3.1.1 Global Top Educational Games Players by Revenue (2015-2020)
    • 3.1.2 Global Educational Games Revenue Market Share by Players (2015-2020)
  • 3.2 Global Educational Games Market Share by Company Type (Tier 1, Tier 2 and Tier 3)
  • 3.3 Players Covered: Ranking by Educational Games Revenue
  • 3.4 Global Educational Games Market Concentration Ratio
    • 3.4.1 Global Educational Games Market Concentration Ratio (CR5 and HHI)
    • 3.4.2 Global Top 10 and Top 5 Companies by Educational Games Revenue in 2019
  • 3.5 Key Players Educational Games Area Served
  • 3.6 Key Players Educational Games Product Solution and Service
  • 3.7 Date of Enter into Educational Games Market
  • 3.8 Mergers & Acquisitions, Expansion Plans

4 Educational Games Breakdown Data by Type (2015-2026)

  • 4.1 Global Educational Games Historic Market Size by Type (2015-2020)
  • 4.2 Global Educational Games Forecasted Market Size by Type (2021-2026)

5 Educational Games Breakdown Data by Application (2015-2026)

  • 5.1 Global Educational Games Historic Market Size by Application (2015-2020)
  • 5.2 Global Educational Games Forecasted Market Size by Application (2021-2026)

6 North America

  • 6.1 North America Educational Games Market Size (2015-2026)
  • 6.2 North America Educational Games Market Size by Type (2015-2020)
  • 6.3 North America Educational Games Market Size by Application (2015-2020)
  • 6.4 North America Educational Games Market Size by Country (2015-2020)
    • 6.4.1 United States
    • 6.4.2 Canada

7 Europe

  • 7.1 Europe Educational Games Market Size (2015-2026)
  • 7.2 Europe Educational Games Market Size by Type (2015-2020)
  • 7.3 Europe Educational Games Market Size by Application (2015-2020)
  • 7.4 Europe Educational Games Market Size by Country (2015-2020)
    • 7.4.1 Germany
    • 7.4.2 France
    • 7.4.3 U.K.
    • 7.4.4 Italy
    • 7.4.5 Russia
    • 7.4.6 Nordic
    • 7.4.7 Rest of Europe

8 China

  • 8.1 China Educational Games Market Size (2015-2026)
  • 8.2 China Educational Games Market Size by Type (2015-2020)
  • 8.3 China Educational Games Market Size by Application (2015-2020)
  • 8.4 China Educational Games Market Size by Region (2015-2020)
    • 8.4.1 China
    • 8.4.2 Japan
    • 8.4.3 South Korea
    • 8.4.4 Southeast Asia
    • 8.4.5 India
    • 8.4.6 Australia
    • 8.4.7 Rest of Asia-Pacific

9 Japan

  • 9.1 Japan Educational Games Market Size (2015-2026)
  • 9.2 Japan Educational Games Market Size by Type (2015-2020)
  • 9.3 Japan Educational Games Market Size by Application (2015-2020)
  • 9.4 Japan Educational Games Market Size by Country (2015-2020)
    • 9.4.1 Mexico
    • 9.4.2 Brazil

10 Southeast Asia

  • 10.1 Southeast Asia Educational Games Market Size (2015-2026)
  • 10.2 Southeast Asia Educational Games Market Size by Type (2015-2020)
  • 10.3 Southeast Asia Educational Games Market Size by Application (2015-2020)
  • 10.4 Southeast Asia Educational Games Market Size by Country (2015-2020)
    • 10.4.1 Turkey
    • 10.4.2 Saudi Arabia
    • 10.4.3 UAE
    • 10.4.4 Rest of Middle East & Africa

