Global Digital Fitness Market Research Report 2019
Table of Contents
Executive Summary
1 Digital Fitness Market Overview
- 1.1 Product Overview and Scope of Digital Fitness
- 1.2 Digital Fitness Segment by Type
- 1.2.1 Global Digital Fitness Production Growth Rate Comparison by Type (2014-2025)
- 1.2.2 Hand Wear
- 1.2.3 Leg Wear
- 1.2.4 Head Wear
- 1.2.5 Others
- 1.3 Digital Fitness Segment by Application
- 1.3.1 Digital Fitness Consumption Comparison by Application (2014-2025)
- 1.3.2 Commercial
- 1.3.3 Household
- 1.4 Global Digital Fitness Market by Region
- 1.4.1 Global Digital Fitness Market Size Region
- 1.4.2 North America Status and Prospect (2014-2025)
- 1.4.3 Europe Status and Prospect (2014-2025)
- 1.4.4 China Status and Prospect (2014-2025)
- 1.4.5 Japan Status and Prospect (2014-2025)
- 1.5 Global Digital Fitness Market Size
- 1.5.1 Global Digital Fitness Revenue (2014-2025)
- 1.5.2 Global Digital Fitness Production (2014-2025)
2 Global Digital Fitness Market Competition by Manufacturers
- 2.1 Global Digital Fitness Production Market Share by Manufacturers (2014-2019)
- 2.2 Global Digital Fitness Revenue Share by Manufacturers (2014-2019)
- 2.3 Global Digital Fitness Average Price by Manufacturers (2014-2019)
- 2.4 Manufacturers Digital Fitness Production Sites, Area Served, Product Types
- 2.5 Digital Fitness Market Competitive Situation and Trends
- 2.5.1 Digital Fitness Market Concentration Rate
- 2.5.2 Digital Fitness Market Share of Top 3 and Top 5 Manufacturers
- 2.5.3 Mergers & Acquisitions, Expansion
3 Global Digital Fitness Production Market Share by Regions
- 3.1 Global Digital Fitness Production Market Share by Regions
- 3.2 Global Digital Fitness Revenue Market Share by Regions (2014-2019)
- 3.3 Global Digital Fitness Production, Revenue, Price and Gross Margin (2014-2019)
- 3.4 North America Digital Fitness Production
- 3.4.1 North America Digital Fitness Production Growth Rate (2014-2019)
- 3.4.2 North America Digital Fitness Production, Revenue, Price and Gross Margin (2014-2019)
- 3.5 Europe Digital Fitness Production
- 3.5.1 Europe Digital Fitness Production Growth Rate (2014-2019)
- 3.5.2 Europe Digital Fitness Production, Revenue, Price and Gross Margin (2014-2019)
- 3.6 China Digital Fitness Production (2014-2019)
- 3.6.1 China Digital Fitness Production Growth Rate (2014-2019)
- 3.6.2 China Digital Fitness Production, Revenue, Price and Gross Margin (2014-2019)
- 3.7 Japan Digital Fitness Production (2014-2019)
- 3.7.1 Japan Digital Fitness Production Growth Rate (2014-2019)
- 3.7.2 Japan Digital Fitness Production, Revenue, Price and Gross Margin (2014-2019)
4 Global Digital Fitness Consumption by Regions
- 4.1 Global Digital Fitness Consumption by Regions
- 4.2 North America Digital Fitness Consumption (2014-2019)
- 4.3 Europe Digital Fitness Consumption (2014-2019)
- 4.4 China Digital Fitness Consumption (2014-2019)
- 4.5 Japan Digital Fitness Consumption (2014-2019)
5 Global Digital Fitness Production, Revenue, Price Trend by Type
- 5.1 Global Digital Fitness Production Market Share by Type (2014-2019)
- 5.2 Global Digital Fitness Revenue Market Share by Type (2014-2019)
- 5.3 Global Digital Fitness Price by Type (2014-2019)
- 5.4 Global Digital Fitness Production Growth by Type (2014-2019)
6 Global Digital Fitness Market Analysis by Applications
- 6.1 Global Digital Fitness Consumption Market Share by Application (2014-2019)
- 6.2 Global Digital Fitness Consumption Growth Rate by Application (2014-2019)
7 Company Profiles and Key Figures in Digital Fitness Business
- 7.1 Fitbit
- 7.1.1 Fitbit Digital Fitness Production Sites and Area Served
- 7.1.2 Digital Fitness Product Introduction, Application and Specification
- 7.1.3 Fitbit Digital Fitness Production, Revenue, Price and Gross Margin (2014-2019)
- 7.1.4 Main Business and Markets Served
- 7.2 Garmin
- 7.2.1 Garmin Digital Fitness Production Sites and Area Served
- 7.2.2 Digital Fitness Product Introduction, Application and Specification
- 7.2.3 Garmin Digital Fitness Production, Revenue, Price and Gross Margin (2014-2019)
- 7.2.4 Main Business and Markets Served
- 7.3 Apple
- 7.3.1 Apple Digital Fitness Production Sites and Area Served