11 Key Players Profiles

  • 11.1 LeapFrog Enterprises
    • 11.1.1 LeapFrog Enterprises Company Details
    • 11.1.2 LeapFrog Enterprises Business Overview
    • 11.1.3 LeapFrog Enterprises Educational Games Introduction
    • 11.1.4 LeapFrog Enterprises Revenue in Educational Games Business (2015-2020))
    • 11.1.5 LeapFrog Enterprises Recent Development
  • 11.2 Scholastic
    • 11.2.1 Scholastic Company Details
    • 11.2.2 Scholastic Business Overview
    • 11.2.3 Scholastic Educational Games Introduction
    • 11.2.4 Scholastic Revenue in Educational Games Business (2015-2020)
    • 11.2.5 Scholastic Recent Development
  • 11.3 The Learning Company
    • 11.3.1 The Learning Company Company Details
    • 11.3.2 The Learning Company Business Overview
    • 11.3.3 The Learning Company Educational Games Introduction
    • 11.3.4 The Learning Company Revenue in Educational Games Business (2015-2020)
    • 11.3.5 The Learning Company Recent Development
  • 11.4 Neusoft
    • 11.4.1 Neusoft Company Details
    • 11.4.2 Neusoft Business Overview
    • 11.4.3 Neusoft Educational Games Introduction
    • 11.4.4 Neusoft Revenue in Educational Games Business (2015-2020)
    • 11.4.5 Neusoft Recent Development
  • 11.5 Wisedu
    • 11.5.1 Wisedu Company Details
    • 11.5.2 Wisedu Business Overview
    • 11.5.3 Wisedu Educational Games Introduction
    • 11.5.4 Wisedu Revenue in Educational Games Business (2015-2020)
    • 11.5.5 Wisedu Recent Development
  • 11.6 Jucheng
    • 11.6.1 Jucheng Company Details
    • 11.6.2 Jucheng Business Overview
    • 11.6.3 Jucheng Educational Games Introduction
    • 11.6.4 Jucheng Revenue in Educational Games Business (2015-2020)
    • 11.6.5 Jucheng Recent Development
  • 11.7 Kingsun
    • 11.7.1 Kingsun Company Details
    • 11.7.2 Kingsun Business Overview
    • 11.7.3 Kingsun Educational Games Introduction
    • 11.7.4 Kingsun Revenue in Educational Games Business (2015-2020)
    • 11.7.5 Kingsun Recent Development
  • 11.8 Hongen
    • 11.8.1 Hongen Company Details
    • 11.8.2 Hongen Business Overview
    • 11.8.3 Hongen Educational Games Introduction
    • 11.8.4 Hongen Revenue in Educational Games Business (2015-2020)
    • 11.8.5 Hongen Recent Development
  • 11.9 Guangdong Dongtian Digital Technology
    • 11.9.1 Guangdong Dongtian Digital Technology Company Details
    • 11.9.2 Guangdong Dongtian Digital Technology Business Overview
    • 11.9.3 Guangdong Dongtian Digital Technology Educational Games Introduction
    • 11.9.4 Guangdong Dongtian Digital Technology Revenue in Educational Games Business (2015-2020)
    • 11.9.5 Guangdong Dongtian Digital Technology Recent Development
  • 11.10 Zhengfang Software
    • 11.10.1 Zhengfang Software Company Details
    • 11.10.2 Zhengfang Software Business Overview
    • 11.10.3 Zhengfang Software Educational Games Introduction
    • 11.10.4 Zhengfang Software Revenue in Educational Games Business (2015-2020)
    • 11.10.5 Zhengfang Software Recent Development
  • 11.11 Kingosoft
    • 10.11.1 Kingosoft Company Details
    • 10.11.2 Kingosoft Business Overview
    • 10.11.3 Kingosoft Educational Games Introduction
    • 10.11.4 Kingosoft Revenue in Educational Games Business (2015-2020)
    • 10.11.5 Kingosoft Recent Development
  • 11.12 Beijing China Education Star Technology
    • 10.12.1 Beijing China Education Star Technology Company Details
    • 10.12.2 Beijing China Education Star Technology Business Overview
    • 10.12.3 Beijing China Education Star Technology Educational Games Introduction
    • 10.12.4 Beijing China Education Star Technology Revenue in Educational Games Business (2015-2020)
    • 10.12.5 Beijing China Education Star Technology Recent Development
  • 11.13 IntelHouse Technology
    • 10.13.1 IntelHouse Technology Company Details
    • 10.13.2 IntelHouse Technology Business Overview
    • 10.13.3 IntelHouse Technology Educational Games Introduction
    • 10.13.4 IntelHouse Technology Revenue in Educational Games Business (2015-2020)
    • 10.13.5 IntelHouse Technology Recent Development

12 Analyst's Viewpoints/Conclusions

    13 Appendix

    • 13.1 Research Methodology
      • 13.1.1 Methodology/Research Approach
      • 13.1.2 Data Source
    • 13.2 Disclaimer

    Global Educational Games Scope and Market Size
    Educational Games market is segmented by Type, and by Application. Players, stakeholders, and other participants in the global Educational Games market will be able to gain the upper hand as they use the report as a powerful resource. The segmental analysis focuses on revenue and forecast by Type and by Application in terms of revenue and forecast for the period 2015-2026.

    Market segment by Type, the product can be split into
    K-12 Educational Game
    University Education Game
    Adult Education Game
    Elderly Education Game

    Market segment by Application, split into
    Quality-oriented Education
    Examination-oriented Education

    Based on regional and country-level analysis, the Educational Games market has been segmented as follows:
    North America
    United States
    Canada
    Europe
    Germany
    France
    U.K.
    Italy
    Russia
    Nordic
    Rest of Europe
    Asia-Pacific
    China
    Japan
    South Korea
    Southeast Asia
    India
    Australia
    Rest of Asia-Pacific
    Latin America
    Mexico
    Brazil
    Middle East & Africa
    Turkey
    Saudi Arabia
    UAE
    Rest of Middle East & Africa

    In the competitive analysis section of the report, leading as well as prominent players of the global Educational Games market are broadly studied on the basis of key factors. The report offers comprehensive analysis and accurate statistics on revenue by the player for the period 2015-2020. It also offers detailed analysis supported by reliable statistics on price and revenue (global level) by player for the period 2015-2020.
    The key players covered in this study
    LeapFrog Enterprises
    Scholastic
    The Learning Company
    Neusoft
    Wisedu
    Jucheng
    Kingsun
    Hongen
    Guangdong Dongtian Digital Technology
    Zhengfang Software
    Kingosoft
    Beijing China Education Star Technology
    IntelHouse Technology

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