- 7.3.2 Digital Fitness Product Introduction, Application and Specification
- 7.3.3 Apple Digital Fitness Production, Revenue, Price and Gross Margin (2014-2019)
- 7.3.4 Main Business and Markets Served
- 7.4 Samsung Electronics
- 7.4.1 Samsung Electronics Digital Fitness Production Sites and Area Served
- 7.4.2 Digital Fitness Product Introduction, Application and Specification
- 7.4.3 Samsung Electronics Digital Fitness Production, Revenue, Price and Gross Margin (2014-2019)
- 7.4.4 Main Business and Markets Served
- 7.5 Adidas
- 7.5.1 Adidas Digital Fitness Production Sites and Area Served
- 7.5.2 Digital Fitness Product Introduction, Application and Specification
- 7.5.3 Adidas Digital Fitness Production, Revenue, Price and Gross Margin (2014-2019)
- 7.5.4 Main Business and Markets Served
8 Digital Fitness Manufacturing Cost Analysis
- 8.1 Digital Fitness Key Raw Materials Analysis
- 8.1.1 Key Raw Materials
- 8.1.2 Price Trend of Key Raw Materials
- 8.1.3 Key Suppliers of Raw Materials
- 8.2 Proportion of Manufacturing Cost Structure
- 8.3 Manufacturing Process Analysis of Digital Fitness
- 8.4 Digital Fitness Industrial Chain Analysis
9 Marketing Channel, Distributors and Customers
- 9.1 Marketing Channel
- 9.1.1 Direct Marketing
- 9.1.2 Indirect Marketing
- 9.2 Digital Fitness Distributors List
- 9.3 Digital Fitness Customers
10 Market Dynamics
- 10.1 Market Trends
- 10.2 Opportunities
- 10.3 Market Drivers
- 10.4 Challenges
- 10.5 Influence Factors
11 Global Digital Fitness Market Forecast
- 11.1 Global Digital Fitness Production, Revenue Forecast
- 11.1.1 Global Digital Fitness Production Growth Rate Forecast (2019-2025)
- 11.1.2 Global Digital Fitness Revenue and Growth Rate Forecast (2019-2025)
- 11.1.3 Global Digital Fitness Price and Trend Forecast (2019-2025)
- 11.2 Global Digital Fitness Production Forecast by Regions (2019-2025)
- 11.2.1 North America Digital Fitness Production, Revenue Forecast (2019-2025)
- 11.2.2 Europe Digital Fitness Production, Revenue Forecast (2019-2025)
- 11.2.3 China Digital Fitness Production, Revenue Forecast (2019-2025)
- 11.2.4 Japan Digital Fitness Production, Revenue Forecast (2019-2025)
- 11.3 Global Digital Fitness Consumption Forecast by Regions (2019-2025)
- 11.3.1 North America Digital Fitness Consumption Forecast (2019-2025)
- 11.3.2 Europe Digital Fitness Consumption Forecast (2019-2025)
- 11.3.3 China Digital Fitness Consumption Forecast (2019-2025)
- 11.3.4 Japan Digital Fitness Consumption Forecast (2019-2025)
- 11.4 Global Digital Fitness Production, Revenue and Price Forecast by Type (2019-2025)
- 11.5 Global Digital Fitness Consumption Forecast by Application (2019-2025)
12 Research Findings and Conclusion
13 Methodology and Data Source
- 13.1 Methodology/Research Approach
- 13.1.1 Research Programs/Design
- 13.1.2 Market Size Estimation
- 13.1.3 Market Breakdown and Data Triangulation
- 13.2 Data Source
- 13.2.1 Secondary Sources
- 13.2.2 Primary Sources
- 13.3 Author List
Digital Fitness refers to electronic products used to record exercise and health.
Emerging trends, which have a direct impact on the dynamics of the digital fitness industry,lude integration and cross-compatibility of personal health data and introduction of cross over products.
The global Digital Fitness market is valued at xx million US$ in 2018 is expected to reach xx million US$ by the end of 2025, growing at a CAGR of xx% during 2019-2025.
This report focuses on Digital Fitness volume and value at global level, regional level and company level. From a global perspective, this report represents overall Digital Fitness market size by analyzing historical data and future prospect. Regionally, this report focuses on several key regions: North America, Europe, China and Japan.
At company level, this report focuses on the production capacity, ex-factory price, revenue and market share for each manufacturer covered in this report.
The following manufacturers are covered:
Fitbit
Garmin
Apple
Samsung Electronics
Adidas
...
Segment by Regions
North America
Europe
China
Japan
Segment by Type
Hand Wear
Leg Wear
Head Wear
Others
Segment by Application
Commercial
Household